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Thread: [Primer] R/G Lands

  1. #301
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    Re: [Deck] R/G Combo Lands

    So I finally got a chance to jam lands this week which went pretty well, 3-1 winning in the mirror, Bug Delver, and Grixis and losing to Bug Delver. Ghost quarter has really been over preforming for me as basically the 5 wasteland/Strip mine I have been thinking of cutting the 4th port and jamming a second Ghost quarter. What are people thoughts on this?

  2. #302

    Re: [Deck] R/G Combo Lands

    I'm playing 4 Ghost Quarter instead of Ports on modo cause I can't justify the cost of Ports right now, and it's terrible. The deck needs Ports to be competitive.

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by snurly View Post
    I'm playing 4 Ghost Quarter instead of Ports on modo cause I can't justify the cost of Ports right now, and it's terrible. The deck needs Ports to be competitive.
    I'm not talking about a budget build. Just a swap of one port for another quarter. Basically is a second strip effect better then the utility of the 4th port

  4. #304
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Rampart View Post
    I'm not talking about a budget build. Just a swap of one port for another quarter. Basically is a second strip effect better then the utility of the 4th port
    Ports are better in the harder matchups, ie miracles and Omnitel. In matchups where quarter is better, isn't the deck favored anyways?
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  5. #305
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by lavafrogg View Post
    Ports are better in the harder matchups, ie miracles and Omnitel. In matchups where quarter is better, isn't the deck favored anyways?
    quarter makes miracles pretty easy because you can actually strip the white out of the deck and force shuffles but is strictly worse the port in omnitell match

    Your probably right though

  6. #306

    Just a small point, but ghost quarter does not force a shuffle. Yes it becomes strip mine, but if the opp doesn't search they don't shuffle.

  7. #307
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by n0ct3m89 View Post
    Just a small point, but ghost quarter does not force a shuffle. Yes it becomes strip mine, but if the opp doesn't search they don't shuffle.
    I am aware but didn't feel like writing out all the permutations of board states on my cell phone.

  8. #308
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by Rampart View Post
    quarter makes miracles pretty easy because you can actually strip the white out of the deck and force shuffles but is strictly worse the port in omnitell match

    Your probably right though
    The ports are 4x to draw early to slow them down and keep them off of a color, the quarter is to lock them off of white if they annoy get counterbalance going.

    I feel like you need the ports for the quarter to be effective.
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  9. #309

    Re: [Deck] R/G Combo Lands

    Although I personally don't run any quarters, I can't say they are not decent. If you want to run it, ports are not the land to remove.

    Set of wastelands and ports are sacred.

  10. #310
    Do you have a moment to talk about Primeval Titan?

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    Re: [Deck] R/G Combo Lands

    I was not impressed with Ghost Quarter. It's great in the old grindy Sultai Lands with Crucible of Worlds and Academy Ruins but with R/G decks the only way to recur the Ghost Quarter is Life from the Loam (unless you're some kind of sicko playing Crucible in R/G). Dredging for Ghost Quarter just isn't high impact enough. The decks playing basic lands these days play a lot of them and the decks not playing basic lands we already have a great matchup against with Wasteland and Port.

    There were times when Ghost Quarter was good but there are more impactful cards to be playing in its place.

  11. #311

    Re: [Deck] R/G Combo Lands

    I have to agree concerning ghost quarter. Its rare that its the card I wanted to grab when it ends up in my hand.

    So, I am very impressed with Primeval Titan. I think it could pair really well with Yavimaya Hollow. Yavimaya Hollow can regenerate a creature for one green mana. If Loam tosses Primeval Titan to the graveyard, you can pop him back onto the battlefield for one green, then grab two lands. Its almost like a crop rotation if done at instant speed. Thoughts?

  12. #312
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by StinkmothNexus View Post
    I have to agree concerning ghost quarter. Its rare that its the card I wanted to grab when it ends up in my hand.

    So, I am very impressed with Primeval Titan. I think it could pair really well with Yavimaya Hollow. Yavimaya Hollow can regenerate a creature for one green mana. If Loam tosses Primeval Titan to the graveyard, you can pop him back onto the battlefield for one green, then grab two lands. Its almost like a crop rotation if done at instant speed. Thoughts?
    Um... that is not how regeneration works...
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by barcode View Post
    I was not impressed with Ghost Quarter. It's great in the old grindy Sultai Lands with Crucible of Worlds and Academy Ruins but with R/G decks the only way to recur the Ghost Quarter is Life from the Loam (unless you're some kind of sicko playing Crucible in R/G). Dredging for Ghost Quarter just isn't high impact enough. The decks playing basic lands these days play a lot of them and the decks not playing basic lands we already have a great matchup against with Wasteland and Port.

    There were times when Ghost Quarter was good but there are more impactful cards to be playing in its place.
    I like Ghost Quarter. I consider it to be the fifth Wasteland. At times P-Needle will get your Wasteland, you can rely on Ghost Quarter to get that one utility-land or dualland. Destroying a basic land is a nice bonus. It can also grab your one basic Forest.

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    Stuff
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by StinkmothNexus View Post
    I have to agree concerning ghost quarter. Its rare that its the card I wanted to grab when it ends up in my hand.

    So, I am very impressed with Primeval Titan. I think it could pair really well with Yavimaya Hollow. Yavimaya Hollow can regenerate a creature for one green mana. If Loam tosses Primeval Titan to the graveyard, you can pop him back onto the battlefield for one green, then grab two lands. Its almost like a crop rotation if done at instant speed. Thoughts?
    What?!?

  15. #315
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    Re: [Deck] R/G Combo Lands

    I don't think someone knows how regenerate works.

    A creature has to be on the battlefield to be regenerated, it cannot simply be dredged. Also, if you regenerate a Titan it never leaves play, so you don't get the lands.

    If you were playing black, you could add entomb over gamble and run a reanimate package out of the board. I have seen people try that.

    That being said, you could splash black for volraths stronghold and any number of utility creatures. If you grabbed stronghold and a land that lets you sacrifice like high market, you would be able to achieve close to what you are talking about.
    Last edited by lavafrogg; 06-06-2015 at 11:24 PM.
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  16. #316

    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by lavafrogg View Post
    I don't think someone knows how regenerate works.

    A creature has to be on the battlefield to be regenerated, it cannot simply be dredged. Also, if you regenerate a Titan it never leaves play, so you don't get the lands.

    If you were playing black, you could add entomb over gamble and run a reanimate package out of the board. I have seen people try that.

    That being said, you could splash black for volraths stronghold and any number of utility creatures. If you grabbed stronghold and a land that lets you sacrifice like high market, you would be able to achieve close to what you are talking about.
    Ahh. Mah bad. Thanks for the correction.

  17. #317
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    Re: [Deck] R/G Combo Lands

    Also, you cannot regenerate a sacrificed creature FYI. I remember even screwing that up back in the day. Don't feel bad lol.

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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by lavafrogg View Post

    That being said, you could splash black for volraths stronghold and any number of utility creatures. If you grabbed stronghold and a land that lets you sacrifice like high market, you would be able to achieve close to what you are talking about.
    A few years ago (pre-Thespian's Stage) I ran a small GSZ package (Veteran Explorer, E-Witness, Titan, etc.) in lands and did modestly well. The win condition was Scapeshift though which is probably outside the scope of this thread. I don't remember if I ran black for Stronghold or not, but it would have made sense.
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  19. #319
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    Re: [Deck] R/G Combo Lands

    We have a much better win condition now.
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    Re: [Deck] R/G Combo Lands

    Quote Originally Posted by lavafrogg View Post
    We have a much better win condition now.
    Here here.
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