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Thread: [Primer] R/G Lands

  1. #41

    Re: [DTB] R/G Combo Lands

    I agree about manabond... Like I said it was a testing configuration to get a lot of games with Titania in.

    3 Sideboard titans? What does the rest of your board look like?

  2. #42

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by supremePINEAPPLE View Post
    I agree about manabond... Like I said it was a testing configuration to get a lot of games with Titania in.

    3 Sideboard titans? What does the rest of your board look like?
    I don't play sphere effects anymore.

  3. #43
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    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by dafrk3in View Post
    I don't play sphere effects anymore.
    Really, mind sharing your board configuration?

  4. #44
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    Re: [DTB] R/G Combo Lands

    @ darfk3in; jup, please share your SB.
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  5. #45

    Re: [DTB] R/G Combo Lands

    Hello all. I went to a local Legacy IQ yesterday and here's the report. Four of my six matches were on camera, so it might be worth a look.

    RG Lands #6

  6. #46

    Re: [DTB] R/G Combo Lands

    If I played in a tournament today I would play:

    4 Dark Depths
    1 Forest
    2 Ghost Quarter
    1 Glacial Chasm
    4 Grove of the Burnwillows
    1 Horizon Canopy
    3 Maze of Ith
    3 Rishadan Port
    2 Taiga
    1 The Tabernacle at Pendrell Vale
    4 Thespian's Stage
    2 Tranquil Thicket
    1 Verdant Catacombs
    4 Wasteland
    1 Windswept Heath
    1 Wooded Foothills
    4 Crop Rotation
    4 Exploration
    4 Gamble
    4 Life from the Loam
    2 Manabond
    4 Mox Diamond
    3 Punishing Fire

    Sideboard:
    1 Ancient Tomb
    1 Blasphemous Act
    1 Bojuka Bog
    1 Choke
    1 Emrakul, the Aeons Torn
    1 Fling
    1 Karakas
    3 Krosan Grip
    1 Mishra's Factory
    2 Primeval Titan
    1 Titania
    1 Rishadan Port

  7. #47

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Hrothgar View Post
    Why 2 DD in your SB?
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  8. #48
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    Re: [DTB] R/G Combo Lands

    @ patrick: nice seeing you in action and of course congrats! Could you share how you boarded during your MU's? Off topic: impressive beard

    @ dafrk3in: that's a interesting SB. Is your meta light on combo? Mind sharing your thoughts on some cards? When do you side in Blasphemous Act? Why the Rishadan Port in the side? I see you like to keep your spellcount maximized. Would you consider dropping a Maze of Ith for Rishadan Port, thus having a full manadenial-package?
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  9. #49

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    @ patrick: nice seeing you in action and of course congrats! Could you share how you boarded during your MU's? Off topic: impressive beard

    @ dafrk3in: that's a interesting SB. Is your meta light on combo? Mind sharing your thoughts on some cards? When do you side in Blasphemous Act? Why the Rishadan Port in the side? I see you like to keep your spellcount maximized. Would you consider dropping a Maze of Ith for Rishadan Port, thus having a full manadenial-package?
    I think sphere effects are overrated. I played them main for a long time (over punishing fires) on MTGO, and they were pretty good. Eventually, I concluded that they were only really strong against storm, and not actually very good against Elves, Sneak and Show, Miracles, OmniTell, etc. The matchup against Storm, in my experience, is not as hard as people make it out to be. I think that Maze is really strong maindeck. I tried pre-sideboarding a GQ in for a port, and I liked it, so I've kept it there. Blasphemous Act is mostly there for Death and Taxes, but I'll side it in against Elves and any other decks that try to flood the board. Fling is mostly for Death and Taxes and decks with Chain of Vapor / Echoing Truth combined with pressure. Choke is speculative, I'm actually thinking that I'll play Seismic Assault or Boil over it instead. Emrakul is for Show and Tell decks and mill decks.

    By the way, I'm not claiming that these choices are optimal or even well-tested. Now that I've gotten my reps in with the deck and have a good idea of what I want to accomplish in various matchups, I'm happy to bring untested sideboard cards to big tournaments.

