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Thread: [Primer] R/G Lands

  1. #21
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    Re: R/G Combo Lands

    Quote Originally Posted by Rivfader View Post
    Null Rod (artifacts)
    I would not run Null Rod. Sometimes Mox Diamond is the only colored source in an opening hand.
    Nothing is true, everything is permitted...

  2. #22

    Re: R/G Combo Lands

    Quote Originally Posted by door View Post
    I would not run Null Rod. Sometimes Mox Diamond is the only colored source in an opening hand.
    I am aware that it backfires in this scenario, but it's just a 1-off. It's so powerful versus specific cards that I want to test it instead of Thorn of Amethyst.

  3. #23
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    Re: [DTB] R/G Combo Lands

    It appears I posted the deck in the wrong location, props to Nihil Credo for fixing my mistake...
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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  4. #24
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    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    It appears I posted the deck in the wrong location, props to Nihil Credo for fixing my mistake...
    Well that was fast, must be some kind of record, going from New and Developmental to Decks to Beat.

  5. #25
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    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Dosferra View Post
    Well that was fast, must be some kind of record, going from New and Developmental to Decks to Beat.
    No, Jund jumped right from New and Dev straight to DTB Jan 2013. This has happened before.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  6. #26
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    Re: [DTB] R/G Combo Lands

    Wow, nice

    Also very entertaining how Nihil Credo calls this deck: (M.F.) Lands. Made me laugh very hard

    @Rivfader: Null Rod seems to create very awkward situations. Still, I'm curious as to your results. You must have a lot of Affinity and/ or MUD in your meta to test such a hoser Against which cards/ decks were you planning to board the card?
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  7. #27

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    @Rivfader: Null Rod seems to create very awkward situations. Still, I'm curious as to your results. You must have a lot of Affinity and/ or MUD in your meta to test such a hoser Against which cards/ decks were you planning to board the card?
    I see it especially applicable versus LED, Petal and Chrome Mox in fast combomatchups, as a source of manadenial instead of Thorn of Amethyst. And as a way to hate on artifact-dependant control (Miracles/thopter/Tezzeret). It's very good versus MUD as well, but I consider this a favorable matchup already.

    I don't think the drawback is such a big deal (4moxes). We sometimes play chalice for one, even though our maindeck holds up to 14 1-manaspells. Similar as chalice, Null Rod is meant for matchups where its effect hurts them (way) more than you.

  8. #28
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    Re: [DTB] R/G Combo Lands

    If you really want to start leaning on things like Null Rod, I would trial that light Blue splash. having the option of getting things like that back would be a godsend. I am not sure if I will like that build, but I am going to test it next week and I feel like that kind of build would be best with that extra artifact disruption.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  9. #29

    Re: [DTB] R/G Combo Lands

    Nice primer! Good to see this deck finally gets the thread it deserves. And a deck to beat! Congrats on the people who wrote this together!

    Enjoyed reading it, just one thought, I think you're a bit harsh on yourselves concerning the matchups. I play it myself and usually feel that Lands fares very good versus the fair decks you've listed - favorability is in my opinion better in some cases, like the delver variants. Just my 0,02 cents though.

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    Re: [DTB] R/G Combo Lands

    I have had some other input on the matchups, I will update soon.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  11. #31
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    Re: [DTB] R/G Combo Lands

    Sorry for the OT, but - this is the ONLY non-blue DTB! Sincere congratulations, be proud of that
    Women were the reason I became a monk - and, ah, the reason I switched back... (Morte, from Planescape Troment)

  12. #32
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    Re: [DTB] R/G Combo Lands

    What about Titania, Protector of Argoth in the SB as an alternate wincon? Seems powerful enough.
    The only problem I see is that you still want to use your GY with her where as Primeval Titan is nice to fetch the combo in the face of Graveyard hate.

  13. #33
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    Re: [DTB] R/G Combo Lands

    Its worse then Titan and still graveyard dependent.

  14. #34

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Rampart View Post
    Its worse then Titan and still graveyard dependent.
    I disagree on the first point. It's cheaper than Titan and comes with the possibility of winning the game very quickly. For example, it might be better than Titan against Sneak and Show, because if they Show and Tell in Sneak Attack hoping to win with Emrakul, Titania trumps this because of all of the tokens while Titan is too slow, as long as you're above 15 life. It's also important to note that it's weak to Rest in Peace and Leyline of the Void, not all graveyard hate. That said, I think that Titan is stronger overall. I'll probably try out 1 Titania in my sideboard in my next event.

