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Thread: [Deck] Grixis Tempo

  1. #621

    Re: [DTB] Grixis Tempo

    I actually think that Pithing Needle is at least as good as Null Rod in the D&T-matchup: Most importantly it can shut off port and mom which rod can't. They're both really strong though, the only reason I keep in Needle instead is because of lands (which I find rather winnable with my sb).
    D&T is generally unfavored preboard, but favorable postboard in my experience. All these cantrips just make it so that our trump cards (be it Grudge, Lavamancer, Dread or Covenant) are easy to find, also Cabal Therapy does a lot (though I'd generally wait until the opponent lands a stoneforge or obviously doesn't have it if I also can do other stuff with my mana in the meanwhile).

    As I said though, the fact that I (among many other players) feel that we have a really strong sideboard shifts the matchup in our favor overall.

  2. #622
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    Re: [DTB] Grixis Tempo

    Quote Originally Posted by Agrippa91 View Post
    I actually think that Pithing Needle is at least as good as Null Rod in the D&T-matchup: Most importantly it can shut off port and mom which rod can't. They're both really strong though, the only reason I keep in Needle instead is because of lands (which I find rather winnable with my sb).
    D&T is generally unfavored preboard, but favorable postboard in my experience. All these cantrips just make it so that our trump cards (be it Grudge, Lavamancer, Dread or Covenant) are easy to find, also Cabal Therapy does a lot (though I'd generally wait until the opponent lands a stoneforge or obviously doesn't have it if I also can do other stuff with my mana in the meanwhile).

    As I said though, the fact that I (among many other players) feel that we have a really strong sideboard shifts the matchup in our favor overall.
    Hi Agrippa, can you post your SB with your MD please. I'm looking for a strong SB against Lands ;)

  3. #623

    Re: [DTB] Grixis Tempo

    A link to my deck is in my signature, just click on it
    Against lands I sideboard:

    -5 Bolts
    -4 Daze

    +1 Pithing Needle
    +1 Surgical Extraction
    +1 Invasive Surgery
    +1 Hydroblast
    +3 Abrupt Decay
    +1 Krosan Grip
    +1 Tropical Island

    As you see it's not only the sb that matches up against lands very well but also the maindeck stifles. Without those I'd honestly be afraid to play decays in the sb against wasteland decks (mostly delver, eldrazi and lands) which would leave the decays only against miracles (which would be quite narrow).

    Similar to D&T and a lot of other nonblue decks that are hard matchups (Eldrazi, 4cLoam) the strength imo lies in having a better post-sb matchup against them thanks to awesome sideboard cards and cantrips to find them.

  4. #624

    Re: [DTB] Grixis Tempo

    Hi all!

    After a short hiatus from legacy, I came across grixis delver and the deck looked too good not to play. In addition to the typical delver shell, deathrite shaman leads to some pretty explosive starts and provides a free source of graveyard interaction, gitaxian probe provides perfect information and the removal options in the sideboard are quite strong with access to four colors.

    After getting the deck together, I decided to play in one of the weekly legacy tournaments at Knight Ware. To prepare, I watched a bunch of Noah Walker coverage.
    https://www.youtube.com/results?sear...+delver+legacy

    It immediately became clear that Noah was taking very aggressive lines. Jamming threats on turn 1, pyromancers on 2, countering removal spells, and generally getting them dead. Probe helped direct wastelands and removal spells. In the sideboard, baleful strix and painful truths provide card advantage, which shines in the grindy, removal heavy matchups

    I ended up sleeving up the following 75:

    Lands (18):
    3x Flooded Strand
    3x Polluted Delta
    2x Misty Rainforest
    3x Volcanic Island
    2x Underground Sea
    1x Tropical Island
    4x Wasteland

    Creatures (14):
    4x Deathrite Shaman
    4x Delver of Secrets
    3x Young Pyromancer
    1x True-Name Nemesis
    2x Gurmag Angler

    Spells (28):
    4x Brainstorm
    4x Ponder
    4x Gitaxian Probe
    4x Force of Will
    4x Daze
    4x Lightning Bolt
    2x Cabal Therapy
    1x Spell Pierce
    1x Forked Bolt

    Sideboard (15):
    2x Painful Truths
    1x Pithing Needle
    2x Surgical Extractionvoi
    1x Rough//Tumble
    1x Dismember
    1x Grim Lavamancer
    1x Darkblast
    1x Ancient Grudge
    2x Pyroblast
    1x Cabal Therapy
    2x Abrupt Decay

    The mainboard is pretty stock for a stifleless list. The true-name nemesis was fine, but a fourth pyromancer is probably better with maindeck cabal therapy. Out of the sideboard, abrupt decay and ancient grudge lined up well with challice of the voids that were seemingly everywhere. Card availability meant that baleful strix will have to wait until the next tournament to shine

    Onto the games!

