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Thread: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

  1. #1701
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    Jonathan Alexander's Avatar
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by keys View Post
    I beg to differ: Clique in response to ritual is backbreaking.
    When is this better than an additional counter?
    Don't mind me, i'm just writing about Pauper these days: theweeklywars.wordpress.com

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  2. #1702
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by Jonathan Alexander View Post
    When is this better than an additional counter?
    It's generally better than soft counterspells because they can't just build up mana to protect it. For example if they're just going rit-rit-rit up to 7-8 mana and then casting ad nauseam, spell pierce won't cut it but clique will just take the ad nauseam. It's also just good to have a diversity of disruption because they will often use their cantrips to craft hands which are strong against more counterspells but weak to discard.

  3. #1703
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Flusterstorm still works there, Counterspell still works there.
    Clique is worse than countermagic if any of the following is true:

    -they have another business spell in hand
    -they draw another business spell with Clique
    -you don't have three mana to spare

    If you want to diversify disruption, run Null Rod. That card is actually good against Storm.

    Also, no competent Storm player will have Ad Nauseam after sideboarding. The card is absurdly bad against Canadian.
    Don't mind me, i'm just writing about Pauper these days: theweeklywars.wordpress.com

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  4. #1704
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    I think I'm seeing it more as a card that is in the sideboard for other matchups can also be boarded in against storm as opposed to a replacement for current storm sideboard options. I'm not going to run it over flusterstorm but I might cut Sulfur Elemental for it and I'll still bring it in for storm.

    Yes, if they have a lot of business it isn't good, but if they don't it's great. You are correct that in more cases the counterspell will be better, I was just saying that there are some cases where it isn't.

    I would note that the flash is also really nice because you can hold up things like spell pierce and pyroblast and still play a threat. So I might side out either a goyf or a goose for it.

    As for the Ad-Nauseam point, sure. But just replace the Ad-Nauseam in my example with another business spell and it still applies.

  5. #1705
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    It's also much better if the storm player has a discard spell. A not so uncommon line is like Ritual, ritual, discard, take counter, ritual, tutor.
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    Top quality german restraint there.

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  6. #1706
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    You need still need to close out the game. You can't just hold up counters turn after turn because eventually they'll play enough lands (or carpet) to nullify your conditional counters, cast a succession of discard, or just ramp into a bunch of goblins.

    Being able to flash in Clique end of turn, take their enabler, and apply pressure, is HUGE. Goose and Goyf are so much slower.

  7. #1707
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by Megadeus View Post
    It's also much better if the storm player has a discard spell. A not so uncommon line is like Ritual, ritual, discard, take counter, ritual, tutor.
    I quote Megadeus.
    This is one of the "normal" line of the storm players and, in this situations, Vendilion is better than counter.
    Anyway, Vendilion give us a very good clock.

  8. #1708

    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by Hrothgar View Post
    I quote Megadeus.
    This is one of the "normal" line of the storm players and, in this situations, Vendilion is better than counter.
    Anyway, Vendilion give us a very good clock.
    Made 2-2 with thi list at fnm:

    4 goyf
    4 delver
    4 goose

    4 fow
    4 daze
    4 ponder
    4 BS
    2 forked bolt
    4 stifle
    2 dismember
    2 Pierce
    4 Probe

    4 wasteland
    3 trop
    3 volcanic
    8 fetch

    SB

    1 vortex
    1 vendilion
    2 rough
    2 REB
    2 cage
    2 fluster
    1 sulfur elemental
    2 revelry
    2 submerge

    Any comment is welcome. Ill try to write a little report.
    Last edited by GoldenCid; 04-17-2016 at 01:36 PM.

