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Thread: [Deck] RUG Lands

  1. #241
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    Re: [Deck] Lands

    Quote Originally Posted by Dosferra View Post
    Any suggestions on good sideboard alternatives against DnT, preferably something that’s good against other control decks as well?
    RiP and Cataclysm in conjunction with their normal game plan isn’t particularly enjoyable to say the least.
    We have a combination of cards that are impactful against them. I don't know of any auto-win card outside of (arguably) Dread of Night, which is limited in scope. Ensnaring Bridge isn't a secure lock, but it could buy some time. Propaganda/Ghostly Prison are cards I've considered for various match-ups, except that they don't recur from the graveyard. The janky card I've always wanted to test is Magus of the Tabernacle :D
    An early Smokestack can do serious work here as well.

    We have solid weapons against them in
    Early Punishing Fire lock.
    EE on 2 (RIP, Serra Avenger, SFM, Jitte, some sideboard cards)
    Tabernacle
    Threaten to Port white mana and combo if they tap low early in the game.

    There's little we can do vs Cataclysm except to tax their mana, hope they don't draw their one-of out of the board, or win before it's relevant.

    The thing to remember is that D&T has no deck manipulation pre-board to dig for hate, and even post-board you're looking at 1-2 Enlightened Tutor plus singleton targets. Assume they'll hit their first RIP by turn two (or sandbag it to lure you in) and plan to win without the graveyard.
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  2. #242
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    Re: [Deck] Lands

    played lands again in a smallish 69 Player international event, travelling to flensburg Germany to play with teammate Marc König.

    I played a version that I tuned to the imaginary post ban meta, but i faced a really strange meta of 69 decks, ONE miracles among them, and perhaps 2-3 storm combo decks. (WTF) While scouting prior to the event, i made som last minute changes and put the second Engineered explosives back in, there was loads of tribal, maverick, and other mid rangy decks.

    I expected more storm combo, and more miracles, than pre-bannings.


    The list:

    3 intuition
    2 punishing fire
    4 exploration
    1 worm harvest
    1 sylvan library
    1 abrupt decay
    3 crop rotation
    4 life from the loam

    4 mox diamond
    2 engineered explosives
    1 smokestack
    1 ensnaring bridge

    3 maze of ith
    4 rishadan port
    4 wasteland
    1 glacial chasm
    1 dark depths
    1 ghost quarter
    1 academy ruins
    2 thespians stage
    1 the tabernacle at pendrell vale
    3 different fetches
    2 tolaria west
    3 tropical island
    1 savannah
    1 bayou
    1 forest
    2 grove of the burnwillows
    1 karakas
    1 urborg, tomb of yagwmoth
    1 bojuka bog.

    Notable maindeck changes:
    -2 punishing fire
    -1 taiga
    -1 zuran orb

    + 1 ensnaring bridge
    + 1 abrupt decay
    + 1 karakas
    + 1 worm harvest

    Sideboard:
    4 Dark confidant
    4 sphere of resistance
    2 chalice of the void
    2 ethersworn canonist
    1 abrupt decay
    1 containment priest
    1 thrun the last troll

    Changes to sideboard, almost too many to mention. Containment priest could have been decay, or thrun coulda been 2x containment priest, but seeing so little miracles, i cut a decay before the event and added the random priest vs alot of DnT, and some elves mainly.

    Round 1:
    Vs Villads.

    Game1
    He is playing deathblade/whatever UBW and curses his luck before we start :)
    I win the die roll and introduce him to Marit Lage, avatar on turn 3, as he has a board of island, island. (won die roll like boss)
    He swords it, and i reintroduce him to it, two turns later. He has a batterskull attacking me, and liliana in play, so im forced to kill lilly first. This gives him time to get the second swords and im stuck at 55 life.
    Two turns later, Marit lage says hello again, and is forced yet again, to kill a lilliana. I found a maze, stopping his batterskull-timewalking, and after untapping for the 6th turn with a Marit lage on the board, i finall win, while at 46 life.

    Game2:
    Cannot remember what i boarded, but my guess would be that it included confidants and chalices vs bojuka bog, intuition, 1 life from the loam and worm harvest.
    He starts, so i go unfair with a turn one of: Exploration, mox, loam and started wastelocking him. two turns later tabernacle shows up. He never draws more than 2-3 lands and its quickly over.