    Round 1: David (Imperial Painter)
    David and I drove up together and decide to audible into playing an imperial painter deck that the storeowner, Lori, leant to him (have I mentioned that this store is great?). Before the round starts, we play a couple of practice games. In the first, he plays a turn 1 blood moon and I lose. In the second, I waste him off his only red source and bolt his painter's servant. The painter deck can get some free wins off of blood moon, but we have so much removal for the painter's servant/grindstone combo that they have to try and play a grindy game with goblin welder and sensei's divining top. In the actual matches, multiple wastelands + pressure took down both games:

    Sideboarding (on the draw):
    +2 Painful Truths
    +1 Pithing Needle
    +1 Grim Lavamancer
    +1 Cabal Therapy
    +1 Ancient Grudge
    +2 Abrupt Decay

    -4 Daze
    -2 Gurmag Angler
    -1 TNN
    -1 Forked Bolt

    Daze is quite bad on the draw without stifle support. Gurmag are vulnerable to a potential rest in peace

    Matches: 1-0
    Games: 2-0

    Round 2: Eldrazi
    My opponent is playing an eldrazi deck with eldrazi displacer and cavern of souls, but no wastelands and no removal that I saw. In game 1, I stick a delver on turn 1 and manage to strand his Jitte with wastelands + burn. In game 2, I rip a crucial force to counter a challice for 1, and win the delver versus thought-knot seer + reality smasher race by a single turn.

    Sideboarding (on the draw):
    -4 Daze
    -1 Forked Bolt
    -1 Spell Pierce

    +1 Dismember
    +1 Grim Lavamancer
    +1 Cabal Therapy
    +1 Ancient Grudge
    +2 Abrupt Decay

    Daze is horrendous on the draw, and we need some answers to a challice for 1. My opponent elected to play an almost entirely proactive eldrazi plan, which lead to most games being races. We managed to fit another 6-7 games in before time was called. Delver is favored against a proactive eldrazi goldfish. The matchup gets trickier if they have pressure backed up by colorless removal

    Matches 2-0
    Games 4-0

    Round 3 Dredge (Kai?):
    Game 1, I win the die roll and probe to see a hand with no lands, LED, faithless looting, and a single dredger. I play a deathrite shaman on turn 1, force the faithless looting, and exile the dredger. I draw a bunch of lands, but deathrite has the game locked up.

    Game 2, I keep a nice looking hand without 0 mana interaction on the draw, bad call! I resolve surgical and take a look at his deck before conceding. Notably, there are no street wraiths, so future surgicals can safely target dredgers.

    Game 3, We both mulligan, and I keep DRS, bolt, brainstorm, 3 lands. I play the shaman, my opponent firestorms it and discards two blanks. I ponder, draw force, leave a ponder on top, and my opponent plays careful study, to dig for a dredger. Forcing has the potential to lock my opponent out, but allowing careful study lets me cast brainstorm + ponder next turn and hitting surgical extraction on a dredger at any point is likely game. I find a deathrite shaman instead and lock up the game a couple of turns later.

    +2 Surgical Extraction
    +1 Grim Lavamancer
    +2 Abrupt Decay
    +1 Rough//Tumble
    +1 Darkblast

    -3 Wasteland
    -1 Forked Bolt
    -1 Daze
    -2 Cabal Therapy

    Surgical is a big upgrade, as is the instant speed removal. You can kill your own creatures in response to bridge from below triggers to stem the tide of zombies

    Matches 3-0
    Games 6-1

    Round 4 Cody (Goblin Stompy)
    Game 1: Cody leads with city of traitors into challice for 1, which I force. He follows up with mountain, cavern of souls on human. A gitaxian probe reveals a hand of 2 moggcatchers and a goblin settlers. I find a delver and a young pyromancer, but his second moggcatcher finds a kiki jiki and a siege gang. A true name nemesis gets him into bolt range, but he cracks back for lethal.

