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Thread: [Article]Eternal Europe: Love//Hate

  1. #1

    [Article]Eternal Europe: Love//Hate

    well, a little more personal than my usual fare - let's see how you like it :)

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    Re: [Article]Eternal Europe: Love//Hate

    Fun article! My list is like:

    Favorites:
    Life from the Loam
    Wasteland
    Cabal Therapy

    Hatred:
    True Name Nemesis
    Show and Tell
    Deathrite Shaman

    Maybe I'm just a pile of salt for hating these cards. Shaman I just hate because it weakened a lot of strategies I enjoy so maybe that one is irrational hatred, but the other two I feel are valid because whenever I lose to them I feel like my opponent won despite me sculpting a good game.
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    Re: [Article]Eternal Europe: Love//Hate

    One true love:


    Now to sit back and see how long it takes this thread to get locked.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  4. #4
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    Re: [Article]Eternal Europe: Love//Hate

    I enjoyed the article, it is nice hearing about peoples loves/hates in MTG.

    Love:
    Cabal Therapy
    Sensei's Divining Top
    Green Sun's Zenith
    Tezzeret, Agent of Bolas

    I like the skill testing and gambling/mindgame type of cards like force of will or brainstorm, but therapy is the most fun of these cards. I love consistency in my decks, top and GSZ give that, while also rewarding synergy with deck building. Tezzeret is a very fun card, but really I love most cards that reward you for building your deck around synergies rather than just piling a bunch of goodstuff together.

    Hate:
    Gitaxian Probe
    Delver of Secrets/TNN
    Show and Tell*

    Limiting information makes for of those fun gambling/mindgames situations. Probe completely kills this fun aspect of the game at basically no cost, to a lot of decks. Delver (and to a less extent TNN) are just abominations that would be overpowered and unfun regardless of their color, but making blue just makes things even worse. Show and tell is currently a horrible card in legacy. However, pre-alara block it wasn't so bad and could actually make for a kind-of-fun minigame. *Really its not S&T that I hate, but the stupid yugioh monsters WoTC keeps printing that make the card unfun. Also the decks using it require no skill and do not create fun games. While all my hated cards are blue ones, blue is actually my favorite color.

  5. #5
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    Re: [Article]Eternal Europe: Love//Hate

    Love:
    Noble Hierarch
    Vendilion Clique
    Eternal Witness

    Hate:
    Terminus
    Show and Tell
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

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    Re: [Article]Eternal Europe: Love//Hate

    Cards I hate:
    TNN (Almost always ruins the combat interaction of the game)
    Show and Tell (Most powerful combo enabler, least skill intensive combo card)
    Treasure Cruise (Drawing 3 for the cost of U and delve feels too powerful in legacy. U/R which is a quintessiantial aggro deck can morph into a midrange deck)
    Terminus (one W for a sweeper forces aggro decks to be almost exclusively blue)

    Cards I love:
    JTMS (powerful card in legacy but requires skill and 4 cmc is fairly costed)
    Aether vial (Love the archetypes it enables)
    dark confidant (great design)

  7. #7

    Re: [Article]Eternal Europe: Love//Hate

    I enjoyed the article very much, especially this part about consistency:

    I want games in which both players are able to implement their gameplans at full efficiency, where the game is a clash of the titans with both decks firing on all cylinders and throwing their punches as they're meant to be thrown. I don't want to lose because my opponent drew a bunch of powerful cards and I couldn't find answers, and I don't want to win because my opponent rattled of five lands in a row and never made a meaningful play all game.
    Edited for Love/Hate:

    Love:
    Brainstorm
    Ponder
    Berserk
    Lightning Bolt
    every card ever printed with the old frame

    Not sure:
    Delver of Secrets. If I hate this, it is because of the stupid flip card mechanic.

    Hate:
    every card ever printed with the modern frame
    Treasure Cruise - I am beginning to think this card is too good.
    True-Name Nemesis
    Council's Judgement, and everything else with the voting or any other multiplayer mechanic.
    Griselbrand, and Omniscience.
    Last edited by M+1; 12-16-2014 at 06:21 AM.

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    Re: [Article]Eternal Europe: Love//Hate

    Cards I love
    - Flickerwisp
    - GSZ
    - Knight of the Reliquary
    - Cabal Therapy

    Cards I hate:
    - Brainstorm
    - SDT
    - Terminus
    - S&T (and the dumb crap it enables, in particular Griselbrand)
    - TNN
    - Delver
    - Treasure Cruise (Who right in their mind thought it was a good idea that interacting with your opponent punishes you because it makes it easier for them to reload?)

  10. #10
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    Re: [Article]Eternal Europe: Love//Hate

    In terms of good cards?

    Love:

    Deathrite Shaman - Maindeckable graveyard hate is one of those things that opens up a lot of deck design space while keeping the most abusive things in check; DRS is probably the biggest reason why 'unban Survival' is a defensible rather than insane position to take.

