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Thread: EDH ideas, help me to decide.

  1. #61
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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by Bed Decks Palyer View Post
    I think that speaking of Karador, one may quote a post few days back, the post about polarizing generals and their effect and deck building and gameplay. I think that Kara isn't hat polarizing, but I may be wrong. At least from how the deck goldfishes, I'm under impression that she doesn't force me anywhere...
    Not to derail your thread too far, but I disagree. When I set out to build my Karador deck, I essentially grabbed Birthing Pod and a reasonable curve of creatures with nice 187 abilities. As it happens, the list I ended up with is more or less the "average" Karador list if you look at all of the decks posted online, and it was completely unintentional. There's a reason for that beyond "good cards are good", and in my mind it's Karador's ability. The deck functions fine without him, but with him it can really be not fair. I've stumbled on lands, had my graveyard exiled, board wipes, you name it...but there's always that turn during the game where I start to feel like I can't lose, and more often than not it turns out to be true. You could of course deviate from that plan and make centaur tribal or something, but by and large I think Karador suggests a certain deck and the majority of people playing him are playing that deck.

  2. #62
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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by Davran View Post
    Not to derail your thread too far, but I disagree. When I set out to build my Karador deck, I essentially grabbed Birthing Pod and a reasonable curve of creatures with nice 187 abilities. As it happens, the list I ended up with is more or less the "average" Karador list if you look at all of the decks posted online, and it was completely unintentional. There's a reason for that beyond "good cards are good", and in my mind it's Karador's ability. The deck functions fine without him, but with him it can really be not fair. I've stumbled on lands, had my graveyard exiled, board wipes, you name it...but there's always that turn during the game where I start to feel like I can't lose, and more often than not it turns out to be true. You could of course deviate from that plan and make centaur tribal or something, but by and large I think Karador suggests a certain deck and the majority of people playing him are playing that deck.
    Yes, I completely agree. That's also part of the reason why I want to try GW, as lots of EDH piles I played against "recently", were quite obvious. Sheoldred? Sharuum? Karador? Cromat/Prog? One may easily guess 1/2 of the deck just from the general, otoh, there's a reason for that beyond "good cards are good"... and in fact it's not bad in any way, let people play with the cards they like.

  3. #63
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    Re: EDH ideas, help me to decide.

    this is were my goldfish "testing", purchase order, MKM availability and fascination by big bad monsters led me to; this is where I'm at:


    1 Karametra, God of Harvests

    1 Krosan Verge
    15 Forest
    15 Plains
    1 Temple Garden
    1 Dryad Arbor
    1 Sapseep Forest
    1 Mistveil Plains

    1 Saffi Eriksdotter
    1 Sigarda, Host of Herons
    1 Pelakka Wurm
    1 Loxodon Hierarch
    1 Dauntless Escort
    1 Fleetfoot Panther
    1 Dust Elemental
    1 Stonecloaker
    1 Thragtusk
    1 Ravenous Baloth
    1 Obstinate Baloth
    1 Acidic Slime
    1 Rampaging Baloths
    1 Fiend Hunter
    1 Karmic Guide
    1 Angel of Finality
    1 Eternal Dragon
    1 Yosei, the Morning Star
    1 Yavimaya Dryad
    1 Farhaven Elf
    1 Eternal Witness
    1 Admonition Angel
    1 Indrik Stomphowler
    1 Harmonic Sliver
    1 Panglacial Wurm
    1 Blazing Archon
    1 Uktabi Orangutan
    1 Wall of Roots
    1 Whitemane Lion
    1 Roaring Primadox
    1 Wall of Blossoms
    1 Monk Idealist
    1 Heliod, God of the Sun
    1 Nylea, God of the Hunt
    1 Spirit of the Hearth
    1 Archetype of Endurance
    1 Terastodon
    1 Woodfall Primus
    1 Sun Titan
    1 Luminate Primordial
    1 Stampeding Wildebeests
    1 Eiganjo Free-Riders
    1 Angel of Serenity
    1 Seedborn Muse
    1 Wood Elves
    1 Worldspine Wurm
    1 Emeria Angel
    1 Stampeding Serow
    1 Garruk's Packleader
    1 Garruk's Horde
    1 Soul of the Harvest

    1 Path to Exile
    1 Swords to Plowshares
    1 Aura Shards
    1 Sterling Grove
    1 Plea for Guidance
    1 Sylvan Library
    1 Abundance
    1 Greater Good
    1 Wild Pair
    1 Privileged Position
    1 Genesis Wave
    1 Condemn
    1 Green Sun's Zenith


    Card choices, explanation, such stuff: to follow...