    Round two: Arne on Maverick
    As he shuffles my deck, he flips over two cards face up on the table, and i call the judge over. First the judge says its fine and nothing happens. I tell the judge that i bet he is wrong, he talks to the other judge and correctly issues Arne a warning (sorry arne, you are a good guy, and we played the games in a friendly manner).

    Game1:
    I again apply all my mental ability and win the die roll!
    This leads to a turn one Sylvan Library, turn 3 smokestack, that sticks around with two counters on it for a while, untill arne finally scoops, to zero permanents.

    Game 2:
    My notes say i bring in: 4 Black dudes, 1 green dude, 1 white dude and abrupt decay.
    Since Arne is starting, i better do something awesome. He has a turn two thalia, but by then i have a board of: Exploration, Exploration, Maze of Ith, Maze of ith, 2 lands. I even find a confidant to join my side, but he instantly has the swords for it. Tabernacle +his own thalia keeps him from casting stuff. As wastelands start showing up, he quickly ends up with zero permanents again, and concedes.


    Round 3: Steffen/Stefan/Something Möller, the token Miracles player

    I know him from other events, and he usually play quite well, mostly control decks, so im already looking forward to some challening games.

    Game 1:
    He has the audacity to win the die roll.
    He starts with island, ponder, island... so im thinking it might be omni.
    So i make turn 3 marit lage. He untaps and plows it. (fml)
    It now becomes clear that he is on miracles, but having counterbalance, with no top, for a while, lets me develop my board. He then gets jace online, and things are looking grim, vs my board of lands and nothing. I dredge ever turn for a few turns, getting my loam countered. Until finally worm harvest comes along. I end up ghost quartering my tabernacle, and waiting a few turns for my 3rd green source untill i can cast my wor He counters it once showing force on top, jaces and im now sure that force is on top again, so i ghost quarter him before casting harvest, forcing the shuffle. and it resolves, leaving me with 24 worms in total, half of them killing jace.

    He untaps and makes 11 angels, enough for me to not be able to swing for lethal. I get ensnaring bridge to stop him from counterswinging, and its a looong game. I get a smokestack online, with both of us having roughly 40 permanents :) He has bout 12 cards left in his library, when he realises he cannot stop me from worm harvesting, even if i wait to naturally draw a land to pitch, after i kill a second jace, he concedes. Nice comeback, and time is at 15 minutes.

    Game 2:
    I struggle a bit on the mana as he gets counterbalance and jace again. I try to punishing fire jace, but its not working and jace is ticking up. I see where this is going, and stop casting spells and lands. Time is called and he ulties jace. My library now becomes the cards from my hand, just enough to not lose to decking in the extra rounds and i win the match!


    Round 4 vs Ingo on Grixis delver, ala treasure cruise
    I apply superior mental capacity and win the die roll.

    Game 1:
    He starts out strong with delver, that meets punishing fire. Another of the same joins. and he develops a board of:
    1 flipped delver, 1 unflipped delver, 1 deathrite shaman, 1 young pyromancer and 3 pyrotokens.

    He has 3 lands.

    Vs
    My 6 lands, including tabernacle. 1 card in my hand and 6 life.

    I then win the game. EoT i return punishing fire. Play EE for 0, pass the turn.
    He tanks so long, that in the end i ask for the judge. He finally makes a move and uses deathrite to get me to 4 life. Then pays to keep flipped delver and young pyromancer. I Use explosives to kill delver, and punishing fire to kil pyro. Leaving him with 3 tapped lands and nothing.

    Two turns later he has 0 permanents and scoops.

    Game 2:
    I quickly introduce him to Marit Lage, and its deadly experience for him.

    This leaves me at 4-0 of the 7 rounds tournament.

    Round 5: Vs Mads(from my car) with infect
    Like the champ i am, i win the die roll.
    My notes are kinda fuzzy, this is the win and in for both of us.
    Game one: i EE two creatues and lock him out of the game w. wastes,

    game two, i get chalice 1, chalice two. He, eventually finds a krosan grip and kills chalice 1, then kills me.

    Game three goes long, i copy his inkmoth nexus, while keeping his tapped, and swing into him for 7 infect :) This was quite hilarious, but too slow, and we play a natural draw.

    Round 6: vs Thore on BUG
    I am apprently something close to 25-2 in paper magic playing this matchup (you know who you are).
    I obviously banter with him, he tells me he hasnt lost a boarded game all day, i tell him i always beat his deck.

    Game 1 :
    My note pad has me taking damage twice, him fetching twice and conceding to 0 permanents.