  10. #50

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Chatto View Post
    @ patrick: nice seeing you in action and of course congrats! Could you share how you boarded during your MU's? Off topic: impressive beard
    Thanks for the compliments about the beard. I've worked on it a while.

    I already commented on how I boarded for Miracles and for Sneak and Show, so I won't rehash those discussions. Here's a breakdown of my camera matches:

    Against Shardless Bug, I never got the chance to board, since my opponent started off with a game loss. Boarding probably would have gone something like: +1 Titan, +1 Courser of Kruphix, +2 Krosan Grip, +1 Choke, maybe +1 Pithing Needle, -1 Karakas, -1 Bojuka Bog, -1 Glacial Chasm, -2 Manabond, and if I'd have wanted the Pithing Needle, -1 Tranquil Thicket. Karakas and Bog don't do much to Shardless, I'd lose Manabond because I'd expect some type of yard hate, and I'd drop the Chasm because it only deals with Tarmogoyf, which Maze of Ith already takes care of. I also think it is safe to lose one Tranquil Thicket (dropping the overall number of tree-sources in the deck to a still-reasonable sixteen) if you're dropping Manabond.

    Against Elves: +4 Sphere of Resistance, +2 Krosan Grip, +1 Depths, -3 Maze of Ith, -1 Karakas, -1 Bojuka Bog, -1 Glacial Chasm, -1 Manabond. I wanted to keep both Manabonds in against Elves, but I felt that there was a reasonable chance that Steve would bring in Pithing Needle for Stage, in which case I wanted to have a solid answer with a reasonable chance of opening it in my seven-grip. Thus, two K-Grips. I opted to drop the Chasm with some reluctance, thinking that it could be a panic button against a quick Craterhoof Behemoth, but then I reasoned that if I had either a Gamble or a Crop Rotation, I would find Tabernacle first and foremost.

    Against both Death and Taxes: +1 Titan, +1 Courser, +1 Pithing Needle, +4 Krosan Grip, -2 Manabond, -1 Karakas, -1 Bojuka Bog, -1 Port, -1 Tranquil Thicket, -1 Dark Depths. I dropped the Port because it isn't really that great against Taxes since they have either Vial and more basics even that Miracles, and though I went from 3 to 2 Depths after boarding, I think that that is correct, since they have so many answers to a witch token you only want to make her when you're either in control or you have no other choice. I've heard some people say they keep Karakas in against Taxes--but that doesn't seem that great to me. I'd much prefer to burn Thalia with a P-Fire than bounce her.

    Anyway, glad you enjoyed the report.

  11. #51
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    Re: [DTB] R/G Combo Lands

    I am going to test the RUG Combo version tonight. (The light Blue splash.) I also want to mess around with my board but I do not feel like running two experiments at the same time is a good way to do things. I do wish to test dropping Spheres for an extra Titan, another Choke, a Boil and the 4th Fire. Will likely try that next week.

    Will let you know how it goes.
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  12. #52

    Re: [DTB] R/G Combo Lands

    Titans are 33 tix on MODO now Kreygasm. Should have kept mine :(
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  13. #53

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    Hello all. I went to a local Legacy IQ yesterday and here's the report. Four of my six matches were on camera, so it might be worth a look.

    RG Lands #6
    Congrats with the results, Patrick, you sure did get lots of broadcasttime! Always nice to neuter Elves with Tabernacle and waste their cradles. And I second Chatto's beardcomment :)

    Quote Originally Posted by Dice_Box View Post
    I am going to test the RUG Combo version tonight. (The light Blue splash.) I also want to mess around with my board but I do not feel like running two experiments at the same time is a good way to do things. I do wish to test dropping Spheres for an extra Titan, another Choke, a Boil and the 4th Fire. Will likely try that next week.

    Will let you know how it goes.
    The last RUGlands-deck performing well on SCG (Tom Mcleod) was quite combo-oriented as well, with maindeck 2 Depths, 4 stages and 4 crops. If I would play a RUG list, it would look like this.

    http://sales.starcitygames.com//deck...p?DeckID=79339

    Quote Originally Posted by Hrothgar View Post
    Hi guys,
    I have make recently my Lands deck and next week i try it in a little event in my city.
    I know the 80% of the meta and this is full of aggro, MUD, BUG, Maverick, maybe a pseudo-reanimator with Worldgorger, maybe only one Elves/Omnitell.