    General:
    Karametra, God of Harvests
    I'll return to Kara later, in fact there's so much to write about her that I'll start with the rest of the deck. If at least few words should be wrtten, than... yeah, she sems to be pretty solid.


    Lands:
    Krosan Verge The only fetch that survived the purge. I like the card, it's an "iconic" GW card, it ramps. Enough reasons to use it.
    I cut all other fetches. The only reason for their use was to shuffle Sylvan Library, but with Kara it's unnecessary, and I don't need color fixation, not in 2-color deck with Rampant Growth general.

    15 Forest A cheap reliable source of green mana.
    15 Plains A cheap reliable source of white mana.
    I like the number of basics. And I like the Invasion basics; this Forest and this Plains.

    Temple Garden A dual land. Self-explanatory.
    I may add a Savannah, but as it would cost more than the whole deck, and I'd need to get an UNL one andget it bb-ed by my local alterer... no, not now. Maybe if I'll fell in love with deck. Or, I may ask Remi to make me some hawt proxy, esp. considering I already got a set of Savannahs that only collect dust.

    Dryad Arbor
    A feed for gating or stampeding creatures. With Kara and Aura Shards in play, this is easy-peesy accessible Naturalizeon legs. Attacks for 1. Turns early GSZ into ramp spell. FUT frame.

    Sapseep Forest
    Mistveil Plains
    Utility lands that Kara may find, and the only ones I use. Their effect is far from devastating (esp. Forest does very little), but they're nice, and at least the Soldevi Digger-esque ability may become helpful.

    As counter-intuitive as it may look, 35 lands seem like a correct number for a ramp deck. The only cards I need are initial lands, as Kara alone ramps... and she's pretty reliable at it, now when 2/3 of spells are creatures. It's beautifully designed card, and I esp. like they didn't make it some kind of activated ability (thus suspectible to Pithing Needle/Robot), but made it a triggered one.


    Creatures:

    Saffi Eriksdotter
    Combat trick, cheap ramp spell, makes wonders with Greater Good out, esp. if backed by Sun Titan and/or Karmic Guide.

    Sigarda, Host of Herons
    An answer to Thraximundar that flies over stalls. Would be better with any equip or aura, but w/e.

    Whitemane Lion
    Fleetfoot Panther
    Stonecloaker
    Dust Elemental
    An obvious anti-Terror measure but more than it. First of all, with commander in play all my gating creatures ramp pretty fast, and esp. Lion is plain insane even without Seedborn Muse. Returns back utility men for further reuse, and if played in response to some etb triggers, these creatures make some interesting stuff to happen, check Fiend Hunter for example. Teir ability does't target (for those very few who mised the wording) and they may/must return themselves. As such Dust Elemental is solid against Wrath-like cards. Btw, don't ask what they do with Wild Pair in play. Esp. the elemental is once again sick. A small plus: Stonecloaker may eat LftL, Animate Dead target, w/e.

    Farhaven Elf
    Wood Elves
    Yavimaya Dryad
    I'd love to squeeze Yavimaya Granger in, but the space is limited. I don't ramp through druid creatures, manarocks and/or Cultivatespells, I use etb->land dudes which is pretty powerful tactic in conjuction with gating, roaring and stampeding creatures. Need be, Yavimaya Dryad may find Temple Garden in (unlikely) case that I miss white, she may also look for Dryad Arbor if I need another dude for Aura Shards or for a second antelope beast.

    Wall of Blossoms
    Wall of Roots
    Cheap support cards for gating and stampeding creatures. Cheap blockers with useful effects. The only walls worth a playing. Someone should learn the MWS crowd that Wall of Roots may be used even if summsick.

    Stampeding Wildebeests
    Stampeding Serrow
    Roaring Primadox
    Eiganjo Free-Riders
    Once again beautifully designed cards, flashbacks of times long lost, when big beaters (or strong creatures per se) actually had drawbacks to offset their power, instead of additional boni. Stampeding Wildebeests is one of my most favourite cards in the whole game, and every time I hold them in my hand, I shed a tear, overwhelemd by all the memories dating back to the times when Marogeddon was That Deck of Mine.
    Ok, so I don't think one needs to be a genius to note how they work with creatures like Eternal Witness, Wall of Roots or Luminate Primordial. They may return themselves in case you need them for Wild Pair. Returning a gating creature is also quite often a reasonable choice, as those are my only tricks so it is necessary to have at least some them at ready, not bound in play.

