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Thread: [Project] Stonybrook's Alarm, Wizard to Opposition!

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  1. #1

    [Project] Stonybrook's Alarm, Wizard to Opposition!

    Hello people,
    I'm here with a new idea, that's the sum of 2-3 archetype that stagger between Casual and tier 2 decks. I mean: Wizard, Faeries, Opposition.
    The core cards are:

    The concept is clear:

    Patron Wizard and Stonybrook could lock the game pretty well, not an hard lock but you still menage to control the key-spells.
    Stonybrook+Intruder alarm+Opposition/Patron= Infinite tokens, counter all you want with Patron

    The main point is: these combinations aren't so solid to let us ground on them. I mean, Legacy has S&T and Elves, that are the touchstone for combo decks. But we can implement them in a deck that could be a Control-Combo-Prison decks, with other cards strong by themselves.

    I mean, the base could be:

    4 Patron Wizard
    4 Stonybrook Schoolmaster

    2-3 Intruder Alarm
    2-3 Opposition
    0-2 Enlightened Tutor

    4 AEther Vial

    4 Meddling Mage
    4 Mother of Runes

    1-2 Surgespanner
    1-2 Master of Waves
    1 Azami, Lady of Scrolls
    0-1 Venser, shaper savant

    2 Vendilion Clique
    3-4 Spellstutter Sprite
    0-2 Sower of Temptation
    0-2 Glen Elendra Archmage



    With that, each Color (or just stay UW) has its gift to the deck:

    Black:
    -Dark Confidant
    -Bitterblossom(with an Heavy Faerie plan, some Jitte too)
    -Pain Seer: maybe still doesn't reach Confidant, but if you run BB you can consider him. It's a 2/2, that means he doesn't die by Golgari Charm, Zealous ecc. His effect is discretionary, so it'll kill you unlikely. With Patron, Opposition and/or Alarm you could use him since he's on the BF and more times.
    -Deathrite Shaman

    Red:
    -Imperial Recruiter (tutors all deck's creature)+Toolbox
    -Grim Lavamancer
    -Reb (sb)

    Green:
    -Noble Hierarch
    -Scryb Ranger
    -Fauna Shaman+Toolbox
    -Gaddock, Qasali, Dryad Arbor

    Uw:
    -Thalia
    -Aven Mindcensor
    -Stifle/Wasteland/Port

    If we choose Green Splash, NH means t2 Patron, like. Means you can play with only 15 lands+4Nh+4Vial+2-3 Scryb Ranger. Black&DRS splash could go with i think 18 lands+3-4 Drs+4 Vial, others needs almost 20 lands (and this is one of the reason because of i'm trying UWG, with or without black splash (and Bop instead of NH, of course).
    I'm testing and trying, if you have any suggestion i'm glad to hear =D That's the list i'm playing, just for an example:

    2 Intruder Alarm
    2 Opposition
    4 Stonybrook Schoolmaster
    1 Surgespanner
    3 Tropical Island
    2 Tundra
    2 Savannah
    4 Misty Rainforest
    1 Glen Elendra Archmage
    2 Scryb Ranger
    3 Meddling Mage
    1 Gaddock Teeg
    4 AEther Vial
    4 Mother of Runes
    1 Peacekeeper
    4 Windswept Heath
    1 Dryad Arbor
    1 Enlightened Tutor
    4 Fauna Shaman
    4 Patron Wizard
    2 Vendilion Clique
    3 Spellstutter Sprite
    4 Noble Hierarch
    1 Sower of Temptation
    1 Azami, Lady of Scrolls
    SB: 1 Umezawa's Jitte
    SB: 2 Rest in Peace
    SB: 1 Zur's Weirding
    SB: 1 Choke
    SB: 1 Caller of the Claw
    SB: 2 Pithing Needle
    SB: 1 Bubble Matrix
    SB: 3 Force of Will
    SB: 1 Stoneforge Mystic
    SB: 1 Ensnaring Bridge
    SB: 1 Qasali Pridemage


  2. #2
    Keep Calm and Brainstorm
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    Re: [Project] Stonybrook's Alarm, Wizard to Opposition!

