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Thread: [Primer/Deck] Nic Fit

  1. #5201
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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by sdematt View Post
    Don't make me say E. Tutor or Intent.
    Quote Originally Posted by Brael View Post
    Enlightened Tutor might do it, you can always cash it in for a Courser or Deed when you don't want a Top it's still -1 card to cast though, the problem is in making a slot and taking disadvantage now for an advantage later if you can invest enough into it, the deck already gets a good long term payoff as it is.

    I don't think Intent works in a build focused on CA though. Outside of the 4 Vets and 1 of Ooze/Witness, every creature generates value by remaining on the battlefield, I wouldn't want to sacrifice any of it to get a Top. In the case of the Confidant/Courser/Tracker CA package, Top really powers all of those up and they stack well with each other. In the case of the bigger things like Rhino or Sigarda it just seems real bad to sacrifice one of them.
    @Both of these: You guys know Diabolic Intent is one of my most beloved pet cards. The sad truth is that it's card disadvantage (yes, in return it can be an "I win"-button), which is something the SE Fit isn't designed to deal with.

    Quote Originally Posted by sdematt View Post
    Rhino into Intent into moar Rhino is solid
    Quote Originally Posted by Brael View Post
    Unless your Intent gets countered. Rhino generates too much onboard value to risk it over a mere 3 point drain.
    No, matt's right. You either cast Intent to bait a counter (b/c you already have what you need in your hand) or you clear the way with Cabal Therapy first. That's how you do it. I've been doing this for years with a build that ran 4(!) Diabolic Intent. Intents' value increases as its pilot gets more experienced in when and how to use it. It certainly should affect your playstyle.

    Quote Originally Posted by Brael View Post
    Yes, we draw more cards and create other 2 for 1's. For example I haven't been counting Veteran Explorer triggers as seeing cards or drawing them and we have other on board 2 for 1's as well like Deed and Therapy. I haven't been counting Volraths either, it's not quite draw, and I don't think it quite counts as seeing cards either but in one of my games last night it absolutely won me a game as I was able to Volraths every turn for Arbor, play Arbor from the top with Courser, gain 1, and then use Arbor to chump Gurmag Angler while still getting my draw to go deeper into my library every turn.

    Delver effectively stays ahead on cards through most of the game (our need for more lands means we need to get a couple extra cards to break even) with the way I've been counting so far, but we also dig deeper so we're getting better quality and that lets us string together other 2 for 1's. I give it to Delver to hit a sideboard card on turns 1-2 because their digging is cheaper, but I give it to Nic Fit to hit it on 3+ because our digging is better, mana permitting.
    Your counting seems to be spot on, my good sir.

    Quote Originally Posted by Hmmm_Really? View Post
    Has anyone ever tried Boseiju, Who Shelters All to force through GSZ, Intent, Vindicate, etc.?
    Would love to, but can't. It doesn't fit in the manabase, I can't tutor for it and it dies to Wasteland (which at the moment I can mostly ignore).

    Quote Originally Posted by Jain_Mor View Post
    *cough* sfm ;) *cough*
    Fierce Empath into Tasigur or Gurmag Angler . That means you just cast your Diabolic Intent for free (2 mana, +2 cards in the graveyard = +2 Delve for Tasigur/Gurmag). Oh, and fetch into Dryad Arbor (yes, this again).

    Quote Originally Posted by Brael View Post
    Intent gets much better in a deck where your creatures generate high value on cast but low value for remaining on the board. More SFM, Eternal Witness, etc.
    Fierce Empaths into Karador, Ghost Chieftain, Summoner's Eggs. That type of stuff (I'm not kidding, by the way). I miss my pet cards!

    Quote Originally Posted by jbone2016 View Post
    Glad someone did. I went 2-3-1 drop with my last match to a bug pod nic fit player. Meren was sweet (in their build)
    I'll post my thought/decklist sometime this week. 4 rhinos is quite wonderful though.
    Yeah, it is. I just fear we can't fit all of them though.

    @everyone/Brael in particular: I may have found the answer for SE Fit. Mirri's Guile, 3 of them (4 might be too much. Although, keeping in mind we aim to mirror the number of Brainstorms + Ponders any given deck runs that might call for Guile no. 4). To start the filtering process as quickly as we can and look for Top as quickly as possible. After we've found a Top, we do not have to care about what happens to our Guile anymore. Bear with me. To explain why this can be I'll dip into some more Systems Engineering by way of use cases.

