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Thread: [Deck] Grixis Control / Thieves

  1. #441
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    Re: [Deck] Grixis Control / Thieves

    I created this thread 3 years ago and I must say, it's cool to see it's still up and running!

  2. #442

    Re: [Deck] Grixis Control / Thieves

    Have someone here tested search for azcanta?

    People are enjoying it at miracles, as I am. I played it for 2 leagues and liked how it worked. I think it would be even nicer here, since it's problem in miracles is doing nothing for at least 1 turn in the early game when you are usually trying not to die.

    I think this deck is much more suited for holding the early game and less suited for the late, comparing to miracles. I think it could be good here to get some late game advantage, as this deck is more suited to not die in the early turns. I'm thinking of giving it a try but I will be able only next week, if someone could give me some advice if it works or not I would appreciate.

  3. #443
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    Re: [Deck] Grixis Control / Thieves

    Quote Originally Posted by ThiefSlayer View Post
    Have someone here tested search for azcanta?

    People are enjoying it at miracles, as I am. I played it for 2 leagues and liked how it worked. I think it would be even nicer here, since it's problem in miracles is doing nothing for at least 1 turn in the early game when you are usually trying not to die.

    I think this deck is much more suited for holding the early game and less suited for the late, comparing to miracles. I think it could be good here to get some late game advantage, as this deck is more suited to not die in the early turns. I'm thinking of giving it a try but I will be able only next week, if someone could give me some advice if it works or not I would appreciate.
    I've been having a lot of fun with this deck actually!

    CREATURES (7)
    4 Snapcaster Mage
    2 Vendilion Clique
    1 True-Name Nemesis

    ENCHANTMENTS (2)
    2 Search for Azcanta

    SORCERIES (8)
    4 Ancestral Vision
    4 Ponder

    INSTANTS (21)
    4 Force of Will
    4 Brainstorm
    4 Lightning Bolt
    3 Kolaghan’s Command
    2 Counterspell
    2 Spell Snare
    1 Fatal Push
    1 Diabolic Edict

    PLANESWALKERS (2)
    2 Jace, the Mind Sculptor

    LANDS (20)
    3 Underground Sea
    3 Volcanic Island
    3 Island
    1 Swamp
    1 Mountain
    4 Polluted Delta
    4 Scalding Tarn
    1 Bloodstained Mire

    SIDEBOARD (15)
    3 Surgical Extraction
    3 Flusterstorm
    2 Diabolic Edict
    2 Izzet Staticaster
    2 Pyroblast
    1 Red Elemental Blast
    1 Forked Bolt
    1 Emrakul, the Promised End

    Azcanta is great is this shell :)

  4. #444

    Re: [Deck] Grixis Control / Thieves

    Would this thread be the appropriate place to discuss the deck that Triztan Polzl used to top 8 the MKM in Frankfurt? (If not, please point me in the right direction).

    (For reference: http://tcdecks.net/deck.php?id=26222&iddeck=205900, 2 preordains are missing from the list at TC decks I believe)

    My queries are as follows:
    While I think the maindeck looks pretty goddamn spot-on, the 3 counterspells in the SB stands out to me...
    Versatile to be sure, but not exactly niched to combat any specific deck among the decks to beat. Or am I wrong?!
    The way I see it, they are not particularly strong against combo compared to alternatives (flusterstorm etc), they are to clunky against aggro, and overall not on a powerlevel (1-for-1) able to beat the constant 2-for-1s from 3-4C Midrange feat. Leovold, Hymn, Kolaghan's Command, etc.

    I would like to know more of the intention behind this SB design. If Mr. Polzl himself, any of his friends and/or co-designers, or any other wise man or woman would like to enlighten me, please go ahead. Specific sideboard plans against specific matchups would be even better.

    Thanks!

  5. #445
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    Re: [Deck] Grixis Control / Thieves

    I am pretty sure they were 2 kolaghan's command and for sure he had at least one and he found them expensive. He liked abrade a lot more. He built the decklist in a hurry, his trip was improvized the day before going to mkm, so don't expect too much from his list. He faced a lot of combo decks so that helped.
    CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
    You very likely can build it without spending any money, just out of what you already have.