    I used to play Merfolk Opposition a decade ago, what I can tell you is you should find a slot for Static Orb. With Static Orb + Opposition, you can shut down your opponent:

    -Tap anything relevant your opponent has via Opposition.
    -At end of opponent's turn, tap your Static Orb. On your turn, untap all your permanents while on your opponent's turn, he can only untap one.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  3. #3

    Re: [Project] Stonybrook's Alarm, Wizard to Opposition!

    Today i've had a bit of time, and i've seen that the main problem is manabase. 15 lands+4 Nh+4 Vial+2 Scryb+1 Dryad seems too little without GSZ, and with them... I've no slots. I have to decide if play 4 Brainstorm and only 1 Oppo-1 Intruder with E.tutor, or gsz, or... dunno.

  4. #4

    Re: [Project] Stonybrook's Alarm, Wizard to Opposition!

    Seems to me that this deck could probably benefit from having Ancient Tomb.

  5. #5

    Re: [Project] Stonybrook's Alarm, Wizard to Opposition!

    Quote Originally Posted by Nation Prophetic View Post
    Seems to me that this deck could probably benefit from having Ancient Tomb.
    In a UW shell, that could be good. Tomb slows me to play Patron but it could be ok if the direction is more *lock* with Orb and so on. A stuff like:

    1 Intruder Alarm
    2 Opposition
    4 Stonybrook Schoolmaster
    2 Glen Elendra Archmage
    4 Meddling Mage
    4 Mother of Runes
    1 Enlightened Tutor
    4 Patron Wizard
    2 Vendilion Clique
    3 Spellstutter Sprite
    1 Azami, Lady of Scrolls
    2 Master of Waves
    4 Brainstorm
    2 Static Orb

    4 AEther Vial

    4 Flooded Strand
    4 Ancient Tomb
    1 Karakas
    1 Island
    4 Tundra
    3 Misty Rainforest
    3 Wasteland/other land?

  6. #6

    Re: [Project] Stonybrook's Alarm, Wizard to Opposition!

    Hey Guys,

    I've been brewing wizards for a while now,
    Dit is my list so far.
    Its my first time writing a decktech and it will be far from perfect and my english is not that great, but i would love to hear what you guys think of the deck.
    I playtested it a lot of times and i would like a lot more playtesting with the deck. The gameplan is to play the patron as soon as possible with counter backup or through cavern of souls than control the game untill you get your jace or master of waves.

    Landbase (22)
    4 Cavern of souls
    8 Blue fetches
    10 Island

    Creatures (23)
    4 Patron Wizard
    4 Sage of Epityr
    3 Cursecather
    4 Spelttuter sprite
    3 Information Dealer
    2 Aether Adept
    2 Master of Waves
    1 Azami, lady of Scrolls

    Other (15)
    2 Jace, the mind Sculptor
    3 Force of Will
    1 misdirection
    2 Daze
    2 Spellpierce
    3 Opposition
    2 propaganda

    Sideboard: (15)
    3 Back to Basics
    3 Echoing Truth
    2 Sower of Temptation
    1 Flusterstorm
    2 surgical
    2 tormods crypt

