'Punisher' decks have always appealed to a certain crowd that perhaps don't fit into the prevailing happy-fun-times EDH mindset. I think that this new RB general is the best card printed so far to use as a centerpiece for this sort of "sit back on my wraths while you all die to sulfuric vortex" type of deck.
-It's cheap (Nekusar is 5 mana, Kaervek a whopping 7, etc)
-The magical 7 power for 3-shotting people
-It's a Sulfuric Vortex
-Insane artwork
But the most important thing is the indestructibility, which means that it
-Doesn't die to creature wipes (The obvious ones being Damnation-type cards but it's also interesting with things like Death Pits of Rath, Season of the Witch, Spreading Plague etc)
-Doesn't die to pyrohemia/pestilence (even last laugh?), so you can sink all your mana into them and still keep them on the board forever
-Doesn't die to everything-wipes, so you come out miles ahead after a Devastation/Obliterate/Jokulhaups/Wildfire/Desctructive Force
And the devotion mechanic has a lot of synergy with what you're trying to do anyway, i.e. lock up the game with pesky enchantments.
Obviously this strat isn't trying to be hugely competitive but it can certainly win games.
Things to consider:
- How lopsided do you make the split between control cards and direct damage? (Cards that do both are quite good, like Inferno and so on)
- You're playing a lot of board control which makes creatures a lot worse. Which do you include, if any?
- Do you veer into more tricky damaging enchantments, like Megrim/Underworld dreams? (As opposed to straightforward Vortex-type effects). In the past I have found that if you commit too hard to this you often find all the wrong mix of stuff and end up not doing anything. (Like you draw all Howling Mines and Megrims instead of Mine/Dreams or Megrim/Bottomless Pit)
- How much redundancy do you want? (Do you play all of Devastation/Obliterate/Jokulhaups/Wildfire/Desctructive Force? I would probably only go with 2 or so but some people might not agree)
I'll edit up a list later
I'm currently working on a list for Mogis. After some though, I too agree that he's the board control / bleed out commander that the archetype needs. I think you've focused on the correct pillars of the deck:
1. Winning with big destruction effects that Mogis and his enchantments does not care about (ie Devastation, Jokulhaups).
2. Creature-controlling enchantments that Mogis does not care about (ie Pestilence, The Abyss).
The rest of the deck should be, imo, filled with more disruption that inhibits opponents from functioning. Attacking resources with cards that you can break parity with are also pretty good (ie Cursed Totem, Torpor Orb).
I think the big question is how does the deck want to win? The big "blow the world up" spells probably work best, but would be nice with some damage amplification or support. Bloodchief Ascension is pretty much the perfect fit for this deck, and subsequently also a great finisher when combined with blowing the world up. I'll post a list soon as well.
The red destruction spells avoid enchantments for the most part, so a heavy-enchantments build seems like a great way to make Mogis a guy and dodge your own removal.
Browsing Gatherer, the following look interesting:
Bloodchief Ascension
Bitterblossom
Blood Moon
Desolation
Forsaken Wastes
Goblin Assault
Kuon, Ogre Ascendant
Liability
Necropotence
Phyrexian Arena
Sulferic Vortex
Withering Wisps
Antagonism
Dark Suspicions
Erebos, God of the Dead
Furnace of Wrath
Nether Void
No Mercy
Pestilence
Pyrohemia
Stranglehold
Burning Sands
Polluted Bonds
Spreading Plague
Subversion
Some of those are more or less powerful, but they're all useful for locking your opponents out of lands or dudes.
EDIT: Now that I think about it, you actually probably need a lot of enchantments in this deck. Seven devotion is going to be a problem even if you can meet it through both red and black cards, and if your general isn't alive it takes much longer to kill your opponents. The problem is that a lot of BR's enchantments are either kind of loose or assume you're playing a creature-heavy deck, which I don't think is a good fit for this style of Prison Mogis. I guess it depends on how many sweepers you end up running. A few haste creatures in the vein of Urakrask may end up being necessary to help keep Mogis alive and provide a reasonable clock against multiple players.
Commander: Mogis, God of Slaughter
Lands: 36
Badlands
Blood Crypt
Bloodstained Mire
Lavaclaw Reaches
Dragonskull Summit
Graven Cairns
Sulfurous Springs
Rakdos Carnarium
Rocky Tar Pit
Command Tower
Bojuka Bog
Leechridden Swamp
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
Ancient Tomb
Wasteland
Strip Mine
9 Mountain
9 Swamp
Ramp: 10
Mana Crypt
Sol Ring
Talisman of Indulgence
Rakdos Signet
Chromatic Lantern
Coalition Relic
Veinfire Borderpost
Worn Powerstone
Thran Dynamo
Gilded Lotus
Creatures: 8
Master of Cruelties
Blazing Specter
Massacre Wurm
Dwarven Blastminer
Sire of Insanity
Braids, Cabal Minion
Myojin of Night's Reach
Hate: 20
Nihil Spellbomb
Cursed Totem
Ankh of Mishra
Torpor Orb
Sulfuric Vortex
Blood Moon
Price of Glory
Underworld Dreams
Manabarbs
Stranglehold
Tainted Aether
No Mercy
Leyline of the Void
Burning Sands
Painful Quandary
Polluted Bonds
Spreading Plague
Wound Reflection
Havoc Festival
Vicious Shadows
Draw/Tutor: 10
Sensei's Divining Top
Expedition Map
Underworld Connections
Phyrexian Arena
Necropotence
Wheel of Fortune
Vampiric Tutor
Demonic Tutor
Beseech the Queen
Diabolic Tutor
Spot Removal: 5
Vandalblast
Terminate
Dreadbore
Hero's Downfall
Chaos Warp
Mass Removal: 5
Oblivion Stone
Blasphemous Act
Chain Reaction
Damnation
Decree of Pain
Stuff: 5
Sorin Markov
Karn Liberated
Bloodchief Ascension
Exsanguinate
Crucible of Worlds
This is just a first draft of my Mogis deck. I have no idea if it's good or not. But it has lots of punisher cards and that's cool. Pretty sure the mana base isn't that good. I'm sure there are a couple bad cards in here but I haven't played it at all yet.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
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Yeah, it's pretty sweet. You definitely want a critical mass of punisher/hate cards. The mana base was bad and I changed that up but the rest has worked out pretty well. I think I needed another sweeper and put in Pestilence which does a pretty good job of cleaning out dorks and occasionally bigger creatures too whilst pumping Mogis at the same time.
I never thought of adding in Obliterator, at the very least he's a formidable wall.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
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