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Thread: [Deck] U/G Infect

  1. #1881
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    Re: [Deck] U/G Infect

    Quote Originally Posted by Meshuggah View Post
    Has anybody worked Veil of Summer into their deck yet and what have you cut?
    I'm currently testing 1x in the sideboard, think I trimmed a copy of Teferi for it. So far it's been alright, though it seems as though the meta is gradually shifting away from Grixis Control style decks and I think that's where the card would've helped most.

  2. #1882
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    Re: [Deck] U/G Infect

    How's the white splash been for everyone here? Recently cut the Swords, RiP's and Teferi altogether for a more streamlined U/G list.

    Main deck:
    4 Noble Hierarch
    4 Glistener Elf
    4 Blighted Agent

    4 Inkmoth Nexus
    4 Windswept Heath
    4 Misty Rainforest
    4 Tropical Island
    1 Forest
    1 Pendelhaven
    1 Wasteland

    4 Invigorate
    2 Vines of Vastwood
    2 Berserk
    1 Become Immense

    4 Brainstorm
    3 Ponder
    1 Preordain

    3 Daze
    3 Force of Will
    1 Spell Pierce
    1 Flusterstorm

    1 Stifle
    1 Crop Rotation
    1 Dissenter's Deliverance
    1 Sylvan Library

    Sideboard:
    1 Pithing Needle
    2 Surgical Extraction
    3 Veil of Summer
    2 Shapers' Sanctuary
    1 Force of Vigor
    2 Submerge
    1 Hydroblast
    1 Flusterstorm
    1 Spell Snare
    1 Force of Will

    Sideboard's a bit wonky, I've upped the numbers on cards I'm actively looking to test (Veil of Summer, Shapers' Sanctuary, Submerge) and trimmed on some of the cards that I'll eventually want to put back into the list (Krosan Grip, Hydroblast #2). Overall it felt great, I didn't get a chance to play against any W6 decks last night but I'm hoping to sometime this weekend. One of the problems I ran into with the white splash was that decks like RUG Delver were too good at cutting us off of white by pinging out Hierarchs and Wastelanding our white sources, which made it difficult to play our white cards that were specifically there to combat W6. Instead of stretching the mana base even thinner to accommodate a third color, I decided to go back to a more traditional build with a stabler mana base to try and combat these decks on the stack rather than with hate permanents that weren't always so easy to cast, much less resolve.

    At the end of the day the loss of white is regrettable, but trying to resolve multiple two to three mana cards into a Delver deck just wasn't working. As other decks lean further and further into ways to beat the fair portion of the meta game, it might benefit us to shift our deck construction more towards an unfair approach in order to dodge some of the tools they're beginning to pack.

    Edited for clarity
    Last edited by Jesture; 07-26-2019 at 10:41 AM.

  3. #1883

    Re: [Deck] U/G Infect

    Iíve been having a tough time with death and taxes. Especially Thalia. Anybody else having trouble?

  4. #1884
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    Re: [Deck] U/G Infect

    3-0-ID Last night (ranked 1st), Kick Engines Legacy Majors VII. We all decided to split prizes as it was running late and rain kept pouring on. Several Wn6 in the field with 4ccontrol (2nd), rugdelver (3rd), rglands (5th). Decided to put a 2nd Sylvan Library main replacing my 3rd ponder. I felt like if I draw and resolves it early, while im still high on life vs these Wn6 decks... I can abuse it and execute the W fast. We just canít go midgame vs them.

    My SB was focused particularly battling Wn6 and red removals as Ive seen 2 goblin players and 2 URBurn pilots too. This was however a lucky finish and Iíve felt the deck is facing heavy RED artillery moving forward. I think I will have to make room for 1-2 Absolute Laws soon.

    My games:
    1-0 (2-0) Burn
    2-0 (2-0) BReanimator
    3-0 (2-0) RGLands
    ID - 4cControl

    Helpers:
    2 swords to plowshares
    1 surgical extraction
    1 grafdiggerís cage
    1 relic of progenitus
    2 pithing needles
    2 flusterstorms
    2 hydroblasts
    1 force of vigor
    2 return to nature
    1 veil of summer

    Im very happy with the efficiency Return2Nature has given me, expanded my gy removals to 5 yet has game vs annoying lock pieces.

    Main:
    4 brainstorm
    2 ponder
    4 force of will
    2 spell pierce
    3 daze
    2 sylvan library
    2 crop rotation
    4 invigorate
    2 berserk
    1 blossoming defense
    2 vines of vastwood
    2 become immense
    (30)

    3 noble hierarch
    4 glistener elf
    4 blighted agent
    (11)

    3 tropical island
    1 savannah
    1 forest
    1 pendelhaven
    1 wasteland
    4 inkmoth nexus
    3 wooded foothills
    3 windswepth heath
    2 misty rainforest
    (19)
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    Commission Status: FULL!!! Commission Line to open: 2019

  5. #1885
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    Re: [Deck] U/G Infect

    Quote Originally Posted by Meshuggah View Post
    Iíve been having a tough time with death and taxes. Especially Thalia. Anybody else having trouble?
    I think DnT is a positive matchup for us, With just 4 removals (stps) main, I felt like they're slow vs our early pressure that can always go berserk once unchecked. We only need to establish our Noble Hierachs for taxes, It also serves as our pump spells on the offensive. You only need to play tight vs a skilled DnT pilot as theyve got lots of tricks too. I once killed an uncountered Thalia with berserk, or crop rotating Pendelhaven with a blocking glistener. You can always Vine theyre creatures when they try to equip it with annoying jitte/sofi.. Batterskull isnt a problem. Just choose what you properly need to counter.
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  6. #1886
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    Re: [Deck] U/G Infect

    Quote Originally Posted by Meshuggah View Post
    Iíve been having a tough time with death and taxes. Especially Thalia. Anybody else having trouble?
    To add to what's been said, here's a few things to keep in mind:

    ē Thalia can be problematic, but this card shouldn't single handedly be giving you trouble in the matchup. If it's a combination of Thalia, Port, and Wasteland that's problematic then just try to place an emphasis on hitting your land drops while cantripping in the early game.
    ē Blighted Agent's at a premium in this matchup, as the Glistener Elf can have trouble swinging through the 25 creature deck and Inkmoth Nexus can be difficult to activate through Rishadan Port and Wasteland.
    ē Counterspells aren't very strong against a deck playing Cavern and Vials. It's okay to leave in a Force or Daze if you have nothing else to board out, but try to take out as many as you can for things like creature and artifact hate.
    ē This matchup revolves around Umezawa's Jitte, so try to always have a plan in mind for how to deal with that card. Luckily for us it's a bit slow for the opponent to go Stoneforge => Activate to put Jitte into play => Equip Jitte, but if you can't close the game out before they get charge counters things start to go south pretty quick.
    ē Try talking to your local DnT players about the matchup and, if they're willing to, spend some time just jamming games to get a better feel for how the games typically play out. There's no real substitute for experience, and one of the best ways to learn a matchup is by just playing against it as many times as you can.

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