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Thread: [SCD] Worldgorger Dragon Combo

  1. #21
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    Re: Worldgorger Dragon Combo

    Given the two lands that both do the trick, we are either in red/blue or black/blue. And there is always three colors. We can borrow some tech from dredge. But I think given the reliance on the GY, this deck competes in design space with Reanimator. We probably need both discard and counters for incidental hate from Deathrites and stuff.
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  2. #22

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by Finn View Post
    Given the two lands that both do the trick, we are either in red/blue or black/blue. And there is always three colors. We can borrow some tech from dredge. But I think given the reliance on the GY, this deck competes in design space with Reanimator. We probably need both discard and counters for incidental hate from Deathrites and stuff.
    Well, we are UB by default as we need to cast Animate Dead and Entomb and stuff. The question is really is the 3rd splash color red for Loothouse + Bolts + Rebs or green for (castable) Eternal Witness + Life from the Loam + Enchantment Removal postboard.

  3. #23

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by nedleeds View Post
    ....

    I say no. Dragon takes up more deckbuilding...
    Thank you for a well-reasoned post. I think we can do without the poster spam though.

  4. #24

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by LennonMarx View Post
    Well, we are UB by default as we need to cast Animate Dead and Entomb and stuff. The question is really is the 3rd splash color red for Loothouse + Bolts + Rebs or green for (castable) Eternal Witness + Life from the Loam + Enchantment Removal postboard.
    White gives enlightened tutor and maybe Silence.

  5. #25

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by rufus View Post
    Thank you for a well-reasoned post. I think we can do without the poster spam though.
    Guys, you should play Blue Sun's Zenith as the win condition, as it gets around both Progenitus and Emrakul.

  6. #26

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by Jables237 View Post
    White gives enlightened tutor and maybe Silence.
    Depending on the graveyard filling strategy, Argivian Find might work too.

  7. #27
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    Re: Worldgorger Dragon Combo

    Quote Originally Posted by alphastryk View Post
    You need another creature to end the loop already, so your kill should be that creature.

    Oona is likely the best option off the top of my head
    Oona is the best because she Exiles cards, so you get around Emrakul and it's ilk.

    Quote Originally Posted by LennonMarx View Post
    Eternal Witness could be better? Though it would require playing something like Deep Analysis, but I'm not sure we don't want to do that anyways.
    What would Witness get back?

    Quote Originally Posted by Darkenslight View Post
    Guys, you should play Blue Sun's Zenith as the win condition, as it gets around both Progenitus and Emrakul.
    That seems reasonable and it's an instant so you don't have to break the loop to cast it, but you do need it in hand to go off.

    I played a fair amount of Dragon in Vintage back before Decay, so I'm interested in seeing how this goes.
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  8. #28
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    Re: Worldgorger Dragon Combo

    Quote Originally Posted by Darkenslight View Post
    Guys, you should play Blue Sun's Zenith as the win condition, as it gets around both Progenitus and Emrakul.
    So does oona

  9. #29
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    Re: Worldgorger Dragon Combo

    I am inclined to steer clear of white despite how handy E-tutor is. The deck is necessarily part control due to its place in the meta, and the kind of control white gives us are antithetical to a combo-control deck like this. And I agree with LennonMarx. We are in black and blue for sure. I think three colors will be too hard on consistency since we have a land as part of the combo. It looks like UB is the way to start.

    Also, you want the wincon to be a creature. That way you can animate it with the same spell that you have been using to infinite with the dragon. Laquatus is an example that works, but I am hoping that there is some sort of staple that does it better. Like if Snapcaster or Clique could somehow be a wincon.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

  10. #30

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by Darkenslight View Post
    Guys, you should play Blue Sun's Zenith as the win condition, as it gets around both Progenitus and Emrakul.
    That is certainly possible in a build with Cunning Wishes, though all of the viable win conditions do so (Oona, Wish->X Spell, Eternal Witness looping). Of possible interest, is there a viable win condition that doesn't target the opponent?

  11. #31

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by LennonMarx View Post
    That is certainly possible in a build with Cunning Wishes, though all of the viable win conditions do so (Oona, Wish->X Spell, Eternal Witness looping). Of possible interest, is there a viable win condition that doesn't target the opponent?
    I think the most obvious choices are Helix Pinnacle and Laboratory Maniac.

