Page 22 of 34 FirstFirst ... 1218192021222324252632 ... LastLast
Results 421 to 440 of 675

Thread: Sylvan Plug (or whatever splashed Green stompy)

  1. #421
    Member

    Join Date

    Mar 2013
    Location

    Richmond, VA
    Posts

    92

    Re: Sylvan Plug (or whatever splashed Green stompy)

    I played Lejay's list with the ghost quarters last week on a DE and to be honest I liked the previous list way better, also I am not a big fan of playing more than 2 Coursers, with 4 GSZ you can afford to play 1-2 and just search them.

  2. #422

    Re: Sylvan Plug (or whatever splashed Green stompy)

    So what if this deck found a way to play Collected Company?

    The card is extremely powerful as it is both card selection and card advantage, and additionally it is usually tempo advantage (paying 3G for up to as much as 6 mana worth of creatures).

    If it were ever to find a shell in Legacy, it would probably be in Maverick, Elves, or something like this, because the Ancient Tombs can power this out more easily.

    Of course, I think if you wanted to make it work you would have to place more of a focus on playing 3cc creatures - a full playset of Coursers, Knights of the Reliquary, Stoneforge Mystics, and probably Tarmogoyfs.

  3. #423
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: Sylvan Plug (or whatever splashed Green stompy)

    The deck would need to run 22+ creatures to make CoCo worthwhile, so no. We don't have slots for that.

  4. #424
    Land Destruction Enthusiast
    Megadeus's Avatar
    Join Date

    Jul 2012
    Location

    Kennesaw, GA
    Posts

    5,572

    Re: Sylvan Plug (or whatever splashed Green stompy)

    What if you splashed white here and went for some disruptive white men like Thalia's or something? Dissynergy with your spells, but you have tombs and such to make up that mana. It could up the man count for CC.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  5. #425

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Quote Originally Posted by Barook View Post
    The deck would need to run 22+ creatures to make CoCo worthwhile, so no. We don't have slots for that.
    Well, honestly, I don't see why you can't just play more creatures.

    Obviously you wouldn't cut the Chalice of the Void, but if you decide you want to play something that generates chunks of card advantage and mana advantage (Collected Company), I could easily see cutting something like Sylvan Library and Green Sun's Zenith for more 2cc-3cc creatures.

    Collected Company basically does what you want Library and GSZ to do anyway - but in many board states it's even better, as it's instant speed and generates hard card advantage *and* tempo advantage unlike these two. I don't think it's too outrageous to say that Collected Company is actually a more powerful card than both Sylvan Library *and* Green Sun's Zenith.

  6. #426

    Re: Sylvan Plug (or whatever splashed Green stompy)

    I thought the point of 4 Sylvan Library and 4 Green Sun's Zenith was to try to give the list pseudo-blue selection and advantage? That and Chalice of the Void and Choke were the things that made the list float in a meta drowning in a sea of blue cantrips.

  7. #427

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Quote Originally Posted by FoolofaTook View Post
    I thought the point of 4 Sylvan Library and 4 Green Sun's Zenith was to try to give the list pseudo-blue selection and advantage? That and Chalice of the Void and Choke were the things that made the list float in a meta drowning in blue cantrips.
    When you have a spell that gives you card selection, card advantage, and tempo advantage all in one package, it might be worth checking out *over* cards such as Sylvan Library that only give card selection (or give card advantage only at steep life costs), and Green Sun's Zenith that only ever give card selection and no real card advantage or tempo advantage.

    I don't know if anyone has tested with Collected Company much in Legacy yet, but the card is extremely powerful. I don't know if it will find a home in Legacy, but at face value, searching the top 6 of your library and essentially drawing two of them *and* putting them into play for free.... is incredibly powerful at 3G mana, and the fact that it is instant speed just puts it over the top.

    Sometimes instead of fighting blue decks at their own game (card selection provided by cantrips)... you just have to smash them in the mouth with something even more powerful than what they are doing (raw card advantage and tempo advantage).

  8. #428
    Member

    Join Date

    Mar 2013
    Location

    Richmond, VA
    Posts

    92

    Re: Sylvan Plug (or whatever splashed Green stompy)

    CoCo could work in a deck similar to Sylvan Plug but it would be a whole different deck.

