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Thread: UWR Mentor Control

  1. #1

    UWR Mentor Control

    I am trying to build Monastery Mentor into a miracle-type shell.

    Creatures: 4
    4 Monastery Mentor
    2 Snapcaster Mage

    Planeswalkers: 2
    2 Jace

    Enchantments: 6
    3 Counterbalance
    3 Mystic Remora

    Artifacts: 3
    3 Sensei's Divining Top

    Instants: 18
    3 Lightning Bolt
    2 Swords to Plowshares
    2 Repeal
    4 Brainstorm
    4 Force of Will
    1 Misdirection
    2 Dig Through Time

    Sorceries: 3
    3 Bonfire of the Damned

    Lands: 22
    3 Tundra
    2 Volcanic Island
    1 Plateau
    3 Island
    1 Plains
    1 Mountain
    1 Karakas
    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa

    Sideboard: 15
    2 Containment Priest
    2 Flusterstorm
    1 Council's Judgement
    1 Pyroblast
    2 Wear & Tear
    2 Pithing Needle
    2 Stoneforge Mystic
    1 Batterskull
    2 Relic of Progenitus

    Discussion:
    Win conditions are Monastery Mentor beats, JTMS, or a big Bonfire of the Damned.

    I decided to cut terminus as I do not want to get rid of any generated tokens. Bonfire is a pretty good choice but does not deal with a few problematic cards in match ups like Sneak & Show or Reanimator ... or even a Marit Lage. Lightning bolt and Swords remove problematic creatures and delvers. Only two swords because of life gain and we have SCM to re-buy them if needed. Repeal is also a nice bounce cantrip effect which works really well with Mystic Remora, SDT, and Monastery Mentor.

    Mystic Remora is obviously the hardest sell for legacy. I wanted to try it out in a deck and this one where we want to stall the game until we can run out a MM seemed like a good chance to try it. Force of Will is a clear 4 of....and I went with one Misdirection to protect MM and Counterbalance from abrupt decay. I originally had a counterspell to add another 2 CMC for counterbalance...but Misdirection seems like good protection.

    I decided to go with the counterbalance route since they trigger mentor and allows the Top Counterbalance lock since I was going to run at least 2 SDT anyways.

    Sideboard is pretty generic with the exception of the SFM package.

    Let me know what you think. I have not built the deck yet but I plan on building it for next week local legacy games. I will try and post next week with match ups.

  2. #2

    Re: UWR Mentor Control

    I bet you want to at drop a Remora for another SDT, since with Mentor drawing 2 SDT means you can trigger Mentor as many times as you have mana, which seems like a good way to close games.

  3. #3
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    Re: UWR Mentor Control

    I like this idea and have been pondering on a list myself. First off I wouldn't venture far from the current proven miracles shell. It works and is proven and optimized. Issues I see however are how to deal with bodies such as Etched Champion, True-Name Nemesis and Mother of Runes shenanigans since Bonfire is dealing damage. Also I think the deck requires a basic Mountain since Bonfire must be available no matter what and wasteland can effectively cut you off from red without one. I think there is potential here though once those issues are addressed.
    Today I am become death. The destroyer of worlds. -Oppenheimer

  4. #4

    Re: UWR Mentor Control

    Creatures: 4
    4 Monastery Mentor
    2 Snapcaster Mage

    Planeswalkers: 2
    2 Jace

    Enchantments: 3
    3 Counterbalance

    Artifacts: 3
    3 Sensei's Divining Top

    Instants: 18
    3 Lightning Bolt
    2 Swords to Plowshares
    2 Repeal
    4 Brainstorm
    4 Force of Will
    1 Misdirection
    2 Dig Through Time
    1 Noxious revival

    Sorceries: 3
    3 Bonfire of the Damned
    2 Temporal Mastery

    Lands: 22
    3 Tundra
    2 Volcanic Island
    1 Plateau
    3 Island
    1 Plains
    1 Mountain
    1 Karakas
    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa

    Sideboard: 15
    2 Containment Priest
    2 Flusterstorm
    1 Council's Judgement
    1 Pyroblast
    2 Wear & Tear
    2 Pithing Needle
    2 Stoneforge Mystic
    1 Batterskull
    2 Relic of Progenitus

    Changes:
    -3 mystic remora
    +2 Temporal mastery, +1 noxious revival.

    Comments:
    Shifting to a little more agro type shell where we are trying to set up a time walk swing with mentor.

    Since the deck no longer is playing mystic remora I am planning on taking out the two repeals and adding a pyroblast and counterspell.
    Last edited by cchalc; 04-01-2015 at 04:37 PM.

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