Brainstorm can be thought to operate on efficiency. If I play my Brainstorm perfectly, it's operating at 100% efficiency. On average, I'm forced to cast it early or simply don't have the correct setup to maximize Brainstorm. In these cases, Brainstorm is operating at a much lower efficiency. When Brainstorm is being used close to its potential then it is extremely powerful. The less efficient my Brainstorm, the less powerful it is. This likely seems very intuitive.
The key is that for a card like Brainstorm to be playable, its maximum efficiency has to be very, very good. In other words, if Brainstorm was only "decent" or "good" when operating under maximum efficiency then it would likely be unplayable. Brainstorm is a "swingy" card, except its swing can be mitigated by format knowledge and skill. Skilled players can try to leech out every bit of efficiency from their Brainstorms, making it a good card with more consistency.
It's no wonder that players who'd fancy themselves as skilled (as well as actually skilled players) are attracted to Brainstorm. Skilled players playing Brainstorm means more people winning with Brainstorm. More people in general playing with Brainstorm means more people winning with Brainstorm.
Skylasher is actually a pretty solid card and might even be playable if there was actually a decent home for it. Spirit of the Labyrinth has a good home already. The unfortunate thing for Spirit is that it is greatly hurt by the presence of TNN, both because TNN-hate has fallout for Spirit (and DnT in general) and because TNN itself is excellent against non-evasive groundpounders like Spirit.
Why does this follow? Blue can be the most powerful color in Legacy (if played correctly) and Blue is unquestioningly the dominant color in Legacy. Why does it follow that 1. This is even a bad thing or 2. That this is so bad that it requires a Brainstorm banning? Deciding if a card is ban worthy because of its color is rather arbitrary.
Many Legacy players would love to see better cards printed in other colors, particularly ones that gave them color-flavored ways of gaining card selection. GSZ, Bob, etc. I'd love to see Survival come back and I'd love to see better looting effects (Faithless Looting was close but it should have cantripped rather than been CD).
Two things to take from this:
1. I wouldn't necessarily say that a Blue-dominant format is a bad thing simply because we arbitrarily decide that the color pie should be equalized.
2. Likely it is correct that no single banning would end Blue's dominance. New printings rather than bans of any type will likely be the best solution.
Yes, I like to play formats where all powerful decks don't revolve around a single color.
No, your mediocre pet deck is not a powerful deck.
A basic tenet of good game design is to not have the supposedly symmetrical design of your game turn out to be completely and laughably lopsided in reality.. I wouldn't necessarily say that a Blue-dominant format is a bad thing simply because we arbitrarily decide that the color pie should be equalized.
I'd rather play Brood War than Warcraft 2 Orcs & Humans any day, because no matter how skill intensive bloodlust mirror matches are, it's fucking boring.
Bardo, Site AdminNowhere do you see: Efficient Answers to Other Cards. Force and MMS will never be banned. Deal.
There are niche arguements to be made to counter that thought process. Spells with alternative casting costs, phyrexian mana, uncounterable spells, split second, dredge type effects, etc.
The problem is Brainstorm for a list of articulated reasons IBA and Ghezen have supplied.
Along with Brainstorm, a culprit cause for blue dominance is the move into aggro territory. What historically has been a slow fatty flier color (Air Elemental, Mahamoti Djinn, has been replaced with sleek newness (Delver of Secrets > Flying Men, True-Name Nemesis > Daring Apprentice, and to a smaller extent Snapcaster Mage > Voidmage Prodigy) that warps the game.
1. You talk around Skylasher being solid if there were a home for it. But there isn't a home, and if good players gravitate toward good cards to increase their chances of winning, the card would be getting played, correct?
2. We need to ban TNN to make SoL better? Then SoL will fight cantrip/draw effects more efficiently? Assuming MtG R&D knew about TNN while they were developing SoL, they could've printed SoL with 2 toughness, so it wouldn't die to the same -1/-1 effects that kill TNN, but they didn't, and Bob's your uncle.
In the wake of this discussion, I actually had the same thought.
Can't pitch to FoW, but gets rid of chaff without fetchlands and fuels GY strategies.
And yes, I do believe it would be bonkers. And the sad part is that blue decks would pick it up. Just imagine RUG Delver or combo decks running red powered by this - the horror!
I can get behind this. I think TNN was a colossal mistake in terms of the meta, as well from a design perspective. Delver was almost close to as bad for the meta. None of this makes me think the format would be better without Brainstorm, however.
Some cards are good enough or unique enough that entire strategies can be built around them. Skylasher is good, but it is not that good. If a deck already existed then it is probably good enough to slide right in, but it is not impactful enough to create a whole new deck around it.
TNN was a mistake, but don't blame me. I'm just telling it as I see it.
That's why I had the thought of making the Flashback cost double or even triple . This would minimize the use of the card outside of Red heavy decks, or at least give more upside to making Red your dominant color.
Well said. I agree.
I also doubt that we have seen the last of Spirit of the Labyrinth. So far I have only seen it as 'hatebear of the week' in already existing hatebear decks.
It might require a little more building around it, or a not so obvious type of deck to maximize its potential.
IPA,
Brainstorm is ubiquitous, agreed. Is there any deck that is unplayable because of it? Would any archetypes or strategies open up if it was banned?
Oh, and no, I wouldn't quit.
It's a no win situation. Many of those off-color cards would just start appearing in decks with Brainstorm
I agree with this sentiment. While blue is best at supporting your game while limiting your opponent's, it's fundamental weakness was that it couldn't by itself win the game. Blue got shit creatures, best was overpriced versions of okay cards. Classic decks like UG thresh were not using the blue for damage. That was the point, there was the balance.
Problem is Delver and TNN.
This thread has turned away from whether people would quit and is consequently indistinguishable from the ceaseless Brainstorm debate that already exists in another thread. Feel free to continue the discussion there.
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