Bruna, Light of Alabaster
- Creatures
Auramancer
Auratouched Mage
Silent Sentinel
Sovereigns of Lost Alara
Sun Titan
- Auras
Celestial Mantle
Righteous Authority
Sage's Reverie
Steel of the Godhead
Battle Mastery
Flickerform
Indestructibility
Ethereal Armor
Pemmin's Aura / Freed from the Real
Spectra Ward
Sunbond
Gift of Immortality
Flight of Fancy
Prison Term
Serra's Boon
Sinstriker's Will
Volition Reins
Control Magic
Take Posession
Followed Footsteps
Oracle's Insight
- Other Enchantments
Font of Fortunes
Hatching Plans
Ior Ruin Expedition
Rhystic Study
Standstill
Dovescape
Arenson's Aura
Enchanted Evening
Skybind
Journey to Nowhere
Detention Sphere
Oblivion Ring
Solitary Confinement
Sigil of the Empty Throne
Luminarch Ascension
Copy Enchantment
- Other Spells
Enduring Ideal
Enlightened Tutor
Idyllic Tutor
Plea for Guidance
Three Dreams
Cleansing Meditation
Aura Finesse
Aura Graft
Enchantment Alteration
Sol Ring
Force of Will
Swords to Plowshares
Path to Exile
Faith's Reward
Winds of Rath
Lightning Greaves
Intuition
- Lands
Hallowed Fountain
Seraph Sanctuary
Tundra
Flooded Strand
Sejiri Steppe
Flagstones of Trokair
Command Tower
Mistveil Plains
Cavern of Souls
Serra's Sanctum
Glacial Fortress
Hall of the Bandit Lord
Radiant Fountain
Temple of Enlightenment
Nykthos, Shrine to Nyx
Tranquil Cove
Sejiri Refuge
Kabira Crossroads
Eiganjo Castle
Minamo, School at Water's Edge
10 Island
10 Plains
Some tricks:
- Control Magic opposing permanents, when the permanent dies bring back the control magic with Bruna, they power up your Ethereal Armor and Serra's Sanctum and you can redistribute the Control Magic with Aura Graft effects or Cleansing Meditation
- Kill your own enchantments with Arenson's Aura to re-trigger ETBs on Flight of Fancy etc, also you can sacrifice your Oblivion Ring / D-Sphere with the trigger on the stack to forever-exile permanents.
- Sinstriker's Will / Oracle's Insight + Freed from the Real
- Prison Term can be forever brought back with Bruna and reattached to stuff for free.
- Intuition = Three Dreams, search for three auras and bring them all back
Choosing which cards to add was kind of tricky
There could be more generic staples (counterspells, Fact or Fiction, etc) or more enchantments. I left out the especially douchey ones like Stasis and Zur's Weirding but they definitely work well here. There are also a lot more Enchantment-based removal cards, such as Parallax Wave / Tide, which the deck can abuse with the "sac it with 5 activations on the stack" thing. There are also silver-bullet type cards such as Stony Silence and Nevermore which work well with the large number of tutors.
Not playing Eldrazi Conscription was a conscious decision because I hate Eldrazi cards
Lmk if you have any suggestions
Bruna is one of those commanders I traded for, half-built, and never really finished. A couple of thoughts from my failed brew:
Umbra Mystic seems fairly strong as it gives you some added removal protection. Also, given your commander's ability the totem armor aspect isn't even a downside.
Tunnel Vision also has some interesting implications for Bruna. You target yourself, name whatever aura you're looking for, and fill your graveyard with stuff to "reanimate". The classic "combo" would be to name Eldrazi Conscription, but there are plenty of other solid choices given the board state.
I also thought about Auratog as a sacrifice outlet to trigger cantrips or protect key auras from stuff like Return to Dust.
Mesa Enchantress and/or Kor Spiritdancer could also be worth running.
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