That Yetti is pretty sick, I thought about it already. Any reason why Blood Moon is not allowed?
I considered it! It is probably the single card that most defines me as a player. I also have 8 copies (4 MM Foil and 4 The Dark). The Dark copies are just sitting in my binder...
I did not include it because the pool will only have about 18-20 nonbasic lands in it.
Lands
Karakas
Urborg
Hammerheim
Pendelhaven
4 Mishra's Factory
3 Strip Mine
4 City of Brass
City of Shadows
Safe Haven
Maze of Ith
I will never be able to afford Beta dual lands. Plus I do not want to dedicate a disproportionate amount of cube space to nonbasic lands.
So if Blood Moon would be included, it would be a single copy. Right now, I do not see it making the cut...
It would be neat to include a copy of Island of Wak-Wak though. And maybe an Arabian Nights Mountain for giggles.
Time to figure out what cards I want!
Instant (6)
3 Dark Ritual
2 Terror
Sacrifice
Sorcery (6)
Drain Life
Mind Twist
Raise Dead
Sinkhole
Ashes to Ashes
Hellfire
Enchantment (8)
Animate Dead
2 Unholy Strength
Bad Moon
Paralyze
Weakness
Greed
Pestilence
Creatures (35)
1 CMC (4)
2 Will-O'-the-Wisp
Stone-Throwing Devils
Bog Rats
2 CMC (6)
2 Black Knight
2 Bog Imp
2 Walking Dead
3 CMC (11)
Royal Assassin
Hypnotic Specter
Nettling Imp
Frozen Shade
2 Scathe Zombies
Zombie Master
Wall of Bone
Junun Efreet
Sorceress Queen
Headless Horseman
4 CMC (8)
Scavenging Ghoul
Juzam Djinn
Khabal Ghoul
Banshee
Murk Dwellers
Rag Man
The Fallen
Uncle Istvan
5 CMC (3)
Sengir Vampire
Fallen Angel
The Wretched
6 CMC (2)
Nightmare
Demonic Hordes
7 CMC (1)
Lord of the Pit
That is 55 cards! There is a minor Zombie theme to shoot for. Unfortunately most of them are not labeled as Zombies!
's turn! I'm pleased with this selection. I believe I found enough reasons for someone to want to go deep into green.
Instant (7)
3 Giant Growth
Fog
Camouflage
Avoid Fate
Reincarnation
Sorcery (7)
2 Untamed Wilds
Ice Storm
Hurricane
Regrowth
Desert Twister
Metamorphosis
Enchantment (10)
Aspect of Wolf
2 Wild Growth
Instill Energy
Lure
Wanderlust
Web
Sylvan Library
Gaea's Touch
Venom
Creatures (31)
1 CMC (6)
2 Llanowar Elves
Elves of Deep Shadow
Scryb Sprites
Wall of Wood
Scavenger Folk
2 CMC (5)
2 Elvish Archers
People of the Woods
Grizzly Bears
Whirling Dervish
3 CMC (6)
Land Leeches
Killer Bees
Hornet Cobra
Verduran Enchantress
Wall of Brambles
Ley Druid
4 CMC (7)
Giant Spider
Singing Tree
Ifh-Biff Efreet
Erhnam Djinn
War Mammoth
Willow Satyr
Radjan Spirit
5 CMC (3)
Cockatrice
Thicket Basilisk
Wormwood Treefolk
6 CMC (4)
2 Craw Wurm
Force of Nature
Gaea's Liege
That's 55!
Dat Wormwood Treefolk...
I found 27 Artifacts I'm happy to include. For those following at home, that leaves 2 empty slots in the cube. I'm comfortable with that for now since I'm still just figuring out what I want the pool to include.
0 CMC (2)
2 Ornithopter
1 CMC (3)
Black Vise
The Rack
Ivory Tower
2 CMC (2)
2 Fellwar Stone
3 CMC (5)
2 Standing Stones
Celestial Prism
Disrupting Scepter
Jalum Tome
4 CMC (12)
Icy Manipulator
Jayemdae Tome
Juggernaut
Nevinyrral's Disk
Rod of Ruin
Clay Statue
Cursed Rack
Mightstone
Primal Clay
Tawnos's Wand
Flying Carpet
Triassic Egg
5 CMC (1)
The Hive
6 CMC (2)
Shapeshifter
Triskelion
Only and left to go!!
Good luck with your project, I'm pretty sure you'll be proud once you're done. Make sure you post some pics here
Last edited by Philipp2293; 10-07-2014 at 03:18 PM.
Needs more Su-Chi! So good, 4/4 for 4, but super dangerous if you play with mana burn (play modern rules with mana burn, sooooo much better).
Are you determined to only go black bordered? If you are, only Alpha/Beta or will you do Collector's Edition? If you go CE, just buy an opened box and BB the shit out of it. If it's sleeved, no one will care, and it will give you the old school feeling. Personally, UNL 4 lyfe, but to each their own ;)
Thank you! I certainly will. I actually took some photos of the cards I had available, but now that I actually am figuring out which cards I want a lot of them aren't making the cut. Once I finish blue and white, I'll post the cards I currently have.
