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Thread: [fucking dammit] Commander 2014

  1. #41

    Re: [fucking dammit] Commander 2014

    They'd probably have to make the new PW commanders broken before I play them. There are far too many weakness PW suffer from to consider making them my commander. Additionally, Pithing Needle is super brutal. Which I find to be pretty funny. I do like the general idea (zing) of making PW's commanders though.
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  2. #42
    Hamburglar Hlelpler
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    Re: [fucking dammit] Commander 2014

    In listening to the MtG Comic Con panel, for some reason it's comforting knowing that the RC did actually give this idea its 'blessing', allegedly.
    Mostly I withdraw my gripe.
    They could still screw up though. :) There's a lot of colors left.
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  3. #43
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    Re: [fucking dammit] Commander 2014

    Would any walker even be "OP" as a commander? Maybe 1v1 it would be one thing, but in multiplayer even the Karns/Nicol Bolas's of the world are probably fine.
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  4. #44
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    Re: [fucking dammit] Commander 2014

    Yeah its almost like your commander trades in weakness to Wrath for giving your opponents creatures Provoke. I wonder how good they can actually be. If this is the Blue one... hmm
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  5. #45
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    Re: [fucking dammit] Commander 2014

    Quote Originally Posted by Megadeus View Post
    Would any walker even be "OP" as a commander? Maybe 1v1 it would be one thing, but in multiplayer even the Karns/Nicol Bolas's of the world are probably fine.
    Most likely only in 1v1. French rules variant is a better format. online 1v1 is broken as fuck all
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  6. #46
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    Re: [fucking dammit] Commander 2014

    I don't play the format, but I play Modern with a fair few people that do. So far, what I am hearing is that they dislike the need to build a control shell around this guy. That's the complaint I get the most. He will create another control deck as that's what's needed to play him effectively.
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  7. #47
    Hamburglar Hlelpler
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    Re: [fucking dammit] Commander 2014

    Quote Originally Posted by Dice_Box View Post
    I don't play the format, but I play Modern with a fair few people that do. So far, what I am hearing is that they dislike the need to build a control shell around this guy. That's the complaint I get the most. He will create another control deck as that's what's needed to play him effectively.
    Maybe? I mean mostly it will have to work at keeping him on the battlefield, which is a mixed bag for the stated reasons.

    I hope that Teferi isn't the one they 'pushed' because if planeswalker-based EDH decks are even gonna work they have to be awesome engines, right - else they offer very little over a creature. The one-shot-a-turn thing is gonna punch these guys in the breakfast, and everyone trying to Voltron together a Chain Veil/Strionic Resonator/whatever-else-copies-abilities deck is going to be suuuper predictable. They can't even 21 damage a guy out of the game, so if they don't embiggen the deck they're on on the merit of being a walker, they just don't do anything.
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    Re: [fucking dammit] Commander 2014

    Quote Originally Posted by Megadeus View Post
    Would any walker even be "OP" as a commander? Maybe 1v1 it would be one thing, but in multiplayer even the Karns/Nicol Bolas's of the world are probably fine.
    The "best" for multiplayer is probably Garuuk 1.0 at the helm of a tokens deck I guess? Make a bunch of wolves and beasts or whatever, jam the Garuuk and Overrun for the win? Personally, I'd rather have Kahmal, Fist of Krosa for such a thing, but I could see Garuuk filling that role fairly well. He would let you play your ramp spells and token makers while holding up mana for Tangle and Constant Mists or whatever to keep him alive long enough to "go off"...but I dunno how powerful that would be compared to a typical Asuza or Omnath list.

  9. #49
    Hamburglar Hlelpler
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    Re: [fucking dammit] Commander 2014

    Yeah it's hard to think of any that would be really OP, though many make for 'interesting' decks. I could see someone trying to get there with Gideon; play his +1 to get a bunch of loyalty on him, then play one of White's 49 spells that say "destroy all" on it, and then start 2-hitting people out of the game with his 0? It's gimmicky, but funny.

    Now that I think about it, I want nothing more than to do precisely that. Get to 8 mana, be like "+1 Gids, he's got... 17 loyalty apparently? Wrath; Armageddon. Cool? Seems good. I'll pass."

    I play the shit out of Geddons in EDH, I don't give a
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  10. #50
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    Re: [fucking dammit] Commander 2014

    Quote Originally Posted by menace13 View Post
    French rules variant is a better format.
    Do you even lift, bro?

    What makes the French variant better? Net-decking? Hyper-competitiveness? Ubiquity?
    You sure you wouldn't rather be playing Legacy?

    EDH was designed as a casual multiplayer format. 'French rules' is neither.

  11. #51
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    Re: [fucking dammit] Commander 2014

    Quote Originally Posted by Ace/Homebrew View Post
    Do you even lift, bro?

    What makes the French variant better? Net-decking? Hyper-competitiveness? Ubiquity?
    You sure you wouldn't rather be playing Legacy?

    EDH was designed as a casual multiplayer format. 'French rules' is neither.
    For 1v1 games only. I feel it is the best balanced version of EDH. Not for multiplayer. And yes, I'd always rather be playing Legacy :P
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  12. #52
    Hamburglar Hlelpler
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    Re: [fucking dammit] Commander 2014

    I've played very little 1v1 with the intention of playing a deck aimed at 1v1, though I did just recently throw together a Skullbriar list with the intent of playing against "less than 3 opponents", so we'll see how that goes. vOv

    I think I agree that a 1v1 setting makes the planeswalkermanders much more attractive. Especially if you're playing the French rules; IIRC 30 life and several fewer broken cards (though still plenty) make it a little less crucial to be playing giant Destructicon-sized creatures. They still kind of have the half-an-engine problem of being stuck on one activation per turn whereas a creature commander of a similar ability wouldn't necessarily have that problem (or it would be more easily mitigated, generally speaking - the ways in which one can replay planeswalker abilities are fairly limited in scope at present).
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