I'm toying with the idea of 'selling all my stuff'; i.e. keeping one serious deck and just playing shitty casual decks over beer and wings, with some pre-releases here and there. Just don't have the desire to invest any more, nor the desire to keep around thousands of dollars that can be wast-, er, invested in other things, like old German cars or travelling.
I've always enjoyed seeing people play Doomsday Tendrils. It seems like a very resilient deck, but incredibly difficult to play correctly. Is it a deck that can be easily transferred to Vintage? i.e. jam some power and play more or less the same Legacy list?
I love combo and obscure decks. I'd like something that, barring any major shake-ups or hate cards printed in the future can be reasonably competitive in a varied meta, assuming you know how to play it correctly. Budget unimportant.
Suggestions?
Edit: Maybe T.E.S.?
Doomsday sounds like exactly the deck you want to play.
For vintage, a year or two back, Menendian started pushing Doomsday hard. Based on the lists I find on a quick google, the deck is very close to "just jam in some power" as you've described.
You could build storm. If your wanting both a legacy and vintage list in the end you could build ANT/TES for legacy and TPS for vintage.
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Coolest deck is subjective, pretty much like a beauty pageant.
Hardest deck is simply DDFT Doomsday Fetchland Tendrils. Hardest deck would also mean a long learning curve, quite some times to overcome.
It sounds like you are indeed looking for a combo deck like storm. Doomsday is more successful these days with Laboratory Maniac than with the Tendrils kill, but the later is much more fun/challenging. The traditional storm twins TES and ANT have a lot of overlap in their lists even if TES is closer to it's Vintage brother, running also Wishes and Gold-Lands (at times). Storm is a good trait for long-time, but occasional play as you don't have to metagame the shit out of your deck every week.
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Excellent. So which Storm variant is better all-around? DDFT or TES? I know it's subjective.
If you are new to the mechanic (in terms of never played it in a tournament against real decks), I would start with ANT without a doubt and once you feel that you want more lines of play and flexibility (aka getting annoyed by hatebears and graveyard-hate) you might want to try the two you mentioned above.
DDFT isn't made to push through matchups like the combo mirror or prison-decks like Death&Taxes with brute force and speed like TES, but a deck which needs a lot of strategic planning to achieve results which is a serious challenge in todays age of (storm-hate) powercreep. Hovering around the card Doomsday, the deck has it's own issues in regards to learning piles and strategic linearity (get DD resolved and not killed by a Lightning Bolt after) which is a reason the deck shifted towards the Lab. maniac which is a lot more casual-friendly AND dodges a lot of common storm-hate. TES is a poker-players magic deck; you need to have a good read on your opponent and are required to accept that there are situations in which you WILL lose not because you made a mistake, but because your opponent was doing right/was lucky, which contain scenarios of going All-In (poker again) against an unknown hand and the like.
I hope this dodges the subjective recommendation :)
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Hard can also mean frustrating, DDFT is both. In Vintage, Doomsday has unfavorable match ups against MUD and Control decks. For coolness factor, I'd go with Miracles or Loam decks in legacy. Fuck Vintage unless you actually own a set of Power.
I think LED Dredge would be pretty high up on my list.
Just keep all the cards required to play the 3 major Storm decks (ANT, TES, Doomsday) so you can play them all.
Elves could also be a nice deck. It's not the hardest one out there (or at least it's a bit more forgiving of misplays than its other engine combo brethren), but it basically does nearly every proactive thing you might want to do in Magic. Grindy, value-hogging plays on the board, combat tricks, playing humongous creatures, swarming with little guys, cheating broken things into play, traditional beatdown => burn aggro gameplan, figuring out tight lines to do broken things, drawing your deck within a single turn, and just plain doing ridiculous amounts of non-infinite damage. There's no end to the fun.
Last edited by Zombie; 05-05-2014 at 08:17 PM.
Originally Posted by Lemnear
If I'd be to play a hard and cool deck, I'd build something of my own. A linear combo isn't what I'd love to play for years, it gets pretty old. Same goes for any Tempo deck. Elves? Well, might be good, but it has a deep design flaw, it doesn't use Islands.
I'd build something with both aggro, control and combo elements so that the deck plays never the same, is unpredictable, unstable and generally strange. Doomsday is quite a "solid" choice, but maybe something like Tezz-Jace control might be even better. Aggro-combo-control-prison; sounds good.
That, or Tight Sight.
Legacy decks-
MUD
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