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Thread: Bug In modern

  1. #21
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    Re: Bug In modern

    Yeah Death's Shadow is a baller. He can win games on his own out of nowhere. Also isn't countered by Spell Snare which is nice, and can't be killed by slaughter pact or bolt (usually).

    Let me know how your testing goes.

  2. #22
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    Re: Bug In modern

    If all goes well, you'll be losing ~8 life by Turn 3. That gives you Death's Shadow + Remand mana. Death's Shadow can then grow on the untap. If you go to 10 life, you have a 1-mana 3/3. If you go to less, you lose to every Snap-Bolt deck in the format.
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  3. #23
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    Re: Bug In modern

    Quote Originally Posted by YamiJoey View Post
    If all goes well, you'll be losing ~8 life by Turn 3. That gives you Death's Shadow + Remand mana. Death's Shadow can then grow on the untap. If you go to 10 life, you have a 1-mana 3/3. If you go to less, you lose to every Snap-Bolt deck in the format.
    You don't suicide against snap/bolt decks. Like I said previously, understanding when & how far to suicide is by far the most difficult part of playing the deck.

  4. #24
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    Re: Bug In modern

    Quote Originally Posted by YamiJoey View Post
    If all goes well, you'll be losing ~8 life by Turn 3. That gives you Death's Shadow + Remand mana. Death's Shadow can then grow on the untap. If you go to 10 life, you have a 1-mana 3/3. If you go to less, you lose to every Snap-Bolt deck in the format.
    That's my problem with the card in modern. The premier removal spell can kill you quickly if you aren't careful since seemingly every other deck is on 4x bolt
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  5. #25
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    Re: Bug In modern

    It's honestly a lot easier to play around than you would think. Also bear in mind that Shadow is typically your "late game" dude. Delver/Goyf are your early threats.

  6. #26
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    Re: Bug In modern

    So just cast a Tombstalker.
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  7. #27
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    Re: Bug In modern

    Vapor Snag is an awful card to see after you cast a Tombstalker. I used to run Tombstalkers but cut them with the release of Treasure Cruise.

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