    Use case no. 1: You start with 1 Guile in your opener
    This means that, if we get to resolve it, we turn our draw step into a free almost-Ponder every turn. Ponder as a 1-shot card is good enough to be played. Deed won't wipe Guile away until turn 3+, meaning we've had "Ponder" for our turn 2 and 3 draws. That's quite some value for 1 mana. I'm fine with that. Heck, as long as it triggers at least just once before we blow it up, we've just cast Ponder (which is a perfectly valid thing to do). As long as you have a Guile on the field, you will most likely not draw additional copies of it.

    Use case no. 2: You start with >1 Guile in your opener
    This means that use case no. 1 applies and you can use the extra copy to bait a counter. If the first resolves, you're stuck with the extra copy in your hand. Now, if we have an extra copy we don't need to care about the first copy being blown up by Deed, do we? Another option is stacking Guile triggers and cracking a fetch between them. If none of these options are valid, we've essentially mulliganed to 6.

    Use case no. 3: You start with >0 Guile and >0 SDT in your opener
    Both use cases no. 1 and 2 apply. After you get your mana going (and maybe have blown up your Guiles) you drop SDT. The good thing about SDT is that it can help you get rid of it.

    What I forgot to say yesterday - the amount of ramp we run is one of the things that allows us to power out SDT more quickly and lets us use it more often without costing us too much tempo.

    For quick reference, we'd be talking about the following list, sorted by card type and CMC:
    Creatures (14)
    1 Dryad Arbor
    4 Veteran Explorer
    3 Deathrite Shaman
    1 Sakura-Tribe Elder
    1 Qasali Pridemage
    1 Eternal Witness
    1 Tireless Tracker
    1 Siege Rhino
    1 Sigarda, Host of Herons

    Artifacts (4):
    4 Sensei's Divining Top

    Sorceries & instants (14):
    4 Green Sun's Zenith
    4 Cabal Therapy
    3 Path to Exile
    3 Abrupt Decay

    Enchantments (6):
    3 Mirri's Guile
    3 Pernicious Deed

    Planeswalkers (1):
    1 Sorin, Grim Nemesis

    Lands (21):
    4 Verdant Catacombs
    4 Windswept Heath
    2 Marsh Flats
    1 Bayou
    1 Savannah
    1 Scrubland
    2 Forest
    2 Swamp
    2 Plains
    2 Phyrexian Tower

    A lot of potatoes, very little meat. Perhaps I should give the entire list a overhaul so it matches again with the requirements we set out for it.

    I had to reduce the manabase to 21 lands and had to cut 2 Siege Rhino and Meren. Perhaps Sorin should be cut for another Rhino, I don't know. Let me make this clear: This is not the list as I would want to play it, but this is the list we would have to play in order to perform just as consistently as the blue decks we have to compete with. Using this as a base would allow you to more consistently find Slaught Games (or the Sorin we run anyway) to deal with Miracles, for instance, and so on. Mirri's Guile also increases the need for 10 fetchlands.

    This'll probably require us to change our playing style a bit.
    Last edited by Echelon; 05-02-2016 at 05:01 AM.

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by jbone2016 View Post
    Glad someone did. I went 2-3-1 drop with my last match to a bug pod nic fit player. Meren was sweet (in their build)
    Hey that was me! Been lurking these forums for ages, finally got around to actually registering. I went 3-4, played against a lot of combo over the day.

    I'll post my latest list and thoughts later in the week. Preview: Meren is indeed sweet in BUG Pod.

  3. #5203

    Re: [Primer/Deck] Nic Fit

    You guys probably know already, but I'm going to come out the closet here. I'm currently a rhino none believer. There I said it.

    And seeing you all hype on about our lord and savior makes me think I'm crazy or you all are.
    But I've tried rhino, I really have! And that's why I think you're all delusional. Hear me out and then try and help me please.

    When rhino was first spoiled, I was hyped. We ended up living in a treasure cruise blue red metagame filled with pyromancer tokens, delvers, true name nemises and lightning bolts. Rhino was pretty damn fantastic at stabilising and turning the corner in those days. Rhino was great, and I was sold.