    Game 2: Turn 5 Marit Lage wants to get personal, Thore isnt ready for the commitment and quickly scoops.
    Im now locked for top 8, and wait arounds for Mads and Marc, who arent quite at fast (Lands.dec, fast etc, jokes go here) they both win, and we can all draw into top 8.

    Round 7: ID


    Quarter Final vs Steffen, another danish guy in germany with MUD
    We talk about the matchups before seating for the top8 is announced, and no one remembers what my opponent is playing. At first it looks like 12post, and i do an internal fistpump. He then plays ancient tomb, and its clearly mud, and make a smaller internal fistpump and hope to doge metalworker.

    Game 1:
    He opens and wastes my land early, and again i fistpump. He then plays chalice 0, then chalice 2, into my board of rishadan port, 2x duals. I have EE in hand, so i just waste him in return, relax, untap. When ready i tap port for colorless, drop CC 1 EE for 0, and kills his stuff, then loam and wastelock him ftw.

    Game two:
    My turn one is exploration, mox, land, Dark confidant.
    He plays crucible, and i cleverly topdeck decay for it. He tries to race for a cuple of turns, even getting a forgemaster into play, but with no artifacts. Im holding the lone confinement priest and eventually just play it for beats. Soon his board is all gone and he if forced to scoop it up. My best matchup, his worst, in t he top 8. Two bug decks also made it, and im hoping to face either of those.


    Semi Finals:
    My opponen is on rug, and basically beats me in 3 games. The key point was during game 3, where i have 4 turns to draw a manasource to win it w. Marit lage, but it doesnt happen.

    Marc also wins his semi, and i rig the prizes by suggesting the best card be given to the 2. place finisher. Alle agree and Marcs finals opponent concedes so we can all get in the car and go home :)


    All in all very succesfull trip, all of us top8ing.


    Slops to me for not figuring out the meta correctly.
    Props to all 3 of us for kicking butt!
    Props to the organizers for creating this sweet event for us, and for chosing a location right next to Otto Duborg, providing me w. 4kgs of cando at 1/4th the price!








    Updated list of Lands.dec ive played outside of my native Denmark(no events omitted):

    GP Amsterdam 2011: #109 th of 1879. 10-3-3
    GP Ghent 2012: #16th of 1345. 12-2-2
    Bazaar of Moxen 2014 secondary event: #7th of 93. 5-1-1
    Prague Eternal 2014: #21 of 148. 6-2-0
    super sunday series GP NJ: 22 nd of 450. 7-2-1
    SCG: Richmond 72 nd of 225. 4-2-3
    Eternal clash 2015 : 3/4th of 69. 5-0-2
    Last edited by Phelix; 01-26-2015 at 07:11 PM.
    "Brainstorm and Fetchlands are interesting although I don't know if Brainstorms alone are worth it right now, because Stifle is a common card. " -Peddi 2015.

  3. #243
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    Re: [Deck] Lands

    Nice read Phelix :)

  4. #244
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    Re: [Deck] Lands

    Great showing and entertaining report Phelix.
    I can see I have a long way to go before reaching your die rolling skills.


    Quote Originally Posted by Sockosensei View Post
    We have a combination of cards that are impactful against them.
    Yes definitely, I think the pre-sideboard game is quite heavily in our favor, 65-35 or so and post board maybe 55-45 in their favor.

    I went 2-0 and 1-1 against them during the last tournament. The game I lost, I had 2x Exploration and a Crucible.. with Chasm.. and Stage+Wasteland to protect it against Flickerwisp, Mangara and Wasteland, but I kept drawing blanks for several turns while he did basic land drops and then a cataclysmic event occurred.

    Guess I’m just irked that a ‘fair’ deck can beat us even after we’ve established a dominant position.

  5. #245

    Re: [Deck] Lands

    Hey all!

    I've been having an itch to pick this version of lands up again. However, I can't seem to let Enlightened Tutor go, which will result in me playing the shakiest manabase I think I've ever played. Here's the list I think I'm gonna start with:

    1 Zuran Orb
    1 Engineered Explosives
    4 Life from the Loam
    1 Manabond
    1 Crucible of Worlds
    1 Ensnaring Bridge
    4 Mox Diamond
    2 Punishing Fire
    3 Intuition
    3 Enlightened Tutor
    4 Exploration
    1 Ghost Quarter
    1 The Tabernacle at Pendrell Vale
    1 Forest
    1 Academy Ruins
    3 Maze of Ith
    2 Tolaria West
    1 Tranquil Thicket
    1 Karakas
    2 Grove of the Burnwillows
    1 Dark Depths
    4 Windswept Heath
    4 Rishadan Port
    1 Glacial Chasm
    2 Thespian's Stage
    4 Wasteland
    1 Bayou
    3 Tropical Island
    1 Savannah
    1 Taiga