  9. #1709
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by GoldenCid View Post
    Made 2-2 with thi list at fnm:

    4 goyf
    4 delver
    4 goose

    4 fow
    4 daze
    4 ponder
    4 BS
    2 forked bolt
    4 stifle
    2 dismember
    2 Pierce
    4 Probe

    4 wasteland
    3 trop
    3 volcanic
    8 fetch

    SB

    1 vortex
    1 vendilion
    2 extraction
    2 REB
    2 cage
    2 fluster
    1 sulfur elemental
    2 revelry
    2 submerge

    Any comment is welcome. Ill try to write a little report.
    OK, so first of all, where are your Lightning Bolts? Lightning Bolt is an automatic 4-of, it gives you removal in the early and mid-game, and reach in the late game. It is an important card in the Core 54, it is one of the ways Canadian Threshold can close out games. You'll occasionally see some players messing with the core 54 to experiment, but I think Lightning Bolt is far too good to cut out.

    For purposes of this discussion, here's my decklist:
    4x Delver of Secrets
    4x Tarmogoyf
    4x Nimble Mongoose

    4x Force of Will
    4x Daze
    4x Brainstorm
    4x Ponder
    4x Lightning Bolt
    4x Stifle
    2x Spell Pierce
    2x Gitaxian Probe
    1x Forked Bolt
    1x Snapcaster Mage

    4x Wasteland
    3x Volcanic Island
    3x Tropical Island
    4x Poluted Delta
    4x Misty Rainforest

    Sideboard:
    2x Surgical Extraction
    2x Submerge
    2x Flusterstorm
    2x Rough // Tumble
    2x Red Elemental Blast
    1x Vendilion Clique
    1x Krosan Grip
    1x Sulfuric Vortex
    1x Pithing Needle
    1x Sylvan Library

    As you see, I am also running Git-probe, but as we are not a Young Pyromancer deck, I think 4x is too many. I do like Dismember in this metagame, we have Eldrazi and Gurmag Anglers to kill, but I probably wouldn't be running Forked Bolt and Dismember in the same list.

    Sideboard: Sylvan Library is a big omission, and I'm not the only one on this thread that would say so. I bring that in against all Delver decks, Miracles, and Eldrazi. Destructive Revelry is a nice card, but out of consideration for the Miracles match-up, I urge you to run Krosan Grip - you want to have an out of some kind if a Counterbalance resolves.

  10. #1710

    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Life is not posible withut lightning bolt!
    I was typing the deck with memory and frgot and replaced bolts.
    The list was -2 pierce -2 probe +4 bolts.

    Sorry folks

  11. #1711
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by GoldenCid View Post
    Life is not posible withut lightning bolt!
    I was typing the deck with memory and frgot and replaced bolts.
    The list was -2 pierce -2 probe +4 bolts.

    Sorry folks
    HAHAHA you did have me going there! That's a relief.

  12. #1712
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Won the local GPT today for byes in Columbus, overall deck ran well.

    http://tappedout.net/mtg-decks/eldub-rug-delver/

    4x Brainstorm
    4x Ponder
    4x Daze
    4x Force of Will
    4x Stifle
    4x Lightning Bolt
    2x Spell Pierce
    2x Gitaxian Probe
    2x Tarfire

    4x Delver of Secrets
    4x Nimble Mongoose
    4x Tarmogoyf

    4x Flooded Strand
    4x Polluted Delta
    3x Tropical Island
    3x Volcanic Island
    4x Wasteland

    SB:
    2x Destructive Revelry
    2x Dismember
    1x Flusterstorm
    1x Null Rod
    2x Pyroblast
    2x Rough/Tumble
    1x Sulfuric Vortex
    2x Surgical Extraction
    1x Vendilion Clique
    1x Winter Orb

    Just a few notes..

    - Tarfire was totally playable, even pumped my goyf in a relevant manner to increase my clock one round racing against burn.
    - I really like Probe the more I play with it in this shell. I've gone from a single copy to two and they continue to over-perform.
    - Surgical was the other all-star of the day. I was playing a mix of cage/extraction before but I'm happy I've made the switch. It's just so flexible and being instant/0cmc leads to the craziest blowouts.
    - Considering swapping out the 2x Destructive Revelry for 1x Sylvan Library and 1x Seal of Primordium

    Which decks do you board in Sulfuric Vortex besides Miracles or Stoneblade?

  13. #1713
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by eldub View Post

    Which decks do you board in Sulfuric Vortex besides Miracles or Stoneblade?
    I've heard people say it's good against lands. No personal experience with that though.