    Then cruise was banned and things changed. Now we live in a world of goyfs, gurmag anglers, baleful strixes, reality smashers and others! Swords to plowshares and terminus! Rhino is no where near the biggest kid on the block anymore and he doesn't generate value when he enters the battlefield against white removal (draining them for 3 isn't worth a card)

    I know we play removal to deal with those opposing creatures but after a deed or path to exile or two, one of those commonly played creatures can come down and make our rhino look like a joke. And that's why I started cutting them and suiting it up the last one with sword of fire and ice or Batterskull, to dominate the creature decks and to turn all our other creatures into must answer threats against white removal decks.

    My point is, the metagame has changed and every time I've tried the 4 rhino builds posted here (and I have, I really want to believe!) I end up getting stonewalled/overpowered or out card advantaged by these other midrange/controls decks.

    Is no one else experiencing "my rhino is too small" syndrome? Am I alone? How do you fix it?

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Jain_Mor View Post
    Is no one else experiencing "my rhino is too small" syndrome? Am I alone? How do you fix it?
    Overloading on PtEs (i.e. run the full set) is one of the things that help. They let you answer whatever is bigger than your Rhinos. Adding Diabolic Intent(s) and Eternal Witness expands the number of PtE at your disposal. Silly little things like Dryad Arbor allow you to trade your Rhino 1-on-1 with an Angler or Smasher. After that, you are the only of the 2 that runs GSZ so you have 7 (or 8/9 if Diabolic Intent is in the mix) Rhinos left to topdeck to their 3 (or in case of Angler probably 1/2).

    Don't be afraid to turn your Siege Rhino into a removal spell.

  5. #5205

    Re: [Primer/Deck] Nic Fit

    So you're saying you don't experience your rhinos being too small to be productive/relevant? Or you are saying that you do, but you doing those (obvious) things mitigates it?

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    Re: [Primer/Deck] Nic Fit

    The second thing. It's a problem, so I aim to solve it. Doing the obvious turns out to be a fine solution .

    All it takes is a few slots and a flexible playstyle. A good thing to do is to keep track of who's the beatdown. Very often it isn't until your opponent is in topdeck mode that you get to be the beatdown. As soon as you get your opponent into topdeck mode, you should prepare to turn the roles in a heartbeat. Misjudging ones role in a game is one of this decks biggest pitfalls.

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Echelon View Post
    The second thing. It's a problem, so I aim to solve it. Doing the obvious turns out to be a fine solution .

    All it takes is a few slots and a flexible playstyle. A good thing to do is to keep track of who's the beatdown. Very often it isn't until your opponent is in topdeck mode that you get to be the beatdown. As soon as you get your opponent into topdeck mode, you should prepare to turn the roles in a heartbeat. Misjudging ones role in a game is one of this decks biggest pitfalls.
    Especially for a deck like ours which is full of control elements but has also creatures like rhinos and ooze that could incentivise a new player to always play the aggro role. I agree with everything you have said.

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by rubblekill View Post
    Especially for a deck like ours which is full of control elements but has also creatures like rhinos and ooze that could incentivise a new player to always play the aggro role. I agree with everything you have said.
    Spot on, my good sir!

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Bjorn The Jesus View Post
    I top 8'd the Milwaukee classic today with almighty rhino, I'll try to post a list/report tomorrow maybe.
    Congratulations! I will admit you almost caused a crash when I saw you in the results as I was pulling into my driveway.
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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Jain_Mor View Post
    You guys probably know already, but I'm going to come out the closet here. I'm currently a rhino none believer. There I said it.

    And seeing you all hype on about our lord and savior makes me think I'm crazy or you all are.
    But I've tried rhino, I really have! And that's why I think you're all delusional. Hear me out and then try and help me please.

    When rhino was first spoiled, I was hyped. We ended up living in a treasure cruise blue red metagame filled with pyromancer tokens, delvers, true name nemises and lightning bolts. Rhino was pretty damn fantastic at stabilising and turning the corner in those days. Rhino was great, and I was sold.

