If any set in this block sucks, it'll be the middle one because it has to be drafted with two different large sets which are presumably doing different things. Having to be the first pack drafted for two very different sets is going to put a lot of strain on it, especially given how much WotC likes to railroad draft archetypes these days. In the best case you're probably going to end up with a few build-around cards that only work with one big set and not the other. They could dodge that by making the archetypes the same across both formats, but then you end up with the Theros block problem of the draft format being monotonous as fuck because you spend all three sets drafting the same archetypes the same way and then jamming them against the same other archetypes for same-y, boring games. I think the only deck that really got any different was UB, which went from Durdle Control to Inspired Control, which was the same except you attacked more. (EDIT: Oh, and Constellation, but that felt like it mattered more in Sealed than draft.)
The new mechanic "prowess" is like Kiln Fiend but minus the excitement. It does point towards Jeskai being the tempo wedge, though, which is something. My guess is RBW is Aggro, RUW is Tempo, RUG is Midrange, BGW is Attrition Midrange, and BUG is Aggro Midrange.
I hope that the Abzan tri-color tapland wil have some nice art. Also, I'm pretty happy with the triplelands. I may finally build some cheaps 5-color EDH with all those nice lands.
RWB is certainly aggro - everything points at that.
WUR might be tempo, but with an artifact subtheme which still works with Prowness.
RUG is going to be ramp from what we know so far - take that as you will.
BUG is something about resources. Might involve GY shenanigans or whatever. I think it rather goes into the control midrange direction with recursion.
WBG might be attrition midrange, as you said. I don't remember exactly what they said about this wedge.
www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!
Join us at Facebook!
For gems like this:
"I feel like there were a lot of expectations and that we managed to hit most of them"
"I started with a mechanic I had a lot of faith in, one that I knew had more potential than its initial reaction."
"I feel we succeeded in meeting the player expectations of a block inspired by Greek mythology but we failed ... to deliver what players had expected of an enchantment block."
I feel like MaRo has a screw loose.
I think that his article is bullshit.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Hilariously enough, I totally forgot that Theros was supposed to be an enchantment matters block... Mostly because enchantments didn't matter. Just because you make some creatures enchantments as well doesn't mean that it actually matters...
You guys need to learn how to draft or something and not expect Legacy cards from every set. Enchantments did matter quite a bit in Standard and Draft actually and it's hard to make good Legacy cards, especially Enchantments, that wouldn't ruin their cash cow.
What if we do draft but think Theros limited sucked?
It would help if there were more then 20 global enchantments. (and 15 of them from the last set)
Bestow was an interesting mechanic and had potential but there were not enough cards with it and the bestow cost was normally to high to be useful.
Constelation was the only other enchantment matters mechanic, and came out to late to matter.
Most of the (non bestow) enchantment creatures would not lose any play-ability if they were not enchantments.
Maybe in limited it mattered because of the sheer # of enchantments, but once you remove the limited only garbage cards and go to constructed, the enchantment theme dies horribly.
I'm sure people would appreciate more Legacy - playable cards like Delver, Decay, DRS, Grisel, Terminus... honestly, a "Legacy-playable" card has to warp the format or it's not really playable. Every now and then we get cards like Council's Judgment or Faithless Looting which are strong on their own but have little impact overall. Most of the time the card has to be broken though, or it would just be like it didn't exist at all. I think the only card which has been printed in the last years that didn't warp the format around it but improved existing shells by a wide margin was Young Pyromancer. Okay, and Liliana.
Anyway, I definitely expect this block to have a couple of interesting cards. It is a multicolor block after all. The spoiler season just began, and I can't blame Wotc for revealing casual and limited cards first. The former sells the set, the latter gives a small glimpse into new mechanics without giving too much away.
Humphrey is always correct.
There are currently 1 users browsing this thread. (0 members and 1 guests)