    An example with my (very large) list in a visual form

  6. #446

    Re: [Deck] Grixis Control / Thieves

    Thanks Lejay,
    As you seem to be quite the master of this deck as well, I'd love to hear more general thoughts from you about the deck.
    Looking at this deck from just a week ago, you are rocking some counterspells as well.
    http://tcdecks.net/deck.php?id=26465&iddeck=207765
    Any advice on how they are meant to be used?

    Also, the single stifle... Is that there only to show the opponent every now and then, to make them scared and play around more stifles for the rest of the game?
    Or is there anything in the meta right now that you really want to stifle =)

  7. #447
    nidubuild
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    Re: [Deck] Grixis Control / Thieves

    I don't think this is the right place to talk about the deck but I will at least answer your questions. My reasoning behind the 3 counterspells idea is that it was doing what I want to do vs combo and control decks (stopping their big spells) with only a few slots (discard is already kinda at a max). I still like 3 a lot but I splitted with an unsunbstantiate right now with other tweaks as a concession to turbodepths which is popular online.
    Stifle idea was to just have one as an appreciated situational time walk effect (temporal mastery is ok too) which is likely to be played perfectly given how you always have information about your opponent's hand. In addition to that it can do other things if window didn't come up or it came late and it will seriously mislead your opponent on what you're playing. One stifle signals stifle but also daze and wasteland, so it can bring dividends in the first and even post sb games. I currently have a bounce (crosis's charm/echoing truth) in the slot right now though.
    CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
    You very likely can build it without spending any money, just out of what you already have.

    An example with my (very large) list in a visual form

  8. #448

    Re: [Deck] Grixis Control / Thieves

    Hello Lejay,

    Where do you think it is the correct place to discuss about this decklist? My friend have been playing A LOT a pretty similar list, and he has some questions about some of your choices.
    Thanks in advance

  9. #449

    Re: [Deck] Grixis Control / Thieves

    Agree, I'd love to ask some questions, as well! Planning to take this as my GP deck in April.

    Quote Originally Posted by sikariok9 View Post
    Hello Lejay,

    Where do you think it is the correct place to discuss about this decklist? My friend have been playing A LOT a pretty similar list, and he has some questions about some of your choices.
    Thanks in advance

  10. #450
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    Re: [Deck] Grixis Control / Thieves

    For you Grixis-draw-go-lovers out there - I top 8:ed a local legacy tournament here in Stockholm last weekend with this list:

    CREATURES (8)
    3 Snapcaster Mage
    2 Vendilion Clique
    2 Baleful Strix
    1 Keranos, God of Storms

    ENCHANTMENTS (2)
    2 Search for Azcanta

    SORCERIES (6)
    4 Ponder
    2 Night’s Whisper

    INSTANTS (20)
    4 Force of Will
    4 Brainstorm
    4 Lightning Bolt
    2 Kolaghan’s Command
    2 Counterspell
    2 Spell Snare
    2 Diabolic Edict

    PLANESWALKERS (2)
    2 Jace, the Mind Sculptor

    ARTIFACTS (2)
    2 Engineered Explosives

    LANDS (20)
    3 Underground Sea
    3 Volcanic Island
    3 Island
    1 Swamp
    1 Mountain
    4 Polluted Delta
    4 Scalding Tarn
    1 Bloodstained Mire

    SIDEBOARD (15)
    3 Surgical Extraction
    3 Flusterstorm
    2 Pyroblast
    2 Red Elemental Blast
    1 Pyroclasm
    1 Forked Bolt
    1 Diabolic Edict
    1 Night’s Whisper
    1 Snapcaster Mage

    I built the deck to be favored vs other blue grindy decks like miracles, blade, Pile, TNN-decks, but to also have a good shot vs delver etc.

    My matchups where:

    Swiss:
    Grixis Delver 2-1
    4c Delver 0-2
    Infect 2-0
    UW Taxes 2-0
    Grixis Delver 2-1

    ID into top 8

    Quarters: 0-2 against lands.

    Overall very happy with the deck, I think I have a good plan for most opposing strategies. Sad to go out vs lands as I think that matchup is quite favorable, but had I won I would have faced Eldrazi in the Semis I think which is probably the worst matchup for the deck as it is tuned right now.

