Page 29 of 29 FirstFirst ... 192526272829
Results 561 to 573 of 573

Thread: [PRIMER] Oozing

  1. #561
    Brisbane Legacy regular
    pandaman's Avatar
    Join Date

    Jan 2009
    Location

    Brisbane, Queensland, Australia
    Posts

    660

    Re: [PRIMER] Oozing

    Anyone still Oozing?

    I got out for a long overdue Friday night Legacy with Oozing. Went 2-2. Beat jank combo and DreadStill and lost to Lands and Turbo Depths. Surprisingly, it wasn't Crop Rotation into Bog I lost to (I played around that marvelously) but land-screw and not drawing selection to fix it.

    I cut a Griselbrand (from two to one), Ooze (from three to two), and a land (from 15 to 14) for an extra Exhume, Buried Alive, and Collective Brutality. I didn't like any of the changes. It felt like I didn't see enough land and sideboarding decisions actually seemed to be harder rather than easier. I think I am going to stay with my stock list:

    3 Necrotic Ooze
    1 Phyrexian Devourer
    1 Triskelion
    2 Griselbrand

    4 Entomb
    3 Buried Alive

    4 Shallow Grave
    2 Exhume
    1 Reanimate

    4 Thoughtseize
    2 Collective Brutality
    2 Cabal Therapy

    4 Brainstorm
    4 Ponder

    2 Swamp
    1 Island
    3 Underground Sea
    4 Polluted Delta
    1 Verdant Catacombs
    1 Bloodstained Mire
    1 Marsh Flats
    1 Flooded Strand
    1 Scalding Tarn
    4 Lotus Petal
    4 Dark Ritual

    Sideboard

    4 Silent Gravestone
    3 Echoing Truth
    3 Massacre
    2 Spell Pierce
    2 Swan Song
    1 Iona, Shield of Emeria

    My New Year's resolution is to play more Oozing, so I'm going to try and make Legacy every fortnight or so and play all the major events.

  2. #562

    Re: [PRIMER] Oozing

    I'm willing to try it because I have basically all of the cards now
    Just need to test it to see what it offers compared to Tinfins variants

    Edit: After goldfishing a bit I think this might want 1 Chrome Mox instead of the extra reanimation or discard spells. (I know this isn't an original idea but is just my 2c on the list)
    Last edited by kombatkiwi; 01-28-2019 at 01:02 PM.

  3. #563
    Member

    Join Date

    Aug 2011
    Location

    Valencia !
    Posts

    54

    Re: [PRIMER] Oozing

    Hi oozers !

    I want return to play oozing ,and maybe test new cards :

    - Baleful strix ( with 3-4 cabal therapy main deck ) .
    - Spellseeker ( with cabal therapy , Pact of Negation ... )
    - Oozin play buried alive, maybe ...Arclight Phoenix ?

    Quote Originally Posted by gRR!! View Post
    Hey there,

    I was your Manaless Dredge rival. Great games we had there, your deck looks really fun and solid, I might give it a try. I'm not sure what should have happened Game 3 if you hadn't bounced my Ichorid twice with Echoing Truths :)
    Your full foil manaless dredge its wonderfull , un placer de partidas! :D

  4. #564
    Member

    Join Date

    May 2010
    Location

    Toronto, Canada
    Posts

    127

    Re: [PRIMER] Oozing

    http://www.tcdecks.net/deck.php?id=30046&iddeck=253691

    Cartesian finished a league 5-0 with a midrange version of the combo. Seems like an interesting take, not sure how many wins they got with the combo or with grinding.

  5. #565

    Re: [PRIMER] Oozing

    Quote Originally Posted by pocari79 View Post
    http://www.tcdecks.net/deck.php?id=30046&iddeck=253691

    Cartesian finished a league 5-0 with a midrange version of the combo. Seems like an interesting take, not sure how many wins they got with the combo or with grinding.
    I saw this too and I think this decklist is extremely hot

    It took me a while to realise that there are two ooze kills, both built around a 4-of and a 1-of:

    Combo A: 4 Ballista + 1 Devourer, the one we all know already.

