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Thread: Cards that need to be reprinted for Modern

  1. #41
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    Re: Cards that need to be reprinted for Modern

    Quote Originally Posted by YamiJoey View Post
    Fetchlands are actively bad in Modern, anyway. Your key draw Spell is Serum Visions, not Brainstorm or Ponder. Fetchlands work awkwardly with that. They're only good because A) They're broke as shit with duals, and B) They allow you to leave yourself open, and play a tapped Shockland at the same time, without having too much investment. It requiring an Island does limit it to U, and very light splashes. The kinds where you still end up with around 16 Islands.

    Commandeer is not a good analogue. It cannot counter Creatures, so it does almost nothing against Pod, and only counters a card like Twin if there's another target. Commandeer works in decks that don't play a lot of Creatures, so most of the time it won't interact with those combo decks favourably. It costs 3 cards to counter one, and then cast one. Depending on what that card is, it may well be a 3-1. More often it will be a 2-1 with tempo attached, but it's also discarding 3 Spells, which is a very high bar.

    I think free countermagic is in that place where it is either broken as hell, or just crap. Either way, we don't want it in Modern.

    I want Gush.
    Yeah, gush would be mega fair in modern, and wouldn't make delver strategies even more oppressive than already :D

    (I've wanted gush in legacy since forever)

  2. #42
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    Re: Cards that need to be reprinted for Modern

    In regards to free counters, how would you feel about,

    Disrupting Shoal v2.0

    XUU

    You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.

    Counter target spell if its converted mana cost is X or less.


    The addition of an "or less" clause would really allow for modern to flex a bit more of its inherent and growing power.

  3. #43
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    Re: Cards that need to be reprinted for Modern

    Gush, like Sensei's Divining Top, would be fine in Modern. I can think of literaly zero reasons why any of these cards are bad for Magic.

    I think this new Shoal is probably too good. Shoal is playable now. I don't know how Shoal doesn't see more play. The card is bonkers good.
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  4. #44
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    Re: Cards that need to be reprinted for Modern

    Quote Originally Posted by Jodahae View Post
    In regards to free counters, how would you feel about,

    Disrupting Shoal v2.0

    XUU

    You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.

    Counter target spell if its converted mana cost is X or less.


    The addition of an "or less" clause would really allow for modern to flex a bit more of its inherent and growing power.
    I have always thought they could do a free soft counter (unless opponent pays X where X is the removed cards converted mana cost.)
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  5. #45
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    Re: Cards that need to be reprinted for Modern

    Well that card sounds like a Force of Will.
    Quote Originally Posted by useL View Post
    Quote Originally Posted by twndomn View Post
    If you pay me or give me some benefits, I might consider writing reports.
    Can I pay you for not posting in this thread?
    The conspiracy goes deeper than you might think.

    Quote Originally Posted by Einherjer View Post
    That's.... that's not how deckbuilding works.

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