  9. #429

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Sylvan plug runs 10-16 creatures usually: to fit CoCo you need
    Almost 22 creatures
    -CoCo slots

    Long Story short, CoCo could be ok in a deck that try to play creatures hatebearers: Trinispehere---->Thalia is the most obvious choice, but you need much more change and i dunno where to search: leave decay?

    I don't think that the main problem of this deck is card advantage or "bombs", in general.

  10. #430
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: Sylvan Plug (or whatever splashed Green stompy)

    How does the deck work against the current iteration of Omnitell? Our Miracles match-up is already good.

    Brainstorm is back to 80+% on MODO and my fingers are itching to slap some blue bitches.

  11. #431
    Member

    Join Date

    Mar 2013
    Location

    Richmond, VA
    Posts

    92

    Re: Sylvan Plug (or whatever splashed Green stompy)

    I could be wrong but I don't remember losing to OmniTell while playing Sylvan plug, one of the things I liked to do was to hold a Trinisphere in hand for Show & Tell and only play one out if I had a second one in hand.

  12. #432

    Re: Sylvan Plug (or whatever splashed Green stompy)

    You have choke, trinisphere, gsz for reclamation sage, fast chalice... I mean, you have to find 2 of these or you die, but Mu against Miracle and Omnitell are good reasons to play this deck.

  13. #433
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: Sylvan Plug (or whatever splashed Green stompy)

    I wonder: Has anybody considered Uba Mask?

    Not only does it make cantrips worse (unless they go full Ancestral Recall with a Brainstorm with an empty hand), it also turns every Sylvan Library into a super-draw engine.

  14. #434

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Quote Originally Posted by Barook View Post
    I wonder: Has anybody considered Uba Mask?

    Not only does it make cantrips worse (unless they go full Ancestral Recall with a Brainstorm with an empty hand), it also turns every Sylvan Library into a super-draw engine.
    I've tried it, both in Demon Stompy and here. It's good against miracle and combo, but sometimes it could be a little weird (like brainstorm with 0 cards in hand). If Omnitell doesn't have Omniscence in hand they have to remove Mask, of course, still i think we can find something better...

  15. #435
    Member
    MD.Ghost's Avatar
    Join Date

    Jul 2011
    Location

    Germany
    Posts

    374

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Quote Originally Posted by Barook View Post
    How does the deck work against the current iteration of Omnitell? Our Miracles match-up is already good.

    Brainstorm is back to 80+% on MODO and my fingers are itching to slap some blue bitches.
    I still try to find my deck to go for GP Lille and thanks to Legacys Overlord Miracle (which will be in Lille with its true European Power) and the stupid DTT-powered Omnitell decks, Sylvan Plug sounds like a reasonable choice.

    The biggest question is, which direction is the right one: Old GBw List with more Decay & Baloths; more W-Splash with Knights (and a Rhino) or the lattest stuff with a Playset Mox (and no Maindeck Decays)
    TEAM MtG Berlin

  16. #436
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,635

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Jund Plug with Slaughter Games maybe?
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  17. #437
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Quote Originally Posted by MD.Ghost View Post
    The biggest question is, which direction is the right one: Old GBw List with more Decay & Baloths; more W-Splash with Knights (and a Rhino) or the lattest stuff with a Playset Mox (and no Maindeck Decays)
    One thing I dislike about the deck in general is the low density of threats to close out the game. It's a great deck to lock the opponent out of the game, but I found myself struggling to end said games sometimes, though. I doubt this is something that could be easily addressed given the tightness of the list.

    Edit: @Zombie: I don't think you could cut white from the build.

  18. #438

    Re: Sylvan Plug (or whatever splashed Green stompy)

    I think the main problems of our deck, now, are Team America and Lands/post Mu (and the intrinsic high variance of all non-blue deck, of course).
    After have tried Mox Diamonds, i think that they're the best accel for this deck, but they need too many slots: mox has to be played in addition of lands, increasing the number of dead draws and reducing the density of threats to close out the game, as Barook has said. So i've come back to ancient tomb: they're worse than mox d. , but don't need extra slot.
    This is my current list:

    24 lands (tabernacle isn't a true land btw)

