Don't know how other people feel about these board plans, but this is my current set up.
eldrazi
-1 Sejiri Step
-1 Sylvan Library
-2 Expedition Map
-1 Not of This World
-2 Duress
-----------------------------------
+3 Pithing Needle
+3 Abrupt Decay
+1 Maze of Ith
enchantress
-1 Sejiri Step
-2 Expedition Map
-4 Elvis spirit Guide
----------------------------------
+4 Chalice of the Void
+3 Abrupt Decay
burn
-4 Not of This World
-1 Sylvan Library
-1 Sejiri Step
---------------------------------
+4 Chalice of the Void
+1 Maze of Ith
+1 Abrupt Decay / Surgical Extraction
infect
-2 Expedition Map
-1 Sylvan Library
-1 Sylvan Scrying
-2 Not of This World
-1 Elvish Spirit Guide
-------------------------------
+3 Abrupt Decay
+3 Pithing Needle
+1 Maze of Ith
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Hi guys, a Modern player here. I really like Traverse the Ulvenwald and wonder if it could see play in here, thanks to fetches, Exploration Maps, Thoughtseize, Crop Rotation, etc. It tutors either Vampire Hexmage, Dark Depths, Thespian's Stage/Vesuva, etc. with delirium for G. Has anyone even given it consideration? Why would it be bad?
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I'm trying out Thomas Hepp's BUG Depths list after playing RG Lands for most of a year at FNM Legacy at my LGS. The meta is Miracles and combo (Storm and Reanimator) so I figured a turbo depths build might do better.
I went 2-2 (beat Miracles, lost to OmniTell, beat a BW creature brew, lost to Dark Lands) and never felt out of any game, no matter how dire it seemed
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Hi everybody,
first i want to thank you apple713, adrieng and all of you for pushing this amazing deck!
I want to talk to you about a few things of your deck,
because I think we donīt touch itīs true potential so far.
I try to write down some of the key thinks we must discuss.
- Blue for Brainstorm // Or not
I myself donīt have any big success with the BS Version,
to be honest I stop testing after some matches because it was disappointing,
but we all know about the POWER of BS.
Especially because we run 8 Legendary Lands and some situational cards.
- Mox Diamond // Deathright Shaman // 0 Tempo cards
I start playing 0 Mox & 0 DRs in a 0 Fetchland Manabase.
Then i add the Fetchbase with Moxes and 1-3 Life from the Loam MB, with great results.
Yeahh I myself saw DRS as a bad joke. But after I start testing over 50 sample Hands,
I must agree that DRS is most of the times better.
Big advantages for Mox are T1 Sylvian Library or T1 Life from the Loam.
After this dream T1 Shaman is strict stronger!
- Fetchland Manabase vs the Rainbow base
I find with Sylvian Library we want the shuffel ability.
Also vs Blood Moon and in the long Miracle Matchups
the shuffel and deck thinning is really nice.
- Chalice of the Void // pro&contra
Some of you really like this card. I personally donīt like the idear of have 0 chance of playing my Needls/Discard/Maps.
Is Chalice really worth it?!
I start testing a bit with it in a list with DRS
Only other targets are Dryad Arbor and Sylvan Safekeeper
The Safekeeper really is an MVP card, but we must see GSZ
more as an 1-3 off to support like some Infect lists. We are not a GSZ Deck!
Posible other targets:
Knight of the Reliquary
The Gitrog Monster
Primeval Titan
Titania, Protector of Argoth
- Anti Combo Cards
What do you run and what is the best mix.
I run so far 5-6 Discard, 4 Crop/Bog MB, 3-4 DRS
& SB 2-3 Sphere, 1 Teeg (in the GSZ test)
and some mass removel but that i donīt count
I know most of this topics work not seperatet from the others,
but i want to list all of them. To make it cleare i come from an DDFT background
and see Depths as a deck with can make an t2-t4 token and win fast.
But has the ability to play the long game and grind out the save win.
That are my big topics when i test, overall i am really happy with my results so far.
