I think you are on to something, and I think this might actually not be complete garbage if Bounty of the Hunt could get you to Time Walk range by itself. Just think, Blessings of Nature does it by itself, then you could use Bounty to get stuck miracles out of your hand attack for a lot and then Time Walk. Damn shame it's not 4 counters, really doubt that would be too busted but who knows.
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Heroic does not work that way!
9/15/2013: Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
9/15/2013: Heroic abilities won’t trigger when a copy of a spell is created on the stack or when a spell’s targets are changed to include a creature with a heroic ability.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
When did I imply that it worked that way? All I'm saying that is with Blessings of Nature you'll end up with 5 +1/+1 counters, ie enough to Time Walk. Similarly, I was saying that I wish Bounty of the Hunt could get it to 5 +1/+1 counters by itself, but I said that it can't because it only gets it to 4 +1/+1 counters.
But whatever, you sure got me with your lel so fanny internet pix and large text.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Godsend + Brimaz is almost Legacy-playable - since both are Standard- and Block-legal, I expect them to raise hell in said formats alongside Heliod who also provides nice bodies for Godsend.
EoT Insidious Dreams to stack Skill Borrower,Phyrexian Devourer (4x) and Sage of Hours is extremely resource intensive, but does allow you to swing for lethal. (IMO Triskelion is still better...)
The only thing that comes to my mind that really seems like it could work well with heroic is Rancor+Auratog.
The combo has been staring us in the FASE.
Ajani, Mentor of Heroes
+
Sage of Hours
+
Clockspinning
=
Infinite turns with a 6/6 attacker
This combo belongs in a museum. I'm sure this will just completely wreck Modern and warp Legacy. It may even affect the way we play Pinocle and Tetris. We won't know for sure until the tournament reports come back, if there's anyone left alive to write them.
Meh, I would rather run Doubling Season in the Clockspinning slot for Planeswalker overkill. Seriously, play Ajani and gain 100 life RIGHT OFF THE BAT.
#banAjani
Eidolon of the Great Revel
Enchantment Creature - Spirit (R)
Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
2/2
Pyrostatic Pillar on a stick - AW YEAH!
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Possibly a needed weapon against tempo, too.
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Are you really complaining about red getting combo hate? Pyrostatic Pillar is hardly enough to stop Storm and this is only a bit better due to breaking parity with a body of its own. Double red isn't that easy to cast, too.
The card has potential, but we'll have to wait and see where it has its place in Legacy. Not that it's another Spirit of the Labyrinth.
While unlikely, now I hope they print Sulfuric Vortex with legs, too.
I'm just sad that it shits on engine decks like Storm and Elves and leaves SnDrool untouched.
Originally Posted by Lemnear
I don't think Ajani is good, but I think he is being underestimated. The kind of deck that wants to play him also probably plays a bunch of mana accelerators, like BoP, DRS, Dryad Arbor, and/or Noble Hierarch. If Ajani hits the table turn 3 with two of those out, all of a sudden they're both real creatures, permanently. Also, he's a G/W card that offers filtering and draw. I think he's got more potential and use than you guys are appreciating. Also, 100 life is surmountable, but it's a lot less easy to surmount than you're thinking. I've killed people with 120 or so life online before. It isn't as easy as you'd think.
Again, I don't know that he's good, but I don't think he's terribad either, especially in Modern/Standard.
Storm couldn't give two shits, no aggro-control deck in the format is ever going to play a creature for RR when they could play a creature for UW, however it's the tits in burn and any one who bad mouths a playable red creature in Legacy should be taken out to the wood shed.
I really hope they print Meekstone and Ankh of Mishra on legs too, I'm all for the spells with legs designs. WW for a 2/2 with Meekstone would be mind numbingly awesome for Death&Taxes now that I think about it, god hurry up and print that shit.
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