I'm getting my sell list together for SCG and hope to fill out the bulk of what I still need with the credit I'll get!
I am! But realistically I will have some white bordered cards for a while... I've mentally accepted that Revised edition will suffice for some of the more expensive cards (WoG, Larry Niven's Disk, BoP...). Fortunately the price of those cards in Revised is very reasonable.
Once I have decided on 360 cards, and have obtained a copy of each of those cards, the true testing will begin. Player feedback will help sculpt the cube from there.
was a bit tricky...
Instant (9)
2 Counterspell
Power Sink
Spell Blast
2 Unsummon
Psionic Blast
Force Spike
Boomerang
Sorcery (3)
Braingeyser
Amnesia
Energy Tap
Enchantment (11)
Control Magic
Flight
Invisibility
3 Phantasmal Terrain
Steal Artifact
Unstable Mutation
Sunken City
Flood
Dance of Many
Creatures (32)
1 CMC (6)
2 Flying Men
Water Wurm
Electric Eel
2 Merfolk of the Pearl Trident
2 CMC (6)
2 Giant Tortoise
Dandan
Drowned
Sindbad
Zephyr Falcon
3 CMC (6)
Prodigal Sorcerer
Wall of Air
Wall of Water
Old Man of the Sea
Serendib Efreet
Apprentice Wizard
4 CMC (7)
2 Clone
Phantasmal Forces
Phantom Monster
Ghost Ship
Serendib Djinn
Azure Drake
5 CMC (5)
Air Elemental
Water Elemental
Pirate Ship
Vesuvan Doppelganger
Segovian Leviathan
6 CMC (1)
Mahamoti Djinn
7 CMC (1)
Islandfish Jasconius
I had forgotten how many of 's creatures required your opponent have an Island in order to attack.
White
Instant (10)
Righteousness
2 Disenchant
2 Swords to Plowshares
Holy Day
Holy Light
Army of Allah
Eye for an Eye
Death Ward
Sorcery (4)
Armageddon
Resurrection
Wrath of God
Dust to Dust
Enchantment (13)
Brainwash
Spirit Link
Land Tax
2 Holy Strength
Kismet
Divine Transformation
Lance
Holy Armor
Crusade
Castle
Blessing
Jihad
Creatures (28)
1 CMC (6)
2 Savannah Lions
3 Tundra Wolves
Abu Ja'far
2 CMC (7)
2 White Knight
Squire
King Suleiman
Repentant Blacksmith
2 Samite Healer
3 CMC (5)
Preacher
D'Avenant Archer
Keepers of the Faith
Thunder Spirit
Pearled Unicorn
4 CMC (5)
2 Moorish Cavalry
Angry Mob
Wall of Swords
Witch Hunter
5 CMC (3)
2 Serra Angel
Veteran Bodyguard
6 CMC (6)
Personal Incarnation
7 CMC (7)
Elder Land Wurm
Building blue as a defensive color would help. Serpents are pretty good blockers in these sets since there's not a lot that can tangle with them and survive.
Do you want your Cube to have archetypes? One thing I like in Cubes is the presence of build-arounds and two-color archetypes since it gives you more to do than simply taking the best card in whatever color(s) you're in. If that's the case, then a durdly WU Enchantress deck or a controlling, UB card-advantage machine would both benefit from beefy blue guys with some variant of Islandhome. A controlling UG deck would also be viable, using large creatures to make attacking unprofitable while blue fliers and Craw Wurms crush the opposition.
When I was originally selecting the gold portion of the cube, my only concern was an even spread across the colors. Now I have more of a focus...
Cards that are enticing enough to build around:
Gwendlyn Di Corci
Hazezon Tamar
Jacques le Vert
Johan
Sol'kanar the Swamp King
Cards that reward you for going 2+ colors:
Adun Oakenshield
Axelrod Gunnarson
Boris Devilboon
Dakkon Blackblade
Gosta Dirk
Lady Caleria
Livonya Silone
Lord Magnus
Nebuchadnezzar
Ragnar
Rasputin Dreamweaver
Stangg
Tor Wauki
Ur-Drago
Xira Arien
So here are the multicolored cards that I would like to include:
Rakdos (4)
Axelrod Gunnarson
Boris Devilboon
Lady Orca
Tor Wauki
Azorious (3)
Gosta Dirk
Kasimir the Lone Wolf
Rasputin Dreamweaver
Selesnya (4)
Jasmine Boreal
Lady Caleria
Lord Magnus
Sir Shandlar of Eberyn
Gruul (4)
Jerrard of the Closed Fist
Livonya Silone
Stangg
Sunastian Falconer
Dimir (4)
Nebuchadnezzar
Ramirez DePietro
Ramses Overdark
Ur-Drago
Jund (2)
Adun Oakenshield
Xira Arien
Esper (2)
Dakkon Blackblade
Halfdane
Grixis (2)
Gwendlyn Di Corci
Sol'kanar the Swamp King
Naya (3)
Jacques le Vert
Johan
Hazezon Tamar
Bant (2)
Ragnar
Rubinia Soulsinger
Plus these from The Dark: (3)
Dark Heart of the Wood
Marsh Goblins
Scarwood Goblins
Not an enormous difference, but the total number of multicolored has dropped to 33, so that is 5 more cards for the other areas!
