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Thread: [JOU] Journey into Nyx Spoiler discussion

  1. #241
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Deathrite liliana and sculler seems like a resonable board presence to get to seven devotion by turn four and start the beats.

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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by TheInfamousBearAssassin View Post
    This doesn't seem like it works. TNN doesn't have "protection from opponents" it has, "protection from the chosen player." And your other creatures didn't make you choose a player when they entered play.
    Mirrorweave doesn't speak English. It sees the following:

    Name: True-Name Nemesis
    Mana Cost/Color Identity: 1UU

    Permanent type: Creature
    Subtype: Merfolk Rogue

    Protection from [insert your own name here]
    3/1

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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by uncletiggy View Post
    Deathrite liliana and sculler seems like a resonable board presence to get to seven devotion by turn four and start the beats.
    Daze and Lightning Bolt seem like a reasonable way to make Atheros look pretty weak after that opening.

  4. #244
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by Darkenslight View Post
    Protection is a copiable ability.
    That's not the problem, the problem is that "chosen player" references a choice that non-TNN creatures will not have made as they entered play.
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Like, how do you think this works if you copy Meddling Mage?
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by FTW View Post
    Mirrorweave doesn't speak English. It sees the following:

    Name: True-Name Nemesis
    Mana Cost/Color Identity: 1UU

    Permanent type: Creature
    Subtype: Merfolk Rogue

    Protection from [insert your own name here]
    3/1
    That's literally not the text on TNN though. The text on TNN is, "Protection from the chosen player."
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    And found I was for endurance made

  7. #247
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Daze counters anything if you walk into it and lightning bolt is going kill your best creature in legacy a high percentage of the time. A deck with deathrite bob stoneforge sculler and liliana puts a lot of stress on bolt.

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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by uncletiggy View Post
    Daze counters anything if you walk into it and lightning bolt is going kill your best creature in legacy a high percentage of the time. A deck with deathrite bob stoneforge sculler and liliana puts a lot of stress on bolt.
    The point was that disruptive decks should make it tricky actually stick 7 devotion. The opponent has cards too, and assuming they are interactive, they will often be trading with your cards. Magical Xmas land of T1 DRS, T2 Lili, T3 Tidehollow, T4 Atheros will likely run into some disruption, and that's just to set up an attacker on turn 5...

  9. #249

    Re: [JOU] Journey into Nyx Spoiler discussion

    It seems like a player could win by piling some combination of Purphoros, God of the Forge,Cyclops of Eternal Fury, Forgeborn Oreads, and maybe one or two other enchantment bodies into the graveyard and firing off a Replenish.

  10. #250
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Athreos, God of Passage also works well with Mogg War Marshall even without devotion. Same for Stingscourger, Tinstreet Hooligan and Skirk Prospector. Possible sideboard card could be Ingot Chewer.

    That, or Zombardment with Mogg Warmashall and Keldon Marauders and less lingering souls type cards.

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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by FTW View Post
    The point was that disruptive decks should make it tricky actually stick 7 devotion. The opponent has cards too, and assuming they are interactive, they will often be trading with your cards. Magical Xmas land of T1 DRS, T2 Lili, T3 Tidehollow, T4 Atheros will likely run into some disruption, and that's just to set up an attacker on turn 5...
    I understand how the game works as well as disruption. I was just offering up a reasonable board presence that made the god live and wasn't and over committed board. Sculler would more then likely take the bolt anyway and if they use another to get sculler of the board the god would recur it. Im not saying the card is busted or that id even play it.

  12. #252
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Any card with devotion is too much of a stretch for Legacy period. It would have to break Standard in half to be playable in Legacy. How does anybody not see this? Without devotion 7 it's a terribad Volrath's Stronghold, and if you manage devotion 7, it's a marginally better Phyrexian Negator. Are we seriously considering this card in Legacy? I honestly doubt it even sees fringe play in Modern, never mind our format. It will be good in Standard BW Aggro though, it'll probably be one of the chase rares of the set for Standard junkies.
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Ugh ... why would you want to animate it anyway? There are very few things in competitive Legacy that can get rid of an indestructible enchantment: why turn it into a creature that can be more easily dealt with?

