The condition of playing in Legacy is starting with 4x Brainstorm (Ok minor hyperbole) so Miracles as a set up is not really the most difficult thing in the world to set up. 1 mana wipe is a pain and any conditions placed upon it are rather easy to mitigate with the legacy card pool.
*Disappearing back into the grandstands now*
Glad to see we now have a dedicated Terminus thread named "Commander 2014", good job guys.
MtgtheSource: Your source for thread derailment
Well we came by it honestly, really. I know that I've expressed sentiments about the nature of certain cards and mechanics lately that are working to re-establish the previous status quo, just with different words. Case in point: changing the game play from "Swords your Kird Ape" to "Council's Judgment voting for True-Name Nemesis" was one big long trip through experiments with indestructible vs. tuck, hexproof vs. sacrifices, etc etc etc... all the while trying to find a game state which recreated the old dynamic of "target creature needs to get off my battlefield".
And since our format doesn't rotate, these tricks never leave -- so when something comes along that can "target the untargetable" or "destroy the indestructible", you turn back to your older cards that don't have any of the fancy words like "hexproof" and "vote" and shit and you're like... "you promised you would never be irrelevant, Kird Ape... YOU SWORE" and Kird Ape is like "..." cuz it's just cardboard yo, don't talk to your Magic cards #foreveralone
So vis-a-vis this looming mentality of what all this experimentation with answers to indestructible hexproof guys does to answers, and how it changes the way the rest of the format plays Magic, we get more of that weird experimentation, only THIS time it's with a format that people tend to either love or hate, and if you love it you are a little guarded about it because it is supposed to be arbitrated independently of WotC, and yet here they go messing with one of the most defining rules of the format - "select a Legendary Creature as your commander" - so people get nervous!
I'm mostly over it myself, because I realized that even if planeswalkers as commanders are just Sorceries (a one-shot effect during my turn, and then my commander gets runned over by everyone's pissy 6/6s), then I have some nerve playing Sedris in EDH. So I'm a hypocrite, and I got over it. But I get wanting to squeal about it for a minute, because EDH is a format that a player may claim a little more ownership over than, say, Modern or Legacy.
Basically this new Teferi feels to me like if WotC starts to dip into Old School 93/94 Magic with new prints of Erhnam Djinns, Strip Mines and Chaos Pikachu
Chaos Pikachu
Tribal Planeswalker - Pikachu
Chaos Pikachu might be played in 93/94
as thought it was printed in Arabian Nights.
Sincerely, your WotC.
+1: City in a Bottle
-7: Chaos Orb
_____________________ 4
Do you even lift, bro?
I can't wait for them to spoil Jaya Ballard so we can spend 5 pages debating TNN.
It is difficult to make a convincing argument that Teferi will see any play in Legacy as a 6 mana planeswalker. What is nice, but probably just for Commander, is that he untaps the exact number of lands required to play Supreme Verdict. He could also untap your creatures, so in a sense he does protect himself (indirectly).
He's not good enough for Vintage, right? I don't even lift Vintage, but he does untap Time Vault.
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I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
I still really don't think it's about its playability, just its existence. The *mere thought* that a planeswalker could exist in the command zone -- it's like if there was a woman at a prerelease, or like if they served Big Macs at Burger King, or if like a guy from the Holodeck was in a place not on the Holodeck! Off-sides, mo-fucky, off-sides!I can't wait for them to spoil Jaya Ballard so we can spend 5 pages debating TNN.
It is difficult to make a convincing argument that Teferi will see any play in Legacy as a 6 mana planeswalker. What is nice, but probably just for Commander, is that he untaps the exact number of lands required to play Supreme Verdict. He could also untap your creatures, so in a sense he does protect himself (indirectly).
He's not good enough for Vintage, right? I don't even lift Vintage, but he does untap Time Vault.
For some kind of srs though, I'm real glad he untaps for Supreme Verdict mana -- too bad about that color identity business. Obviously there are applications for all the walkers outside the command zone, just I thought that was funny is all. He's actually less exploitable as a commander, because his abilities are honestly not that amazing in mono-bluh.
Feldon is back!
It's a beautiful flavored card, but 6 mana and a turn to get a sneak attack for your graveyard isn't the best effect there is. I mean, Welder is unplayed in this format and its effect is probably better than this one at R to cast and 0 to activate.
The active could cost 0 on this and it would still be unplayable, so just right for a red card
But really, i like the card a lot for flavor, too bad it's overcosted red jank as always. Meanwhile Maro is worried about Chaos Warp because it ruin magic and TNN is a brilliant card
I didn't know the Feldon story either, but this got me to reminisce about the time when I would play Feldon's Cane in my casual decks just so I wouldn't deck myself in long multiplayer games (back in my scrubby past). The flavor of that shit is so sad! So then I wiki'd Feldon's backstory (http://mtgsalvation.gamepedia.com/Feldon) and remembered actually reading the story they summarize under The Study of Magic. I had all the MTG books as a youngin and I totally read that story, although I didn't remember that it was about Feldon. That shit is. SO. Sad!
I need this card for my EDH deck so I can shed nerdy-salty-Vorthos tears every time I play it.
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It really isn't all that similar to Sneak Attack because you can duplicate the same creature every turn.
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