    Dauntless Escort
    A singleton anti-WoG card, unfortunately there's no way how to Wild Pair him in response to a sweeper, not even with Nylea, God of the Hunt out. But it's still a good rhino to guard around.

    Yosei, the Morning Star
    Eternal Dragon
    Dragon commando. This subtheme... this isn't a subtheme at all. Both are evasive beaters and both have their applications with Greater Good, one being an annoying (soft)lock piece, the other one a (bit slow and expensive) draw engine or GG fodder. Note that Eternal Dragon/Greater Good combo is quite solid with Wild Pair in play. But by the time this combo starts to be noteworthy, one should be winning. But I mention it no matter what, as it's one another way how to break the ground stalls, a bit more durdly then simply joining Sigarda in the air, but definitely more powerful. Just sac the dragon, on your upkeep return it back to your hand, then replay it asap (hopefully ramping yourself via Kara) and find another 5/5 dude (or 7/7, 9/9, 15/15... it all depends on how many activations of Nylea, God of the Hunt you may play in response to the trigger) by Wild Pair; voilŕ, for the mere price of four cards, two turns, twenty five mana and a two minutes of search, you just summoned a dragon and a wurm to support your cause!

    Obstinate Baloth
    Loxodon Hierarch
    Thragtusk
    Pelakka Wurm
    Life is good. Many more lives are even better.
    Each of those creatures has some unique ability of its own. Thragtusk triggers on leave play, so it works with gating/stampeding creatures. Wurm's trigger will be above Greater Good, so you you'll got one more card to chose from. Obstinate Baloth is a beast in case you need to sac it to its Ravenous mate, and it is good aganst untargeted discard, obviously. Loxodon Hierarch stops Wraths (though not exactly the namesake card) and as the only one of the four it is exploitable by Eiganjo Free-Riders.

    Ravenous Baloth
    Its only purpose is to emergency eat tokens made by...

    ...Rampaging Baloth
    This one may go really dumb. The deck ramps with such a rate, that if left unchecked, these baloths may swarm my part of table with several beasts per turn. Imagine what they do with Karametra + a self-returning gating creature. Add Seedborn Muse to the mix...
    Emeria Angel has the same utility, except that I got far less use for the birds, unless I'm going to use Skullclapm, which I won't be. But yeah, birds are funny, and the angel herself is important for Wild Pair, as there are not enough other WP:6 cards.

    Eternal Witness
    Karmic Guide
    Monk Idealist
    Angel of Serenity
    Sun Titan
    This is the recursion package. EW is hardly a surprise. Monk Idealist is good because he may return a previously used Sterling Grove or any other enchantment that ended in grave. Sun Titan shouldn't need an explanation (he's good even if he brings just a mere Whitemane Lion or Krosan Verge) and Angel of Serenity works as either a recursion of creature cards... or removal. Which brings us to next pair of cards.

    Luminate Primordial
    Fiend Hunter
    While the hunter needs a gating creature to be really effective, Luminate Primordial is much more efficient. Thing is tht he works better in late game, while the Fiend Hunter is pretty good in the opening stages, esp. combined with Lion. Permanent removement of opposing creature with two more lands in play (ok, but this needs active Kara) that leaves a 2/2 dude, this ain't bad.
    I'd love to find a slot for Stingerfling Spider.

    Acidic Slime
    Indrik Stomphowler
    Harmonic Sliver
    Uktabi Orangutan
    Terastodon
    Woodfall Primus
    Admonition Angel
    Hopefully I hadn't missed anyone else. This septet should be enough to get rid of any bothersome permanent. I won't use the new Uktabmonic Elf (whatever his real name is), as the card has not really pleasant illustration. But it's definitely solid choice instead of either ape or sliver (or in addition to them). Btw, note that the sliver is the only one reusable with Eiganjo Free-Riders. Angel is pretty busted with a gating creature and if you're into Magic quizes, lets solve this one: what's the perfect way to stack the triggers with Karametra, God of Harvests plus Wild Pair on battlefield, Dust Elemental in hand and Admonition Angel still in library?

    Angel of Finality
    This is my (nearly sole) anti-gy measure. It's not that many, sure. But I may find it by Wild Pair. Maybe I should add at least Loaming Shaman, maybe.