  12. #32

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by H View Post

    What would Witness get back?
    I kind of assumed everyone in here has played as much vintage dragon as I did as assumed the witness kill was known. It goes like this:

    Step 1: Animate Dragon
    Step 2: Mill your library (however we are doing this) and generate infinite mana
    Step 3: On one of the loops, switch Animate Dead's target to Eternal Witness, get back another animate dead with her.
    Step 4: Animate Dragon again.
    Step 5: Put your entire deck in your hand with witness triggers
    Step 6: Break loop by having both Animate Deads target witness.
    Step 7: Cast (I'm assuming Deep Analysis here, but some target player draws spell) on your opponent.
    Step 8: Duress all the relevant cards out of your opponents hand.
    Step 9: Repeat steps 4-8 until they are decked.

    Edit:
    Quote Originally Posted by rufus View Post
    I think the most obvious choices are Helix Pinnacle and Laboratory Maniac.
    I totally blanked on Maniac. Pinnacle is super sweet, though. Shame it triggers on upkeep and not as soon as you add the 100th counter

  13. #33
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    Re: Worldgorger Dragon Combo

    Quote Originally Posted by LennonMarx View Post
    I kind of assumed everyone in here has played as much vintage dragon as I did as assumed the witness kill was known. It goes like this:

    Step 1: Animate Dragon
    Step 2: Mill your library (however we are doing this) and generate infinite mana
    Step 3: On one of the loops, switch Animate Dead's target to Eternal Witness, get back another animate dead with her.
    Step 4: Animate Dragon again.
    Step 5: Put your entire deck in your hand with witness triggers
    Step 6: Break loop by having both Animate Deads target witness.
    Step 7: Cast (I'm assuming Deep Analysis here, but some target player draws spell) on your opponent.
    Step 8: Duress all the relevant cards out of your opponents hand.
    Step 9: Repeat steps 4-8 until they are decked.
    OK, that seems like it makes you run more pieces than just 4 Dragons and 1 Oona though. What's the advantage? That Witness is more castable I guess?
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  14. #34
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    Re: Worldgorger Dragon Combo

    Quote Originally Posted by LennonMarx View Post
    Step 6: Break loop by having both Animate Deads target witness.
    So you run 2 witnesses? as the first one is still in play since it got exiled with the animate Deads, and came back as a new witness, not a animated one.

  15. #35
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    Re: Worldgorger Dragon Combo

    Maybe this is a silly question, but with the amount of excellent grave hate available right now, what makes this any better than Reanimator, Dredge or TinFins?
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  16. #36

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by sjmcc13 View Post
    So you run 2 witnesses? as the first one is still in play since it got exiled with the animate Deads, and came back as a new witness, not a animated one.
    Nah, just pop it in and out with the worldgorger dragon triggers. To end the loop, I think you can pull the WGDs out of the graveyard to fizzle animate dead.

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    Re: Worldgorger Dragon Combo

    Quote Originally Posted by Richard Cheese View Post
    Maybe this is a silly question, but with the amount of excellent grave hate available right now, what makes this any better than Reanimator, Dredge or TinFins?
    It is more fun to play...

  18. #38

    Re: Worldgorger Dragon Combo

    I don't think anyone here believes this is a better (or even good, although it's possible) reanimator deck. It's been dead in Vintage for a few years now, and probably has too many cards that interact with it to ever be tier 1 (or likely even 2)
    But it's new... and by god somebody has to put 4 Gorgers in a 75, if only for Nostalgia. See Land Tax.
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  19. #39

  20. #40

    Re: Worldgorger Dragon Combo

    Quote Originally Posted by H View Post
    OK, that seems like it makes you run more pieces than just 4 Dragons and 1 Oona though. What's the advantage? That Witness is more castable I guess?
    Well, it's only more pieces if Deep Analysis isn't something you already want. I don't know if that is the case. In vintage you did the loop with Ancestral Recall, which you obviously were playing anyways.

    Quote Originally Posted by sjmcc13 View Post
    So you run 2 witnesses? as the first one is still in play since it got exiled with the animate Deads, and came back as a new witness, not a animated one.
    Hmm, you're right. The draw spell in vintage being instant speed mattered. 2 Witness may not be that bad, though, or you need to run a main deck bounce spell of some sort, which might also be something we want.

    Edit:
    Quote Originally Posted by rufus View Post
    Nah, just pop it in and out with the worldgorger dragon triggers. To end the loop, I think you can pull the WGDs out of the graveyard to fizzle animate dead.
    Yes! That! I knew there was a way to break the loop so you could play sorceries and then start it back up with only 1 witness.

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