Am I the only one who wonders whether letting people scry *before* they re-mulligan might be a good idea? (I'm probably missing something obvious.)
I agree that varience is very important to making magic a good game, but this change is mostly just going to be reducing the downside of a variance game: having games that are not really even games. It's being able to reduce variance so low that every game looks the same that's bad (omnitell).
Doubt it. A single scry after a mulligan doesn't help much to filter crappy draws afterwards.
They would need to print more cards that would allow to scry whenever a condition is met that blue can't easily fulfill, e.g.
"Whenever a white creature enters the battlefield under your control, scry 1." slapped onto a white weenie creature, for example.
Rufus, my figuring on why they did not do that is simply because it would be too good. Stoddard took pains to tell us they were looking for a balance.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
The extra information lets you mulligan slightly more aggressively, especially if you're searching for a particular sideboard card. The goal is to reduce overall variance (mostly concerning mana curve/density), not to increase your chances to draw into your trump card for that matchup.
Not to mention it creates a lot of unnecessary decision trees and time consumption with multiple mulligans. Draw 6, scry. If you like the 7 you see, great. If you don't like the scry, put it on the bottom. Maybe your hand is still playable, then no different outcome than the new rule. But if your hand depended on the scry card to work out, you tucked that one away for a 1/52 shot at a relevant card to make your fringe hand playable. You're probably better off going to 5 anyway, then taking another chance at a random card. So you draw 5 and scry, and replay the whole thing.
Find a playable 6 or reasonable 5 and you get one scry to make it better. Simple and clean.
Shadows of the Past isn't quite there yet, but something with a more versatile trigger may work.
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