    Panglacial Wurm
    A way how to sink mana during fetches. I don't use it on first occasion, though. It's much better withWild Pair.
    Other than that, it's a big bad beater. A perfect card for big bed palyer, I dare to say.

    Blazing Archon
    This one should give me some time to breathe even in a multiplayers game. As a 5/6, this ain't really innocent guy, too. Oh, and loo, iIt's a gold flying lion!

    Spirit of the Hearth
    Another flying lion! Hexproof should be good against any kind of shennanigans, be it discard, edicts, Lavalanche, Crypt-like targeted graveyard hosers, etc. Solid ability on a solid body, thanks, I'll take one.

    Heliod, God of the Sun
    Nylea, God of the Hunt
    any reason why WotC didn't use feminine titles for goddesses? Nvm, it's still pretty. This pair of creature is tutorable and defendable by Sterling Grove, they don't die easily, give boni to my creatures, block like champions (if only they can) and Nylea may do sometricks with Wild Pair trigger on stack.

    Archetype of Endurance
    This one gives hexproof to my dudes. As it's searchable by abut one gorillion of my cards, I'll never cut it. Once again, Sterling Grove kinda protects it and they form a lock that prevents my opponent from dealing with my creatures via targeted removal without dealing with Grove first; I hope the sentence makes sense.

    Garruk's Packleader
    Soul of the Harvest
    Conditional card advantage. Packleader may be wildly paired with just about anything in the deck, so it shouldn't be hard to draw one card right after it etb.

    Garruk's Horde
    Some more card advantage, though even more conditional. As a 7/7 for seven, this is pretty solid beater, too.

    Seedborn Muse
    Well, this is obvious, isn't it? There are not exactly dozens of spells or abilities I may play on other players' turns, but the sole reason that it opens my mana for the gating creatures would be enough, esp. after I realized what she does with Karametra in play and Lion in hand: in four players game, this one should clear my library of all the lands since my end step until my next upkeep.


    Spells:
    Condemn
    Path to Exile
    Swords to Plowshares
    Three pieces of targeted removal. I know this isn't enough, but there's no room for any other, becasue Kara and Wild Pair needs as many creatures as possible. Condemn is pretty situational, but it's necessary evil against attacking generals. I'm using the Venser vs. Koth version of PtE, as the wurm goes well with my deck. I'd love to play the one with Guay's illustration, but I don't like foils, so...
    There are lots of other removal choices, and I'd like to use at least some of them (Reprisal, Exile, Angelic Edict), but they are conditional and unnecessary.

    Aura Shards
    I love this card ever since I overtook our local kitchen table with it. A repeatable disenchant effect, do I need to explain it?

    Sterling Grove
    Privileged Position
    A protection package; these two cards form a lock that can be broken only by Tranquility and Disc-like effects or spells. Sterling Grove may be used as a tutor, of course, and it's quite good at it when paired with Sun Titan or Monk Idealist.

    Plea for Guidance
    An overcosted Idyllic Tutor. A perfect card for EDH.

    Sylvan Library
    Abundance
    Greater Good
    Some card selection and advantage. The combo of Sylvan Library and Abundance is fairly known, I guess. There are not enough shuffle effects for Library, but once Kara enters play, most of the cards drawn immediatelly turn into a fetchland, so this one is fine. Abundance may be used even on itself, as Kara should bring me enough lands to simply choose non-land whenever I'm about to draw something. GG protects me from StP and similar stuff, it creates really annoying lock with Yosei, the Morning Star and some kind of a dragon's recursion, and of course, it draws and filters my cards.

    Wild Pair
    I could write a study on Wild Pair. This card alone is exremely complex (or maybe the possible interactions with the rest of my deck), and I'm not going into details, as it would lead me to further and further explanations, ideas and commentaries. In short - it does what Karametra does and as such, I'm on the brink of cutting it, as several tutors per turn are quite cumbersome and too powerful. Otoh, it seems to be an extremely funny card, moreover one that helps me to win, so for now (and ever) I'm sure to use it.

    Green Sun's Zenith
    Genesis Wave
    Acceleration, tutor and/or a way how to sink the excess mana. I hope that nobody will want to continue the game after I resolve a Genesis Wave for X=12+, as most of my non-land permanents have some kind of etb trigger. :)
    Last edited by Bed Decks Palyer; 07-13-2014 at 07:02 AM.