  14. #1714

    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Hi all,

    4-1-0 with this list last sunday:

    Creatures [11]
    3 Tarmogoyf
    4 Delver of Secrets
    4 Nimble Mongoose

    Instants [26]
    1 Dismember
    1 Izzet Charm
    1 Spell Pierce
    3 Spell Snare
    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Lightning Bolt
    4 Stifle

    Sorceries [5]
    1 Forked Bolt
    4 Ponder

    Lands [18]
    3 Tropical Island
    3 Volcanic Island
    4 Flooded Strand
    4 Polluted Delta
    4 Wasteland

    Sideboard
    2 Submerge
    1 Surgical Extraction
    1 Dismember
    2 Sulfuric Vortex
    2 Rough // Tumble
    1 Ancient Grudge
    1 Destructive Revelry
    1 Pyroblast
    1 Red Elemental Blast
    1 Null Rod
    2 Flusterstorm

    1. Round Miracle
    Game 1: He mulled down to 5 while i kept 7. I beat him down pretty fast because he is low on lands and get ahead really fast.
    Game 2: He plays balance with fluster protection turn 3 -.-
    Game 3: I mull to 5 this time while he kept 6. Key interaction was when he flashed snapcaster and i resonded to the trigger (targeting brainstorm) with a surgical. After the game he showed me his hand with 3 terminus and 2 entreat :D
    Boarding:
    In: +1 Surgical, +2 Sulfuric Vortex, +1Destructive Revelry, +2 REB, +1 Null Rod, +2 Fluster
    OTD: -4 Daze, -1 Dismember, -1 Izzet Charm, -1 Forked Bolt, -1 tropical Island, -1 Wasteland
    OTP: -4 Lightning Bolt, -1 Dismember, -1 Izzet Charm, -1 Forked Bolt, -1 tropical Island, -1 Wasteland
    2:1 / 1:0

    2. Round bUrg
    Game 1: Both keep 7 but i keep a one lander and cant find a second land.....he wastelands me and I die pretty fast.
    Game 2: He played a total of 3 Delver 2 Shamane 1 Goyf and 1 Goose this game while I only found 1 Goose after i took down the 3 delvers.
    Boarding:
    In: +1 Dismember, +2Submerge, +2 REB, +2 Rough//Tumble
    Out: -4 Force, -3 Snare (didnt see Goyf in the first game thought he has not more than 1 in fact he had 3)
    0:2 / 1:1

    3. Round Shardless BUG
    Game 1: I keep 7 he goes to 6. I stifle fetches and waste lands at some point i drop a creature and win. I dont know what i am up against (could be BUG Delver or Shardless).
    Game 2: I play double delver beating him down while he hyms me but never manages to kill the delvers (one was blocked by strix when he was at 8)
    In: +1 Dismember, +2Submerge, +2 REB
    Out: -4 Force, -1 Pierce? maybe Izzet Charm
    2:0 / 2:1

    4. Round UR Control
    That was a weird homebrew with fire//ice and curfew. Really sweet.
    Game 1: I win because his only answer for goyf and goose are curfew.... and snapcaster curfew.
    Game 2: He is at 5 my board is Goyf (4/5) and Goose (treshed) he goes for bloodmoon my hand is Izzet Charm and Force. After a brainstorm I know my top 2 cards are Vortexes so I let the moon resolve and on my turn cast the vortex so he is definitly dead.
    In: +2 Sulfuric Vortex, +2 REB, +2 Fluster
    Out: -1 Dismember, -1 Forked Bolt, -4 Daze(or maybe Bolt?)
    2:0 / 3:1

    5. Round ANT
    Game 1: I go first and kept a mediocre hand. I start with land pass he plays land pass. I dont know what i am up against and decide to make a landdrop and pass. He drops a land and passes again. I think he maybe a miracle and i should start making pressure so Goyf joins the field. He does nothing and passes. Goyf is just 1/2 so I cast another Goyf and beat him down for a few turns (Goyfs get 2/3 bec I bolt him so my clock increases). Goyfs beat him down to 6 then he tries to go off but he didnt find a tutor.
    Game 2: I open with delver and interrupt his combo attempts 2 times with a daze that forces him to tap down his only red source so he is unable to cast the empty in his hands :)
    In: +1 Surgical, +2 Fluster, + 2REB, +1 Null Rod
    Out: -1 Dismember, -1 Forked Bolt, -1 Tropical Island, -3 Goyf
    2:0 4:1

    The deck felt solid all day and playing 3 Goyfs never felt bad except the matchup against BURG maybe.



