Results 1 to 10 of 10

Thread: Ape Drape: G/R Cavern Tribal

  1. #1
    Member

    Join Date

    Jul 2013
    Location

    Texas
    Posts

    1,184

    Ape Drape: G/R Cavern Tribal

    By popular demand:

    4 Simian Spirit Guide
    3 Gorilla Shaman
    3 Ravenous Baboons
    3 Uktabi Orangutan
    2 Hooting Mandrills

    4 Lightning Bolt
    3 Sylvan Library
    3 Mulch
    1 Destructive Revelry
    1 Gruul Charm

    4 Grafdigger's Cage
    4 Thorn of Amethyst
    1 Lotus Petal
    1 Sol Ring

    4 Wasteland
    4 Wooded Foothills
    3 Ancient Tomb
    3 Cavern of Souls
    3 Taiga
    2 Forest
    2 Mountain
    1 Strip Mine
    1 Treetop Village

    3 Destructive Revelry
    3 Mindbreak Trap
    3 Red Elemental Blast
    3 Tormod's Crypt
    2 Electrickery
    1 Ancient Grudge

    I'd like to play some vintage at Eternal Weekend, and since I'll be playing junk in legacy I figured I'd play junk hatebears in vintage. But I feel like BUG fish decks will be popular since they port so easily from legacy, and I don't like that matchup. I was trying to think of something better, and came up with this. I actually don't think it's much better in that specific matchup, but the novelty of playing ape tribal might be enough.

    The idea is to blow up the opposition's mana sources with multiple strip effects and artifact destruction, plus Thorn, then win with big apes. Sol lands, spirit guides and Sol Ring help you keep up with Thorns to cast removal, Sylvan and Mulch. The latter two are a pretty nice draw engine; Mulch helps make sure you win strip wars while fueling Hooting Mandrills and digging up Treetop Village. I originally tried Commune with the Gods in that slot to find Hidden Gibbons, but found myself losing too many lands and Gibbons can't be cast off Cavern. In fact, Kird Ape had to be cut as well since I was playing so many nonbasics it was often just a 1/1. However, you can always hardcast a Spirit Guide for beatz if needed.

  2. #2
    banned

    Join Date

    Jul 2013
    Location

    black metal bed room
    Posts

    2,188

    Re: Ape Drape: G/R Cavern Tribal

    Is your sb good enough against Dredge? I see only three Crypts...
    I'm interested how you'll finish. Good luck!

  3. #3

    Re: Ape Drape: G/R Cavern Tribal

    He has 4 grafdigger's cage maindeck in addition to 3 crypts. If that isn't enough....that's 7 cards. Even has ravenous baboons to blow up bazaar.

    Good luck with this. Very interesting concept. Love seeing mox monkey I'll be honest.
    Bread Connoisseur on MTGSalvation Forums
    Currently Playing:
    All flavors of storm combo
    Quote Originally Posted by Vacrix
    Lands is a joke for Solidarity. Its like asking a morbidly obese parapalegic to run the mile with his shoes tied.

  4. #4
    banned

    Join Date

    Jul 2013
    Location

    black metal bed room
    Posts

    2,188

    Re: Ape Drape: G/R Cavern Tribal

    Quote Originally Posted by Dark Ritual View Post
    He has 4 grafdigger's cage maindeck in addition to 3 crypts. If that isn't enough....that's 7 cards. Even has ravenous baboons to blow up bazaar.

    Good luck with this. Very interesting concept. Love seeing mox monkey I'll be honest.
    Huh, how I missed that? O_O
    It saddens me to not see Kird Ape there, but yes, it'll be pretty clunky.

  5. #5
    Member

    Join Date

    Jul 2013
    Location

    Texas
    Posts

    1,184

    Re: Ape Drape: G/R Cavern Tribal

    Unfortunately more testing hasn't been promising. I might have to think of a better draw engine. It needs one to keep up with vintage.

    I wish there was an Ape Visionary or something. Or like an Ape of the Great Revel.

    Ravenous Baboons is the real deal though, cavern, ancient tomb, spirit guide, bye-bye land is sweet. Maybe in Legacy.

  6. #6

    Re: Ape Drape: G/R Cavern Tribal

    So, you want to play in Vintage?
    Well, there's some things you gotta know.
    To understand the metagame
    The way decks play
    And how to fill your role.
    You want to play with Hooters?
    Well that is great.
    But Mulch? Can you tell me why?
    Why not fill your yard with cantrips?
    Because we have some awesome cantrips.

    So, you wanna play in Vintage?
    And you believe you can remove
    Opponents' lands and creatures, moxen too
    With Ravenous Baboons
    And Standard's latest grooves?
    You need to reconsider.
    All of these janky cards
    And look to some top eight lists.
    You can use Ancient Grudge for shop hate.
    Destructive Revelry ain't shop hate.

    Look, I know you're out there
    And you are eager for a slice
    Of an eternal format worth a taint
    Which Modern aint
    But to play, you pay the price.
    For instance, that enchantment:
    Sylvan Library
    Just isn't gonna fly

    Do you wanna play in Vintage?

  7. #7
    banned

    Join Date

    Jul 2013
    Location

    black metal bed room
    Posts

    2,188

    Re: Ape Drape: G/R Cavern Tribal

    A deck clinic in blank verse? Wow!

  8. #8
    ಠ_ಠ
    Pastorofmuppets's Avatar
    Join Date

    Jul 2009
    Location

    NJ
    Posts

    1,125

    Re: Ape Drape: G/R Cavern Tribal

    Invisible Stalker has a better chance of winning than Hooting Booty Gorillas.
    Quote Originally Posted by TsumiBand View Post
    ... It feels like a bummer to spend so much time not talking about the game and more time arguing over whether Dega or Mardu is the better name for a three color deck you'll never see in Legacy.

  9. #9

    Re: Ape Drape: G/R Cavern Tribal

    Quote Originally Posted by Bed Decks Palyer View Post
    A deck clinic in blank verse? Wow!
    (Sing to the tune of a popular over-sung song from a certain popular Disney movie.)

  10. #10
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: Ape Drape: G/R Cavern Tribal

    Oh Jesus I hate you so much....

    I need to play this at some point just so I can sing that song.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)