Current deck 60 cards
26 spells
Lands
3 fetch
3 depths
1 Ghost quater
1 Karakas
Sideboard
4 Grip
4 Sphere of resistance
2 Chalice
1 Bog
1 Boseiju
1 Tomb
2 Choke
Thoughts on this board? Only real thing I'm concerned about is getting meddling mage locked vs shardless.
My board is slightly optimised towards Storm
Sib
I've kept it in and maze plus tabernacle provides for a really strong lock that some people will scoop to just to get to the next game. Your logic on trinisphere vs sphere is something I have experienced as well. The only thing that I like sphere for is pushing up their natural order cost. Also maze is a land that pitches really smoothly to mox.
I used to test a main deck boseiju against miracles and stone blade specific to see how it went. The problem I had was that I never was able to resolve the gambles and crop rotations. In the post board game when I have cost modifiers available is when I can cast anything against them and the game gets very one sided.
I empathize a lot. Getting a rotation countered can suck. It's sweet when it happens, but I try not to lean on it. Lands players are inherentley possesed by superstition. Everytime we cast gamble it elicits a subtle pleasure, and resolution requisites small success. We are already favored in that match up. Chalice on one+sphere+boseiju is wishful as fuck. I just keep them off double blue and punish them and their weenies.
Last edited by Cfetchcaviar; 10-13-2015 at 11:29 AM.
On Maze vs. Elves: What Dice_Box and Croprot have said seems reasonable, so I'll probably keep one or two in for games two and three.
On another note:
Building a Fortress #19
We've seen a similar matchup very recently, but not the exact same thing. A much more interesting match this time too.
Watching it, game one you should make a copy of his Wasteland. You have the Stage to spare and it means that should you have drawn Depths, you had an an option to use it that turn. Also there was a turn where you ended with a Stage and 2 Mana open and he was tapped down. That was a prime place to copy the Wasteland and then Waste it when you untapped.
Building a Fortress #20
Building a Fortress #21
Both of these matches are pretty ugly, one match for me and the other for my opponent.
So what's the overall sentiment with the Shardless matchup? Obviously, they are pretty soft to Dark Depths but lately I've been having decent difficulty in these games. It always seems you need a combination of all of your resources - Loam, Pfire, Exploration/Moxen, Mazes to overwhelm them.
It's one of those games where you have to read the early game and pick a line. Sometimes it's right to Gamble for Punishing Fire and not Loam, this can be that kind of match. Outside of that, I really like Wasteland against them with the 3ball on the table. They are trying to be mana efficient and pull out small advantages with their tricks. Interfere with it.
Cascade sucks when they have to eat your balls.
From what I've played, you have to get an early Exploration or Manabond online as quickly as possible, then worry about getting Loam grinding. From there, it's all up to how well your dredges. I've considered running more than one Thicket to try and get an extra draw/dredge as quickly as possible to get the lands I need and the Fires in the yard, just squeezing out incremental advantage without dying.
Fun is a zero-sum game in Magic. Therefore, Prison is the best archetype.
♀
Patrick, one question about RUG Delver: in both matches you comboed at his EoT, exposing to a possible Wasteland. Wasn't better to directly combo in your turn? Generally speaking, waiting to combo EoT isn't preferable only in case of possible sorcery speed removal, against Wasteland decks? In your experience can RUG Delver play other removals for the witch aside Submerge? Thanks!
The main deck Boseiju is super annoying! While it's best to get it out ASAP and you may not always have the read to make that decision quickly game 1, it seems like a great tool to have in the main at a fairly low risk. I am no Lands player though, just a victim of Boseiju.
Went 2-1 at my weekly event. Lost to a four color control deck. the other match ups were shardless and merfolk and they went exactly how you think.
The four color deck had double DRS game one and was able to keep me off everything, never saw punishing fire.
Game two they had DRS, and meddling mage on pfire. I was able to waste them off white, bog their graveyard and make a witch with no swords.
Game Three they were able to land double DRS and meddling mage on pfire. During one of the sideboard games they extracted my wastelands. This match up felt awful, even though their entire manabase was non basics. ugh :(
There are currently 1 users browsing this thread. (0 members and 1 guests)