Not having Bridges probably means you may have to split your combo over 2 turns (although recurring Bloodghasts mid-combo might give you enough creatures to finish it entirely).
Let's say Kelpie is the only creature we have on the field when we DR it and with our last dredge we get back a Dakmor Salvage. If we manage to get 3 Bloodghast in our yard and/or Narcomoeba on the field whilst dredging that'd be enough to complete the combo without any help from Bridge from Below. You sacrifice Kelpie + 2 creatures (1 creature + Kelpie left on the field) to DR Flayer and then sacrifice Flayer, Kelpie and the last creature to cast the third DR, targeting Grave-Troll. Seems reasonable.
You could also switch out the 3 Vengeful Pharaoh and a River Kelpie for 4 Bridge from Below. 20 creatures, Bridges and a combo finish all in one list.
Last edited by Echelon; 04-08-2016 at 08:51 AM.
Any new testing with our new guy?
I was goldfishing a 3 PA version, 13 dredger, 4 chancellor and the devil win cond and it was good. The only concern with adding PA in exchange for dredgers (shambling shell) is the need for a higher number of mulligans.
Is anybody using chancellor of the main MD?
Last edited by GoldenCid; 04-09-2016 at 10:02 AM.
I do, probably only card that significantly increases your win rate vs a potential blow out, where Force of Will vs Storm is just skating up hill. Probe just gets countered too often to bother fwiw, so the only other generally useful card is like the Red Chancellor or Gigapede or an X creature.
I think it is important to play what generally good anti hate you can when nothing else is that stellar.
So....this is the list im testing:
Dredge
4 troll
4 imp
4 thug
1 shell
Beaters
4 ichorid
4 shadow
4 moeba
3 amalgam
Spells
4 therapy
4 probe
4 return
Stuff
3 W. rider
4 street wraith
1 flayer of the hatebound
4 bridge
4 phantasmagoria
4 chacellor of the anex
SB (not defined at all suggestions are welcomed)
4 Fow
3-4 blue shoal
4 blue trap
3-4 Unmask
0-2 contagion
It's nice. It goes off via combo o beatdown.
That's a dangerously small number of dredgers.
That is what i thought at first....that is why i mentioned mulligans i a previous post. In my testing mulls was almost unaffected but it is true that when i reanimate rider for going off there are just 1 or 2 dredges for digging. Off if phantasmagorian is not in yard.
What would you cut? i think 14 dredgers is the nunmber.
Normally I'd say a Phantasmagorian since you'd have enough dredgers to compensate.
In your case I'd choose to go down to 3 DR.
14 is a good number for me.
I'll cut a PA for 1 dredger to rise to 14.
The deck worked fine before PA was printed
So... I took both the Prized Amalgam Balustrade Spy list and Horde Mode out for a spin yesterday. Here's some thoughts:
I started off with the Spy list. Prized Amalgam in the Spy list is nuts. Turns out it gives you some funny interactions. At some point I had 2 Amalgams on the field and dredged a third into my yard, together with a Narcomoeba (so number 3 triggered and was primed to return at my EoT. I put a dice on it to keep track of that). During combat my opponent blocked both Amalgams to death. As soon as Amalgam no. 3 came back at the end of my turn, both Amalgams triggered and returned at my opponents' EoT. The Amalgams gave me enough raw power to break through a Batterskull, Thalia and assorted other stuff. It was insane.
On to Horde Mode: It must be the funniest deck I've ever piloted. At some point (vs. D&T again) I went from having a Narcomoeba and a Nether Shadow on the field (as lonely blockers) to having that + 3 Bloodghast, 3 Nether Shadows and 3 Ashen Ghouls. For some reason, Ichorid was nowhere to be found. At the end of the turn I also got back a couple of Amalgams. Reminder: Combat math is hard. That's all I can say. It was funny as hell (I had 1 game vs. Grixis Delver where my opponent started out with 2 DRS. He still almost lost. I had some poor luck with my dredges, so he got there), Vengeful Pharaoh made attacking a living hell for my opponents. Games take long and take a lot more thinking than the Spy list though.
Ofcourse .
Spy list (the same as on page 17):
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
3 Shambling Shell
4 Narcomoeba
4 Ichorid
4 Nether Shadow
4 Prized Amalgam
3 Balustrade Spy
1 Flayer of the Hatebound
1 Progenitus
4 Phantasmagorian
4 Street Wraith
4 Gitaxian Probe
4 Dread Return
4 Cabal Therapy
4 Bridge from Below
Liked it a lot, wouldn't change a thing.
Horde Mode:
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
4 Dakmoor Salvage
4 Narcomoeba
4 Ichorid
4 Nether Shadow
4 Prized Amalgam
4 Bloodghast
4 Gravecrawler
4 Ashen Ghoul
4 Vengeful Pharaoh
4 Phantasmagorian
4 Street Wraith
4 Gitaxian Probe
The standard stuff.
4 Unmask
4 Mindbreak Trap
3 Contagion
2 Faerie Macabre
2 Vengeful Pharaoh
You sick man... I salute you! This is so fun to play :) Few changes made – thoughts?
28 RECUR
4 Prized Amalgam
4 Nether Shadow
4 Gravecrawler
4 Ashen Ghoul
4 Narcomoeba
4 Bloodghast
4 Ichorid
19 DREDGE
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
4 Dakmor Salvage
3 Shambling Shell
5 UTILITY
4 Street Wraith
1 Vengeful Pharaoh
8 GRAVE
4 Phantasmagorian
4 Gigapede
---
The changes:
- -3 Vengeful Pharaoh +3 Shambling Shell: Ichorid food, dredges, enables Shadow / Ghoul
- -4 Gitaxian Probe +4 Gigapede: more chances to get engine going, enables Shadow / Ghoul
I'd switch a Shambling Shell and/or a Gigapede for 2 Vengeful Pharaoh. They do some much needed discouraging to your opponent whenever he thinks of attacking.
The list is stable as it is so I don't really know if you'd want to switch 4 Timewalks for other cards, but it absolutely does not hurt to try!
It's awesome to see other people messing around with Horde Mode. It might not be better than the combo lists, but it's fun as hell.
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