    Sideboard

    4 Dark Confidant
    4 Chalice of the Void
    3 Thalia, Guardian of Thraben
    1 Ethersworn Canonist
    3 Abrupt Decay

  6. #246
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    Re: [Deck] Lands

    Quote Originally Posted by Dosferra View Post
    I went 2-0 and 1-1 against them during the last tournament. The game I lost, I had 2x Exploration and a Crucible.. with Chasm.. and Stage+Wasteland to protect it against Flickerwisp, Mangara and Wasteland, but I kept drawing blanks for several turns while he did basic land drops and then a cataclysmic event occured.
    Drawing blanks happen. Try to keep them off 4 mana or have a plan in case they resolve a Cataclysm. Keep some Land in hand to cast Loam if shit happens and it could help you that they go down to one land so Tabernacle and Maze will lock them out. We can rebuild faster than them. Revokers have done a lot of work vs them turning off Vial and Moms. You should be good from here with ee lock.

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    Re: [Deck] Lands

    Quote Originally Posted by cuthbertthecat View Post
    Hey all!

    I've been having an itch to pick this version of lands up again. However, I can't seem to let Enlightened Tutor go, which will result in me playing the shakiest manabase I think I've ever played. Here's the list I think I'm gonna start with:

    1 Zuran Orb
    1 Engineered Explosives
    4 Life from the Loam
    1 Manabond
    1 Crucible of Worlds
    1 Ensnaring Bridge
    4 Mox Diamond
    2 Punishing Fire
    3 Intuition
    3 Enlightened Tutor
    4 Exploration
    1 Ghost Quarter
    1 The Tabernacle at Pendrell Vale
    1 Forest
    1 Academy Ruins
    3 Maze of Ith
    2 Tolaria West
    1 Tranquil Thicket
    1 Karakas
    2 Grove of the Burnwillows
    1 Dark Depths
    4 Windswept Heath
    4 Rishadan Port
    1 Glacial Chasm
    2 Thespian's Stage
    4 Wasteland
    1 Bayou
    3 Tropical Island
    1 Savannah
    1 Taiga

    Sideboard

    4 Dark Confidant
    4 Chalice of the Void
    3 Thalia, Guardian of Thraben
    1 Ethersworn Canonist
    3 Abrupt Decay
    Don't expect to see Sneak and Show?

  8. #248

    Re: [Deck] Lands

    Quote Originally Posted by snorlaxcom View Post
    Don't expect to see Sneak and Show?
    Eh, I've got some Enlightened Tutors, an Ensnaring Bridge, and a dream. Also, I don't really expect to beat them with any configuration of lands.

  9. #249
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    Re: [Deck] Lands

    Quote Originally Posted by snorlaxcom View Post
    Drawing blanks happen. Try to keep them off 4 mana or have a plan in case they resolve a Cataclysm. Keep some Land in hand to cast Loam if shit happens and it could help you that they go down to one land so Tabernacle and Maze will lock them out. We can rebuild faster than them. Revokers have done a lot of work vs them turning off Vial and Moms. You should be good from here with ee lock.
    Simply planning ahead for life after a Cataclysm is good advice, I’ll keep it in mind.

    The game which I recounted, I was sadly at 2 life so I was forced to replay land -> chasm each turn, drawing another Exploration or a Maze of Ith being my only route for rebuilding, my opponent drew an Enlightened Tutor for his second RiP however.

    I’ve been on the fence on sideboarding in my Revokers against D&T.
    Turning off Vial is obviously alluring, but my counter argument has been that it turns on their otherwise dead Swords (I usually don’t combo off against them unless I’m in an extremely favored or pressured position) as well as often wanting to EE for 2.
    How do you sideboard against them?

    Phelix, you play at the same LGS as Marc yes? Would be interesting to hear your view on the matchup and sideboarding as well.

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    Re: [Deck] Lands

    Quote Originally Posted by Dosferra View Post

    Phelix, you play at the same LGS as Marc yes? Would be interesting to hear your view on the matchup and sideboarding as well.

    I do.

    What do you mean? The DnT matchuP?

    I think is fine and definitly winning for us.

    The list with 2x Rip is a little harder, but game 1 we are in a sweet spot.

