I've gotten lucky every time I'm matched up against MUD and have the exploration loam wasteland set up to keep them off of having any more than one land at a time. So, I think the mana denial plan really is our best plan against MUD.
As far as omnitell and choke, I'd love to be able to resolve it, but it seems they're able to force it every time. Just bad luck on my part. The spheres just don't seem to do enough in the match though it is amusing that they still need to pay for the sphere even when Omniscience is out. At least that's how online works, I don't know about in an REL. I'd assume it was the same though.
I'm curious on your guys thoughts regarding Ghost Quarter. If your playing against a deck that could have basics, do you hold it back and just use it for mana or do you waste them to find out if they run any basics? Seems this comes up often. Unless I'm pretty certain I usually hold it back and wait for an good opportunity/ land we care about to show up.
Most of the time GQ is just a strip mine, there is maybe a single or two basic lands in the three color decks so stripping them out is real. Against the decks that do have a high qty of basic lands I will try to screw them out of a color like White in miracles or Enchantress or Random Stoneblade.dec.
Against decks that are mono color I try to wait for an opportune time to use GQ as stripping them out is really difficult.
I also use GQ as basically the 4 fetch land.
I have seen some people running only three fetchlands in the deck. Does it increase the jankiness in opening hands a lot? There have been plenty of times I wish that useless fetch late game was something else entirely.
Most people who run 3 fetches just replace the missing land with a 3rd Taiga so it ends up feeling very similar. It helps eliminate the dead fetchland issue you mentioned as well as making seismic assault a card that could be cast off of fetchable lands.
Hey everyone. Minor little report for the interested. One match I faced Mud, for those who are interested in how that one goes.
RG Lands #7
Well I have been eyeing up the deck for a while but only recently picked up a Tabernacle. So I am a bit fresh to the archetype. I really wish there was more coverage I could watch to get me familiar with the deck.
There definitely don't seem to be many Lands pilots but now that it's in the DTB section it will get more people picking it up.
How long have you been playing the deck? Mind exchanging info? Wouldn't mind some pointers and tricks before the tournament.
I think it's been nearly or a bit over a year now myself. Started with wUbRG lands and now I'm just straight RG combo. And yeah sounds like a plan to me. As for video coverage I like to use
http://mtgcoverage.com/
There is more than enough, just use keywords. Mtgcoverage almost exclusively links to SCG. Other than that they pick the biggest events around the globe. Sadly, SCG stopped making frequent Legacy-reports.
Found the following just by using keywords:
Vids on youtube, by happymtg:
Challengers to God of Legacy R6 G1, 2 & 3 Iso Toshiharu(Lands) vs. Tomizawa Shin(Elves) (Nov 2014)
Game 1
Game 2
Game 3
Iso Toshiharu makes a mistake in G3.
[LEGACY] Vendredi du Biland 11/07/2014, UR Delver (Felix Guillaume) VS Lands RG Combo (Alcouffe Simon)
Game 1 and 2
Before this primer, I used this short primer. It's pretty basic, but it gives a general idea on how to play the deck.
People seen this list played in Japan? Interesting to see:
- no Blue, yet still EE,
- four Goblin Rabblemaster in the SB.
Still searching, but my Japanese is a bit rusty ... But unfortunately no... I can't find anything
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