    Combo B: 4 Devoted Druid + 1 Grim Poppet
    With Devoted Druid + Grim Poppet what you do is:
    1. Tap Ooze for G using Devoted Druid's ability
    2. Using Devoted Druid's other ability, Put a -1/-1 counter on Ooze and untap it
    3. Activate Grim Poppet's ability removing a -1 counter from Necrotic Ooze as the activation cost, targeting another creature. Hold priority and don't let this ability resolve
    4. Go back to step 1

    The end result gives you infinite green mana, which lets you kill the opponent with Biogenic Ooze (either by GSZing for it or by Entombing it into the graveyard to copy its token ability with Necrotic Ooze)

    Because Entomb is such an efficient card compared to Buried Alive it seems cool that you can build the deck in a way that you can draw a 4x of one of the combo pieces and only need to tutor for the other half of the combo.
    With the Explorer mana and Genesis maybe Buried Alive is still okay though? You can buried alive for e.g. Genesis + Ooze + Combopiece
    It's cool that the Biogenic Ooze is a solid midrange threat by itself and you can play as a reasonable Nicfit deck (if there is such a thing) with Vetex/Therapy/Deed etc.

    I don't think Biogenic Ooze buffing your Necrotic Ooze / Scavenging Ooze is going to be relevant too often but it is extremely funny that somebody arguably managed to 5-0 a league with Ooze Tribal

  6. #566

    Re: [PRIMER] Oozing

    Quote Originally Posted by pocari79 View Post
    http://www.tcdecks.net/deck.php?id=30046&iddeck=253691

    Cartesian finished a league 5-0 with a midrange version of the combo. Seems like an interesting take, not sure how many wins they got with the combo or with grinding.
    That's the most exciting deck I've seen in a long time! With devoted druid in there though I would try to fit in pattern of rebirth in the sb. Needs one quillspike too .
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

  7. #567

    Re: [PRIMER] Oozing

    With all those oozes being hardcast (?), Wouldn't cavern of souls be a good idea?

  8. #568

    Re: [PRIMER] Oozing

    Hey there. While I do not recommend the above list, the fact that Walking Ballista is a huge upgrade from Triskelion is something I have been thinking about and tinkered with. I feel like there is a good midrange combo list somewhere, but that one is not it. Be warned.
    I really like how this Ooze combo is virtually impossible to disrupt on the stack.

  9. #569

    Re: [PRIMER] Oozing

    Quote Originally Posted by Cartesian View Post
    Hey there. While I do not recommend the above list, the fact that Walking Ballista is a huge upgrade from Triskelion is something I have been thinking about and tinkered with. I feel like there is a good midrange combo list somewhere, but that one is not it. Be warned.
    I really like how this Ooze combo is virtually impossible to disrupt on the stack.
    What are/were the problems with the BG List above?
    I think there are good arguments for Triskelion over Ballista if you're playing a reanimator-focused build with only 1 copy of either one, but in a midrange build with more copies Ballista is definitely stronger

  10. #570
    Member

    Join Date

    May 2010
    Location

    Toronto, Canada
    Posts

    127

    Re: [PRIMER] Oozing

    Quote Originally Posted by kombatkiwi View Post
    What are/were the problems with the BG List above?
    I think there are good arguments for Triskelion over Ballista if you're playing a reanimator-focused build with only 1 copy of either one, but in a midrange build with more copies Ballista is definitely stronger
    I was goldfishing with Cartesian's version for the past couple of days and have found some things that don't really work well.

    1. I felt that Green Sun's Zenith just doesn't do enough in the deck. There was a bunch of times where I want/need a Walking Ballista or a Necrotic Ooze and the Green Sun's just looking sad in my hand. Zenithing for a Veteran Explorer is probably all right on turn 2 but becomes underwhelming all other times. Zenithing for a Scavenging Ooze feels kind of medium this deck as well since the deck doesn't really run a lot of removal spells so it's tough to grow it to a respectable threat.