    Deck is a lot of fun and quite powerful, I recommend it! :)

  11. #451
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    Re: [Deck] Grixis Control / Thieves

    Still working on Grixis Control and getting good results - made the finals of a 32+ man tournament here in Stockholm today with this list:

    CREATURES (6)
    3 Snapcaster Mage
    2 Baleful Strix
    1 Keranos, God of Storms

    ENCHANTMENTS (2)
    2 Search for Azcanta

    SORCERIES (6)
    4 Ponder
    2 Night’s Whisper

    INSTANTS (22)
    4 Force of Will
    4 Brainstorm
    4 Lightning Bolt
    2 Kolaghan’s Command
    2 Counterspell
    2 Diabolic Edict
    2 Spell Snare
    2 Flusterstorm

    PLANESWALKERS (2)
    2 Jace, the Mind Sculptor

    ARTIFACTS (2)
    2 Engineered Explosives

    LANDS (20)
    3 Underground Sea
    3 Volcanic Island
    3 Island
    1 Swamp
    1 Mountain
    4 Polluted Delta
    4 Scalding Tarn
    1 Bloodstained Mire

    SIDEBOARD (15)
    3 Surgical Extraction
    2 Thing in the Ice
    2 Flusterstorm
    2 Pyroblast
    2 Red Elemental Blast
    1 Forked Bolt
    1 Diabolic Edict
    1 Night’s Whisper
    1 Snapcaster Mage

    Waded through a real swamp of delver decks, these were my matches:

    Swiss
    2-0 UR Delver
    0-2 Grixis Delver
    2-1 RG Lands
    2-1 BUG Delver
    2-0 UW Blade
    ID

    Quarters: 2-1 UR Delver
    Semis: 2-1 UR Delver (same guy as swiss)
    Finals: 0-2 BUG Delver (same guy as swiss)

    The deck feels very good, in hindsight another strix would have been nice (probably instead of the third Nights whisper). Thing in the Ice was pretty good, certainly won me some games.

  12. #452

    Re: [Deck] Grixis Control / Thieves

    Great run LL!
    You certainly seemed to have a favourable UR match-up.

  13. #453
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    Re: [Deck] Grixis Control / Thieves

    Quote Originally Posted by JackaBo View Post
    Great run LL!
    You certainly seemed to have a favourable UR match-up.
    Thanks!

    Heh, yes so it would seem, though some on the games were very tight. Thing in the Ice bailed me out several times ^^

  14. #454
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    Re: [Deck] Grixis Control / Thieves

    Hi guys!
    The Deathrite Shaman’s ban destroy the classic Grixis Delver archetype and the 4c Control Czech Pile archetype.
    Many players, after ban, trying to use the Grixis colors with good feedback from test. Here we all can talking about the possible evolutions of the Grixis colors in competitive Legacy.

    In this Discord now we have two different sections:

    - MIDRANGE (similar to old Czech Pile decks)
    - DELVER (similar to old Grixis Delver decks)

    Each gameplay variant of Grixis gets its own channel based of 2 subchannels from now on: “General” and “Decklist”. If the subchannels are being used more often and we feel like too many people joined or actively post, we will think about extending it.

    If you miss anything or feel like we should add something, please let me know!

    I hope you like this and will be good for all of us!

    All of you can use this link that will not expire, to invite other players / share the chat

    https://discord.gg/GuBX4wd

    You’re also free to create new invite.

  15. #455
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    Re: [Deck] Grixis Control / Thieves

    Quote Originally Posted by Hrothgar View Post

    In this Discord now we have two different sections:

    - MIDRANGE (similar to old Czech Pile decks)
    - DELVER (similar to old Grixis Delver decks)
    What about the Control version? I've been playing that nonstop since even before the ban, and it seems to be the strongest by far post ban as it is the least impacted by losing DRS.

  16. #456
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    Re: [Deck] Grixis Control / Thieves

    As far as I'm concerned, we're all in the same boat. So, anything Grixis / BUG midrange or control is something we'd all be interested in.

