- Exploit is indeed just a EtB with feeding the graveyard attached maybe enabling some stronger or unusual effects, at least has nice flavor
- Megamorph is maybe ok considering the "block complexity argument", but the name is just dumb, also I'm sad that they didn't do Spellmorph (what I predicted)
- Rebound is just good synergy with Prowess which isn't that easy to get (they couldn't use Flashback or Buyback)
- Formidable seems stupid, it's like Ferocious but twice as bad. In retrospect I actually liked Ferocious. Some of the spells with it were neat cards at least in Limited (Barrage of Boulders, Roar of Challenge, Stubborn Denial, Temur Battle Rage and of course Savage Punch), but assembling 8 total power is just soo conditional and "winmore" (you need multiple powerful creatures).
I'm just thinking we already pay 5+ when using SFM for 1-time CA and her body is terrible to boot. I think it's relevant that it's a 2-mana counter to Delver as well. It's less that each of the examples are specifically great, and more that it's a pretty general counter to *a lot* of things in legacy. While it doesn't do all of these roles amazingly, it seems that it does them all competently. Anyway, I think I'll be trying it out. People said Tasigur was garbage when I was beating my chest about him, I think this guy could have a similar (that is, limited) impact on legacy.
Ah ok, I think WotC don't always get that it would make more sense to define the abilities in a more abstract manner, maybe because of kiddie complexity reasons. For example I would have wished for "Delve N" to limit the number of cards you can remove to reduce the cost. That would have made it possible to not ridiculously overcost every Delve card. More control and more flexibility for design. On the other hand they could attach the N in the future and keep the Delve without N standing for unlimited number of cards.
A lot of mechanics would have been improved with an N - ******** chief among them I think.
Edit - I don't know why the mechanic on werebear got blocked ??
Yep, you're right. Sorry for my typo.
So I wasn't the only one who thought about the Rangers!
At the moment I don't see anything that would actually be that good in Legacy, and these mechanics looks really like: "meh, stay in Standard".
Oh, well, maybe they are saving the "bombs" for later and I'm an idiot.
However, if this babe hits the ground, I'll play standard!
Exploit seems great in all mikaeus, the unhallowed EDH decks.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Regarding Stratus Dancer: isn't the only way to 'counter' a Megamorph activation is by playing a card like Stifle, since morphing is what I assume to be a triggered effect?
Since very few combo decks run Stifle, then this card is pretty much like a Counterflux or Last Word against a critical Sorcery/Instant (e.g.: Show and Tell, Exhume, Natural Order, etc.) and it also leaves behind a Delver body to mop up their life total.
It's likely too slow for Legacy outside of fighting Miracles.dec, but I suppose it could be decent in a slightly slower format like Modern. In Legacy, tapping out on turn 3 for a Grey Ogre is pretty much a death sentence against most combo decks unless you are holding a full grip of FoW/Daze. But from there, it's pretty nice insurance against anything problematic.
And as mentioned before, it'd be sort of nice to have as a sideboard threat against Miracles since you can still beat down with the 2/2 gradually, and morph it if they decide to cast anything problematic (and Counterbalance does nothing to stop it countering their Terminus or whatever since the morphing isn't really a spell, and is instead a triggered ability).
Needless to say, but cards like Meddling Mage, Containment Priest, and Vendilion Clique are more immediate in their disruptive element and thus better Legacy cards. But I am open to the possibility of there being a Legacy-playable megamorpher.
Actually morphing is NOT a triggered ability (goes even around split second) however after they Megamorph you can Stifle the trigger when Stratus...
Just look at "when" "whenever" or "at" eg. you cant do much if someone flips up vesuvan shapeshifter but you can prevent him from turning face down in the upkeep!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Flying
Whenever a dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Clearly fits in a Dragon stompy shell. Thoughts?
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WotC take on Sultai: Print 1cc blue Ancestral Recalls and 5cc black Demonic Tutors ...
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That red Dragon seems very good. 4/4 with flying that does not "die to removal?" (It does something even if they nuke it from orbit before you untap). It's in the right colors and at the right cost to be considered in Dragon Stompy. I'm a huge fan!
Everything else from the set has been pretty "meh" from an Eternal standpoint so far, but fingers crossed.
New Commands are interesting (although, almost certainly not for Legacy).
Obviously the Blue ones will be poo-trash in comparison to the One-True Crypic, but I am interested in how the other 3 come out.
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The number of shitty dragons spoiled so far scares me. I hope they don't just rely on their dragon gimmick to sell their set.
I have the feeling that none of those commands are going to be Legacy-playable.
GSZ-able Biorhythm. Not sure if there's any use for that.
New Commands could be cool. The UW one doesn't set a powerful precedent, but if there's a Delve X command, or CMC 3 or less Command, I'd probably try to use it.
Sadly, nothing quite playable yet, but we still got most of a big set to go.
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