  4. #64
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    Re: EDH ideas, help me to decide.

    I like your decklist and card choices a lot, absolutely no dead cards and solid lategame plan, it seems you will get a lot more value from your cards (not in term of "financial value") than me, so it will be pretty challenging to win one game out of five:) otoh no raw card advantage, slower ramping, i still have a chance...

  5. #65
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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by datanaga View Post
    I like your decklist and card choices a lot, absolutely no dead cards and solid lategame plan, it seems you will get a lot more value from your cards (not in term of "financial value") than me, so it will be pretty challenging to win one game out of five:) otoh no raw card advantage, slower ramping, i still have a chance...
    I'm waiting for the last three or four packages and they should arive in few days. The rest will be bought from Rytíř and/or Sváča. I hope we'll learn who's the boss pretty soon. Unfortunately, the next week will be a long-shift one, and I got daily shift on weekend, so you definitely have to wait for another week. Speaking of the matchup: yeah, my lack of early pressure and the somehow low number of creatures removal might be a liability. Otoh, I played against your deck a few times and thus I know what you dislike, plus I will be riding a car with a 99% certainty, resulting in a dry regime for me and thus much much better pilotage.

  6. #66
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    Re: EDH ideas, help me to decide.

    These snooty EDH newcomers. It seems you need a lesson how format works, do you already purchase adarkar wastes? because I dont see it in your your decklist:)

    yes, aura shards is sick against me, hope you will never draw it:)

  7. #67
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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by datanaga View Post
    These snooty EDH newcomers. It seems you need a lesson how format works, do you already purchase adarkar wastes? because I dont see it in your your decklist:)

    yes, aura shards is sick against me, hope you will never draw it:)
    I already bought them from MKM for one euro, so just got me some beer after the fifth game will be over, and I'm fine with the trade.
    Btw, I didn't build the pile with your deck in mind, it simply ended like this. A lots of cards I like and some that I cosider generally good. If I'd metagamed against you, then Bane of Progress and Creeping Corrosion would be where I'd start, followed by twenty Wraths and as many Discs as possible.

    The "card explanation" post is finished now.

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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by Bed Decks Palyer View Post
    I already bought them from MKM for one euro, so just got me some beer after the fifth game will be over, and I'm fine with the trade.
    Btw, I didn't build the pile with your deck in mind, it simply ended like this. A lots of cards I like and some that I cosider generally good. If I'd metagamed against you, then Bane of Progress and Creeping Corrosion would be where I'd start, followed by twenty Wraths and as many Discs as possible.

    The "card explanation" post is finished now.
    Sweet:)
    I could have problem with those sleeping gods, I suppose, because only legacy weapon can deal with undestructible enchantments.
    Also my artefact hate is doing nothing against your deck. BTW my last update with decklist was long time planned, I switched putrefy (didnt fit value plan) for foil crib swap (reccuring elemental).
    Im still thinking to cut 5 basics - one of every type for 5 nonbasic: command tower, adarkar, 3 others slots...
    Than switch my lovely 15x 4th edition whiteboarded basics for 10x 4th portuguese blackbordered basics (I dont have all 15 pictures now, but have 2 same picture of every type).

  9. #69
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    Re: EDH ideas, help me to decide.

    BTW it is not wurm but insect (Plated Geopede) on the Path to Exile (DD: Venser vs. Koth). But wurm is also some kind of insect so it is OK:)

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    Re: EDH ideas, help me to decide.

    Yep, the sleeping gods seem to be pretty annoying, as there are few ways how to get rid of them before Sterling Grove hits play. Otoh, this is EDH, a format wehre sitting on a do-nothing won't lead to a victory. As such, I'm afraid they'll become creatures too fast. But yeah, since you don't play StP/PtE, this shouldn't matter at all, so it's more about protecting them from Legacy Weapon than anything else.
    Speaking of artifacts: I trimmed down the numbers (becasue of several reasons, like inclusion of Uktabi ape and frineds, need for slots, etc.) until I ended with a lone Skullclamp (that survived the purge simply becasue it's pretty powerful) and some other random artifact or two I don't even remember. That was the moment when I decided to cut all the artifacts.
    I wouldn't play the Command Tower for the very reasons you wrote. Otoh, it'll be a mageturbodual with your general. Also, I would definitely play black-bordered lands, but that's up to you.
    Thanks for PtE info, I did miss he fact that it's a geopede. I still like it much more than the cat in original printings, however the Guay's illustration is the best. It fits the name, fits the theme, fits the StP counterpart... oh well, but WotC are dumb and they didn't reprint it althugh there are several prints of the card. And foil... no thanks.