    Now let me explain how it works, Obviously the deck is al about patron wizard but it can also win by just dropping a lot of creatures.
    At first why mono blue?
    As we all know patron wizards is UUU so i cant play any other basic lands islands. You always want to be able to drop patron in turn 3 in the best case true cavern of souls. So splashing a color needs dual lands. I don't want do that since they are wasteland targets, and because of my sideboard plan of back to basics.
    So i decided to go for mono blue.
    Sage of epityr might look like out of place here
    I can tell you it is definitley not!. It makes me sculptor my hand early. Also i can sculptor a nice lock with the counterbalance.
    Curse cather needs no explanation
    The card is a house and can do some early soft countering
    Speltutter Sprite
    it's a 2 turn creature with flying wich i can cast at the end of the opponents turn while keeping up mana for spellpierce. It also counters stuff like lightningbolt, swords to plowshares, delver of secrets, grim lavamancer, aether vial, thoughtseize etc etc etc. It is also a uncounterable counter when you cast it through cavern of souls ( only thing they can do is stifle the trigger).
    Information Dealer
    Information Dealer is my Sensei Devining top. I can sculptor my draws pretty nice, it fits perfect in my mana curve. And it is verry good in combination with counterbalance.
    Aether Adept
    Until you lock the game down with Wizard Patron its pretty hard to stay alive because you want to have as many wizards in play when you drop patron (this means no blocks in the first couple of turns), so it can deal with a big goyf en when they want cast it again you can counter it. It can also help against reanimator like decks.
    Master of Waves
    Rarely my devotion to blue is lower than 4 or 5 when i cast it so you put a lot of threads on the board at once. Your opponent has to have an answer fast or he dies by a lot of creatures or by the opposition lock.
    Azami, lady of Scrolls
    This is my midgame to late game card to get ridiculous card advantage

    Jace the mind sculptor
    He fits nicely in this deck while you control the board with patron you go for his ultimate or just use one of its other qualitys. To bounce a creature or something when he hits the board with the amount of counter backup we have, most of the time it should be game if u use it wisely.
    Force of Will, Daze, Spell pierce
    You want to keep the board empty in an early state or you want to be sure you can counter the golgari charm, toxic deluge or something like that. So i recommend to play slow keep your mana open en never tap out, unless you can counter without mana.
    Opposition
    On turn 4 you probably have around 2/3 creatures in play wich makes it hard for the opponent to kill you because you can tap there mana in the upkeep or tap theire creatures before the attack fase. If you can drop it in combination with master of waves your opponent will probably scoop.
    Counter Balance / Missdirection
    Well this is a flex spot depending on your meta. Counterbalance is wonderfull versus elves or burn for example. Against BUG or other decks that like to play abrupt decay in theire main you would like to have missdirection. When they target your wizard patron you just redirect the abrupt decay to theire Liliana or TNN.
    So this really depends on the meta. But since abrupt decay is the only thing that can destroy patron you should have an answer for that if you expect to see a lot of those cards.

    Now for the sideboard. There are a lot of options, some are obvious some need explanation.
    Back to Basiscs
    Since a lot of decks play few to none basics this could be a verry good card after they tap out you just play back to basics, for example versus lands, bug, rug, mud and so on. Especially in combination with oppostion you just tap the nonbasics and they will never untap again:)
    Echoing Truth
    It can bounce any threat and i'am not going to name them all but for example 3 angel tokens, 2 goyfs, a reanimate griselbrand or eleshnorn and so on and so on.
    But also permanents like ensnaring bridge wich can be a real problem for use because our only main deck answer to it is jace.
    Sower of Temptation
    Just look at the smile on the face of your opponent turning in a frown when he cast show and tell and put its emrakul in and you take it over with a sower of temptation of show and tell. That just priceless!!
    Flusterstorm
    Just and extra counter for TES, ANT, Belcher, Hightide (you probably still lose the counterwar but at leas you did try;)
    Leyline of the Void
    Since the Lands deck and Reanimator are becoming populair this should be our answer. If you play against lands they have a really hard time to win true Leyline of the Void. Reanimator has some other options but not a lot and since you can counter way more than them you give them a really hard time. Especially because they have to go the show and tell way and for that we have show and tell.

    Thanks for taking the time to read it, and let me know what you think of the deck,
    If you have some suggestions or questions about a card choice please let me know and i will explain why i made that choice.
    Last edited by dissy; 10-07-2014 at 11:45 AM.

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