I play the deck now over some month after Nougaro destroyed me with it online.
I only have Problems with GU 12-post with looks unwinnabel and combo is a 50%/50% matchup
depends on my version and the kind of combo deck.
But as i said in the topic i think we still donīt play the best version of the deck.
I am testing an eldrazi version of depth which solves miracle+combo+deathAnd Taxes matchups.
The ramp plan works wonder against deathTaxes/miracle and combo is answered by warpingWail/chalice/thought knot.
Warping Wail is the colorless reb.
4 Ancient Tomb
3 City of Traitors
4 Eldrazi Temple
4 Urborg, Tomb of Yawgmoth
4 Thespian's Stage
3 Maze of Ith
3 Dark Depths
3 Eye of Ugin
3 Ulamog, the Ceaseless Hunger
4 Chalice of the Void
4 Thought-Knot Seer
4 Thran Dynamo
4 Grim Monolith
3 Warping Wail
3 All Is Dust
3 Vampire Hexmage
4 Expedition Map
SB: 1 Warping Wail
SB: 3 Spatial Contortion
SB: 1 Dark Depths
SB: 3 Grafdigger's Cage
SB: 1 Bojuka Bog
SB: 1 Wastes
SB: 1 Vampire Hexmage
SB: 3 Pithing Needle
SB: 1 Kozilek, Butcher of Truth
there is mostly two plan for side ;
either you want to go off with dark depth as soon as possible mostly against fast tempo(grixis delver/rug delver/URdelver)/infect/elf decks/combodecks where you should keep only one ulamaog and cut into thran dynamo
for spatail contorsion/WW so -3/4 thran dynamo -2 ulamog +3 spatial contorsion +1 WW + needle versus wasteland.deck/infect + cage -maze versus elf.
versus death and taxes you want to go to late game and kill with ulamog -4 cotv -2 map +3 contorsion +1 ww +2 needle
ant : +1 ww +1 vampire +1 depth +1 bog +3 cage -3 maze -2 all is dust -2 dynamo - 1 ulamog
versus miracle +3 needle +1 butcher +1 vampire - 3 ww -2 maze
versus eldrazi the 2 plan are possible stall with maze+kill ulamog or fast kill with depth -4 cotv +3 needle +1 vampire -3 all is dust +3 spatial contorsion -2 ww +1 depth +1 waste
Yeah I prefer the darkDepth version of bigEldrazi because most of the fast aggrodecks are better matchups.
I cut chalice versus deathandtaxes because they only have vial and sword @1 mother is just a vanilla 1/1 ; vial is casted turn 1 so i prefer needle to answer it.
And sword is not really a problem cause the plan is go for ulamog/destroy their board with all is dust and +10 life +20 life gives you lot of time.
I prefer answering their creatures either with maze and needle on vial/wasteland or with the colorless removals.
really you'd only have instant, sorcery, land in graveyard. I don't like exploration map and so getting that 4th type into grave would b a problem.
mox diamond vs drs - DRS gets killed easier, and isn't always available to produce mana. He is a good alternative to mox in my opinion. He's harder to play under blood moon and has summoning sickness.
manabase - i've mentioned that the main reason for a rainbowmana base was to avoid submerge which is less of a problem now days. So i'd recommend fetch lands which lead to a more stable manabase. If you are playing 4+ colors though, you'll need a rainbow manabase.
GSZ - playing GSZ leads to more of a maverick type list because you are required to include more creatures than the deck really needs. I've played versions with more creatures and alternate game plans such as ramping into titan and having eldrazi as a backup plan but since i started running chalice main deck, I have fewer issues.
If you want a breakdown of cards / card types to be included for the skeleton of a deck look in the primer. The information you want is under "Main Deck Construction Guideline"
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Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Hey Sourcers,
I have a Mono-Black DD build that I brewed up and I'm looking for inputs. BL: I know these build isn't as ideal as the BG decks but due to budget reasons (no Bayous or VCs) thus I running this list. Note I typically play Merfolk (fully built), Burn (fully built), or Goblins (minus the land package). This is my first attempt at a combo deck. Here goes...