    Then cruise was banned and things changed. Now we live in a world of goyfs, gurmag anglers, baleful strixes, reality smashers and others! Swords to plowshares and terminus! Rhino is no where near the biggest kid on the block anymore and he doesn't generate value when he enters the battlefield against white removal (draining them for 3 isn't worth a card)

    I know we play removal to deal with those opposing creatures but after a deed or path to exile or two, one of those commonly played creatures can come down and make our rhino look like a joke. And that's why I started cutting them and suiting it up the last one with sword of fire and ice or Batterskull, to dominate the creature decks and to turn all our other creatures into must answer threats against white removal decks.

    My point is, the metagame has changed and every time I've tried the 4 rhino builds posted here (and I have, I really want to believe!) I end up getting stonewalled/overpowered or out card advantaged by these other midrange/controls decks.

    Is no one else experiencing "my rhino is too small" syndrome? Am I alone? How do you fix it?
    This is why I've been tinkering with Thune so much lately. Rather than play the ground-pounder war in a fight that we won't win without more spot removal than I personally am comfortable playing, just take to the skies with angels.

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Arianrhod View Post
    This is why I've been tinkering with Thune so much lately. Rather than play the ground-pounder war in a fight that we won't win without more spot removal than I personally am comfortable playing, just take to the skies with angels.
    There are times I feel Rhino himself doesnt get there, but the deck does. If youre in that kind of meta, running more Baneslayers or Equipment is just fine. But, the Helix itself isnt bad, either.

    I think if youre okay running a more SFM based list or a Thune list, I dont think youre wrong. But, I also agree that this deck was nuts during Cruise, even if we werent at peak tuning.

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Jain_Mor View Post
    You guys probably know already, but I'm going to come out the closet here. I'm currently a rhino none believer. There I said it.

    And seeing you all hype on about our lord and savior makes me think I'm crazy or you all are.
    But I've tried rhino, I really have! And that's why I think you're all delusional. Hear me out and then try and help me please.

    When rhino was first spoiled, I was hyped. We ended up living in a treasure cruise blue red metagame filled with pyromancer tokens, delvers, true name nemises and lightning bolts. Rhino was pretty damn fantastic at stabilising and turning the corner in those days. Rhino was great, and I was sold.

    Then cruise was banned and things changed. Now we live in a world of goyfs, gurmag anglers, baleful strixes, reality smashers and others! Swords to plowshares and terminus! Rhino is no where near the biggest kid on the block anymore and he doesn't generate value when he enters the battlefield against white removal (draining them for 3 isn't worth a card)

    I know we play removal to deal with those opposing creatures but after a deed or path to exile or two, one of those commonly played creatures can come down and make our rhino look like a joke. And that's why I started cutting them and suiting it up the last one with sword of fire and ice or Batterskull, to dominate the creature decks and to turn all our other creatures into must answer threats against white removal decks.

    My point is, the metagame has changed and every time I've tried the 4 rhino builds posted here (and I have, I really want to believe!) I end up getting stonewalled/overpowered or out card advantaged by these other midrange/controls decks.

    Is no one else experiencing "my rhino is too small" syndrome? Am I alone? How do you fix it?
    Quote Originally Posted by Jain_Mor View Post
    So you're saying you don't experience your rhinos being too small to be productive/relevant? Or you are saying that you do, but you doing those (obvious) things mitigates it?
    I have not come across the same issues as you I appears but I can say that if you don't feel like rhino is good enough, you don't have to. Play what suits your playstyle and comfort level. I know you have been an advocate of SFM so maybe rhino is not where that deck wants to be. I wouldn't force rhino too hard if you aren't feeling it because feeling forced is awful and nic fit is all about comfort. I pay 3 path to deal with various things but 4 rhino and a sigarda aren't super race-able imho. I would say make changes that feel comfortable and test that.

    Quote Originally Posted by Arianrhod View Post
    This is why I've been tinkering with Thune so much lately. Rather than play the ground-pounder war in a fight that we won't win without more spot removal than I personally am comfortable playing, just take to the skies with angels.
    not being gsz'd is a major turn off for me but I want to believe in the angels, I just wish they weren't 17 tix a piece albeit maybe some form of 4 baneslayers is where I should be. Lord knows its where I want to be. haha
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    Re: [Primer/Deck] Nic Fit

    Helix is still good though, and angler tombstalker etc are not cards that are played as a 4of so I wouldn't be scared of them that much. Path n. 3-4 or thoughtseize deal with that kind of cards; I prefer ts to gain % against combo and control.

