This has been set in motion after Future Sight, though.
https://www.wizards.com/magic/magazi...g/daily/mm/172
I guess I'll start at Alara block then:
Dispeller's Capsule
Executioner's Capsule
Finest Hour
Font of Mythos
Maelstrom Nexus
Mark of Asylum
Mindlock Orb
Obelisk of Alara
Oblivion Ring
Relic of Progenitus
Sigil of the Empty Throne
Thopter Foundry
Time Sieve
Zendikar Block:
Amulet of Vigor
Bloodchief Ascension
Domestication
Dreamstone Hedron
Eldrazi Conscription
Eldrazi Monument
Everflowing Chalice
Expedition Map
Luminarch Ascension
Splinter Twin
Scars of Mirrodin Block
Asceticism
Birthing Pod
Caged Sun
Mimic Vat
Mirrorworks
Mox Opal
Phyrexian Unlife
Ratchet Bomb
Tempered Steel
Torpor Orb
Venser's Journal
Innistrad Block
Abundant Growth
Descent into Madness
Exquisite Blood
Grafdigger's Cage
Heartless Summoning
Intangible Virtue
Nevermore
Stony Silence
Return to Ravnica Block
Assemble the Legion
Blind Obedience
Chromatic Lantern
Detention Sphere
Ethereal Armor
Pithing Needle
Possibility Storm
Rest in Peace
Shrieking Affliction
Sphere of Safety
Underworld Connections
Unflinching Courage
Theros Block
Chained to the Rocks
God weapons
Gods? kinda sorta not-creatures?
I'll take a stab at it!
Let "quality" mean "sees a fair amount of play in decent Modern or Legacy decks or would see play but are banned." So something that's great in Standard but not so much in other formats doesn't count. And while you didn't say "nonland," the requirement it be traditional artifacts and enchantments indicates we are leaving those out.
Splinter Twin (Twin), Springleaf Drum (Affinity), Bitterblossom (Faeries), Mox Opal (Affinity), Rest In Peace (general), Grafdigger's Cage (general), Omniscience (Omni-Tell), Leyline of Sanctity (general), Birthing Pod (Pod), Spreading Seas (Merfolk), Oblivion Ring (general), Detention Sphere (general), Expedition Map (Tron, 12-Post), Relic of Progenitus (general), Pyromancer's Ascension (UR Storm), Torpor Orb (general), Spider Umbra (GW Auras), Spirit Mantle (GW Auras), Hyena Umbra (GW Auras), Ethereal Armor (GW Auras), Runed Halo (general), Stony Silence (general), Intangible Virtue (BW Tokens), Phyrexian Unlife (Ad Nauseam Unlife), Thopter Foundry (ThopterSword), Shrieking Affliction (8 Rack), and Honor of the Pure (Soul Sisters) are ones I can think of. Unflinching Courage (GW Auras) if you're wiling to count it, as it's basically just Armadillo Cloak that doesn't nullify an opponent's creature if you cast it on it.
Spite of Mogis seems pretty real. Maybe as fun-ofs in RUG or something to shoot down other Goyfs or Batterskull?
I love the new hatebear, I hope it sees a decent amount of play, but I'm not sure, It doesnt fit firectly in many strategies that already exist.
Thanks WoTC!!!!
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The burn spell has potential due to being able to kill of Batterskulls and Goyfs. Might be a nice SB card in spell-heavy decks.
It might even work with Mogg Maniac or Swans of Brynn Argol
How I understand it, it is not _just_ about restructuring of rarity vs complexity. It is also about shifting complexity aspects into the red zone (side-effect or not, doesn't matter).
I've talked about this before that players will do whatever the game incentivizes them to do whether or not that thing is fun. The goal of a game designer is to make the incentives move the players towards the parts of the game that are fun. Tracking lots of information is not what makes Magic fun, yet complexity applied to the wrong places can make that the focus. By stripping away the complexity at common, we were able to move the focus back to things like combat and spell casting.
Um wut
Second Black exile target guy(s) card in two sets… a little weird. It's not playable, I don't think, it's targeted removal that costs , but like… I don't know, just kind of one of those goofy "wtf color pie" things.
Does Black get to start exiling dudes nao? Is that fine? When Blue got Wrath of Hog, people got pissed even though it isn't really very good in most Constructed formats, but it was on the principle that "Blue should not exile creatures". This is a way, way more expensive alternative to such a card, but it's another weird case of a color getting something that they classically didn't really do in this way. Black exiles cards in graveyard/library, and I guess there are a couple of older cards like Ashes to Ashes that did it with the standard "pay life to do anything" mantra that Black used to have, but.. I dunno. Targeted exile removal in Black. Just feels weird mang.
Insert standard rant about how they nixed all the strongest things in Black and then went "augh this color is really hard to make different from Red yo"
How about:
Kruphix's Insight 2G
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Maybe in enchantress or a new type of deck with at least 30 enchantments - because it's basically a draw 3 for 2G at that point.
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