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Thread: RUG Gifts Midrange

  1. #1
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    RUG Gifts Midrange

    This isn't really a deck (yet anyway!), but I've been trying to throw together something fun as an alternative to control that I've been playing so much. I wanted an "oops I win" button or something similar, like splinter twin or scapeshift. I tried out some games with these decks and put together some lists, but wasn't really happy exactly with how they played out. Really, I wanted something more aggressive, but I still wanted that "oops I win" type of feature. This eventually led me to gifts and to throw together a very strange list which I'm actually pretty excited about.

    Updated list:
    //Lands (24)
    1 Urborg, Tomb of Yawgmoth
    2 Breeding Pool
    1 Murmuring Bosk
    1 Desolate Lighthouse
    1 Stomping Ground
    1 Steam Vents
    4 Misty Rainforest
    1 Mountain
    3 Forest
    1 Island
    3 Wooded Foothills
    1 Scalding Tarn
    1 Hallowed Fountain
    1 Tectonic Edge
    2 Raging Ravine

    //Ramp (7)
    4 Birds of Paradise
    3 Sakura-Tribe Elder

    //Threats (14)
    2 Huntmaster of the Fells
    1 Koth of the Hammer
    3 Tarmogoyf
    4 Savage Knuckleblade
    1 Batterskull
    2 Vendilion Clique
    1 Scavenging Ooze

    //Utility + Combo (8)
    4 Gifts Ungiven
    1 Elesh Norn, Grand Cenobite
    1 Unburial Rites
    1 Raven's Crime
    1 Life from the Loam

    //Spells (8)
    4 Lightning Bolt
    3 Serum Visions

    //Sideboard
    SB: 1 Iona, Shield of Emeria
    SB: 1 Thrun, the Last Troll
    SB: 1 Surrak Dragonclaw
    SB: 1 Ancient Grudge
    SB: 1 Ray of Revelation
    SB: 1 Obstinate Baloth
    SB: 1 Vendilion Clique
    SB: 2 Anger of the Gods
    SB: 1 Loxodon Smiter
    SB: 1 Ghost Quarter
    SB: 2 Fulminator Mage
    SB: 1 Terastodon


    In practice I like how it lays out: a solid beater plan with plenty of utility given from gifts. The main things to get with gifts are unburial rites + elesh norn (they both go to yard, reanimate), or loam + raven's crime + urborg, tomb of yawgmoth + tec edge, or a value pile of 4 threats. I don't have a lot of play with the list so far, so sorry about posting without much playtime. Conceptually the deck is pretty different from anything I'm used to and so I was pretty excited about talking about it. I wanted to shift the paradigm of gifts a little bit to use it more as a supporting spell, rather than a complete "build around me" card. Granted, I still devote a lot of slots to gifts things, but I feel like this deck is less focused around it. I have my aggro gameplan and if I can resolve a gifts, great.

    I was wondering if anybody had thoughts/suggestions (hopefully with more thoughts of my own to come after the weekend). I'm looking at bringing this into a meta with a lot of URx decks.
    Last edited by Valtrix; 10-19-2014 at 03:34 AM.
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  2. #2

    Re: RUG Gifts Midrange

    Quote Originally Posted by Valtrix View Post
    I was wondering if anybody had thoughts/suggestions (hopefully with more thoughts of my own to come after the weekend). I'm looking at bringing this into a meta with a lot of URx decks.
    Long time lurker, first post.

    I like the concept.

    My question is: could Rattleclaw Mystic be better than Sakura? (as much as I love the old guy).

    Rattleclaw provides all 3 colors and might provide a bit of boost. They both start operating from turn 3. Rattleclaw deals 1 point of damage more. The downside is that if Rattleclaw dies to a removal you lose your acceleration, while Sakura gives you the land.

    Nice deck, anyway, will try it when possible!

    Konx

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