    The 2x engineered explosives are boss. we are much much better than R/G.
    "Brainstorm and Fetchlands are interesting although I don't know if Brainstorms alone are worth it right now, because Stifle is a common card. " -Peddi 2015.

  11. #251
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    Re: [Deck] Lands

    Quote Originally Posted by Dosferra View Post
    I’ve been on the fence on sideboarding in my Revokers against D&T.
    Turning off Vial is obviously alluring, but my counter argument has been that it turns on their otherwise dead Swords (I usually don’t combo off against them unless I’m in an extremely favored or pressured position) as well as often wanting to EE for 2.
    How do you sideboard against them?
    Revoker does turn on swords, but slowing their output of threats allows you to keep up either by turning off vial or enabling pfire through mom. You an also follow up an EE with revoker. I like where he can force Vial activations in response then you drop a Tabernacle to wipe their side. He goes great with mana denial since they have to play with an honest manabase. My opp has t1 Vial many a time, but with colorless lands and karakas in hand.

    Cards in their SB we care about:
    1-2 Cataclysm
    1-2 RiP (3 if your meta hates yards)
    0-2 Etutor
    1 Ratchet Bomb
    1 Relic of Progenitus
    1 Pithing Needle
    1 Rule of Law (may stick around after cruise banning)

    I usually see 4-6 cards swapped on their side. Something has to give on their end, so they cut 1 Swords or 2, Jitte, and 1-3 dorks.

    MD Chalice Version More live cards that don't rely on the yard come in
    Out:
    4 Chalice of the Void
    3 Intuition
    1 Ghost Quarter
    1 Loam

    In:
    3 Phyrexian Revoker
    3 Kgrip
    3 Dark Confidant
    1 Tranquil Grove (to hit RiP and Rule of Law)

    Standard Version with Exploration Explorations freely resolve so you can take over the game with your larger board
    Out:
    3 Intuiton
    1 Crucible
    1 Ghost Quarter
    1 Bojuka Bog
    1 Glacial Chasm

    In:
    3 Kgrip
    2 Phyrexian Revoker
    2 Dark Confidant

  12. #252
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    Re: [Deck] Lands

    Figured I'd post this here rather than necro-ing the ancient New Age Lands thread. Took first in a small local event with this list:

    4 Mox Diamond
    4 Exploration
    1 Burgeoning

    1 Engineered Explosives
    2 Crop Rotation
    4 Burning Wish
    1 Life from the Loam
    3 Punishing Fire
    2 Crucible of Worlds
    2 Intuition
    2 Scapeshift
    1 Kiora, the Crashing Wave

    4 Taiga
    3 Volcanic Island
    1 Badlands
    3 Stomping Ground
    3 Wooded Foothills
    1 Forest

    3 Wasteland
    3 Rishadan Port
    4 Maze of Ith
    1 The Tabernacle at Pendrell Vale
    1 Glacial Chasm

    3 Grove of the Burnwillows
    2 Valakut, the Molten Pinnacle
    1 Karakas
    1 Academy Ruins
    1 Boseiju, Who Shelters All

    Sideboard

    1 Bojuka Bog
    1 Engineered Explosives
    1 Kiora, the Crashing Wave
    3 Krosan Grip
    1 Trinisphere
    1 Overmaster
    1 Shattering Spree
    1 Life from the Loam
    1 Firespout
    1 Scapeshift
    1 Massacre
    1 Slaughter Games
    1 Reverent Silence

    My meta has a lot of Delver, Miracles, and midrange blue decks. There's relatively little nonblue except the occasional DnT or Jund, and not much combo either. Thus it seemed like a pretty good time to revive an old Lands variant. The point of this version isn't to lock out your opponent (although it's quite capable of doing so) but to stall until you 7-8 lands in play and then cast Scapeshift for the win. Burning Wish acts as extra copies of Scapeshift while also fetching all sorts of answers to various board states (or silver bullets in the case of Slaughter Games).

