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Congratulations as well; my daughters six now so I know what you mean about not playing as much. I purchased a dozen Treasure Cruise's (they were only 15 cent each) as I am convinced they are worth playing. As you said 3 mana for 3 cards is a good deal.
On Empty the Pits vs Empty the Warrens I was thinking they could work together as an answer for Fizzed storm decks. You aim to make a dozen goblins turn two and then if you need more pressure follow up with EtP a turn or two later to finish the game. It is probably only going to be good enough in a budget storm deck like Sac-Land-Tendrils though.
My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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The few times I have played storm I have lost to Thalia/Cannonist and PiF does not really help there; of course PiF probably gives a better success rate going off.
I agree as a Sorcery it would have been an interesting Wish target; there is just no way it is worth main-decking in TES/ANT as an Instant.
My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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Ok, since we're bringing it over here...like I said it's generally a worse option than EtW, and I think for the most part that goes for PiF too. Still, it's a close second in combo because when you're already running a pile of instant-speed rituals, you can actually crank out a respectable number of zombies pretty fast. Once you've hit the initial BBBB, a Dark Rit is 2 Zombies. Cabal Rit with threshold is 3. Rain of Filth makes each land = Zombie. All this is doable EoT, or in response to a RiP trigger, DRS activation, Surgical...all the common grave hate.
I don't think it makes the cut in TES or AnT because you're already on Red and have Wish and all that jazz, but I'll at least be testing it in TinFins as a postboard alternative to Griselbrand. It might still not be good enough because it's still graveyard dependent, but it dodges all the targeted removal, any Grizzlebees-specific hate (Karakas, Needle/Revoker), and it's on color. Plus we already have Entomb, which makes ritual mana that much more efficient at making Zombies.
That's why I see as a black EtW rather than a black Entreat. It's not something I think you want to try to build up to in the mid-late game, because it's just too easy to answer by then. I think it's more of a turn 3-4 spell, which should be pretty realistic given how quickly combo decks can hit threshold. Really my biggest concern at this point is how good the blue Delve spells turn out to be, and if that will change the nature of grave hate in the format. If everyone moves from Surgical to Relic and you're trying to delve 10+ cards, you're gonna have a bad time.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
This is by far the best analysis I've seen on this so far.
Don't be distracted by claims that they are "bad in multiples". Playing 4-of these cards just enables you to hit them more consistently on turn 3-4 and blow out your opponent. Any others in your hand beyond that a.) occur with smaller degree of probability, as drawing 3 more of that card is not as common and b.) don't matter at that stage in the game because you just drew 3 cards and you will probably continue filling your graveyard again over the next few turns.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
As it was presented, that card would be good in a Storm deck post fizzle, with lots of cards in the graveyard but a living opponent across from you. So it's already established that we're into plan B mode at this point. Most storm builds are too tightly build to afford an exclusive plan B card. It's either a redundant plan A card like Past in Flames, or a toolbox card like Burning Wish. Since Burning Wish is Sorcery only, the fact that this is an Instant ruins it's playability. Otherwise I think it would get some use as a B.Wish > Empty the Pits > D.Rit > Delve for 100 play after you did your math wrong.
Surprised to see Jeskai Swiftblade pass under the radar here seeing as it ousts Goblin Guide as the best red 1-drop in the format and as such is more or less guaranteed play in Lightning Bolt.dec. I guess Delve ancestral and better-than-FoF is guaranteed at least some play as well, but being conditional and using the most easily hateable resource in the game are not points in their favour, especially as most decks already try to utilize their graveyard in some capacity.
Nah brah we had a funeral for Raging Goblin and stuff a couple pages back
But basically yeah, later I went on to say that he's probably going to bite Goblin Guide's heels as time passes. A single burn spell makes him bigger than Guide, and he doesn't risk giving the opponent cards in hand. I think a deck that would play Guide would *also* play this guy, at least for now, but it definitely goes a long way towards challenging several other cards for being a go-to Red one-drop.
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