Yeah Death's Shadow is a baller. He can win games on his own out of nowhere. Also isn't countered by Spell Snare which is nice, and can't be killed by slaughter pact or bolt (usually).
Let me know how your testing goes.
If all goes well, you'll be losing ~8 life by Turn 3. That gives you Death's Shadow + Remand mana. Death's Shadow can then grow on the untap. If you go to 10 life, you have a 1-mana 3/3. If you go to less, you lose to every Snap-Bolt deck in the format.
It's honestly a lot easier to play around than you would think. Also bear in mind that Shadow is typically your "late game" dude. Delver/Goyf are your early threats.
So just cast a Tombstalker.
Vapor Snag is an awful card to see after you cast a Tombstalker. I used to run Tombstalkers but cut them with the release of Treasure Cruise.
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