    Round 1 (Reanimator)

    I'm on the draw with a pretty slow hand, but it has a Scapeshift, a Wish, and a Crop Rotation in addition to plenty of lands. My opponent plays Sea, Thoughtseize your Scapeshift. Then another Sea. I'm thinking Storm and not feeling very good about things when I play turn 3 Intuition into a Daze. Guess it isn't Storm. I wish for Loam. A turn or two later my opponent Reanimates Sire of Insanity, I respond with Crop Rotation into Maze of Ith. Maze keeps Sire at bay while I make land drops, eventually finding Karakas for any other creatures. I Scapeshift for the win once I hit 7 lands. I shave something slow for the Bojuka Bog and mull away a do-nothing hand into one with Bog. He Studies Carefully, and I Bog away his dudes. I Waste his black source but not before he Entombs for Inkwell Leviathan. He Exhumes said Leviathan off of a drawn Lotus Petal. As Maze seems bad now, I Crop Rotation into Wasteland and Waste his only land, then slam the Tabernacle at Pendrell Vale. Inkwell dies to upkeep and Waste-lock takes it from there. 2-0

    Round 2 (Death and Taxes)

    On the draw again vs. a turn one AEther Vial. On turn 3 or 4 I fetch Badlands and Burning Wish for Massacre, nuking his board. I destroy the Vial with an EE and clean up with Punishing Fire for many turns until I finally draw Wish for Scapeshift. I board in some Grips and the second EE for some of the slower stuff. Game two I get a little mana-screwed (lol) which is exacerbated by Thalia and a Revoker for my Mox Diamond. My opponent plays a Brimaz and beats me down before I'm able to establish a Chasm lock. Game three is rather similar to Game one - Massacre kills a bunch of dudes, then EE and Punishing Fire kill some more. I'm able to get a Chasm lock going to protect myself from his Mother of Runes (equipped with Sword of Fire and Ice) but can't find a win condition despite having a huge number of lands in play. The match ends in a draw as I needed one more turn to finish Punishing Fire-ing my opponent to death. 1-1-1

    Round 3 (Imperial Painter)

    Paired down into Moon.dec. Uh oh. I keep a hand with Exploration and Mox Diamond and play out some lands, but my opponent has Blood Moon on turn 2 or 3. I wish for Reverent Silence but have to wait a turn to hardcast it as I technically control no forests. I Waste a Sol Land or two and kill a dude or two with Punishing Fire. My opponent doesn't draw a second Moon and I get there with Scapeshift. Game two I board in all the Grips and the second EE, shaving Kiora, the Intuitions, and I think a Crucible. I also swap the Karakas for Bojuka Bog as I know he plays Welder. After a mulligan, my opener has a Mox and a Fetch, while my opponent mulls to 5. I fetch basic Forest but he plays Painter and REBs it (!) before playing Blood Moon. Luckily I have green mana from the Mox and a Grip. I EE away the Painter a turn later and then lock my opponent out with Wasteland and double Rishadan Port. Scapeshift eventually gets there. 2-0

    Round 4 (UWR Stoneblade)

    This was a more controlling UWR list than I was used to, with Counterspells and Jaces. Game one I get mana-screwed but Wish for Loam. Said Loam is countered three or four turns in a row before my opponent concedes, as he found nothing else. I board in EE and a couple of Grips for the expected equipment. Game two is a long and grindy affair. I eventually Wish for Slaughter Games and name Jace (hitting one in hand) before realizing I should have named True-Name Nemesis instead. Said Nemesis comes down and starts beating me up with a Sword of Feast and Famine. I topdeck Boseiju, Who Shelters All, play it, and pass. Next turn I play an uncounterable Scapeshift through my opponent's handful of countermagic. 2-0

    Overall, the deck performed exceptionally well. The 1-of Kiora was an experiment, but since I never drew her I can't really comment on if she's any good. The Trinisphere in the board should probably just be an Ensnaring Bridge because one lock piece isn't going to get you there against Storm. I like the fact that this deck is much less graveyard dependent than most Lands variants - you can actually ignore most yard hate and just win with Scapeshift. Boseiju also gives you some inevitability against slow blue decks like Miracles. Burning Wish allows you to answer hate that would otherwise wreck you game one (Blood Moon primarily). I recommend this deck to anyone in a blue-heavy meta with not much combo.
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    Since playing against Spiral Tide provides a lot fun for both players is something only someone who's not had sex for quite a while could enjoy, I pull out GW Maverick.
    Quote Originally Posted by Brainstorm Ape View Post
    Spikes are supposed to enjoy winning by leveraging their talents, but this card can't fetch the most SKILL INTENSIVE card in all of Magic?