    Regarding Clique:

    Pros:
    - Flash Evasive Beater
    - Disruptiv Effect
    - Harder to Discard than Noncreature spells

    Cons:
    - 3 Mana are A LOT
    - Effect is not back breaking sometimes good sometimes mediocre
    - Red blast

    Against Combo there are 2 ways to use this card in the storm matchup:
    1. Use it as disruption
    You keep it in your hand until your opponent tries to go off.

    2. Use as beater
    You play it asap end of turn to start the beatdown.

    In case 1 you have the following problems:
    - No pressure so they wont go off without knowing your hand
    - you probably tap out so you cant cast additional disruption like Fluster, Pierce or snare
    - The effect can be not enough to stop the Combo
    - they can brainstorm (hide the key spell keep cantrip in hand)
    So this doesnt seem to be the best way to utilize that card.

    In case 2 you are confronted with different problems:
    - high cmc (you need at least 3 lands and thats definitly not the case turn 3 most of the time)
    - you probably tap out (they can fetch you cant stifle)
    - the effect is not very powerful eot because they can keep on digging the next turns

    Against Miracle snagging a Terminus is nice but compared to other anti Miracle cards (Vortex, library, winter orb) it seems pretty mediocre because after the Trigger it can be removed to easy (4 swords, 3 snapcaster, 3 red blasts, 2 Clique, 4 terminus, 1Counticls Judgement = 17 cards in total) compared to Goyf (swords, snapcaster, terminus, RIP, Counticls Judgement=14) and Goose (Terminus, Clique, Counticls Judgement=7) it seems pretty fragile.

    To summarize all said above I think clique is not worth a slot in the board. It is not a bad card but if I play a card in my sideboard I want it to be great not to be mediocre.

    Edit: typing error
    Last edited by MTB; 04-17-2016 at 11:41 AM. Reason: typing error

  15. #1715
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by MTB View Post
    Hi all,

    4-1-0 with this list last sunday:

    Creatures [11]
    3 Tarmogoyf
    4 Delver of Secrets
    4 Nimble Mongoose

    Instants [26]
    1 Dismember
    1 Izzet Charm
    1 Spell Pierce
    3 Spell Snare
    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Lightning Bolt
    4 Stifle

    Sorceries [5]
    1 Forked Bolt
    4 Ponder

    Lands [18]
    3 Tropical Island
    3 Volcanic Island
    4 Flooded Strand
    4 Polluted Delta
    4 Wasteland

    Sideboard
    2 Submerge
    1 Surgical Extraction
    1 Dismember
    2 Sulfuric Vortex
    2 Rough // Tumble
    1 Ancient Grudge
    1 Destructive Revelry
    1 Pyroblast
    1 Red Elemental Blast
    1 Null Rod
    2 Flusterstorm

    1. Round Miracle
    Game 1: He mulled down to 5 while i kept 7. I beat him down pretty fast because he is low on lands and get ahead really fast.
    Game 2: He plays balance with fluster protection turn 3 -.-
    Game 3: I mull to 5 this time while he kept 6. Key interaction was when he flashed snapcaster and i resonded to the trigger (targeting brainstorm) with a surgical. After the game he showed me his hand with 3 terminus and 2 entreat :D
    Boarding:
    In: +1 Surgical, +2 Sulfuric Vortex, +1Destructive Revelry, +2 REB, +1 Null Rod, +2 Fluster
    OTD: -4 Daze, -1 Dismember, -1 Izzet Charm, -1 Forked Bolt, -1 tropical Island, -1 Wasteland
    OTP: -4 Lightning Bolt, -1 Dismember, -1 Izzet Charm, -1 Forked Bolt, -1 tropical Island, -1 Wasteland
    2:1 / 1:0