    Rhino is green, flyers are not. Without the gsz engine we are the angel deck without stompy elements or a worse non blue non Maverick stoneblade deck. And at that point we would have to play intent, a card that I dislike and I know I am the only one to think this, pretty much.

    But as you all know this deck has never been set in stone in regards to the deck building choices , so if you feel that way more power to you all

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by rubblekill View Post
    Helix is still good though, and angler tombstalker etc are not cards that are played as a 4of so I wouldn't be scared of them that much. Path n. 3-4 or thoughtseize deal with that kind of cards; I prefer ts to gain % against combo and control.

    Rhino is green, flyers are not. Without the gsz engine we are the angel deck without stompy elements or a worse non blue non Maverick stoneblade deck. And at that point we would have to play intent, a card that I dislike and I know I am the only one to think this, pretty much.

    But as you all know this deck has never been set in stone in regards to the deck building choices , so if you feel that way more power to you all
    Thank you. All of this is correct IMO (even if we can win with Rhino through it all, the odds of that happening depend upon the meta).

    I think the most important feature of a finisher/attacker is evasion and reach (not spider reach...but bolt-you-to-the-face-GG reach). I go back and forth with Rhino. Ultimately he's incredibly strong 4. goddamn. mana. Pretty much meets the evasion and reach criteria. However, there are numerous experiences where lord rhino fails. Sometimes the deck does its thing and Rhino can't close games out. Am I being unfair towards Rhino? Probably. This situation is almost equivalent to how I view Vindicate's power-level for legacy (I'm alluding to why Vindicate, despite being amazing, still isn't "good enough" to go more mainstream in the format). Lord Rhino needs to be among the biggest things in the room for you to have a good day with him. As others note, Eldrazi laughs him. And more recently, I'm having Goyf problems (but Goyf dies to basically all removal we run....so I can mentally handle a 4+/5+ goyf). If the opponent can assemble a team of weenies to gang-block Rhino, we're also in trouble.

    So if we don't run Rhino, what do we run? Planeswalkers are an option, but I won't delve into that concept. Another post perhaps. In terms of creatures, what I want doesn't exist beyond Sigarda. Green needs a playable flyer. The only issue with Sigarda is that she costs a fair amount of mana. In my experience, when Sigarda sticks I proceed to win more than 70% of the time (I HAVE lost games because she came out too late). Kev suggested spider-bro (pages back), but he will never go on the aggressive like Sigarda can. RG big things are also not mid-range either. That leaves us with white. White consistently makes strong fliers. From Avenger to Resto to Baneslayer, white has you covered in the air (Avenger to highlight power-to-cost ratio). Black is also strong in terms of playable flyers. Tombstalker, Abyssal, and even Nighthawk can finish games (Nighthawk to highlight power-to-cost ratio). But with any non-white aggro flyer, you run into "I can't Zenith for it" territory. I guess that's the risk you have to take.

    *Alternatively, you could take what I'm saying as fuel for running SFM. As the equipment transforms any creature into a "finisher" with potential reach (pro-colors, added effects, CA). It's also hard to race equipment, should you get going. But the counter-argument to SFM is that it's...well...SFM. This leads me to the last point. Maybe we're all head-cases about "We could be doing so much more" for the mana. We're not happy if shit costs too much mana. Not happy if it costs too little. Nothing in midrange is good. LOL we can't have it all.

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Tao View Post
    I think Punishing Nic Fit is a meta deck and the Meta is wrong for it. It is supposed to beat the creature decks, but it doesnt do that against Eldrazi. Not surprised that Brael got stomped, I had the same results. The deck either needs a complete revamp so that it beats Grixis and D&T while still going at least even against Miracles and Eldrazi. If that is impossible it should be put aside until the meta changes.
    Miracles have a hard time to deal with P.Fire. D&T is hard if they play Mirran C., and he dies on P. Fire.

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Warden View Post
    Thank you. All of this is correct IMO (even if we can win with Rhino through it all, the odds of that happening depend upon the meta).