  11. #71
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    Re: EDH ideas, help me to decide.

    A disaster! A disaster happened to my deck!

    So, I received most of the cards and promptly thrown the deck together. I missed some of the cards, but fortunately this was solved without much hurt. Then I rode to our lgs for the premiere. There was a Commander tourney today, and I hoped to either meet datanaga, or play at the tourney, or both.
    I bought several missing cards and several missing sleeves, then I got myself one white and one green deckbox and combined them to make one green-white out of them. Yay! (I got one more white-green now, too.)

    The tournament went like this:

    R1, Lukáš, Teneb
    g1 I have done very little. No, I'm kidding, I did nothing. :)
    g2 It wasn't that bad, until he drawn SotF and Sylvan Library. The latter didn't even matter.

    R2, Tom, Sygg Cutthroat
    g1 Ok, so I mulled incorrectly and was punished for it I should have runned over Tom as he was stuck on three lands.
    g2 Bah, my curve shouldn't start at 2,85.

    R3, Honza, Oloro
    g1 I had really crappy start and countering my general set me back even more as I needed mana to get things rolling.
    g2 GW is not the best color to fight High Tide/ToA combo.

    Overal, I'm not exactly satisfied. I guess fighting the high-power decks with my pile of random could not have ended differently, but there are obvious holes in the design like too many high-cmc cards, nearly none acceleration (and once they stop Kara, I'm in the world of trouble) and lots of cards that do nothing.

    I played a few games with tom (against cheap GB oldschool and also against strong Karn.dec) and I was able to steal a game from Karn. Frankly, some cards are plain sick (Admonition Angel, Aura Shards), but then again I really need more high-impact cards.
    I still think that the general idea of my deck ain't bad, just the resolution sucks. Needs less 6mana+ cards...

    But to not be overly negative: it was a funny aftrnoon and I met Pavel, so I'm satisfied as one can be with a 0:3 result...

  12. #72
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    Re: EDH ideas, help me to decide.

    I was previously at this kind of tournament and went similar like you with mi "broken" pile, dont be sad about it, you shouldnt compare your relatively cheap and slow deck with tier 1 decks full of duals and high effective spells, average cc in competent meta is much lower - similar to legacy, as I already said to you, if you would like to play at tournaments your deck needs more llanowar clones and paradise birds then will run much more smoothly, playing kara on turn 5 is way too late, best combo decks in the format are able to kill you on turn 2, that was the reason why I changed my deck do 5C control with combo finish for a while but after the tournament I went back to original pub version list.

    You should mentioned, that in Round2 G1 Tom played (maindeck) Dystopia which totally wrecked your deck, this really is not common play just bad luck.
    Btw Oloro will be banned as general in duel commander tournaments from tomorrow.

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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by datanaga View Post
    I was previously at this kind of tournament and went similar like you with mi "broken" pile, dont be sad about it, you shouldnt compare your relatively cheap and slow deck with tier 1 decks full of duals and high effective spells, average cc in competent meta is much lower - similar to legacy, as I already said to you, if you would like to play at tournaments your deck needs more llanowar clones and paradise birds then will run much more smoothly, playing kara on turn 5 is way too late, best combo decks in the format are able to kill you on turn 2, that was the reason why I changed my deck do 5C control with combo finish for a while but after the tournament I went back to original pub version list.

    You should mentioned, that in Round2 G1 Tom played (maindeck) Dystopia which totally wrecked your deck, this really is not common play just bad luck.
    Btw Oloro will be banned as general in duel commander tournaments from tomorrow.
    True, true, yeah, you're right! Btw, that Dystopia was pretty sick. And did you notice that Torpor Orb stops Aura Shards? Crazy...
    I still think that several cards simply stink, the 6cmc doubletutor is crazy but expensive and it looks like there should be some way how to play Kara sooner and to have some dudes for gating and stampeding creatures; read: moar BoPs. Otoh, lets wait for the games against your real deck... :)

  14. #74
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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by Bed Decks Palyer View Post
    I still think that the general idea of my deck ain't bad, just the resolution sucks. Needs less 6mana+ cards...

