Figured I would try to contribute to the discussion, this is the current list I am trying to work on using the combo. I wanted to find a way to get the infinite mana combo off... however it is very fragile. So I wanted to take some reliance off of the combo while still be able to possibly be able to get it off while still putting out aggro threats.

Creatures: 18
4 Grand Architect
1 Pili-Pala
4 Treasure Mage
3 Wurmcoil Engine
3 Myr Superion
3 Snapcaster Mage

Other Spells: 20
1 Aether Vial
3 Thoughtseize
3 Muddle the Mixture
3 Spell Peirce
3 Mana Leak
2 Fabricate
1 Blue Sun's Zenith
2 Diabolic Tutor
2 Gitaxian Probe

Lands: 22
3 Creeping Tar Pit
4 Drowned Catacombs
4 Watery Graves
2 Academy Ruins
9 Islands

Basically I wanted to be able to be able to combo if I got the opportunity but be able to be a scary with my wurmcoil beatstick if needed.
Academy Ruins to bring back artifacts
Tar Pits become a 4/3 unblockable with architect
Blue Sun's Zenith as a combo wincon
Fabricate to search out the one of pili pala
Muddle the Mixture to counter spells or to transmute for architect