    I think the most important feature of a finisher/attacker is evasion and reach (not spider reach...but bolt-you-to-the-face-GG reach). I go back and forth with Rhino. Ultimately he's incredibly strong 4. goddamn. mana. Pretty much meets the evasion and reach criteria. However, there are numerous experiences where lord rhino fails. Sometimes the deck does its thing and Rhino can't close games out. Am I being unfair towards Rhino? Probably. This situation is almost equivalent to how I view Vindicate's power-level for legacy (I'm alluding to why Vindicate, despite being amazing, still isn't "good enough" to go more mainstream in the format). Lord Rhino needs to be among the biggest things in the room for you to have a good day with him. As others note, Eldrazi laughs him. And more recently, I'm having Goyf problems (but Goyf dies to basically all removal we run....so I can mentally handle a 4+/5+ goyf). If the opponent can assemble a team of weenies to gang-block Rhino, we're also in trouble.

    So if we don't run Rhino, what do we run? Planeswalkers are an option, but I won't delve into that concept. Another post perhaps. In terms of creatures, what I want doesn't exist beyond Sigarda. Green needs a playable flyer. The only issue with Sigarda is that she costs a fair amount of mana. In my experience, when Sigarda sticks I proceed to win more than 70% of the time (I HAVE lost games because she came out too late). Kev suggested spider-bro (pages back), but he will never go on the aggressive like Sigarda can. RG big things are also not mid-range either. That leaves us with white. White consistently makes strong fliers. From Avenger to Resto to Baneslayer, white has you covered in the air (Avenger to highlight power-to-cost ratio). Black is also strong in terms of playable flyers. Tombstalker, Abyssal, and even Nighthawk can finish games (Nighthawk to highlight power-to-cost ratio). But with any non-white aggro flyer, you run into "I can't Zenith for it" territory. I guess that's the risk you have to take.

    *Alternatively, you could take what I'm saying as fuel for running SFM. As the equipment transforms any creature into a "finisher" with potential reach (pro-colors, added effects, CA). It's also hard to race equipment, should you get going. But the counter-argument to SFM is that it's...well...SFM. This leads me to the last point. Maybe we're all head-cases about "We could be doing so much more" for the mana. We're not happy if shit costs too much mana. Not happy if it costs too little. Nothing in midrange is good. LOL we can't have it all.
    It's not only a strong 4 mana guy, but I am always happy to draw it after the early game (so bar the triple rhino opener or hands that have low mana so you only want to draw lands, but these situations are random and apply to pretty much any deck beside lands?). If you find that 1 rhino can't do anything against an angler, what about 2 rhinos then? I'm fully aware that this last sentence sounds really really stupid, but I can say that countless times 2 rhinos alone have stalled the board long enough to survive/draw that last piece of removal/draw sigarda or meren-->win.
    I feel that 4 is the magical number for our lord, because he really IS good in multiples in my experience, and not only for the helix effect.

    @SFM: Suiting a rhino/sigarda with a sofi and even a sobam (my fav. sword) is an amazing feeling, but the problem with SFM comes in the deckbuilding imo. It is already hard as hell in deciding my final 76 with the normal version, I've established long ago that trying to make space for SFM and swords is an impossible task. Too many card I absolutely need to have in the deck, there is so little space for anything else.

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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Ganfar View Post
    Miracles have a hard time to deal with P.Fire. D&T is hard if they play Mirran C., and he dies on P. Fire.
    Yeah I know, I mean the Eldrazi matchup needs to be improved significantly without affecting these other matchups too much. So, as an example, just adding 4 Diabolic Edicts to combat Eldrazi won't do it because they suck against Miracles.

  18. #5218
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    Re: [Primer/Deck] Nic Fit

    I mean, that's basically the theory behind my Thune list. Yes, the various angels aren't all Zenithable (Sigarda being the exception), and yes, that's a pretty big drawback. But if you run four of them (still props to Warden for pushing me into the full angel suite over two vestigal rhinos), you're GOING to draw at least 1, probably 2 per game...especially with Tops, Tracker, Painful Truths, etc. You can't bury your opponent in angels by just running back Zeniths three turns in a row, but really, do you need to?