    2. Round bUrg
    Game 1: Both keep 7 but i keep a one lander and cant find a second land.....he wastelands me and I die pretty fast.
    Game 2: He played a total of 3 Delver 2 Shamane 1 Goyf and 1 Goose this game while I only found 1 Goose after i took down the 3 delvers.
    Boarding:
    In: +1 Dismember, +2Submerge, +2 REB, +2 Rough//Tumble
    Out: -4 Force, -3 Snare (didnt see Goyf in the first game thought he has not more than 1 in fact he had 3)
    0:2 / 1:1

    3. Round Shardless BUG
    Game 1: I keep 7 he goes to 6. I stifle fetches and waste lands at some point i drop a creature and win. I dont know what i am up against (could be BUG Delver or Shardless).
    Game 2: I play double delver beating him down while he hyms me but never manages to kill the delvers (one was blocked by strix when he was at 8)
    In: +1 Dismember, +2Submerge, +2 REB
    Out: -4 Force, -1 Pierce? maybe Izzet Charm
    2:0 / 2:1

    4. Round UR Control
    That was a weird homebrew with fire//ice and curfew. Really sweet.
    Game 1: I win because his only answer for goyf and goose are curfew.... and snapcaster curfew.
    Game 2: He is at 5 my board is Goyf (4/5) and Goose (treshed) he goes for bloodmoon my hand is Izzet Charm and Force. After a brainstorm I know my top 2 cards are Vortexes so I let the moon resolve and on my turn cast the vortex so he is definitly dead.
    In: +2 Sulfuric Vortex, +2 REB, +2 Fluster
    Out: -1 Dismember, -1 Forked Bolt, -4 Daze(or maybe Bolt?)
    2:0 / 3:1

    5. Round ANT
    Game 1: I go first and kept a mediocre hand. I start with land pass he plays land pass. I dont know what i am up against and decide to make a landdrop and pass. He drops a land and passes again. I think he maybe a miracle and i should start making pressure so Goyf joins the field. He does nothing and passes. Goyf is just 1/2 so I cast another Goyf and beat him down for a few turns (Goyfs get 2/3 bec I bolt him so my clock increases). Goyfs beat him down to 6 then he tries to go off but he didnt find a tutor.
    Game 2: I open with delver and interrupt his combo attempts 2 times with a daze that forces him to tap down his only red source so he is unable to cast the empty in his hands :)
    In: +1 Surgical, +2 Fluster, + 2REB, +1 Null Rod
    Out: -1 Dismember, -1 Forked Bolt, -1 Tropical Island, -3 Goyf
    2:0 4:1

    The deck felt solid all day and playing 3 Goyfs never felt bad except the matchup against BURG maybe.



    Regarding Clique:

    Pros:
    - Flash Evasive Beater
    - Disruptiv Effect
    - Harder to Discard than Noncreature spells

    Cons:
    - 3 Mana are A LOT
    - Effect is not back breaking sometimes good sometimes mediocre
    - Red blast

    Against Combo there are 2 ways to use this card in the storm matchup:
    1. Use it as disruption
    You keep it in your hand until your opponent tries to go off.

    2. Use as beater
    You play it asap end of turn to start the beatdown.

    In case 1 you have the following problems:
    - No pressure so they wont go off without knowing your hand
    - you probably tap out so you cant cast additional disruption like Fluster, Pierce or snare
    - The effect can be not enough to stop the Combo
    - they can brainstorm (hide the key spell keep cantrip in hand)
    So this doesnt seem to be the best way to utilize that card.