    Sylvan Library/Brainstorm - Carsten's consistency argument basically says everything for Brainstorm, but I really like how BGx decks can use Sylvan not only as a consistency engine, but also as a card advantage engine in a lot of matchups (basically anything against a deck that doesn't aggressively attack the BGx player's life total). It's also similar to Top but without the sometimes tedious repeat spinning.

    Zur's Weirding and Standstill - I really like the subgames that Weirding and Standstill create. Weirding takes bluffing out of the game, but when cast at or near parity, it also forces both players into a lot of potentially complex weighing of each other's draws. It does make games against Miracles considerably less fun (it's a one-card combo that beats them), but it makes for fascinating control mirrors. Standstill is a more recent card that I think should see more play in the UR Delver era as it really punishes high velocity decks while testing the opponent (and sometimes the caster) on when is the best time to break it. While "when the person drawing will have to discard the most cards" is frequently the right time, that isn't always the case and there's a good skill cap on identifying those moments.

    Hate:

    TNN/Mother of Runes - Total interaction kill. I generally don't enjoy playing with/against creature strategies, but these cards (and TNN in particular) mean that you need a sweeper - and usually a -X/-X or "destroy" effect at that - in order to interact at all.

    Show and Tell - Basically the same reasoning as everyone else. As long WotC keeps printing absurd creatures (and they will), this will only get worse. At least Natural Order demands that you build around it to some extent.

    Honorable Mention:

    Transmute Artifact - The not-broken Tinker has always had a soft spot in my heart. I really want to see the card be good, because the deckbuilding possibilities are so cool. I tried to break it with Myr Enforcer years ago, but unfortunately nothing came of it.

  11. #11
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    Re: [Article]Eternal Europe: Love//Hate

    Love:
    Green Sun's Zenith
    Past in Flames
    Force of Will
    Shardless Agent
    Gaea's Cradle
    Glimpse of Nature
    Tidehollow Sculler
    Cabal Ritual
    Wurmcoil Engine

    Value/drawing a shitton of cards, interesting conundrums, card selection/tutoring (Elf examples chosen because I enjoy the feel of their mechanics more), going broken in a big but complicated way that combines many cards into what feels like crime - you can't help but smile when that Llanowar Elves is actually Ancestral and Dark Ritual stapled together, you hardcast Hoof off a single land or flashback that Cabal Rit to up your mana pool to 14 (yes, feline, we all know it isn't very impressive).


    Hate:
    Griselbrand/Emrakul/Jin-Gitaxias/Omniscience/Enter The Infinite
    Terminus
    Dredge.dec
    True-Name Nemesis/Council's Judgment
    Rest in Peace
    Leyline of Sanctity

    Dumb cards, little else to say here. I don't mind cheating fatties into play - I love the strategy. I'd just sorely wish the huge bombs actually gave two fucks about matchup and game state the way they used to. I echo Carsten's comments on the sheer dumbness of S&T strats and Omni+EtI taking away the magic of playing combo.

    TNN+Judgment are obvious affronts to sane and competent game design and should burn.

    Dredge, I cannot stomach. In a way, it's beautiful that you can do it, but a deck that doesn't play in the same zones and with the same mechanics normal Magic is played in/with has no right to exist. It turns games into uninteractive snoozefests.

    Rest in Peace because there are limits to hate after which it turns dumb the way S&T does. Leyline of Sanctity protects broken combo decks except hi guys, no mana investment, no vulnerable card here. It turns mulligans against S&T into a stupid lottery where discard-heavy hands can be insanely good or just full of complete blanks. Not my idea of fun gameplay. Trying to find time to play protection and then go for the kill - sometimes to even land the protection/hate piece itself - is my idea of fun.

    Terminus is just The One Removal Spell To Rule Them All, and not in any interesting way - it's not even a card being astonishingly well-rounded, it's just insanely, superlatively good at everything to the point of complete stupidity and brain cancer.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  12. #12
    ..sry, whut? ◔̯◔
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    Re: [Article]Eternal Europe: Love//Hate

    Hate: Brainstorm
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  13. #13

    Re: [Article]Eternal Europe: Love//Hate

    Surprised not to see Griselbrand in your article, Carsten. Have you changed your opinion on the card?

    My list:

    Love:
    Cabal Therapy
    - Most skill-intensive card in the format IMO.
    Green Sun's Zenith
    - Fair nonblue variance-reducers. We need more of these kinds of cards.
    Jace, the Mind Sculptor
    - Still one of the most awesome cards ever printed. It's absolutely demoralizing to be fatesealed out of the game, but I feel like most decks have tools to combat it.
    Liliana of the Veil
    - One of the best additions to the format in recent years. She gives black a tool that is subtly good against almost every matchup.
    Force of Will
    - Cliche, but it keeps Legacy afloat. I love that it is a terrible card until you need it to stop a combo, at which point it is the best card in the format.
    Preordain
    - Totally dumb reason, but I've gotten new appreciation for this card after spending a few months playing Modern and only having access to Serum Visions. I swear, I die a little inside every time I cast Serum Visions.

