In my books, a deck is highly warping the metagame if people are "forced" to dedicate 4+ SB slots to that particular deck alone. These days you either dodge the low manacost spells which get stuck in counterbalance or "have to" run Decay.
Well, it's pretty unlikely to cast SneakAttack + hasty creature by turn 2/3 in SneakShow anyway, isn't it? You also reduced the number of clunky combo parts from a whooping 16 (and the fact that Griselbrand does nothing if paired with anotjer creature in your hand) to 4 S&T and 4 Omniscience plus an Emrakul which is about half the number SneakShow has to run and you can even spare a color. You don't suffer from clunky draws as DTT is easily castable unlike the former staple Enter The Infinite even w/o Omniscience in play and ergo does double duty for this deck as it digs for S&T/Omni pre-combo and for the kill with Omni on the field. You can even play Probes for additional information/protection/redundancy and quicker filling of your yard.
In general I find it really counterproductive to make statements about the current state of OmniTell without experience and suggesting SneakShow in the process
Edit:
I love you too, pal xD
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Outside of ANT, I can't think of a single deck that dedicates excessive amounts of cards in their sideboard for their Miracles match-up. Even Maverick just kind of rolls with the punches. I run Abrupt Decay because it's an amazing fucking card. I run Wear/Tear because it's an amazing fucking card. I run Surgical Extraction because it's an amazing fucking card. I run Red Elemental Blast because everything else is blue too. I run Krosan Grip because it's a shitty but generally necessary card. I run Pithing Needle because it's fucking amazing.
Who's actually that afraid of the big bad Miracles? It's not that good.
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Play 4 Card Blind!
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Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
with more cantrips total and the use of DTT to look 7 cards deep and cherrypick, I doubt the chance to find both combo pieces by turn 3/4 is any lower than running SneakShows 8/8 split, but that's not the topic. Evading clunky draws/hands of several Creatures and dodging opposing hate is. We could go into details and compare how efficient a Sneaky Emrakul is compared to a S&t'd Omniscience for closing out games
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That is not always true, especially with the cantrip density of certain combo decks like storm variants and omnitell. Those decks both have a high density of cantrips, a lot of/enough basics+fetches so you don't lose to wasteland much (with the exception of some versions of TES) and the combo is relatively compact. For storm, you just usually need mana and some form of business card, and omnitell you need the S&T, omni and usually just cantrips and DTT to find the kill. I have been playing both a lot lately and they are both very consistent and have very few bad match ups, the worst probably being Reanimator and MUD sometimes for storm and Other show and tell decks/griselbrand decks with Force of Will for omnitell, MUD can also be kind of tough too but all of those decks aren't very common at all. The biggest thing holding storm back is that it can be tough to see winning lines sometimes or how to adequately play against discard or something but all in all I think it could be a perfectly reasonable choice.
Just pick up another flavor of Delver. More creatures around? Try Patriot. More combo? Give BUG a spin.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
- Various GBx midrange builds (Jund, Rock, BUG and similar)
- Deadguy ale, maverick, death and taxes
- Various Ux stoneblades
- Tempo Delver decks
- Miracles
- Grixis midrange/control
controls
Every deck has bad matchups. The key is to find decks that are good against most of the field - i.e. Miracles is 50/50 or better against basically all tier one decks, but suffers against Tier 2 or fringe decks like MUD, Cloudpost, Infect, and Stax. Delver has issues with Veteran Explorer.dec, anything mono-black, etc. However, these decks are going to be strong against most of what you will see, which is the reason they see so much play.
I think the closest you will get to a 50/50 deck is a Stoneblade Variant. The counterspells give you a shot against combo decks and the stoneforge package plus removal and other bombs like Jace give you game against the fair decks.
The key is just knowing your deck better and playing better than your opponent.
Turns your not so good match-ups, into 50/50 match-ups.
Are you talking about 50/50 for an average player playing against an average player or for an expert player playing against another expert player? This can make a big difference since not all decks/matchups have the same tolerance for mistakes.
Dredge did exactly this for quite some time IME. Hate these days is so varied, and in many cases main deck material (DRS etc.), that I don't think this is the case for the majority of players.
I think the strongest deck is Miracles, it's a beast in the hands of a good pilot.
But out of curiosity, what could you possibly play to hate them out in the first place?
BG/x decks like Shardless BUG or Jund are good against Miracles. The combination of Tarmogoyf, card advantage from Ancestral or P.Fire+Liliana and Abrupt Decay for Counterbalance is great. The caveat is that you need to pray Miracles doesn't assemble a board of basic lands and topdeck Entreat the Angels for sad times.
Thank you for your responses!
I agree with your philosophy, only my goal is to take 50/50 match-ups and render them wins, not to take 30-70 match ups and render them even.
I'm considering these values in a vacuum by ignoring mind games and bluffs but anticipating ideal execution on both sides. However, I can see how this may create for more gray area than is helpful.
Nonetheless, t sounds like the consensus is Delver, Storm, DnT, Miracles, S&T, and, to a lesser extent, Elves and Blade.
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