    In case 2 you are confronted with different problems:
    - high cmc (you need at least 3 lands and thats definitly not the case turn 3 most of the time)
    - you probably tap out (they can fetch you cant stifle)
    - the effect is not very powerful eot because they can keep on digging the next turns

    Against Miracle snagging a Terminus is nice but compared to other anti Miracle cards (Vortex, library, winter orb) it seems pretty mediocre because after the Trigger it can be removed to easy (4 swords, 3 snapcaster, 3 red blasts, 2 Clique, 4 terminus, 1Counticls Judgement = 17 cards in total) compared to Goyf (swords, snapcaster, terminus, RIP, Counticls Judgement=14) and Goose (Terminus, Clique, Counticls Judgement=7) it seems pretty fragile.

    To summarize all said above I think clique is not worth a slot in the board. It is not a bad card but if I play a card in my sideboard I want it to be great not to be mediocre.

    Edit: typing error
    Interesting match report. Your insights into Vendilion Clique are intriguing. If I was to consider cutting Clique out, what would you advise replacing it with?

    My current sideboard:
    2x Flusterstorm
    2x Surgical Extraction
    2x Red Elemental Blast
    2x Submerge
    2x Rough // Tumble
    1x Pithing Needle
    1x Sylvan Library
    1x Sulfuric Vortex
    1x Krosan Grip
    1x Vendilion Clique

  16. #1716

    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    I would switch out pithing needle for null rod because you now have the same amount of cards vs storm (only difference null rod is much better than clique) and one less card against miracle (but null rod is better than needle vs. Miracle because it stops top and engineered)
    So you have now one slot free for a meta call (second artifact hate, aditional submerge, dismember, sulfur elemental, TNN....)

  17. #1717

    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Hi all,

    I write this as i wait for my much delayed plane at the Albuquerque airport to deliver me home to Denver (dang Spring snow storms!). I went to the Sealed format Albuquerque GP this weekend and bombed out of the main event yesterday, but what better way to pass the time, while a few of my friends competed in day 2, than to join the only Legacy event offered, a 5 round Swiss! I'm not sure how many people played in it, but going into the 5th round there were 3 undefeated people at 4-0, so maybe someone here can reverse engineer the math, 40’ish? I played this list:

    http://deckstats.net/decks/56084/451448-rug-delver/en

    Round 1 vs No-one
    This was a tough match-up, however I gold-fished my way to a resounding blowout win while my opponent was too scared to even show up. This makes no sense, because the event was at noon and you couldn't even sign up until 11. Who, in their right mind, signs up for an event an hour before it starts and then doesn't show up? Oh well, i took my win and moved on. Win 3-0
    1-0

    Round 2 vs 8-Rack
    I'm not sure if this was a typical discard deck or not as i hardly ever run into something like it online or otherwise. He played Liliana, Hymns, some artifact that makes you draw one extra card, but then discard a card, and then an enchantment that deals two damage to you once you discard. Also sinkholes. Maybe he had Pox, too, but i never saw it. Is Smallpox a thing in Legacy? Ensnaring Bridge came out both games, but he wasnt able to get his hand under Goose's 3 power in game 1; and game 2 i had Grudge at the ready. Pretty unremarkable 2-0 as Goose and Goyf did work (him playing artifacts and enchantments makes for a big Goyf). Win 2-0
    2-0

    Round 3 vs Belcher
    I knew this kid was on Belcher by paying attention to the decks around me last round and i lost the die roll. Typically, i would be very aggressive on my mulligans, due to this knowledge, to try and hit a Force in my opener, but my first seven was super sweet (Daze, Stifle, Pierce, Delver, etc) that i decided to keep it, even without a Force, to see if i could survive the first turn... i didnt. Many mana spells into a Warrens puked out 14 goblins onto the battlefield and i scooped. Game 2 was the exact opposite as my opener had Daze, Force, Goyf, and other goodies and it was a steamroll. Game 3, i again got lucky to have Force in my opener and he, again, just went for it hard on my turn 0, but i was able to Force his Burning Wish and he couldnt recover. This deck is rough to play against, it should be inconsistent, but i seem to get beat by it a lot, usually by Warrens more often than Belcher. Win 2-1
    3-0