    Game 2: An early delver gets in for 10, but it stingscourger takes care of it after a challice for 1, followed by a trinisphere. Painful truths into ancient grudge takes care of the artifacts, but a siege gang commander and ancient tomb leave both life totals perilously low. Resources trade off for a few more turns, and we end up a card or two ahead

    Game 3: Cody resolves two challices on 1 to our painful truths, but doesn't find a third land for several turns. Time is called, and we elect to scoop Cody up into a tie for first

    Sideboarding (on the draw):
    -4 Daze
    -1 Spell Pierce
    -1 Ponder

    +1 Painful Truths
    +1 Grim Lavamancer
    +1 Cabal Therapy
    +1 Ancient Grudge
    +2 Abrupt Decay

    Matches 3-1
    Games 7-2-1

    Overall, met a bunch of very nice people and had a better than expected first tournament. The deck played out great with a proactive game plan and a flexible removal suite. Knight Ware continues to be a great store with 17! legacy decks available to borrow. I think I'll head back for the legacy staples tournament on June 12th.

  5. #625

    Re: [DTB] Grixis Tempo

    Thanks for the report!
    The only thing I disagree with is the Therapies over the Dazes in Eldrazi. These guys just have a too perfect curve for their own good. Most of the times they have to play their reality smashers and thought-knot-seers into daze, even more so with your wastelands!
    Probe on the other hand drains your life (which is relevant in such a swingy matchup) and Cabal Therapy is not ideal against a deck where they vomit out cards and go into topdeck mode relatively quickly if you don't stop them. Nor Probe nor therapy advance the board and they're only actually decent when you have both of them together (most of the time you don't have time for YP, especially if you don't play Dazes).
    I would actually just cut all the Therapies and all the Probes and also keep in Forked Bolt and Spell Pierce, I think they're decent enough in that matchup (though people will disagree).

  6. #626

    Re: [DTB] Grixis Tempo

    Quote Originally Posted by Agrippa91 View Post
    A link to my deck is in my signature, just click on it
    Against lands I sideboard:

    -5 Bolts
    -4 Daze

    +1 Pithing Needle
    +1 Surgical Extraction
    +1 Invasive Surgery
    +1 Hydroblast
    +3 Abrupt Decay
    +1 Krosan Grip
    +1 Tropical Island

    As you see it's not only the sb that matches up against lands very well but also the maindeck stifles. Without those I'd honestly be afraid to play decays in the sb against wasteland decks (mostly delver, eldrazi and lands) which would leave the decays only against miracles (which would be quite narrow).

    Similar to D&T and a lot of other nonblue decks that are hard matchups (Eldrazi, 4cLoam) the strength imo lies in having a better post-sb matchup against them thanks to awesome sideboard cards and cantrips to find them.
    And what about D&T. The cards coming in are obvious, but what cards u get out?

  7. #627

    Re: [DTB] Grixis Tempo

    Quote Originally Posted by VERTUK View Post
    And what about D&T. The cards coming in are obvious, but what cards u get out?
    D&T is a tricky one. There's a streamer on twitch that also streams Grixis with stifle and he leaves in all 4 stifles but takes out all FoWs.
    Personally I'm not a big fan, though it's an ok card in the first game imo (jackpots being stifling wastelands, stoneforge, batterskull and flickerwisp-eot-trigger).
    This guy also leaves in Dazes, even otd with the reasoning that D&T has a lot of 2 and 3 drops worth dazing. I only like this plan though against decks where stifle and wastelands are also good.
    I slightly disagree with him because imo Dazes are too dependent on wether we have wastelands (and he has nonbasics). Also dazing with a Thalia out is nigh impossible (and I let Thalia live a lot of the times when I don't have a cantrip-heavy hand and enough lands)

    I board a LOT in this matchup, cutting
    -4 Dazes
    -3 Stifle
    -2 FoW
    -1 Spell Pierce

    and bring in basically removals only:
    +1 Pithing Needle
    +3 Cabal Therapy
    +3 Abrupt Decay
    +1 Krosan Grip
    +1 Fire Covenant
    +1 Tropical Island

    The numbers of Spell Pierce and FoW do seem random, but have a reason: With only 18 blue sources remaining I leave in only 2 Fow, otherwise the third stifle propably would be another FoW. Stifle can still be worth a full card sometimes though. I like that I can pitch useless cards later on to the 2 FoWs i left in, e.g. when my cantrips are useless or cost too much.

