I've been screwing with Dryad Arbor/ Natural Order decks for a long time and have been trying to build a good Red/ Green mana denial deck forever... This is my most recent attempt. Anybody have any inspiration from it, how to make it better? It's a mess.

http://tappedout.net/mtg-decks/28-11-14-no-gro/

//Stuff
3x Boom // Bust (Usually the Boom is the relevant half; is one-sided if it targets one of your Wastelands or Fetches.)
1x Crucible of Worlds (Good mise if there is one.)
3x Punishing Fire (The only removal in the damn deck...)
2x Sylvan Library
4x Crop Rotation

//Green Sun's Zenith package
4x Green Sun's Zenith
1x Tinder Wall (Opens up explosive plays, even through a Green Sun's Zenith.)
1x Mayor of Avabruck (Werewolves fit this deck well, he's good when you have nothing else.)
1x Vexing Shusher (I like this guy.)
1x Scavenging Ooze (Grave hate, good beater, lifegain.)
1x Reclamation Sage (Artifact/ enchantment hate.)
3x Huntmaster of the Fells (He can win games with mana denial backup.)

//Natural Order package
3x Natural Order (Can go off on turn three usually.)
1x Primeval Titan (Can rebuild board position, get Ports, Burnwillows, Raging Ravine into play.)
1x Ruric Thar, the Unbowed (The typical target against combo or Delver.)
1x Titania, Protector of Argoth (Can build an army from nothing.)

//Mana
4x Mox Diamond (Very good here... Usually I brew with 3x, I think this calls for 4x though.)
1x Forest (Gotta have basics, when I need them I feel I don't have enough.)
1x Mountain
2x Dryad Arbor (If a deck can't kill it, it ramps off a turn 1 Zenith and enables a fast Natural Order.)
3x Taiga
4x Wooded Foothills
2x Windswept Heath (Extra fetches are good with Titania and Crucible, find Dryad Arbor, and blow out with Boom.)
3x Wasteland (Kills lands, and blows out with Boom // Bust.)
4x Rishadan Port (I love it here.)
1x Raging Ravine (What you want against various control decks, helps flip werewolves.)
2x City of Traitors (Curve filler.)
1x Grove of the Burnwillows (Crop Rotatable, turns on Punishing Fire.)
1x Glacial Chasm (The life-saving Crop Rotation target.)

Sideboard:
1x Bojuka Bog (Reanimator kills this deck; good with Crop Rotation.)
1x Maze of Ith (See above.)
1x Boseiju, Who Shelters All (Uncounterable Natural Order; good with Crop Rotation.)
2x Vexing Shusher (I think this guy really has a home here.)
4x Red Elemental Blast (Good all around.)
1x Daybreak Ranger (Mid-range card good against Delver.)
1x Punishing Fire (Mid-range card.)
1x Gaddock Teeg (Zenith target against that which it kills.)
1x Natural Order (To bring in against what doesn't have disruption?)
1x Progenitus (Alternate Natural Order target.)
1x Elderscale Wurm (Burn Natural Order target.)




It tries to win through a Natural Order or mid-range beat-down. (I feel a condensation to just one of those paths may be worth investigating.) It has good mana denial in the way of Rishadan Ports, Wasteland and Boom // Bust; with acceleration in the way of Mox Diamond and Green Sun's Zenith into Dryad Arbor or Tinder Wall, it's common to be able to keep the opponent on one land. It also has Punishing Fire and Burnwillows.

It's rough against anything that can win on one or two mana. Or against anything that is, like, half-decent.

http://playtest.tappedout.net/28-11-14-no-gro/