    Round 4 vs Burn
    As we sat down, this guy pulls out a pad and 2 dice that he carefully sets up. I'm thinking, OK storm, way to telegraph it, brah, and i keep a counter heavy hand of Daze, Snare, Pierce, Goyf, and whatever stuff. He wins the die roll and drops a turn 1 Goblin Guide. I do a double take and then realize his dice are actually for life totals while his note pad was there for... basically nothing. He never wrote in it that i saw, anyway. Yikes, well, luckily i draw into a bolt to deal with his Guide, Dazed another guide, Snared an Eidolon, and then proceeded to beat down with Goyf and Goose. I won game 1, but he still had a chance to topdeck me on the last turn, luckily he whiffed and we moved to game 2. I'm not sure what he was planning to do game 2, but i got an early Goose loose that went the distance while holding up counter magic. He played the enchantment that works like Eidolon, without the 2/2 body, but i never really had to play anything after that landed. Forces made sure he took damage from his spells, while i just took one, and Goose just kept chipping away until it was over. Pretty weird, he died with 4 cards in hand and i think was just afraid to shock himself while he didnt have an answer to Goose, but that deck doesnt have any answer to Goose. Win 2-0
    4-0

    Round 5 vs Enchantress
    We decide to draw, but played it out anyway for fun. I won the die roll and had a very RUG game 1 of Wastelanding and countering while riding the back of a Goyf, who got huge, thanks to my opponents enchantments and my Tarfire. “What’s your Goyf, a ⅘.?” “Uh, no, its a 6/7.”. Game 2, he was on the play and landed a Rest in Peace while i was tapped out with no Daze or Force. I had a Snare in hand, but opted for the turn 1 Delver, which was a big mistake. Miraculously, Delver just got there, though, but not after i had to Submerge him to the top of my deck to dodge a Swords. Critical play, lucky outcome. Win? 2-0
    4-0-1 (5-0-0)

    All in all, it was a fantastic ending to a fun weekend. I got a boat load of tickets for the prize wall that i ended up just selling to a buddy of mine for like $120. Not too shabby for a $20 buy-in. Suffice it to say, I am your Albuquerque GP Legacy Champion.
    Last edited by LewisCBR; 04-18-2016 at 11:54 AM.

  18. #1718
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by LewisCBR View Post
    Hi all,

    I write this as i wait for my much delayed plane at the Albuquerque airport to deliver me home to Denver (dang Spring snow storms!). I went to the Sealed format Albuquerque GP this weekend and bombed out of the main event yesterday, but what better way to pass the time, while a few of my friends competed in day 2, than to join the only Legacy event offered, a 5 round Swiss! I'm not sure how many people played in it, but going into the 5th round there were 3 undefeated people at 4-0, so maybe someone here can reverse engineer the math, 40’ish? I played this list:

    http://deckstats.net/decks/56084/451448-rug-delver/en

    Round 1 vs No-one
    This was a tough match-up, however I gold-fished my way to a resounding blowout win while my opponent was too scared to even show up. This makes no sense, because the event was at noon and you couldn't even sign up until 11. Who, in their right mind, signs up for an event an hour before it starts and then doesn't show up? Oh well, i took my win and moved on. Win 3-0
    1-0

    Round 2 vs 8-Rack
    I'm not sure if this was a typical discard deck or not as i hardly ever run into something like it online or otherwise. He played Liliana, Hymns, some artifact that makes you draw one extra card, but then discard a card, and then an enchantment that deals two damage to you once you discard. Also sinkholes. Maybe he had Pox, too, but i never saw it. Is Smallpox a thing in Legacy? Ensnaring Bridge came out both games, but he wasnt able to get his hand under Goose's 3 power in game 1; and game 2 i had Grudge at the ready. Pretty unremarkable 2-0 as Goose and Goyf did work (him playing artifacts and enchantments makes for a big Goyf). Win 2-0
    2-0

