Yeah I know, I guess its just more my play style.
I'll keep on testing.
I had started with RG (with Pyro/REB) and Chalice just didn't really like it.
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
I'll be sure to put the notes about chalice in the primer because it seems to be a recurring question. Its counterintuitive but has been commented on multiple times as you can see below.
Below is what i've said about it. You can click the link to the whole post because my list is very different than adireng's list.
EDIT
I've made several updates to the primer including a change Log to track when I update it. 3 stock deck lists have been updated and discussion on Chalice of the void has been included. If there are things that people would like me to address in the primer please let me know. Post or PM me. The primer has ALOT of information which can be overwhelming but if there is something you can't find an answer to, just run a ctrl + F search for the card you have a question about on the primer page.
Last edited by apple713; 01-11-2016 at 06:05 PM.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
I've been stubbornly avoiding Chalice for exactly that reason. Storm has been a decent matchup for my version, but I can't get miracles to budge off roughly 50/50 no matter how heavily the board tries to address it. Everything from Steely Resolve to Slaughter Games/Extraction to Not of This World to overloading on Decays/Grips just hasn't significantly impacted the matchup enough to justify the slots. I'm willing try out the Chalice and see if what its been doing for your version carries over.
Thank you for putting even more time into the primer with the update. I'll try to give it a good read later tonight.
Something like this?
Was kinda hard to find room for the 4 Chalices, but it seems like it works.
Lands:
4 Bayou
4 Verdant Catacombs
2 Forest
1 Sejiri Steppe
4 Thespian's Stage
4 Dark Depths
4 Urborg, Tomb of Yawgmoth
Creatures:
3 Deathrite Shaman
4 Vampire Hexmage
3 Elvish Spirit Guide
Spells:
2 Sylvan Library
4 Crop Rotation
3 Abrupt Decay
Artifacts:
4 Expedition Map
2 Sensei's Diving Top
4 Pithing Needle
4 Lotus Petal
4 Chalice of the Void
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
I've been testing a bit, and the card I've been not liking is DRS. Sure he eats STPs like a champ, but other than that I'd like something a bit more proactive. Gonna try Thoughtseize.
''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones
-Adsum
-ChrisMeister on MTGO
Just got to test out my version of Dark Depths at a tournament yesterday at OMG games in Barrie, Ontario. There was 23 people and I finished 10th (3-2 record). Here is the list I ran:
4 Vampire Hexmage
3 Ancient Stirrings
4 Crop Rotation
4 Exploration
2 Life from the Loam
4 Pithing Needle
4 Red Elemental Blast
3 Sylvan Library
4 Sylvan Scrying
32 Spells
1 Bojuka Bog
4 Copperline Gorge
4 Dark Depths
1 Forest
1 Ghost Quarter
4 Mana Confluence
2 Maze of Ith
1 Riftstone Portal
1 Sea Gate Wreckage
1 Sejiri Steppe!
4 Thespian's Stage
4 Urborg, Tomb of Yawgmoth
28 land
Sideboard
2 Pyroblast
4 Pyroclasm
2 Warping Wail
4 Krosan Grip
3 Leyline of the Void
Match ups went like this for me: 2-1 Win against Miracles, 2-1 Loss to Deadguy Ale, 2-1 Win against Deadguy Ale, 2-1 Loss to Miracles and a 2-0 (technically 2-1 but my opponent conceded the match to give me 2-0 for better tie breakers, nice guy magic player) Win against BUG Delver. As you guys can see there are a lot of Miracles and Deadguy Ale players in my area.
Since I am running less black spells then most lists I am thinking of dropping 4 Mana Confluence for 4 Karplusan Forest. This will make it easier to cast Warping Wail. Life from the Loam was pretty useless to me most of the day. The only advantage it gave me was that after game 1 I sided out my loams while everyone sided in their graveyard hate. I am thinking of testing out 2 Not of this World in the loam slot as I can fetch it with Ancient Stirrings. What do you guys think? Also as a side note all my wins were on the draw like a boss.
The deck is getting some attention. It showed up on SCG and Gray Merchants today from online and live results:
http://www.starcitygames.com/article...SCGPHILLY.html
http://thegraymerchants.com/?p=1451
It's been testing well for SCG Philly. Top 4'd two 1k's this month(top 4 split, not played out and a top 4 loss to Death and Taxes), 5-0'd one and 4-1'd four other leagues online (out of 6 played). We shall see how it goes this weekend.