    The whole point of Thune is to live long enough to draw into and slam angels. That's one reason (along with just adding an interactive side to Zenith) that I'm pushing for the Recluse. One of two things will happen: they'll burn a removal spell on it and be extremely salty about it, or they'll stop attacking. Either way, we're happy. Remember: against 80% of the deck archetypes in any given room, we're favored in the long game. We're still ironing out the wrinkles with Miracles, obviously, but the goal is to be favored postboard there as well. The goal is to not die to stupid shit, and then play something that people can't deal with that closes the game effectively. Don't be afraid to use the draw step to your advantage -- Zenith is one of the best cards in the deck, absolutely, but once you fulfill a certain green core, you don't need to keep piling on additional green creatures or excluding other creatures just because they aren't green.

    It's possible that 4 Baneslayers would be just fine (probable, even) -- I still like keeping the Thune combo around, though. The Spikes actually always overperform for me, and it lets me feel comfortable playing 3 Painful Truths.

  19. #5219

    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Echelon View Post
    @everyone/Brael in particular: I may have found the answer for SE Fit. Mirri's Guile, 3 of them (4 might be too much. Although, keeping in mind we aim to mirror the number of Brainstorms + Ponders any given deck runs that might call for Guile no. 4). To start the filtering process as quickly as we can and look for Top as quickly as possible. After we've found a Top, we do not have to care about what happens to our Guile anymore. Bear with me. To explain why this can be I'll dip into some more Systems Engineering by way of use cases.
    I'm not so sure, I think it takes too many deck slots. In order to include these you need to give up manipulation elsewhere which in turn lowers your threats and worsens your ability to overload the opponents removal. Maybe as a SB option if there's a critical piece of interaction you need on turn 2 such as if you're against Storm.

    For quick reference, we'd be talking about the following list, sorted by card type and CMC:
    Creatures (14)
    1 Dryad Arbor
    4 Veteran Explorer
    3 Deathrite Shaman
    1 Sakura-Tribe Elder
    1 Qasali Pridemage
    1 Eternal Witness
    1 Tireless Tracker
    1 Siege Rhino
    1 Sigarda, Host of Herons

    Artifacts (4):
    4 Sensei's Divining Top

    Sorceries & instants (14):
    4 Green Sun's Zenith
    4 Cabal Therapy
    3 Path to Exile
    3 Abrupt Decay

    Enchantments (6):
    3 Mirri's Guile
    3 Pernicious Deed

    Planeswalkers (1):
    1 Sorin, Grim Nemesis

    Lands (21):
    4 Verdant Catacombs
    4 Windswept Heath
    2 Marsh Flats
    1 Bayou
    1 Savannah
    1 Scrubland
    2 Forest
    2 Swamp
    2 Plains
    2 Phyrexian Tower
    I think this is giving up too much CA in order to get more manipulation, and way too few threats, your above deck looks pretty weak to removal for example with only 11 real threats including GSZ.

    Quote Originally Posted by Jain_Mor View Post
    Is no one else experiencing "my rhino is too small" syndrome? Am I alone? How do you fix it?
    Not really, Rhino is really only too small against Angler and you can double block Angler while still going 1 for 1 with any creature plus Rhino. And we get more Rhinos than they get Anglers. Plus, I don't even mind trading 2 for 1 if I have to, the build I've been using lately has a lot of CA. I do feel like my guys are too small against Eldrazi though, and it doesn't help matters that they dodge Deed and Decay so I have much less removal.

  20. #5220
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    Re: [Primer/Deck] Nic Fit

    Quote Originally Posted by Brael View Post
    I'm not so sure, I think it takes too many deck slots. In order to include these you need to give up manipulation elsewhere which in turn lowers your threats and worsens your ability to overload the opponents removal. Maybe as a SB option if there's a critical piece of interaction you need on turn 2 such as if you're against Storm.



    I think this is giving up too much CA in order to get more manipulation, and way too few threats, your above deck looks pretty weak to removal for example with only 11 real threats including GSZ.



    Not really, Rhino is really only too small against Angler and you can double block Angler while still going 1 for 1 with any creature plus Rhino. And we get more Rhinos than they get Anglers. Plus, I don't even mind trading 2 for 1 if I have to, the build I've been using lately has a lot of CA. I do feel like my guys are too small against Eldrazi though, and it doesn't help matters that they dodge Deed and Decay so I have much less removal.
    But I agree - facing down 5/6 Goyf with no removal can get awkward for us, yes. So, when they attack, just don't block. Attack on the backswing, you'll have more life than them ;)

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