//19 creatures:
4 Deathrite Shaman
3 Noble Hierarch
4 Invisible Stalker
4 Geist of Saint Traf
4 True-Name Nemesis
//22 spells:
4 Unstable Mutation
4 Rancor
3 Spectral Flight
4 Spell Pierce
4 Daze
3 Psionic Blast
//19 lands:
4 Misty Rainforest
4 Verdant Catacombs
2 Flooded Strand
1 Savannah
4 Tropical Island
1 Tundra
1 Underground Sea
1 Forest
1 Island
Discuss.
TNN is an upgrade to Troll Ascetic. DRS is an upgrade to Birds. Especially with Jund/Liliana less common, Hexproof+aura seems good.
I always liked playing blouses. It definitely got a huge improvement in DRS and TNN. I'd really try to find a way to squeeze Brainstorm in though. When I used to play blouses I would only run 3 unstable mutation and 2 spectral flight. I used to run more lands when I played this deck a couple of years ago but DRS should help out in the acceleration department. He also helps push extra damage through, hence why I think we can cut down the amount of 'blouses'. Here is what my take on the main would look like.
4 Deathrite Shaman
3 Noble Hierarch
3 Invisible Stalker
4 Geist of Saint Traft
4 True-Name Nemesis
3 Force of Will
3 Unstable Mutation
2 Spectral Flight
4 Spell Pierce
4 Daze
3 Psionic Blast
4 Brainstorm
4 Misty Rainforest
4 Verdant Catacombs
2 Flooded Strand
1 Savannah
4 Tropical Island
1 Tundra
1 Underground Sea
1 Forest
1 Island
spectral flight was used primariy before TNN was printed. With TNN, there's really not too big of a need for it
Have more things to pump the TNN would be better since everyone is now play -1/-1 effects.
I also wouldn't run 4 geist since its legendary. I rather have more pump effects or exalted
I seem to recall the original deck didn't run FoW to avoid further card disadvantage. Also, as the aggressor in most matchups, maindeck Force wasn't needed when Spell Pierce and Daze do a lot. Terminus is a thing. But what about just leaving 3 FoW in the SB?
Yeah, Spectral Flight may not be necessary anymore. I wouldn't want to cut back on 'blouses' too much as TNN attacking for 3 is terribad. I thought Geist used to be a 4-of as the best creature, but now I guess it can take a smaller role, especially without Spectral Flight.
Maybe the bigger question is "why Psionic Blast?". That card was really only to finish off the last 4 points to bring the critical Goldfish turn down by 1. But now Bant has an even better 3-drop 3cc spell for "finishing" points that also does other stuff.
//18 creatures:
4 Noble Hierarch
3 Deathrite Shaman
4 Invisible Stalker
3 Geist of Saint Traf
4 True-Name Nemesis
//20 spells
4 Unstable Mutation
4 Rancor
4 Brainstorm
4 Daze
4 Spell Pierce
//3 Planeswalker:
3 Ajani, Caller of the Pride
//19 lands
4 Misty Rainforest
4 Flooded Strand
1 Windswept Heath
3 Tropical Island
3 Tundra
1 Underground Sea
1 Savannah
1 Forest
1 Island
//Sideboard:
3 Force of Will
2 Flusterstorm
2 Relic of Progenitus
3 Golgari Charm
...
Another alternative is to just cut white (Geist no longer needed) and splash red instead.
Red offers REAL burn (i.e. not Psionic Blast) and gives possible aura bombs in:
Taste for Mayhem
Madcap Skills
//Creatures: 18
4 Deathrite Shaman
3 Noble Hierarch
3 Invisible Stalker
4 True-Name Nemesis
4 Witchstalker
//Blouses: 9
4 Unstable Mutation
3 Rancor
2 Taste for Mayhem
//Spells: 15
4 Brainstorm
4 Spell Pierce
4 Daze
3 Lightning Bolt
//Lands: 18
4 Misty Rainforest
3 Scalding Tarn
2 Wooded Foothills
3 Tropical Island
3 Volcanic Island
1 Taiga
1 Island
1 Forest
//Sideboard:
3 Force of Will
1 Red Elemental Blast
1 Pyroblast
2 Fireblast
1 Lightning Bolt
1 Spectral Flight
2 Surgical Extraction
2 Relic of the Progenitus
2 Destructive Revelry
No love for good old Riding the Dilu Horse ?
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