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Thread: [EDH] Sakashima the Impostor

  1. #1
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    [EDH] Sakashima the Impostor

    Commander:
    Sakashima the Impostor

    Creatures:
    Gilded Drake
    Snapcaster Mage
    Time Elemental
    Trinket Mage
    Vendilion Clique
    Glen Elendra Archmage
    Phyrexian Metamorph
    Venser, Shaper Savant
    Body Double
    Teferi, Mage of Zhalfir
    Consecrated Sphinx
    Tidespout Tyrant

    Instants:
    High Tide
    Mystical Tutor
    Arcane Denial
    Counterspell
    Cyclonic Rift
    Deprive
    Negate
    Blue Sun's Zenith
    Capsize
    Hinder
    Spell Crumple
    Cryptic Command
    Fact or Fiction
    Mindbreak Trap
    Turnabout
    Evacuation

    Sorcery:
    Curse of the Swine
    Call to Mind
    Fabricate
    Rite of Replication
    Bribery
    Time Warp
    Recurring Insight
    Knowledge Exploitation

    Artifact:
    Expedition Map
    Mana Vault
    Sensei's Divining Top
    Sol Ring
    Wayfarer's Bauble
    Mind Stone
    Sky Diamond
    Strionic Resonator
    Coalition Relic
    Crystal Shard
    Oblivion Stone
    Proteus Staff
    Vedalken Shackles
    Thran Dynamo
    Gilded Lotus

    Enchantment:
    Mystic Remora
    Propaganda
    Rhystic Study
    Thassa, God of the Sea
    Control Magic
    Future Sight
    Treachery

    Planeswalker:
    Jace, the Mind Sculptor
    Tamiyo, the Moon Sage

    Lands:
    Academy Ruins
    Faerie Conclave
    29 Island
    Maze of Ith
    Minamo, School at Water's Edge
    Mutavault
    Nykthos, Shrine to Nyx
    Reliquary Tower
    Riptide Laboratory
    Strip Mine
    Wasteland

    I've been wanting to build a "competitive" deck for a while now, and mono-islands seemed like a good place to start. Sakashima is the commander because (s)he seemed less "scary" than the other potential options (Teferi, Clique, Venser). The game plan is pretty straight forward - counter stuff you care about, stick Tidespout Tyrant, and ride it to victory. Plan B is to copy/steal whatever gigantic thing your opponent has and kill them with it. Plan C involves High Tide, Turnabout, Blue Sun's Zenith, and a quick stop over in magical christmas land.

    I have a Basalt Monolith, Rings of Brighthearth, and Power Artifact I could stick in here somewhere for stupid amounts of mana, I suppose. That would make Plan C a little less of a stretch, but whatever.

    Notable Omissions:

    Force of Will, Mana Drain, Misdirection: I don't currently own copies of these, and they're a little outside my current EDH budget.

    Maybeboard:
    Spelljack
    Gather Specimens
    Devastation Tide
    Tromokratis
    Inkwell Leviathan
    Memnarch
    Wash Out
    Personal Tutor

    Wish List:
    Mana Drain
    Force of Will
    Misdirection
    Twincast

  2. #2
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    Offler's Avatar
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    Re: [EDH] Sakashima the Impostor

    I like the combination of Sakashima + Gilded Drake. I would also recommend Sower of Temptation.

    Previously I was thinking about deck with Barrin, Master wizard as a commander. It works with sower and drake in a manner "play creature, steal something, sacrifice it, bounce drake/sower of temptation".

    Sakashima as commander offers another way of repeating this effect, same is true for any "Clone" creatures.
    ...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...

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