  17. #457
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    Re: [Deck] Grixis Control / Thieves

    4 Baleful Strix
    2 Snapcaster Mage
    2 True-Name Nemesis
    2 Grim Lavamancer
    10

    2 Jace, TMS
    1 Keranos, Gott dur Sturms
    1 Ashiok, Nightmare Weaver
    4

    4 Force of Will
    2 Counterspell
    4 Brainstorm
    3 Ponder
    2 Terminate
    2 Fire/Ice
    1 Kolaghan's Command
    1 Fire Covenant
    4 Lightning Bolt
    2 Painful Truths
    25

    3 Underground Sea
    3 Volcanic Island
    1 Badlands
    4 Polluted Delta
    4 Scalding Tarn
    2 Island
    1 Mountain
    1 Swamp
    1 Riptide Laboratory
    20

    2 Flusterstorm
    2 Null Rod
    1 Izzet Staticaster
    1 Sudden Demise
    2 Pithing Needle
    1 Toxic Deluge
    1 Sulfur Elemental
    2 Vendilion Clique
    2 Blood Moon
    1 Slaughter Games
    15
    I had tried a slightly modified version of this list from sdematt over a year ago and it was quite good. I think it would be a good starting point going forward, with some minor changes, of course. I think Lavamancer is probably still a good inclusion, except now to fight D&T rather than Deathrite. I still don't think Ashiok is a good card, but there is Dack and Chandra, TOD now. Still plenty of options and directions to take a midrange-esque list like this.
    "The Ancients teach us that if we can but last, we shall prevail."
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  18. #458
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    Re: [Deck] Grixis Control / Thieves

    Hello guys

    After DRS ban, i was searching for a new control deck (before i played BUG variants).
    I don't wanted to start with Miracles, i wanted something new.
    So a friend of mine sent me a spicy list, i changed 2-3 cards and i gave it a try:

    2 Badlands
    4 Baleful Strix
    3 Bloodstained Mire
    4 Brainstorm
    2 Counterspell
    2 Diabolic Edict
    1 Engineered Explosives
    3 Fatal Push
    4 Force of Will
    2 Gurmag Angler
    2 Hymn to Tourach
    2 Island
    2 Jace, the Mind Sculptor
    3 Kolaghan's Command
    2 Lightning Bolt
    1 Liliana, the Last Hope
    4 Polluted Delta
    4 Ponder
    3 Scalding Tarn
    4 Snapcaster Mage
    1 Swamp
    3 Underground Sea
    2 Volcanic Island

    2 Blue Elemental Blast
    1 Diabolic Edict
    3 Flusterstorm
    1 Hymn to Tourach
    1 Marsh Casualities
    3 Red Elemental Blast
    2 Surgical Extraction
    2 True-Name Nemesis

    It makes a lot of fun, and i believe K-Command is nuts in this new Stoneforge/Creature meta.
    | Grixis Control
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  19. #459

    Re: [Deck] Grixis Control / Thieves

    Quote Originally Posted by diablo4488 View Post
    Hello guys

    After DRS ban, i was searching for a new control deck (before i played BUG variants).
    I don't wanted to start with Miracles, i wanted something new.
    So a friend of mine sent me a spicy list, i changed 2-3 cards and i gave it a try:

    2 Badlands
    4 Baleful Strix
    3 Bloodstained Mire
    4 Brainstorm
    2 Counterspell
    2 Diabolic Edict
    1 Engineered Explosives
    3 Fatal Push
    4 Force of Will
    2 Gurmag Angler
    2 Hymn to Tourach
    2 Island
    2 Jace, the Mind Sculptor
    3 Kolaghan's Command
    2 Lightning Bolt
    1 Liliana, the Last Hope
    4 Polluted Delta
    4 Ponder
    3 Scalding Tarn
    4 Snapcaster Mage
    1 Swamp
    3 Underground Sea
    2 Volcanic Island

    2 Blue Elemental Blast
    1 Diabolic Edict
    3 Flusterstorm
    1 Hymn to Tourach
    1 Marsh Casualities
    3 Red Elemental Blast
    2 Surgical Extraction
    2 True-Name Nemesis

    It makes a lot of fun, and i believe K-Command is nuts in this new Stoneforge/Creature meta.
    I like it a lot. why true-name in the side?

  20. #460
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    Re: [Deck] Grixis Control / Thieves

    Quote Originally Posted by polski View Post
    I like it a lot. why true-name in the side?
    Because Angler gets easily sworded, and Sword is everywhere right now.
    If they see Angler game 1, they leave them probably in, if they only see Strix and Snap, they will take some out.
    Sure i could play TNN main but i like to close some games fast (Combo etc.) and therefore Angler is huge.
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