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Thread: [COM] Phenax, God of Durdle

  1. #1
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    [COM] Phenax, God of Durdle

    As janky as mill sounds, I just have to say this:
    it's janky.

    But seriously. In EDH life total scales up by 2 but library size only by 10/6, so it should theoretically be "more easier" to mill someone out than kill them than it would be in 60-card constructed.

    This is also just a great excuse to play a ton of cards that no one ever wants to play

    Phenax, God of Deception+Consuming Aberration = LOLOL

    EDITED:

    //Commander: 1
    Phenax, God of Deception

    //Walls: 14
    Shield Sphere
    Wall of Junk
    Wall of Souls
    Wall of Tears
    Doorkeeper
    Ludevic's Test Subject
    Omenspeaker
    Glacial Wall
    Wall of Frost
    Guardians of Meletis
    Drift of Phantasms
    Hover Barrier
    Mnemonic Wall
    Drift of the Dead

    //Gods: 2
    Thassa, God of the Sea
    Erebos, God of the Dead

    //Planeswalkers: 6
    Jace, the Mind Sculptor
    Liliana Vess
    Jace, Memory Adept
    Tamiyo, the Moon Sage
    Ashiok, Nightmare Weaver
    Karn Liberated

    //Tutors/Draw: 10
    Sensei's Divining Top
    Vampiric Tutor
    Imperial Seal
    Mystical Tutor
    Demonic Tutor
    Shred Memory
    Grim Tutor
    Diabolic Tutor
    Phyrexian Arena
    Underworld Connections

    //Removal: 9
    Cyclonic Rift
    Damnation
    Decree of Pain
    Oblivion Stone
    Curse of the Swine
    Ashes to Ashes
    Hero's Downfall
    Mana Drain
    Cryptic Command

    //Yoink: 9
    Diluvian Primordial
    Sepulchral Primordial
    Bribery
    Chancellor of the Spires
    Reanimate
    Beacon of Unrest
    Animate Dead
    Dance of the Dead
    Geth, Lord of the Vault

    //Other Grave-Loving Stuff: 5
    Consuming Aberration
    Bonehoard
    Nighthowler
    Mortivore
    Bloodchief Ascension
    Duskmantle Guildmage

    //Good Stuff: 3
    Thousand-Year Elixir
    Arbiter of the Ideal
    Oona, Queen of Fae

    //Ramp: 7
    Sol Ring
    Mana Crypt
    Dimir Signet
    Talisman of Dominance
    Darksteel Ingot
    Thran Dynamo
    Gilded Lotus

    //Lands: 37
    Scrying Sheets
    Mouth of Ronom
    7 fetchland
    Creeping Tar Pit
    Underground Sea
    Watery Grave
    River of Tears
    Drowned Catacomb
    Underground River
    Sunken Ruins
    9 Snow-Covered Island
    9 Snow-Covered Swamp
    Nephalia Drownyard
    Temple of Deceit
    Bojuka Bog



    It's 2 things you never get to play well in magic: a Wall deck and a Mill deck!

    Walls serve multi-duty in this deck:
    -protect your planeswalkers
    -protect your face
    -permanents that innocently add to your devotion while being too janky to bother to kill
    -efficient toughness-to-mana ratio for maximum Phenax destruction

    While you EOT mill people, creatures like Consuming Abberation and Mortivore just get bigger and bigger (in turn milling for more and more each turn). They scale well with the game plan.

    The downside to milling is letting opponents abuse graveyard shenanigans. So you might as well abuse their graveyards too! Creature and spell stealing bombs mean you can EOT mill them, untap and then Reanimate the best fatty before they can.

    EDIT: The point of this deck is to do silly durdly things and to be the strongest 3rd-5th. Let the titans clash while you hide behind your walls. No one will bother to waste effort attacking into your jumble of walls.

  2. #2
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    Re: [COM] Phenax, God of Durdle

    What about Shred Memory and/or Nihil Spellbomb? As it stands, you fold to a single Eldrazi flipped out of your opponent's deck.

    Also, is Keening Stone better than Traumatize? Or maybe Increasing Confusion?

  3. #3
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    Re: [COM] Phenax, God of Durdle

    Good point.

    Although milling isn't the only way the deck can win. It's the most straightforward engine. But you can also just:

    -beat down with very large creatures (any of the X/X guys gets ginormous as you mill people and as people play spells/kill things)
    -steal bombs from opponents and go to town
    -win off life drain from Duskmantle/Bloodchief
    -go ultimate with planeswalkers

    That doesn't mean those are amazing win conditions. But at least the deck doesn't completely fold if the opponent runs a Ulamog/Kozilek

    Added Shred Memory and Bojuka Bog. Reluctant to add too much more because of anti-synergy with the whole stealing stuff for profit plan.

    Yeah, I decided even [insert card here] was better than Traumatize and just cut it.

    Keening Stone is much worse in this deck than say Consuming Aberration or Nighthowler, which also mill for X and scale as you mill more, but count each graveyard and have bodies and don't take up your mana.

  4. #4
    Hamburglar Hlelpler
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    Re: [COM] Phenax, God of Durdle

    Where is your goddamned Guiltfeeder.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  5. #5

    Re: [COM] Phenax, God of Durdle

    Quote Originally Posted by TsumiBand View Post
    Where is your goddamned Guiltfeeder.
    Confirmed. Guiltfeeder is my shit.
    "We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."

  6. #6

    Re: [COM] Phenax, God of Durdle

    I built a deck with the same general, gameplan is very similar.
    A couple of cards I have found to be pretty cool:

    -Wall of Blood: Paying life to make your defender bigger normally isn't something worth doing but with Phenax it's gravy. My deck has a few untap effects too so you can make wall of blood like 30/32 then kill someone by untapping it a couple of times.

    -Necropolis: Gives all the creatures in your graveyard a weird kind of 0-mana toughness-scavenge (I've been playing a few cards that mill everybody like Dreamborn Muse and Mesmeric Orb so I get creatures in my graveyard pretty easily without having to target myself with Phenax activations or anything like that)

    -Morphling: U - untap this, lets you sink mana from swamps into making it have more toughness

    -Yixlid Jailer: Disables Eldrazi without exiling stuff so it doesn't shrink your Mortivores or clash with your reanimate spells

    -Mind over Matter and Intruder Alarm have a lot of synergy with the deck but they're hella cheesy so I can understand not wanting to play them



    I really like this commander, it's super satisfying to kill people by decking them. I guess I understand why it's such a popular casual strategy

  7. #7
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    Re: [COM] Phenax, God of Durdle

    Is Hedron Crab useful?

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