    1 Forest
    1 Dryad Arbor
    3 Wasteland
    2 Savannah
    1 Karakas
    1 Dust Bowl
    3 Ancient Tomb
    4 Windswept Heath
    2 Bayou
    1 Scrubland
    3 Verdant Catacombs
    1 The Tabernacle at Pendrell Vale
    1 Cabal Pit

    9 Creatures

    1 Knight of the Reliquary
    1 Titania, Protector of Argoth
    3 Stoneforge Mystic
    1 Scavenging Ooze
    1 Courser of Kruphix
    1 Siege Rhino
    1 Deathrite Shaman


    4 Green Sun's Zenith
    2 Toxic Deluge
    4 Abrupt Decay

    1 Batterskull
    1 Sword of Fire and Ice
    1 Crucible of Worlds
    3 Trinisphere
    4 Sylvan Library
    4 Chalice of the Void
    3 Choke

    SB: 1 Gaddock Teeg
    SB: 1 Thrun, the Last Troll
    SB: 4 Crop Rotation
    SB: 1 Bojuka Bog
    SB: 2 Containment Priest
    SB: 1 Phyrexian Revoker
    SB: 2 Maelstrom Pulse
    SB: 1 Massacre
    SB: 1 Qasali Pridemage
    SB: 1 Trinisphere


    I think Mystic is a card that deserves a test here: because we have chalice, because we can cast batterskull without many problembs and we need its lifelink, because equips make every creature a threat.

    I'm really not sure about the sideboard: crop rotation is still the best t1 answer to fast combo (and searchs dust bowl against land and post, i'm very happy with it), but 4° trinisphere or 4° Choke? Massacre, Qasali, Priest (we really need priest?)

  19. #439
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,496

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Mox Diamond costs extra slots and is pretty much a dead draw when not in our starting hand with enough lands, but it also fixes our mana. Running Siege Rhino and so many other non-green card with the amount of colorless lands seems questionable.

    Report back on the SFM testing. Although I don't see how this increases threat density by cutting threats.

  20. #440
    Member
    MD.Ghost's Avatar
    Join Date

    Jul 2011
    Location

    Germany
    Posts

    374

    Re: Sylvan Plug (or whatever splashed Green stompy)

    Quote Originally Posted by Barook View Post
    Mox Diamond costs extra slots and is pretty much a dead draw when not in our starting hand with enough lands, but it also fixes our mana. Running Siege Rhino and so many other non-green card with the amount of colorless lands seems questionable.
    Agree, in the past i don't like running Mox (and more lands), but now i think i will give it a new try.

    My latest testbuild:

    4 Verdant Catacombs
    3 Windswept Heath
    3 Ancient Tomb
    3 Bayou
    3 Forest
    3 Wasteland
    1 Horizon Canopy
    1 Karakas
    1 Savannah
    1 Scrubland

    2 Courser of Kruphix
    2 Knight of the Reliquary
    2 Obstinate Baloth
    1 Siege Rhino
    1 Dryad Arbor
    1 Scavenging Ooze
    1 Deathrite Shaman
    1 Titania, Protector of Argoth
    1 Qasali Pridemage

    4 Green Sun's Zenith
    4 Chalice of the Void
    3 Choke
    3 Sylvan Library
    3 Trinisphere
    3 Abrupt Decay
    2 Toxic Deluge
    2 Mox Diamond
    1 Crucible of Worlds

    SB: 4 Leyline of the Void
    SB: 2 Massacre
    SB: 2 Ethersworn Canonist
    SB: 2 Krosan Grip
    SB: 1 Sigarda, Host of Herons
    SB: 1 Gaddock Teeg
    SB: 1 Tower of the Magistrate
    SB: 1 Karakas
    SB: 1 Giant Solifuge

    I tried to find a mix between enough threats and the decks core (lock pieces), not all is set in stone!

    Sideboard got some proven stuff. Double Canonist and Krosan Grip are additional help against Omnitell, but can also support many other matchups (KGrip vs Miracle, DnT, Blade; Canonist against Storm/Elves etc.). Sigarda acts as a Titania-Finisher, if the opponent bring Graveyard-Hate (or has bolts).

    Note: If anyone want to cut the "deep" white stuff (Rhino, Canonist, Sigarda) i would play a Garruk Relentless Main (and a basic Swamp + Forest) and the common Spike Weaver + Hydra combo instead.
    TEAM MtG Berlin

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)