  15. #35
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    Re: [DTB] R/G Combo Lands

    Sick primer
    Quote Originally Posted by iatee View Post
    I still have a strong suspicion that if 'Thalia, Heretic Cathar' had been named 'Frank, Heretic Cathar', people would be a lot more skeptical of it.
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  16. #36

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by dafrk3in View Post
    I disagree on the first point. It's cheaper than Titan and comes with the possibility of winning the game very quickly. For example, it might be better than Titan against Sneak and Show, because if they Show and Tell in Sneak Attack hoping to win with Emrakul, Titania trumps this because of all of the tokens while Titan is too slow, as long as you're above 15 life. It's also important to note that it's weak to Rest in Peace and Leyline of the Void, not all graveyard hate. That said, I think that Titan is stronger overall. I'll probably try out 1 Titania in my sideboard in my next event.
    Winning the game quickly isn't really the point of titan though. The point of titan is to give the deck a powerful win condition that isn't tied to the graveyard at all and doesn't always have to involve a token. If it gets to attack you've tutored 4 lands out of the deck which is usually enough to stabilize just about any situation.

    I spent some time playing with a weird main deck configuration that dropped manabond and shifted some lands around to run 1 gsz, 1 dryad arbor, 1 courser, and 1 titania just to test her out in a bunch of games. Titania can very easily flood the table with power but the deck already does that using cards that are more synergistic with the main plan for less mana. Courser was honestly more impressive as an addition to the deck because it offered a lot card selection when loaming a fetchland continuously and let you know when you had the opportunity to draw a crop rotation/gamble/exploration instead of dredging. The life gain was also great in the UR delver days.

  17. #37
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    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by dafrk3in View Post
    I disagree on the first point. It's cheaper than Titan and comes with the possibility of winning the game very quickly. For example, it might be better than Titan against Sneak and Show, because if they Show and Tell in Sneak Attack hoping to win with Emrakul, Titania trumps this because of all of the tokens while Titan is too slow, as long as you're above 15 life. It's also important to note that it's weak to Rest in Peace and Leyline of the Void, not all graveyard hate. That said, I think that Titan is stronger overall. I'll probably try out 1 Titania in my sideboard in my next event.
    Titania is worse then titan for a lot of little reasons and for one major one. Titan wins games by itself, it tutors up the cards you need to win, stay alive or dig out of a hole. Titan is independent of the graveyard to it is hard to hate out. You don't need anything additional besides to stick Titan to make it work and its a massive topdeck.

    Titan has the same clock as Titania which is to say it kills two turns after the creature sticks. Titan adds lands to the board to to this, while you have to remove lands from the board to make this work with Titania which is not ideal.

    in the example you list is one of the very few examples where Titania is marginally better then Titan, and that can be argued. When did they go off? turn one? or turn 3 or turn 8? I would actually like to have titan on turn 1 or 8 but not on turn 3. Do you have any lands in play when they emmy you because you have a bunch of mox diamonds? you don't just win sometimes and if they have grisselbrand in stead of Emrakul I think its better to have Titan.

    Titania's got some upside, the differnece between 5-6 is not unreasonable consideration and has a powerful effect unique effect but i don't think Lands is the home for her. The titans effect is fundamentally more powerful in a vacuum and in play, its more diverse and can answer more things, its not graveyard dependent (which is where Titania gets her value from)

  18. #38

    Re: [DTB] R/G Combo Lands

    Could we tweak the deck to support Humble Defector and H.Path? Either you fetch him back or kill him with punishing fire. It could be an additional draw engine, so you make it harder to sb against you (not graveyard depended and your opponent will board out bolts) Also we already run crop rotation...
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  19. #39
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    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by HdH_Cthulhu View Post
    Could we tweak the deck to support Humble Defector and H.Path? Either you fetch him back or kill him with punishing fire. It could be an additional draw engine, so you make it harder to sb against you (not graveyard depended and your opponent will board out bolts) Also we already run crop rotation...
    We already have a draw engine that gains us 3 cards a turn. Defecter does not fit here.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  20. #40

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Rampart View Post
    Titania is worse then titan for a lot of little reasons and for one major one. Titan wins games by itself, it tutors up the cards you need to win, stay alive or dig out of a hole. Titan is independent of the graveyard to it is hard to hate out. You don't need anything additional besides to stick Titan to make it work and its a massive topdeck.

    Titan has the same clock as Titania which is to say it kills two turns after the creature sticks. Titan adds lands to the board to to this, while you have to remove lands from the board to make this work with Titania which is not ideal.

    in the example you list is one of the very few examples where Titania is marginally better then Titan, and that can be argued. When did they go off? turn one? or turn 3 or turn 8? I would actually like to have titan on turn 1 or 8 but not on turn 3. Do you have any lands in play when they emmy you because you have a bunch of mox diamonds? you don't just win sometimes and if they have grisselbrand in stead of Emrakul I think its better to have Titan.

    Titania's got some upside, the differnece between 5-6 is not unreasonable consideration and has a powerful effect unique effect but i don't think Lands is the home for her. The titans effect is fundamentally more powerful in a vacuum and in play, its more diverse and can answer more things, its not graveyard dependent (which is where Titania gets her value from)
    I agree with you. I just think that Titania has enough potential for me to switch out my 3rd sb Titan for a Titania for a tournament, even though it's likely incorrect.

    Also, to the Green Sun's Zenith guy, adding that package to the deck seems absolutely terrible. Manabond, by the way, is one of the more busted cards in the deck.

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