Last edited by Ace/Homebrew; 10-14-2014 at 09:42 PM.
Revisiting
I want mono red to be viable as Sligh. Although there is a gaping hole in the early sets at CMC2 for red creatures...
Goblins is an archetype. I also want to encourage mixing red/green as well as red/black. For those daring enough, I want to make a land destruction archetype across those 3 colors. I also want a Zooish style deck possible across red, green, and white.
I want to encourage red/blue CounterBurn and red/green aggro. Red and black already go hand in hand in many ways.
Instant (6)
3 Lightning Bolt
Blood Lust
Shatter
Fissure
Sorcery (6)
Disintegrate
2 Stone Rain
Earthquake
2 Chain Lightning
Enchantment (6)
Earthbind
2 Firebreathing
Goblin Shrine
Orcish Oriflamme
Goblin Caves
Creatures (38)
1 CMC (10)
3 Kird Ape
Goblin Digging Team
Goblins of the Flarg
2 Goblin Balloon Brigade
3 Mons's Goblin Raiders
2 CMC (2)
Rock Hydra
Ironclaw Orcs
3 CMC (15)
Ball Lightning
Fire Drake
Brothers of Fire
2 Goblin Hero
2 Dwarven Warriors
2 Goblin King
Gray Ogre
Hurloon Minotaur
Orcish Artillery
Sedge Troll
Uthden Troll
Wall of Fire
4 CMC (7)
Mountain Yeti
2 Dragon Whelp
Hill Giant
Keldon Warlord
Roc of Kher Ridges
Stone Giant
5 CMC (3)
Fire Elemental
Earth Elemental
Two-Headed Giant of Foriys
6 CMC (1)
Shivan Dragon
That's 56 cards!
When in green, you simply cannot miss this "iconic" creature:
I mean, it's a 4/4 for five, and it sports one and only colored symbol. It's not worse than Craw Wurm, imao, and it's the only creature of its quality that has its very own nickname in our lgs being called Prase Prase (yep, Pig Pig) for its... well.. umm.. for its overall pigness. (And its equal p&t, of course.) If any Green Bea(s)ts archetypes can exist without Durkwood Boars, I never heard about it.
Revisiting
Mono black should be discard, kill spells, and large threats.
Zombie archetype is there, but a cheat sheet is needed to identify most of the zombie creatures...
Hopefully blue/black card advantage will be possible, although most of the card advantage will come from discard and Greed rather than draw spells.
Instant (6)
3 Dark Ritual
2 Terror
Sacrifice
Sorcery (6)
Drain Life
Mind Twist
Raise Dead
2 Sinkhole
Hellfire
Enchantment (7)
Animate Dead
3 Unholy Strength
Paralyze
Greed
Pestilence
Creatures (37)
1 CMC (4)
Will-O'-the-Wisp
2 Stone-Throwing Devils
Vampire Bats
2 CMC (6)
2 Black Knight
2 Bog Imp
2 Walking Dead
3 CMC (13)
Royal Assassin
2 Hypnotic Specter
Frozen Shade
3 Scathe Zombies
Zombie Master
Wall of Bone
Junun Efreet
Sorceress Queen
Headless Horseman
Khabal Ghoul
4 CMC (8)
2 Scavenging Ghoul
Juzam Djinn
Banshee
Murk Dwellers
Rag Man
The Fallen
Uncle Istvan
5 CMC (3)
Sengir Vampire
2 Fallen Angel
6 CMC (2)
Nightmare
Demonic Hordes
7 CMC (1)
Lord of the Pit
That is 56 cards!
Revisiting
I increased the mana ramp and fatties to make Ramp & Fattie more viable.
I added a 2nd (edit: 3rd!) Enchantress to make that more of an archetype.
Lots of first-strikers at low costs for Zoo.
Instant (5)
3 Giant Growth
Fog
Camouflage
Sorcery (7)
3 Untamed Wilds
Ice Storm
Hurricane
Regrowth
Desert Twister
Enchantment (10)
Aspect of Wolf
2 Wild Growth
Instill Energy
Lure
2 Web
Sylvan Library
Gaea's Touch
Venom
Creatures (34)
1 CMC (6)
3 Llanowar Elves
Elves of Deep Shadow
Scryb Sprites
Scavenger Folk
2 CMC (4)
2 Elvish Archers
People of the Woods
Grizzly Bears
3 CMC (7)
Land Leeches
Killer Bees
Hornet Cobra
3 Verduran Enchantress
Wall of Brambles
4 CMC (7)
Giant Spider
Ifh-Biff Efreet
Erhnam Djinn
War Mammoth
Rabid Wombat
Willow Satyr
Radjan Spirit
5 CMC (5)
Cockatrice
Thicket Basilisk
Wormwood Treefolk
Durkwood Boars
Ironroot Treefolk
6 CMC (5)
3 Craw Wurm
Force of Nature
Gaea's Liege
Total of 56!
Last edited by Ace/Homebrew; 10-13-2014 at 09:48 PM.
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