well, theyll going to reprint all the staples exept reserved listed ones, because of the fakes/holosymbol. maybe theyll even going to obsolet a lot of reserved cards like s-c duals
Got tired of Legacy and you like drafts? Try my Paupercube What?
Fuck yes, friendly fetches.
Fuck yes, bulleted lists. (Seriously. Makes total sense. Where's my bulleted Cryptic Command now) like really, it's so much more readable on-sight, how could one fret over that? It is strictly better formatting than semicolon delimitation in a block of text. Seriously, I want my bullet point Cryptic Commands now pls. I have a textless one that came in the mail one day and every time I see it I'm like "oh go to hell, you."
Kind of fuck yes, tap symbol in reminder text? I always wished that costs would reflect the way we talk about cards instead of having their own format. Like when you quick-describe Lightning Bolt to someone you say something like "Lightning Bolt, it's an Instant, costs a Red, deal 3 damage to something" or whatever right? Almost always you sum it up as if you were reading the card top-to-bottom, more or less - the timing and cost comes before the effect. I wish they'd do smething like -
Outlast [@Sorcery] - 2W, Tap: put a counter on -this-.
But that's just me being a weirdo, wondering why ability text reinvents the wheel of describing an effect that goes on the stack. They should feel like reading cards, and cards do not put their time-restricting types at the bottom, so why should abilities be different? Meh.
Speaking of Outlast, hmmmm :/ I expected something more I guess, from the wedge of endurance. I had unfounded high hopes for that particular wedge. The Wrath looks kinda fun though, even though that fucker costs . I like WoGs where I get to be like, "oh weird, I still have a creature. Don't you have any creatures? No?!? Hey wha happun??"
I remain fairly little-kid excited for the set. Fetches are prety clutch though. Bitching about borders is a non-starter, it's a legal Magic card. Suck it up buttercups :D
New Sarkhan is actually pretty sicc. Honestly, it could rival Koth for best red planeswalker. Makes up for Sarkhan the bads of previous years.
Not a huge fan of the flavor text on the new fetches...
"Where dragons once blah, their bones now meh"
I guess that makes them relevant to the block, but it feels very forced.
Yet another reason to play German Onslaught ones.
the EV on cracking khans packs is starting to look pretty good. Might have to make an exception to the code and open boosters, something i haven't done since zendikar
Fetches were the barrier preventing me from getting into legacy. There were budget replacements for everything else. Thanks wizards!
Well, at least it's not a lifegain mechanic.
My excitement for this set has mostly evaporated for the same reason my excitement for Theros mostly evaporated very early in preview season: all the mechanics are dull. I am about as ambivalent on Outlast as I could possibly be for a mechanic, I don't like Delve, Raid is whatever and will probably be on 90% Limited filler cards anyway, Prowess is lame for how similar it is to the casual happy fun times of Kiln Fiend, and who cares what Temur does since it'll probably be some sort of "four power matters/large creatures matter" thing. The fetches are cool and I like the charm, even if bullet points make me want to gouge my eyes out with a baseball bat. The new commander is better at Voltron than Ruhan, but I was hoping for a good control commander to replace Zedruu and she ain't it.
Hopefully this set has some interesting cards.
EDIT: Oh, the RUG mechanic is Ferocious, which triggers on attacking creatures if you have a guy with four or more power. *yawn*
Yeah, I think reprinting Force of Will or Wasteland would be a clearer indication that they're entertaining relaxing the reprint policies. None of these cards (Onslaught Fetches, Force, Wasteland) are on the list, but Force and Waste aren't half of an otherwise Modern-legal cycle, they're clearly Legacy/Vintage staples, and they both high value cards that Wizards considers "too good" for non-Legacy, non-Vintage play. Until I see otherwise, I think these reprints are helpful for Legacy and Vintage, but aimed at Modern.
I was *almost* right about dat one-off Exalted Angel reprint
Okay I'm lying, I wasn't even close because I assumed foolishly that it'd be mono-white and it is not but at least it is common
Oh who am I kidding
Balls
EDIT: What is this, a leeched image for ants
Azban Guide
Creature - Human Warrior
Lifelink
Morph
4/4
Sorcery speed for Outlast probably kills it for Legacy; design wise though I like moving away from everything being instant. It means players have to do stuff on there own turn rather than during opponents end step.
Between Delver and Young Pyromancer Prowess is going to have to be on some super aggressive creature to make the cut.
Tombstalker shows that Delver is a playable mechanic so this is clan I think is most likely to produce a card or two for Legacy.
We know the trigger condition and a 4/5 Tarmogofy can activate Raid and Ferocious. None of the example so far look great but since each card is a different effect you can not really write them off until all the cards are know.
As for the Fetch Lands I am sorry for people who have lost out buying them recently but they are much needed cards to get players into Legacy and Modern. I will certainly be getting rid of the played condition cards I already have and picking up cheaper holo-fetch cards to replace them. Fortuanlty my blue ones are all NM so I will keep them.
My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
Online Trading Reference Checker
Am I the only one that thinks the bulleted-list modal spells look like someone's resume in MS Word? Kind of kills the fantasy feel for me.
I don't like Morph.
Ferocious and Raid seem pretty lame so far, it will probably depend if there will be cards with strong effects and reasonable cost.
Nice to see where Future Sight got Delve from. But Delve is problematic as said earlier, and it stinks that every Delve card is overcosted.
Outlast seems sweet on first sight but Sorcery speed limits it immensely.
I'm not sure about Prowess so far.
People really think it's the sorcery speed that kills Outlast? The tap thing is way worse since it limits it to one activation per untap AND you can only use it the turn after you played it.
Outlast is horrible.
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