what do you guys think about the new card Animist's Awakening?
Could someone give me an idea of his plan with Trinisphere vs Miracles ?
I have tested it and found it wanting but if he is playing a different way I would be happy to know. Perhaps there is some video footage. I have found that it doesn't even come close to locking them out and I always wished it was a land or pfire i had boarded out for it.
Any sensible ideas much appreciated.
Cheers
Although I don't think it will be a viable option, you should test this card if you feel a vibe. Best decks are born out of thinking out of the box. I would cut a Punishing Fire for each Molten Vortex, as they somewhat occupy the same function, and mostly you only need 1 Punishing Fire which you can gamble for. Mind you that adding non-recurrable cards will undermine a smooth dredging plan, and this card might not be powerful enough to warrant that.
Punishing Fire is better because you can Loam into it and use it. Vortex you cannot. This is not a replacement for Punishing, it's not as synergistic with the rest of the deck.
This looks like fun, although we already have a draw-engine. Not sure we have room for it, or we even should make room for it.
There is already faithless looting.
... Which doesn't see play in this deck. Point taken.
The trinisphere against miracles plan just won me a round through multiple rest in peace. Has anyone else tested?
"eggs... why'd it have to be eggs"
What I learned tonight: Since we also bring in Boseju, all of our spells are uncounterable with a trinisphere in play so counterbalance can suck a big one. This lets you life from the loam every couple of turns to keep the action up.
With the deck playing 3 for ponders and brainstorms, our ports and wastes are suddenly much more effective with them having to keep at least 2W up with no non-basics to be able to swords to plowshares an end of turn Marit Lage. This is obviously increased with every port(staged port) nonbasic/wasteland in play.
These two changes really switch the tempo of the game to our favor once the trinisphere hits play.
The card is also in addition to chokes and krosan grips, with miracles offering very little clock, we have a great chance to just sideboard into a better prison deck and just lock them out of the game as they really can't let choke or trinisphere resolve.
"eggs... why'd it have to be eggs"
Just what I thought, thanks!
Followup-question: drop some SoR in favor of 3sphere? I believe Mr. Long already came to the same conclusion.
Perhaps. It's easier to drop a Sphere on turn one, something I know has saved me against Storm a few times. That said, Storm is fast becoming an uncommon match so the change could prove to be beneficial. Especially since we often only get to see one hate piece before we start dredging.
So the balance becomes speed v effectiveness. In a blind meta, I think I would take effectiveness.
Just got back from GP Lille. It was horrible... Extremely hot and no airco. Dropped going 2-3-1. Met with a lot of Surgical Extractions and opponents drawing very lucky. Still, had a blast with my mates!
Well, we've still got 1 Land in the Top8:
http://magic.wizards.com/en/events/c...sts-2015-07-05
Congrats to Alex Mortimer who managed to reach that top8!
His list is totally standard, with Karakas main (Bojuka in the SB), and a 1-1 split for Thicket / Canopy. In the SB he's got a CotV x1, Sphere x4, trini x2, 1 choke, x1 boseiju, 1x needle, 1 x bojuka + 4 K-Grip.
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