    Round 3 vs Belcher
    I knew this kid was on Belcher by paying attention to the decks around me last round and i lost the die roll. Typically, i would be very aggressive on my mulligans, due to this knowledge, to try and hit a Force in my opener, but my first seven was super sweet (Daze, Stifle, Pierce, Delver, etc) that i decided to keep it, even without a Force, to see if i could survive the first turn... i didnt. Many mana spells into a Warrens puked out 14 goblins onto the battlefield and i scooped. Game 2 was the exact opposite as my opener had Daze, Force, Goyf, and other goodies and it was a steamroll. Game 3, i again got lucky to have Force in my opener and he, again, just went for it hard on my turn 0, but i was able to Force his Burning Wish and he couldnt recover. This deck is rough to play against, it should be inconsistent, but i seem to get beat by it a lot, usually by Warrens more often than Belcher. Win 2-1
    3-0

    Round 4 vs Burn
    As we sat down, this guy pulls out a pad and 2 dice that he carefully sets up. I'm thinking, OK storm, way to telegraph it, brah, and i keep a counter heavy hand of Daze, Snare, Pierce, Goyf, and whatever stuff. He wins the die roll and drops a turn 1 Goblin Guide. I do a double take and then realize his dice are actually for life totals while his note pad was there for... basically nothing. He never wrote in it that i saw, anyway. Yikes, well, luckily i draw into a bolt to deal with his Guide, Dazed another guide, Snared an Eidolon, and then proceeded to beat down with Goyf and Goose. I won game 1, but he still had a chance to topdeck me on the last turn, luckily he whiffed and we moved to game 2. I'm not sure what he was planning to do game 2, but i got an early Goose loose that went the distance while holding up counter magic. He played the enchantment that works like Eidolon, without the 2/2 body, but i never really had to play anything after that landed. Forces made sure he took damage from his spells, while i just took one, and Goose just kept chipping away until it was over. Pretty weird, he died with 4 cards in hand and i think was just afraid to shock himself while he didnt have an answer to Goose, but that deck doesnt have any answer to Goose. Win 2-0
    4-0

    Round 5 vs Enchantress
    We decide to draw, but played it out anyway for fun. I won the die roll and had a very RUG game 1 of Wastelanding and countering while riding the back of a Goyf, who got huge, thanks to my opponents enchantments and my Tarfire. “What’s your Goyf, a ⅘.?” “Uh, no, its a 6/7.”. Game 2, he was on the play and landed a Rest in Peace while i was tapped out with no Daze or Force. I had a Snare in hand, but opted for the turn 1 Delver, which was a big mistake. Miraculously, Delver just got there, though, but not after i had to Submerge him to the top of my deck to dodge a Path. Critical play, lucky outcome. Win? 2-0
    4-0-1 (5-0-0)

    All in all, it was a fantastic ending to a fun weekend. I got a boat load of tickets for the prize wall that i ended up just selling to a buddy of mine for like $120. Not too shabby for a $20 buy-in. Suffice it to say, I am your Albuquerque GP Legacy Champion.
    Nice job. Glad you made it through that tough round 1.

    RUG Delver also made top 8 in the Columbus Invitational!

    Glad to see the deck is still doing well.

  19. #1719
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Just noticed that Jacob Ross's T8 deck had 2 Price of Progress in the sideboard and no Rough/Tumble.

    Is this a concession to Lands? Seems like you weaken your Elves, D&T, and Maverick matchups. I'm not sure what to think.

  20. #1720
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    Re: [Deck] Canadian Threshold (aka RUG Delver, Tempo Thresh)

    Quote Originally Posted by keys View Post
    Just noticed that Jacob Ross's T8 deck had 2 Price of Progress in the sideboard and no Rough/Tumble.

    Is this a concession to Lands? Seems like you weaken your Elves, D&T, and Maverick matchups. I'm not sure what to think.
    He talks about it in a podcast here: http://dmcpodcast.libsyn.com/episode...a-mazing-jacob
    and does say that it's mostly for lands.

    I'd note that he has 2 dismember AND 2 Forked bolt in the main. So he may be just relying on those.

    He's had 2 other recent finishes as well.

    http://www.mtggoldfish.com/deck/358005#online
    http://www.mtggoldfish.com/deck/368545#online

    Edit: the 2 graffdiggers cages also help against elves
    Last edited by Deadeye_Mongoose; 04-18-2016 at 02:16 PM.

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