That list is so sick! Great report. I'm sleeving this up tonight.
Languages and dates for every set. For all you true pimps.
Thanks for the tournament report and grats on the finish! I was really thrilled to see Tin Fins scattered around the room at GPNJ and even more thrilled that it did well. I agree that it seems really strong right now, and the Doomsday sideboard makes sense to shore up a lot of matchups and game 2's and 3's. Were you mostly just making the Shelldock Isle + Emrakul pile?
Thanks guys! Have fun with this insane pile @phazonmutant - curious to see how you end up with it. I don't think it's the right build for a local metagame or smaller events though. Too easy to metagame against Tin Fins and Doomsday, although Shelldock does help with that. If you have a billion wastelands running around up there, I'd be wary. That said... if you can figure out how to navigate a hateful metagame like that, then you're golden at a larger event like a Grand Prix. :) Good luck man, sucks you could make it out to the east coast this past weekend! But I'll see you in Seattle next year, I'm sure. :)
@max toaster - off the cuff, I'd say about half the time I used Shelldock/Emrakul. There were definitely a bunch of situations I ran into that Shelldock would not have won that Tendrils piles would. Take round 13 as an example. Overall, the Tendrils finish is faster, more explosive, and more powerful. However, if your opponents are slow, or better yet, slowed themselves down FURTHER with graveyard hate or containment priest in hand or something, then Shelldock is fantastic. I also like that Doomsday -> Shelldock is great against Miracles and Chalice of the Void as well. One of the issues I've had with the other transformations in this deck is that post-board you are still weak to Storm type of hate (lots of taxing counters, discard, etc.). Sensei's Divining Top, Doomsday, and Shelldock help out a lot with that since Doomsday is a 1 card combo and Shelldock can't be disrupted outside of Wasteland and Karakas.
Hey, I was your round 14 oppenent. GG's
I laughed so many times while reading this...it was both enlightening and entertaining! This deck does a pretty good job getting you to day two and is a nice trick to have in your back pocket when the meta gets too fair. Now if we can just get Mystical Tutor unbanned.
Now that you have more games with the Doomsday transform you will be better able to make decisions about when to make the swap or not. Your report makes it seem like that was your only major weakness while playing the deck at the GP.
/Edit
Congrat! Again
Thanks Zach and Erik!
Yeah, I mean, I knew when I should be transforming, I just wasn't always thinking straight. Honestly late in day 1, fatigue and lack of food were a real contributing factor to some poor decision making, I think. Just need to bring even MORE clementines next time (I ate like 6-7 clementines and 4 Kind nut bars throughout the day... still not enough). But yeah, I definitely screwed that up more times than I should have. At least I didn't get punished for it too much though.
rnd 10 opponent.
G3, I was just siding out all the cards I bring in against Storm (Hydroblast, sudden demise etc..) and bringing back burn. Which was inadvertently excellent against the doomsday plan.
Hah, dang. You totally next leveled me by going straight aggro/burn! I saw you boarding a bunch between games 2 and 3 and was assuming it was a bunch of graveyard related stuff. Fun games though - seeing Containment Priest in your hand game 2 totally blew my mind.
Thanks for the games!
Conglaturation !!!
You have completed a gread sandwich. And prooved the justice of our culture. Now go and rest our heroes !
Jokes beside, thanks for the entertaining report and all your thoughts.
One thing that's missing though is the different DD piles you used throughout the tournament. Can you please edit them in?
I refuse to play without tuck. Tuck you, RC.
Thanks Nez, mistercakes!
As far as Doomsday piles go... that isn't really possible. Sorry. :( I don't have a list of piles that I use, as I just construct them on the fly based on what the game situation demands. I wrote in the ones that I remembered making if they were a little unique. The rest I either don't remember, or probably easy mode tendrils:
Ideas Unbound, LED, LED, Gitaxian Probe, Tendrils
or with another draw in hand:
LED, IU, LED, LED, Tendrils
Or some sort of Shelldock pile (either ending in Doomsday to get more attacks in, or ending in Tendrils to kill on the same turn).
I guess the easiest is:
you imprint therapy with mox (1),
cast DR (2),
play SDT (3),
play Delta fetch Sea/Swamp,
play DD (4) into LED/IU/LED/LED/ToA,
Probe (5) into LED,
play LED (6),
crack LED for UUU, tap SDT draw IU,
play IU (7) to draw SDT/LED/LED with U in pool,
play SDT/LED/LED (10),
crack LEDs for BBBXXX,
tap SDT into ToA, ToA for 22.
Otherwise congrats .dk for both the perf and the report, very enjoyable to read.
Doh - I was thinking that pile didn't work, because you couldn't recast your Divining-Top.
Nice report.
Congratulations on your finish!! Way to rep your deck.
Harold's was the Nut High. Grats on the finish, and don't forget, if there's an out-of-town GP I'm at, there's ALWAYS room in my car for local hops :)
Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
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