Hepp's unstoppable...
http://sales.starcitygames.com//deck...p?DeckID=99297
I assume Maze of Ith your quicker Marit Lage until they get their own Marit Lage to block, then just ping you down with Molten Vortex? Is that any different than normal lands lists against this deck (with P. Fire instead of Vortex)? Would you reconsider Not of This World if Lands sees a resurgence?
Dark Confidant giving them a second engine for resources was a big problem in two of the games. They even stepped in as clock in a drawn out game. They now have an extra artifact smashing effect with Decay(up to five total grips/decays I think), making Needles (one of my primary weapons with Extractions out of the board) less effective.
I played standard GR lands twice and won both. Went 0-1-1 against the Jund list, although I did just beat it in a league match tonight. I basically feel that my plan against their version post board is straight up worse. That's a problem since they are favored in game 1 imo. Granted, I was unfamiliar with the exact contents of their list.... Didn't know that they don't run Karakas - giving them no way to attack through a Marit Lage token with their own token ever. This opens them up to extraction on Vortex if they happen to dredge one or I hit one with discard. That is a viable path that I wasn't aware of during the matches.
NOTW isn't good enough imo. A lot of the games against lands are lost before you can ever make a token via wastelock or a quick exploration fueled kill on the play. Ideally, the solution cards are useful pre and post Marit Lage.
Nice finishes on MODO! How are the following match-ups: Delver, Eldrazi, Miracles, D&T, Infect, ANT, Sneak and Show?
Thanks! Eldrazi, Storm, Infect, and Delver have all been favorable matchups in my experience. The Eldrazi version with white including Displacer and Karakas can be a pain and requires boarding in Needles that can run face first into t1 Chalice if they have it (granted the deck has Decays and Hexmages to erase the Chalice). The colorless version is a good matchup, which luckily is the more common version at the moment. Storm is about 50/50 g1, then favorable in post board games where Extractions and Flusterstorms add to the discard suite and Crop into Bog disruption package. Delver can do what it does if it has a t1 Delver followed by more than 2 of Wasteland/Stifle/Daze, especially on the play. Aside from their best draws though, its favorable. Infect is a good matchup, and it's been a long time since I've dropped a match to it.
My results against Miracles have literally been 50/50, and I would guess its probably closer to 40/60 against good Miracles pilots. It's just difficult and they have plenty of answers, especially the legends version. The board dedicates a full 9-10 slots to making it better, and it still doesn't feel like enough at times. I still need to test Chalice against it, since its one of the few things I haven't tried yet. Death and Taxes is similar in that they have a ton of answers. Those two matchups come down to finding really small windows to exploit or capitalizing on an opponents mistake or unfamiliarity with the matchup. Just jamming the combo as early as possible rarely works out. Setting up a discard plus combo or Crop Rotation into Steppe or Wasteland the turn you combo is almost always needed.
For whatever reason, I've rarely run into Sneak and Show and don't have much testing in against it. I put a Karakas into the board over the fourth Extraction when I expect it.
Can you give a quick overview on your sideboard strategy? I played this deck for the first time on Saturday to a poor finish (lost to D&T, which seems like an impossible matchup, and MUD god draws), and siding things out seemed a little haphazard.
Death and Taxes is a tough one, no question. I generally board in the Pithing Needles (which can name Karakas, Wasteland, Aether Vial, Port, Mangara, Mom, etc), Ghost Quarter, Decay, Grips, and some # of Extractions (mainly for Swords and Wasteland). Brainstorms, Mox's, 1 Gemstone Mine, and a Map get boarded out. The Brainstorms are weaker against the taxing effects like Thalia and Wingmare, the Mox's aren't going to accelerate you into a quick win very often and stink vs Revokers, and Map is also soft to Revoker.
Mud is generally a favorable matchup. All but a busted draw from them is generally too slow. I usually shave a Map, a Mine, Steppe, and a Brainstorm for 2 Grips, a Decay, and a Ghost Quarter. Needles are certainly useful too and I bring a couple in against the Forgemaster/Ugin version or if they show Wastelands. On the Draw, two Inquistions can come out since they are soft there. On the play, they can rip Chalice, Metalworker, Monoloth, Trinisphere, etc.
If you want any other specific matchups, lmk.
Last edited by Negator77'; 03-07-2016 at 12:40 AM.
Just getting into this deck and I am loving it. I wanted to know what everyone's thoughts were on Living Wish. At a local event, I tested a version of the deck that used the wish plus a wish board. I ended up going undefeated, 2-0 against everything. Matchups were R/G lands, Maverick, Burn, and Esper Stoneblade. We split top 4, so I can't say much more than this, however, it looks promising. This is my list for reference-
http://magic.tcgplayer.com/db/deck.asp?deck_id=1213750
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