    Clearly aimed at Modern plebs, not gonna be a pillar of our format.
    Stompy Discord: https://discord.gg/6cesvkz

  13. #253
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    Re: [Deck] Lands

    Quote Originally Posted by Admiral_Arzar View Post
    Overall, the deck performed exceptionally well. The 1-of Kiora was an experiment, but since I never drew her I can't really comment on if she's any good. The Trinisphere in the board should probably just be an Ensnaring Bridge because one lock piece isn't going to get you there against Storm. I like the fact that this deck is much less graveyard dependent than most Lands variants - you can actually ignore most yard hate and just win with Scapeshift. Boseiju also gives you some inevitability against slow blue decks like Miracles. Burning Wish allows you to answer hate that would otherwise wreck you game one (Blood Moon primarily). I recommend this deck to anyone in a blue-heavy meta with not much combo.
    This was my first Lands deck. Good memories :)

  14. #254

    Re: [Deck] Lands

    I found Rishadan Ports at a decent price and decided to snatch em up. Lands looked like the next best thing to build and scrounged something up with the cards I had at home:


    Main Deck (60)
    Creatures (0)
    Spells (26)
    1 Engineered Explosives
    1 Zuran Orb
    4 Mox Diamond
    3 Crop Rotation
    4 Exploration
    1 Sylvan Library
    2 Punishing Fire
    4 Life from the Loam
    1 Ensnaring Bridge
    3 Intuition
    1 Smokestack
    1 Worm Harvest
    Lands (34)
    1 Academy Ruins
    1 Bayou
    1 Bojuka Bog
    1 Dark Depths
    1 Forest
    1 Ghost Quarter
    1 Glacial Chasm
    1 Karakas
    1 Misty Rainforest
    1 Savannah
    1 The Tabernacle at Pendrell Vale
    1 Urborg, Tomb of Yawgmoth
    1 Verdant Catacombs
    1 Windswept Heath
    2 Grove of the Burnwillows
    2 Thespian's Stage
    2 Tolaria West
    3 Maze of Ith
    3 Tropical Island
    4 Rishadan Port
    4 Wasteland
    Sideboard (15)
    2 Chalice of the Void
    2 Abrupt Decay
    2 Phyrexian Revoker
    3 Sphere of Resistance
    4 Dark Confidant
    1 Crucible of Worlds
    1 Krosan Grip

    I have noticed that RUG lists tend to forgo Tranquil Thicket, is there something I'm missing here? Tranquil Thicket and Loam seem to be best buddies and is great protection from Surgical.

    The real reason I wanted to build Lands was, it seemed like the only deck that could use cards from my old Stax deck like my Tabernacle, Crucible, and Mox Diamonds. Also Smokestack can actually be used here. I went for a MD Zuran Orb due to Burn being prevalent in my meta with a SB Crucible due to Surgical.

    Though in a meta full of burn is it better to go straight R/G than it is RUG?
    Last edited by Nuke is Good; 03-05-2015 at 11:29 PM.

  15. #255
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    Re: [Deck] Lands

    If your meta, unlike mine, is burn heavy, id play zuran orb and an extra combopiece (or more pieces even). Id also play the full set of chalices.
    "Brainstorm and Fetchlands are interesting although I don't know if Brainstorms alone are worth it right now, because Stifle is a common card. " -Peddi 2015.

  16. #256
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    Re: [Deck] Lands

    You said this was lying around so Savannah makes some sense. Id go for at least another grove and a taiga. I like crucible instead of Library md, but that is my taste.

    I have a thicket in my list, but it was primarily to abuse Manabond and cutting one freed some space since the other was not as good. Thicket still has uses as the meta has crept up on drs. Thicket wasnt as necessary this past year since Twest goes for key cards and this has more one-ofs we need than redundancy. I would try to jam in a thicket or two if you are digging for a Smokestack or Wormharvest to stabilize.

    You can also try a Sundroplet (hits every upkeep), Dragon´s Claw (we have Pfire!), or Chill if burn is that bad. Set of Chalice is pretty standard and comes in here. Tbh Chasm lock does enough in those games and finish with a harvest or DD. If you are facing that much red then calm down on the bobs and use at most 3.

  17. #257
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    Re: [Deck] Lands

    Quote Originally Posted by Phelix View Post
    I played a version that I tuned to the imaginary post ban meta, but i faced a really strange meta of 69 decks, ONE miracles among them, and perhaps 2-3 storm combo decks. (WTF) While scouting prior to the event, i made som last minute changes and put the second Engineered explosives back in, there was loads of tribal, maverick, and other mid rangy decks.

    I expected more storm combo, and more miracles, than pre-bannings.