    2. The Entomb also felt kind of medium to me. Maybe I'm playing it wrong but usually I'm waiting on drawing a Walking Ballista or a Devoted Druid first before using the Entomb to grab the other corresponding piece. Or I'd have all the pieces in the graveyard already and I need to find a Necrotic Ooze and I see an Entomb sitting in my hand.

    3. Drawing the Phyrexian Devourer and/or Grim Poppet felt the worst. Sure, it shouldn't happen very often but it does happen enough. Also, drawing the 3rd/4th copy of Devoted Druid didn't feel the greatest either. Many times I wished there was a discard outlet other than using therapy or thoughtseize on myself.

    4. Having only 19 lands in the deck made it hard to actually get to 4-5 lands in play if you don't have an early Veteran Explorer so it was difficult to hardcast the Biogenic Ooze without Devoted Druid. Maybe my shuffling skills just suck.

    Because of the nature of the deck where you want some combo pieces in the yard and some on the hand, I was thinking maybe it might be better to replace the Green Sun's Zenith and some Entomb's with something like Grisly Salvage where it lets you find land in the early game and in the late game, it can try to find the creature you need in hand and dump the rest in the graveyard.

    I was thinking maybe there should be something like Lotleth Trolls in the list. It's an early game play that can become a threat, has relevant abilities for the Necrotic Ooze to use when it's in the yard and it's relatively difficult to remove unless the opponent plays plows. Maybe Grim Flayer could also be considered just so there's some sort of card selection.

    I might be wrong as this comes all from goldfishing and maybe when you're playing against opponents these issues won't be that prominent but I feel like the goal of this deck is to keep playing early/midgame threats and then has the possibility of winning out of nowhere after the opponent has spent a lot of resources.

  11. #571

    Re: [PRIMER] Oozing

    I think there are good arguments for Triskelion over Ballista if you're playing a reanimator-focused build with only 1 copy of either one, but in a midrange build with more copies Ballista is definitely stronger
    I actually would be inclined to play Ballista even in a combo focused deck because it has applications outside of the combo, such as killing a Thalia or Revoker.

    What are/were the problems with the BG List above?
    The whole Devoted Druid 'part' of the deck is probably not worth running at all. And 19 lands are too few. Not sure about the Biogenic Oozes either.
    I think the 4 Necrotic Ooze, 4 Ballista, 1 Devourer and some way to get it into the graveyard is a solid shell to start on, pretty much everything else is debatable.

    I feel like the goal of this deck is to keep playing early/midgame threats and then has the possibility of winning out of nowhere after the opponent has spent a lot of resources.
    That's the basic idea, yes.

  12. #572

    Re: [PRIMER] Oozing

    Triskelion was a fine card against DnT, if you could reanimate it.

    I guess Ballista is better and something you can play as a 4 of, save your reanimation for game winners. What matchups do you want 4x Ballista though? DnT, Infect, then what? Goblins, Elves?

  13. #573

    Re: [PRIMER] Oozing

    Quote Originally Posted by Cartesian View Post
    I actually would be inclined to play Ballista even in a combo focused deck because it has applications outside of the combo, such as killing a Thalia or Revoker.
    The idea was that if you needed to kill a Thalia and you were only playing a 1-of pinger it was easier to entomb the Trike and then reanimate it rather than getting the Ballista into your hand somehow.
    Ballista is also fine against Delver and it also just helps a lot to not have the combo so reliant on Buried Alive

    If the 4-Ballista core is good but the Devoted Druid package is bad then maybe you're supposed to cut Green? Then you could go back to the UB build and basically cut the buried alives for extra Ballistas
    Or you can try to be some kind of Mono-black version perhaps, with some more midrange elements, resilient mana and eschewing the shallow grave / Griselbrand package

    Totally bonkers starting point:
    4 Heartless Summoning
    4 Walking Ballista
    4 Necrotic Ooze
    1 Phyrexian Devourer
    4 Entomb
    ... and go from there? Summoning makes it easy to cast Ooze and any Grave-Titan-esque creatures so it could be a possible alternative to the nicfit engine

    Edit:
    Doom Whisperer!? could be on to something here
    Last edited by kombatkiwi; 04-04-2019 at 09:30 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)