You guys should all look again at Abbot of Kher Keep. That card looks to me like a winner in Burn or similar pure aggro. There is nothing whatsoever in red that has card advantage as good and as cheap.
Here, look:
Abbot of Keral Keep
1 R
Creature - Human Monk
Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2/1
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You can play lands that are exiled (or Fireblast) so it could be used if there's some kind of topdeck knowledge in play. Not the best fit for conventional burn decks though.
I am thinking a URx Delver deck would play 2-3 copies, unless 4 somehow ends up being correct.
In tandem with Daze, it wouldn't be too difficult to have this enabled as you enter the midgame, where a virtual Draw 2 for 1 is powerful.
A tempo deck *could* simply run 20 Lands instead of the usual 18-19 in order to A) minimize mulligans and increase likelihood of on-time land drops, and B) further enable playing 3-4 copies of MI.
I am not sure which variation of URx would be the ideal configuration. Green benefits because it fuels Mongoose and Goyf while also providing access to Loam; straight UR would love to refill its hand with more Burn to close out the game (and cheap cantrips are very effective with Swiftspear and Pyromancer); White is able to play more of a midrange game thanks to the staying power of SFM, TNN, CJudgement, universal removal, etc. and would benefit from a midgame refueling Spell; and Grixis lists are fairly similar to straight UR with the addition of having Delve creatures (perhaps enabling additional copies of Angler and/or Tasigur).
Beyond Delver decks, combo decks and perhaps even UWr Miracles might consider playing this card. It is admittedly less powerful (and Blue) than DTT, but that card might end up being banned.
Eh, pod builds often trim them already and if there is another great reason to not run them it's definitely a justifiable cut. There has to be some configuration of toxic deluge, maelstrom pulse, and decay that is playable without deed.
The new red draw spell is awesome too. I'm going to be playing it in modern loam pox for sure.
Wow with land tax this seems pretty good. You dont have to play the slow scroll rack to turn lands into gas!
And yep with daze this seems ok... maybe uwr? Daze also helps to trigger the tax!
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I don't think you really have to cut Deed to run it. An early activation or two could be a huge value in that deck, and blowing up your own stuff has always been a possibility with Deed.
I think the bigger problem is how many and what you replace. It's definitely something you'd rather see early than late...or alternatively how do you maximize the mid/late game value?
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I'm not sold Magmatic Insight. Unless you want the land in your graveyard this card might as well read "R, Sorcery. Draw one card." It doesn't produce card advantage. I know we're hypothetically playing this in decks with Land Tax or Loam where you'll have a lot of land in your hand. Wouldn't you be better off holding that land and using it to scroll rack or fling it for 2 damage with Molten Vortex?
Instead you'd be better off playing a card that actually does something productive instead of netting you 0 cards. It's not a cantrip because cantrips have some other beneficial effect and then replace themselves. So unless your deck needs to get land in the GY this card isn't very useful.
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There's so many cube cards in this set my head's about to burst.
I don't know how I'm gonna make room...
Magmatic Insight is the one I'm most excited about, especially at the possible revival of Loam strategies outside of Lands.
I may even play in my first modern tourney with a deck like this (although not having cycle lands does suck)
Magmatic Insight seems an actually good card. Compare to compulsive research, this is slightly worse but for 2 less mana. Loam decks surely want this, as stated, but i think it can find space somewhere else too.
EDIT: the hidden bonus of Magmatic insight is that if you run a couple more lands in your lists, you'll be much less likely to get manascrewed and you can use this as a pseudo-brainstorm, dumping extra lands for chaff. Think of how RDW used 24 lands as fuel for Lavamancers and to ensure to get that 3 mana point to cast pillages consistently. I feel like i'm gonna test this card a lot.
The thing is though, 60 cards is the minimum deck size and you need to fill up that space either with redundancy or draw engines. You don't always draw the nut hand with mox, land tax, loam, scroll rack etc.
As a 4-off this adds extra movement in a deck that needs certain pieces set up in order to win.
That being said, since Legacy already has Gamble and cycle lands I don't think this will make an impact.
Modern, however, which lacks both of those AND has no deathrite shaman to worry about, is the better candidate for a revival of loam strategies (revival... were they ever a thing in that format in the first place?)
Don't forget Brainstorm.
Remember that Magmatic Insight is uncastable if you don't have lands in your hand.
So it's basically an epically bad topdeck in a land-light deck.
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