    Hate:
    True-Name Nemesis
    - One of the more egregious "rich get richer" printings I've seen. Blue should not be getting creatures as powerful as this. TNN may not be as big of a problem anymore but I still don't like the constraints it's put on the format. I thought that Legacy was almost perfect, balance-wise, before Commander 2013
    Treasure Cruise
    - I know it's early, but I don't think that easy Ancestral Recall effects are fair to have in the format. Especially in blue. It gives tempo decks a very easy way to get card advantage and thus removes one of their key weaknesses. Also pushes base-black decks out of the format because it makes hand disruption terrible.
    Terminus
    - Sweepers should not cost one measly white mana, especially when it is pretty easy to set up. This card single-handedly killed a lot of Legacy's aggro decks.
    Deathrite Shaman
    - Mana dork for Underground Sea decks that provides them reach and stability? 2 toughness to block Goblin Lackey all day? Ugh.
    Umezawa's Jitte
    - With the old legend rule this card was fine and fair because other copies could counter it. With the new legend rule, it makes mirrors super miserable because, without sideboard hate, the first one to connect with Jitte is at an absurd advantage.
    Griselbrand
    - Reanimator used to be an interesting deck in that you had one main target, Jin Gitaxias, that was generally good against most decks (but could still be interacted with) and a toolbox of interesting one-ofs for different matchups. Now it's just Griselbrand. Sneak and Show has a similar story.

    Just to preface, I play Sneak and Show and Team America and still think that some of its components were terrible additions to the format.

  14. #14
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    Re: [Article]Eternal Europe: Love//Hate

    Love:
    Lion's Eye Diamond
    Sensei's Divining Top
    Any and all tutors and Wishes
    Ancient Tomb / City of Traitors
    Sylvan Library
    Survival of the Fittest / Artificer's Intuition
    Glacial Chasm

    Hate:
    Delver of Secrets
    True-Name Nemesis
    Surgical Extraction / Extirpate
    The existence of Burn as a competitive deck

  15. #15
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    Re: [Article]Eternal Europe: Love//Hate

    I loved the article and agree on pretty much every point.
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  16. #16

    Re: [Article]Eternal Europe: Love//Hate

    Love:

    S&T
    Omniscience
    Treasure Cruise

    Hate:

    JTMS
    Jitte
    Terminus
    Dark Confidant

  17. #17
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    Re: [Article]Eternal Europe: Love//Hate

    I don't truly hate very many cards. Either I think they're dumb, like your Delver example, or I'm excited that someone wants to be playing them. I hate getting locked out by Stax style decks but I love that people are playing different strategies. That in mind:

    Love:
    Counterspell - A hard "no" that's well balanced - how well balanced? It's good enough to see play in legacy but not good enough that anyone wants it as a 4-of.
    Dark Confidant - Along with stronger cards like Yawgmoth's Bargain and Necropotence, this card shows one of Black's longest-living traits, succinctly explained in the flavor text: Greatness, at any cost

    Hate:
    Delver of Secrets - Maybe if there was a condition that caused it to flip back, I would like it. As is, it's off-pie and a virtually guaranteed flip in the kind of deck that wants to play it. I might even give it a pass if it simply lost flying.
    Lodestone Golem - My dislike for this card stems from having played it. This applies more to vintage when he's playable on turn one but in legacy, a turn 2 golem is not uncommon in the decks that can support the thing. As with Delver, if any part of it were reduced, I would like it. CMC 5, 4 power, 2 toughness, sphere effect applied to fewer types would all make him less annoying.
    Quote Originally Posted by Dice_Box View Post
    You don't get to play the most powerful cards in the format and then bitch when someone finally says no. You also don't get to bitch that it's not fun when someone finally tells you no instead of voyeuristicly watching you masturbate with Cantrips.

  18. #18

    Re: [Article]Eternal Europe: Love//Hate

    Love:
    Smokestack
    Liliana of the Veil
    Show and Tell
    Exhume
    Entomb
    Punishing Fire
    Divine Intervention
    Umezawa's Jitte

    Hate
    Delver of Secrets
    True Name Nemesis

    TNN if it was white probably wouldn't bother me as much. Delver needs some kind of downside to the card. I wouldn't care if it was a 3/2 non flier. But the fact it's basically a blue lightning bolt with buyback annoys me.

  19. #19
    ..sry, whut? ◔̯◔
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    Re: [Article]Eternal Europe: Love//Hate

    Quote Originally Posted by Nuke is Good View Post

    TNN if it was white probably wouldn't bother me as much. Delver needs some kind of downside to the card. I wouldn't care if it was a 3/2 non flier. But the fact it's basically a blue lightning bolt with buyback annoys me.
    well in a world where R&D aka Maro would care about the colorpie and balancing TNN would be white, Snapcaster red, Treasure Cruise black and Delver probably green or
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  20. #20
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    Re: [Article]Eternal Europe: Love//Hate

    Love:
    Show and Tell
    Dig through Time
    Force of Will


    Hate:
    Delver of Secrets

    I don't even really "hate" Delver, but I do find it amusing when Delver pilots complain about combo cards...

    As long as legacy continues to feature a bunch of "fair" decks with room for combo to succeed, I'll be a happy guy.

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