    I play the David Long's list of IQ - Washington.
    This Sideboard's version, without Sphere effects, are good in my little meta?

    2 Bojuka Bog
    2 Dark Depths
    1 Karakas
    1 Pithing Needle
    2 Choke
    2 Primeval Titan
    4 Krosan Grip
    1 Punishing Fire
    Lands has a hard time with combo-matchups, and usually lots of sideboardspace is taken by anticombocards (spheres, thorn, chalice, ...). As you don't pack any of these, many combomatchups will be very hard to unwinnable. I wouldn't risk it, even if you expect (less than) 20% combo. I don't know your maindeck, but if there's already a bog and a Karakas there, I would swap at least these Karakas/Bogs in the sideboard for combohate.
    Last edited by Rivfader; 02-24-2015 at 07:48 AM.

  14. #54
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    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Dice_Box View Post
    I am going to test the RUG Combo version tonight. (The light Blue splash.) I also want to mess around with my board but I do not feel like running two experiments at the same time is a good way to do things. I do wish to test dropping Spheres for an extra Titan, another Choke, a Boil and the 4th Fire. Will likely try that next week.

    Will let you know how it goes.
    What is a 'light U-splash?' or what do you consider a light U-splash?, or: what cards do you have in mind?
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    Re: [DTB] R/G Combo Lands

    Edit.
    I really like it. I am on my way home now, will have a report up in a few hours. The list seems like more than a fad, it can be it's own branch. As long as you do not go overboard on the targets, Academy is a great addition.

    DnT (w,l,l) (I fucked up, I likely could have had a real shot game three but I fucked it.)
    Jund (w,l,w)
    MUD (w,l,w)
    ANT (l,w,w)

    Sideboard
    Instants [8]
    4 Crop Rotation
    3 Punishing Fire

    Sorceries [8]
    4 Gamble
    4 Life from the Loam

    Enchantments [4]
    4 Exploration

    Artifacts [6]
    1 Engineered Explosives
    1 Zuran Orb
    4 Mox Diamond

    Lands [34]
    1 Academy Ruins
    1 Bojuka Bog
    1 Glacial Chasm
    1 Karakas
    1 The Tabernacle at Pendrell Vale
    1 Tropical Island
    1 Verdant Catacombs
    1 Windswept Heath
    1 Wooded Foothills
    2 Maze of Ith
    2 Taiga
    3 Dark Depths
    3 Tranquil Thicket
    4 Grove of the Burnwillows
    4 Rishadan Port
    4 Thespian's Stage
    4 Wasteland

    Sideboard
    1 Bojuka Bog
    1 Dark Depths
    1 Karakas
    1 Ancient Grudge
    3 Krosan Grip
    4 Sphere of Resistance
    1 Thorn of Amethyst
    2 Choke
    1 Primeval Titan

    I am planing to move the Orb to the side, cut the Depths from the side and add a Manabond in the place of the Orb. I never found I wanted it and it feels more like the kind of specialised item you want in targeted matches.

    I missed the 3rd Maze, having the ability to pull it from the grave and just lay it down, no questions asked is more useful than the hoops you have to jump though to get EE in play. That said, EE naturally drawn is shockingly effective regardless of your ability to recur it. But I doubt anyone did not already know that. Also having it in play and rotating for Academy did force a concession. I think that says a lot of what it can do.

    Academy is the weakest link. Without a target it's not great and I did not have many targets, that said I am not adding more. Academy did prove itself in the Strom matchup though. When I had my Sphere decayed I just placed it back on top and replayed it. I did not think about it as a line of play when I was putting the list together but in play when I saw that interaction I just grinned. "Do not collect 200 dollars."

    The other choices I can see for addition to the side are Crucible and Oblivion Stone. I like my list as it is right now, that and I don't really feel like either add a whole lot to be honest. Testing will happen though.