    I'll admit though, I'm not sure which deck it would fit in ... probably something more attrition-based than tempo-based. But the potential is certainly there I believe.

  14. #254
    bruizar
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    Re: [JOU] Journey into Nyx Spoiler discussion

    This and Vexing Devil? Just thinking out loud here..

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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by rufus View Post
    It seems like a player could win by piling some combination of Purphoros, God of the Forge,Cyclops of Eternal Fury, Forgeborn Oreads, and maybe one or two other enchantment bodies into the graveyard and firing off a Replenish.
    Same combo, endlessly faster, Saproling Burst + Pandemonium Opalescencemakes anything better

    Purphoros makes anything redoundant, faster and more reliable but... it's a combo which relies on

    1) multiple cards in the graveyard
    2) a 4 mana sorcery to win

    How is this better then a Griselbrand + Reanimate which wins in the same turn anyway?

    It has the same weaknesses but it's 500% faster. (Dark Ritual, Entomb, Reanimate/Goryo's Vengeance/Exhume) GG

    I can't to see a future for all of these cards in Legacy

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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by EpicLevelCommoner View Post
    Ugh ... why would you want to animate it anyway? There are very few things in competitive Legacy that can get rid of an indestructible enchantment: why turn it into a creature that can be more easily dealt with?

    I'll admit though, I'm not sure which deck it would fit in ... probably something more attrition-based than tempo-based. But the potential is certainly there I believe.
    WGb Enchantress is probably the only option, and there it's just testable rather than definitely useful.

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    Re: [JOU] Journey into Nyx Spoiler discussion

    A deck that plays 4 whole creatures and doesnt pressure your opponents life total seems like a poor place for the BW God. I think just because of it's ability, it has potential. I'm not saying it would be amazing or anything, but I dont think it is necessarily the worst thing in the world.

    I could see some sort of (awful) Dega shell with like Vexing Devil, and some other aggressive guys to pressure thei life total, then when you drop a god, you could like Orzhov Charm back your Vexing Devil or something.
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    Re: [JOU] Journey into Nyx Spoiler discussion

    Quote Originally Posted by Megadeus View Post
    A deck that plays 4 whole creatures and doesnt pressure your opponents life total seems like a poor place for the BW God. I think just because of it's ability, it has potential. I'm not saying it would be amazing or anything, but I dont think it is necessarily the worst thing in the world.

    I could see some sort of (awful) Dega shell with like Vexing Devil, and some other aggressive guys to pressure thei life total, then when you drop a god, you could like Orzhov Charm back your Vexing Devil or something.
    THe 3/1 unearth elemental for 2 and Keldon marauders? seems like a bad burn deck :) (but I would play it for the lols).
    I guess it could also be played in Zombardment (but may be redundant considering the creatures can already come back into play).

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    Re: [JOU] Journey into Nyx Spoiler discussion

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  20. #260
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    Re: [JOU] Journey into Nyx Spoiler discussion

    I like how people be like "devotion 7 is really hard, so let's play this in 3-color"

    I mean *clearly* the hotness is to play turn 1 Mother of Runes, turn 2 Chrome Mox on Black for Athreos, turn 3 Phyrexian Obliterator. I can't believe nobody else saw that.

    Honestly, I think that unless Thassa were already impacting Legacy in a notable way - it isn't, right? - then Athreos would be worth considering a little harder. But AFAIK if 5 Devotion in mono-Blue isn't worth the trouble, 7 Devotion in Orzhov is probably not worth it either.

    It is a little like playing a mono-colored creature with an off-color ability and then saying that it is irrelevant that you cannot activate it. That flies sometimes in Limited but in any given Constructed format it virtually always means there is a better card for that slot. I do not know if its non-conditional ability is worth the 3 mana without being able to take advantage of recursion in a way that is already better than the card itself (IOW, Athreos would just be a fifth wheel).

    That said... hurrah! Ghost Council EDH!
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