    But to not be overly negative: it was a funny aftrnoon and I met Pavel, so I'm satisfied as one can be with a 0:3 result...
    The thing about commander 'tournaments' is that there are typically prizes, and when there are prizes people will break out their most 'competitive' lists. The kind of stuff I've seen people do for 2 packs of current set prize support per player eliminated really makes me question the motivation of some people. I mean really? You need to combo out turn 4 for 2 packs of core set or whatever? Why can't we all just have a fun game and forget about booster packs?

    Keeping that in mind, I have to assume that there's nothing wrong with your deck. In a more 'normal' game around the kitchen table with your buddies you'll be glad your curve is a little higher.

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    Re: EDH ideas, help me to decide.

    I will give you one idea:) in can be riddiculous and it's cheap.
    Summoner's Egg

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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by Davran View Post
    The thing about commander 'tournaments' is that there are typically prizes, and when there are prizes people will break out their most 'competitive' lists. The kind of stuff I've seen people do for 2 packs of current set prize support per player eliminated really makes me question the motivation of some people. I mean really? You need to combo out turn 4 for 2 packs of core set or whatever? Why can't we all just have a fun game and forget about booster packs?

    Keeping that in mind, I have to assume that there's nothing wrong with your deck. In a more 'normal' game around the kitchen table with your buddies you'll be glad your curve is a little higher.
    Well, on the other hand, it can be nice when people play whatever they want to. A "normal" pub EDH with its limits is no place for many of the otherwise beautiful and strong cards like Geddon, etc., so the "competitive" EDH is where you may play them without anyone saying a word - after all, we play for the prizes. :)
    Not that I want to be That Ugly Guy, but otoh, in world of TnN->2xEldrazi, it shouldn't be forbidden to play LD or w/e. But this is me ranting about the spirit of EDH once more...
    And yeah, I think the deck is quite fine, I just gonna tune it a bit and see how it will fare.


    Quote Originally Posted by Ryu092 View Post
    I will give you one idea:) in can be riddiculous and it's cheap.
    Summoner's Egg

    That's too much even for me.

  17. #77
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    Re: EDH ideas, help me to decide.

    The egg is really painfull if you know what to do with it, and in deck like this i will suppose what he wants some of the fatties in game ASAP, and egg is cheat for that. Also Privileged Position for protection is worthy, Yavimaya Elder but he fetchs only into your hand, Triumph of the Hordes bit unfair but will do the job as finisher, also preators will be painfull if you can afford them, gods are great, and to reanimator combo use altars to get maximum profit.

  18. #78
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    Re: EDH ideas, help me to decide.

    I made several changes.
    Added Quirion Trailblazer as it's one of the few Wild Pair:3 cards that ramps and searches for Witness. But it's not set in stone, in fact it seems to be weak.
    On the other hand, I feel like Sunblast Angel is a no-brainer.
    Condemn was cut and so was Yosei and Worldspine Wurm. Condemn is unnecessary even in 1v1 and the pair of creatures simply suck without Greater Good. Playing the creatures that have application only with a card that I got exactly one way to search for... bah. Esp. WSW with its manacost was nothing more than a hindrance and when in the opening 7, it was a de facto mulligan.

    I'm considering to build a mono-G pile, too. It'll be funny.

    edit: Also, I really really want one card for my deck. But I'll wait until it drops below 5 €.


  19. #79
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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by Bed Decks Palyer View Post
    I'm considering to build a mono-G pile, too. It'll be funny.
    Have you seen this guy? Yisan, the Wanderer Bard

    It's pretty janky and slow as hell...but this is EDH so whatever. I've been thinking about trying to build around him with Birthing Pod as a "backup". I figure it's an excuse to mess around with other janky stuff like Brown Ouphe since there aren't many playable green one drops that aren't Llanowar Elves or whatever.

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    Re: EDH ideas, help me to decide.

    Quote Originally Posted by Davran View Post
    Have you seen this guy? Yisan, the Wanderer Bard

    It's pretty janky and slow as hell...but this is EDH so whatever. I've been thinking about trying to build around him with Birthing Pod as a "backup". I figure it's an excuse to mess around with other janky stuff like Brown Ouphe since there aren't many playable green one drops that aren't Llanowar Elves or whatever.
    I don't know. I'm much more thrilled with Yeva, but then again Yisan would lead to pretty unusual deck. Otoh, once he'll get hit a few times, it isn't that brilliant to find Brown Ouphe for split over two turns.

    edit: I think you may easily build a multi-purpoe pile and simply swithc Yeva and Yisan to get a completely different experience each time.

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