    I think the one issue with my games tonight is that I got a lot of good matchups, I feel against Jund and MUD you can make the deck slightly worse and still be an overwhelming favourite to win. So beating them, it does not feel like this change mattered. In fact that is a point I wish to make, at this point I like it but I can not say it makes any of the more difficult matches that much better than they are. Against the good matches, the loss of Manabond and a Maze is quite a cost to pay to add something that doesn't necessarily make the matchup any better. Again I will test. Wiping a board of 2 drops against DnT though did make me smile.

    Anyway, I will get into the games later on. That's just my thoughts right now. If anyone else wants to try it, please do so and let me know what you thought.



    Edit x2:
    Morte, thanks for the table lay out that I could copy but dam they are a pain to play with. Looks a ton cleaner though.
    Last edited by Dice_Box; 02-24-2015 at 02:06 PM.
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  16. #56
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    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by Rivfader View Post
    The last RUGlands-deck performing well on SCG (Tom Mcleod) was quite combo-oriented as well, with maindeck 2 Depths, 4 stages and 4 crops. If I would play a RUG list, it would look like this.

    http://sales.starcitygames.com//deck...p?DeckID=79339
    I'll vouch for that build as an excellent middle ground between the combo- and control-oriented builds. I've been playing a maindeck very close to it for over a month now and it has been effective. Although I'm of the traditional Lands mindset of "Don't win until the opponent can no longer put forth resistance," I have made a conscious effort to be more flexible of late: the easier access to a 20/20 has been a powerful tool which has won many games. Marit Lage is frequently available on T2 or T3, though whether it's the preferable play route depends on the matchup. I've got Ghost Quarter and Crucible in the main and have scrapped Zuran Orb for now.

    The only other poster I know on this style list is Dosferra, from whom I got it originally. If anyone else is running it please post (here or in the RUG thread) to compare notes.

    Quote Originally Posted by gigapatrick
    Anyway, glad you enjoyed the report.
    Great seeing you on camera and congratulations on the result. It would take me twelve years to grow that beard.
    I watched one of the matches vs D&T, and other than a deep think or two, you appeared comfortable with the deck -- in contrast to how you've described yourself in earlier reports.

    That is one of the most intimidating playmats I've ever seen.
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  17. #57

    Re: [DTB] R/G Combo Lands

    Thanks for the comments, Sockosensei. It felt great to pilot the deck that day, though upon watching a couple of my matches, I saw more than a few mistakes. Will have to tighten up my play.

    On another note: My final opponent of the IQ, upon looking at my sideboard, commented that I was essentially giving up my Storm matchup by only packing six Sphere effects in the board. So, what do you guys think? Is six enough for the Storm matchup, or do we really need seven (or eight)?

  18. #58

    Re: [DTB] R/G Combo Lands

    Quote Originally Posted by gigapatrick View Post
    On another note: My final opponent of the IQ, upon looking at my sideboard, commented that I was essentially giving up my Storm matchup by only packing six Sphere effects in the board. So, what do you guys think? Is six enough for the Storm matchup, or do we really need seven (or eight)?
    I think your opponent did not see gamble as a way to get chalice for zero or one. Sometimes playing with 6 spheres, drawing multiple copies felt useless for me (like when you have already two spheres on the table), because casting them tied up mana much more than just activating port. There's also the wastelands setting your stormopponent landdrops back, so I think 6 is more than enough and other cards (like multiple chalice, choke, needle) are more useful.
    Last edited by Rivfader; 02-25-2015 at 04:06 PM.

  19. #59

    Re: [DTB] R/G Combo Lands

    I've been playing a RUG list for a few months, and have been recently testing out Buried Ruin in place of Academy Ruins. In many cases I find it preferable, so I'm wondering if anyone else has tested this out and what your thoughts are. Also, it seems like it may be a more color-efficient solution for including the flexibility of EE without splashing blue for Academy. Anyone else test this out?

  20. #60
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    Re: [DTB] R/G Combo Lands

    Well, U is used to set EE on three, if I'm not mistaken. It takes out a greater variety of cards (Knight, TNN, Liliana etc etc)

    EDIT: the more I come to think about it, it just doesn't make sense splashing U without using Intuition, but maybe it's just me. It looks like you are diluting your mainboard for just one or two cards. Is it really worth giving up the sheer power that is straight RG Lands?
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