I would probably take out all dazes on play and draw for 2 pyroblasts and 2 destructive revelry.
I definitely let the burn in. Lighting bolt is awesome. I know that chain (3 damage sorcery speed) is not the best card but sometimes your opponent struggles and you just get there..
Thanks for the Miracels suggestion, seems good.
On the 8TNN match: yep, it's ugly and the only games I ever won were on the backs of fast 2+ Delver. Other than that, there' not much to do, I like the Mutation to make some irrelevant 1/1 dudes out of their Swords of That nad That, but they mostly play Jitte only, so Grudge is better esp. as it can hit Vial. Mostly I don't really care, the match is autoloss, unless something silly happens. Also, they pack Vapor Snag, so it's not liek the Delver is reliable, ground creatures do nothing, maybe Clique may do a difference, but that's about it. You got 4-5 creatures, some burn... bah, impossible.
I've seen some people that have been subbing in Young Pyromancer in the place that Tarmogoyf held and adding in 2 TNN. Not for cost reasons, but by choice. Just wondering what people think about this? What matchups/meta would this be superior and why wouldn't you want to make this sort of change?
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
I've been playing 1 TNN main and another side and they are amazing when you get someone down to 6 or 9 life and just can't finish the game. Additionally by just playing 1-1 you don't tend to expose yourself to any -1/-1 effects. It generally improves your midrange match ups, like jund and shard less and let's you steal games.
As for why people play young pyromancer I assume it's because he's faster against combo and a little better threat against non-burn spot removal and a faster clock against decks with no blockers, he however is bad at blocking. Unfortunately a top decked pyromancer is pretty poor where a top decked goyf is amazing.
My thoughts on pyromancer are just speculation though.
By playing him and TNN you make -1/-1 effects a blow out however so that seems poor together.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
I do not think that Young Pyromancer fits into RUG shell because you have to add some number of specific cards to exploit its full potential. Its much better in grixis/burg shell where therapy and pyromancer shines.
One or two TNN in the deck could be reasonable choice but its a meta call. When I tested TNN in RUG it served as food for FOW 90% of time
ive tested URpyro with main TNN's and young pyros..though not affected by early DRS and has game vs equipments..this deck crumbles easily to zealous persecution, deluge..
im back to RUG after having fun playing UGinfect, Burn decks are everywhere here so i squeezed back in 4th goyf, upping my crit count to 13..goyf is our fastest clock without the sideboards aside from delvers, and when ur expecting theyre gonna load gyhate...then comes tnns and cliques.
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For a long time I played:
1 Goyf
3 Young Pyromancer
1 Fire/Ice
2 Spell Pierce
3 Gitaxian Probe
50 RUG Core
My opinion of Y. Pyro is that he raises the deck power level, but lowers its consistency. He allows some crazy games and easy wins, but sometimes he is just a 2/1 for 2 mana. Anyway, he is RiP proof and that should not be overlooked, especially if you win the first game with Mongooses and Delvers.
I even tried for a short time a version without Pierces and max Pyros and Probes, this list felt even more powerful (and less consistent)!
A common mistake I see people do when they start playing YP is to chain all their cantrips ASAP. Please don't. Just play normally, he'll reward you for it.
have done a ton of testings and unfortunately pyrodude had its home in legacy but not in this deck.
the best pyromancer deck is ANT ;)
Thanks, that makes more sense...will give it a try at some Point. :)
Re: Tormod's Crypt versus Storm
If you have a clock, yes, it's another thing the Storm player hast to deal with. One can Play around it though and there's always EtW & Chain of Vapor which should come in again Thresh. Both are handy...
Legacy-Decks: UBrg ANT/TNT ~ RUG Canadian Threshold ~ Mono U OmniTell ~ U Candleless Spiral Tide ~ RG 1 Land Belcher ~ UBRGW Quadlaser Dredge
Moreover, Crypt (unlike Cage) deals with opposing Loams, which happen to be an issue from time to time...
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