    The list:

    [CARDS]
    3 intuition
    2 punishing fire
    4 exploration
    1 worm harvest
    1 sylvan library
    1 abrupt decay
    3 crop rotation
    4 life from the loam

    4 mox diamond
    2 engineered explosives
    1 smokestack
    1 ensnaring bridge

    3 maze of ith
    4 rishadan port
    4 wasteland
    1 glacial chasm
    1 dark depths
    1 ghost quarter
    1 academy ruins
    2 thespians stage
    1 the tabernacle at pendrell vale
    3 different fetches
    2 tolaria west
    3 tropical island
    1 savannah
    1 bayou
    1 forest
    2 grove of the burnwillows
    1 karakas
    1 urborg, tomb of yagwmoth
    1 bojuka bog.

    //Sideboard:
    4 Dark confidant
    4 sphere of resistance
    2 chalice of the void
    2 ethersworn canonist
    1 abrupt decay
    1 containment priest
    // Thrun was first tourney followed by Zuran Orb
    1 thrun the last troll
    1 Zuran Orb
    [CARDS]
    I gave up on Jund Depths a little while ago and now have this decklist. This 76 was my first attempt with the U/G lands version and I loved it. My "meta" is a small store with 10-20 person events with unlimited proxies meaning really bizzare decks show up all the time. When I first started playing there, it was all combo and miracles. Now it's faired-out a bit. I'm still having sideboard problems with the deck in the sense that I have no idea what I'm doing.

    Tournament 1: Ran Thrun in the board.

    Match 1: Miracles: 2-0. Won game 1 with Board: -1 Intuition, -1 Worm Harvest, -1 Crop Rotation, -1 Smokestack, -1 Ensnaring Bridge, -1 other, +4 Dark Confidant, +1 Abrupt Decay, +1 Thrun, the Last Troll

    Match 2: Punishing Jund: 2-1. Misplayed horribly game 1 causing my Tabernacle to get wasted out and then eaten by a Deathrite Shaman. Won both post-board games. Board: +4 Dark Confidant, +1 Abrupt Decay, +1 Thrun, the Last Troll.

    Match 3: MUD: 2-1. Lost game 1 to an early 5/3. Games 2 and 3 turned into a race to get Marit Lage which I succeeded admirably at. Board: +4 Dark Confidant, +1 Abrupt Decay, can't remember what I sideboarded out.

    Tournament 2: Ran Zuran Orb.

    Match 1: Maverick with a Blue transformational sideboard: 1-0-1 (in tournament). Board: nothing at all. I know he doesn't have Rest in Peace or anything I care about all.

    Match 2: Elves. 2-1. Punted the pre-board game by misplay after misplay. Board: +2 Chalice, +2 Ethersworn Canonist, +1 Containment Priest?, -1 Karakas, -1 Worm Harvest?, -1 Ghost Quarter, -1 Intuition, -1 something else maybe? Chalice was amazing here.

    Match 3: Death and Taxes. 1-0. We split the top prize and gave up after game 1. My sideboard plan would have been something like +4 Dark Confidant, +1 Abrupt Decay, +1 Containment Priest, -1 Worm Harvest, -1 Intuition, -1 Bojuka Bog, -1 Ghost Quarter, -1 Smokestack, -1 Life from the Loam?

    Thoughts on the boarding?

  18. #258
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    Re: [Deck] Lands

    Don't like the list post-ban because doesn't address sneak and show well enough. Boarding seemed ok, but I would have leaned toward chalice in all the games except d&t and obviously mud.

  19. #259
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    Re: [Deck] Lands

    Quote Originally Posted by snorlaxcom View Post
    Don't like the list post-ban because doesn't address sneak and show well enough. Boarding seemed ok, but I would have leaned toward chalice in all the games except d&t and obviously mud.
    What changes would you suggest for addressing Sneak & Show?

    My current RUG list is consistent at finding its main pieces but at the cost of some bullets, namely Karakas out of the main. I'm certainly soft to Omni and Sneak & Show. Also, how do you feel about running an Ancient Tomb for T1 Spheres and Chalices? I can't fit Tomb main but have considered it for the SB, perhaps with the 4th Crop Rotation to hit it.
    "I'll let you be in my dream if I can be in yours."

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  20. #260
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    Re: [Deck] Lands

    Needs krosan grip/seal of primordium and or needle/revoker effect to cut off sneak and moon post board so we don't auto-lose. These pull their weight vs miracles and mud as well. Grip is sick vs omni, but I prefer trinisphere over little sphere here. They can still win with 1/2 sphere out and making kgrip 5-6 mana is has been horrible in my exp.

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