Suicide Depths
4x ThoughtSeize
2x IoK
2x Duress
4x Hymn
4x Gitaxian Probe (I like the cantrip capability and the information)
4x Dark Confidant
4x Vampire Hexmage
3x Hypnotic Specter
4x Mox Diamond (yep, just picked these up...flipped an old EDH deck for them)
3x Expedition Map
1x Lotus Petal
4x DD
4x Thespian's Stage
2x Waste Land
15x Swamp
Sideboard
2x Yixlid Jailer
2x Funeral Charm
1x IoK
2x Warping Wail
2x Relic of P
1x Grafdigger's Cage
2x Dismember
1x Hypnotic Specter
1x Aether Snap
The Side board isn't tuned by any stretch. But as you can see the deck runs a heavy discard package and leans on DC for the draw engine. Naturally, the consistancy isn't there with only the Exp Maps to fetch the pieces. Can any of you guys offer any cards that I should look at outside the mana package to splash G and go all in on the combo?
Finally, I have a pair of Jitte's I thought about jamming in the deck for fun😎
Thx in advance!
I'd lose the Hypnotic Specter, since there is no real reason to have them. Instead, play Grim Discovery. It can grab your combo pieces back from the graveyard for a second go, should you be disrupted. I would also like to stress the importance of Urborg, as it allows for turn 2 combos with a dark depths and a hexmage. I would play at least 3.
Beseech the Queen, Dark Ritual, Top, and even black removal like smother should be considered as well.
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Yea, I assume that the hippies should probably go. I will certainly pick up some Grim Discoverys and give them a test. Beseech the Queen and Top also deserve a look. I'm sold on Urborg now and will pick up three certainly.
I know I didn't cover my meta and unfortunately I haven't played in a serious Legacy event since this past winter. But I expect to run into a typical mix of tier 1&2 decks at my next event ( I play in Europe (NL) and the scene is pretty solid).
Just made top 16 at a 1k today. 55 players and I got 14th place. I misplayed hard against merfolk which cost me my round one, and I also ended up facing death and taxes, which is just impossible to win... On the bright side, I won against belcher, which I have no business winning against. Chalice at 0 gets there! I used the same list as I posted before, for those curious.
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Played the following list to a top2 split 21 player went 3-1-1 then top8 to the final.
I lost to turbo BR reanimator (turn one blood moon unexpected @g2 while I had turn two vampre+surgical back up)
then I beat death and taxes 2-1 thanks to not of this world, storm 2-0, miracle 2-0, then grixis in the quarter 2-0 then grixis with stifle in the semi 2-0.
I have cut into sylvan library because the decks are right now faster and faster and the plan against miracle is either surgical either chalice of the void.
I didn't test surgical before and it is really a good card agaisnt miracle.
I like probe+cabal+duress+BoP because you can see what is going on before comboing, the deck needs a plan against fast combo decks and I have decided to cut the pyroblast with treasurce cruise and DTT banned.
I think the ability with duress to take out a fow is better than kozilek you really need that crop to be successfully casted.
4 Urborg, Tomb of Yawgmoth
4 Dark Depths
4 Thespian's Stage
4 Llanowar Wastes
4 Mana Confluence
1 Forest
1 Ghost Quarter
1 Sejiri Steppe
4 Sylvan Scrying
4 Crop Rotation
4 Vampire Hexmage
4 Expedition Map
4 Pithing Needle
3 Gitaxian Probe
4 Cabal Therapy
4 Duress
2 Sensei's Divining Top
2 Birds of Paradise
2 Abrupt Decay
SB: 1 Bojuka Bog
SB: 2 Pyroclasm
SB: 1 Maze of Ith
SB: 2 Chalice of the Void
SB: 4 Not of This World
SB: 3 Surgical Extraction
SB: 2 Krosan Grip
1 Marit Lage
1 Elemental
It is mainly cabal therapy food and acceleration into turn 3 token.
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