    Generally my gameplan is to go for a really long, grindy game. In this game they'll draw all their lands and stuff while we get to shuffle them away.
    I also have some sort of card-advantage (Cabal Therapy, Fire Covenant, YP, Pithing Needle if e.g. 2 moms are out) while we get to negate much of the card-advantages he is getting by Cabal Therapy and Decay, leaving him with a bunch of bodies he can't attack with because of Angler and YP.

  8. #628
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    Re: [DTB] Grixis Tempo

    Went in to a small tournament went 4-0 borrowing the deck till my cards come in from eternal masters order.

    Beat

    Eldrazi - 2-1
    Reanimator - 2-0
    MUD - 2-0
    Jund - 2-1

    List

    4 Deathrite Shaman
    4 Delver of Secrets
    3 Young Pyromancer
    2 Gurmag Angler
    1 True-Name Nemesis

    4 Gitaxian Probe
    4 Lightning Bolt
    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Ponder
    2 Cabal Therapy
    1 Spell Pierce
    1 Forked Bolt

    4 Polluted Delta
    4 Wasteland
    4 Flooded Strand
    3 Volcanic Island
    2 Underground Sea
    1 Tropical Island

    Sideboard
    2 Abrupt Decay
    1 Ancient Grudge
    1 Dread of Night - ( wanted a Grim Lavamancer )
    1 Cabal Therapy
    1 Disfigure
    1 Dismember
    1 Submerge - ( wanted a baleful strix )
    1 Painful Truths
    1 Pithing Needle
    2 Pyroblast
    2 Surgical Extraction
    1 Vendilion Clique

    Delver/DRS/Angler all shined as a creature.
    Needle was great
    Wasteland was badass
    Pyromancer is good but mana intense.

    I'm proud I 4-0 after not playing tournament magic in 6 months.

    Will be playing next week same list, till my eternal master cards come in. Post a more in-depth report

  9. #629

    Re: [DTB] Grixis Tempo

    Quote Originally Posted by Agrippa91 View Post
    Thanks for the report!
    The only thing I disagree with is the Therapies over the Dazes in Eldrazi. These guys just have a too perfect curve for their own good. Most of the times they have to play their reality smashers and thought-knot-seers into daze, even more so with your wastelands!
    Probe on the other hand drains your life (which is relevant in such a swingy matchup) and Cabal Therapy is not ideal against a deck where they vomit out cards and go into topdeck mode relatively quickly if you don't stop them. Nor Probe nor therapy advance the board and they're only actually decent when you have both of them together (most of the time you don't have time for YP, especially if you don't play Dazes).1
    I would actually just cut all the Therapies and all the Probes and also keep in Forked Bolt and Spell Pierce, I think they're decent enough in that matchup (though people will disagree).
    Thanks for the comment. On the play, daze is excellent and four copies is great. I'll test some games on the draw to see what configuration I like. Some number of dazes could be good. The Probe/Therapy package was OK against the slower GW eldrazi deck I faced, as it provides an answer to larger creatures and all is dust.

  10. #630

    Re: [DTB] Grixis Tempo

    Quote Originally Posted by dedicateddan View Post
    Thanks for the comment. On the play, daze is excellent and four copies is great. I'll test some games on the draw to see what configuration I like. Some number of dazes could be good. The Probe/Therapy package was OK against the slower GW eldrazi deck I faced, as it provides an answer to larger creatures and all is dust.
    Yet here I think that Daze really shines: Against stuff that cost a lot of mana. It also has the added benefit of a getting their early threats.

  11. #631

    Re: [DTB] Grixis Tempo

    Quote Originally Posted by Agrippa91 View Post
    Yet here I think that Daze really shines: Against stuff that cost a lot of mana. It also has the added benefit of a getting their early threats.
    Yup but cavern of souls is a thing too... I personally prefer cabals

  12. #632

    Re: [DTB] Grixis Tempo

    It's similar against Merfolk imo:
    Do you leave in all the counters for maximum tempo or do you play cabal + Gitaxian Probe and give up on tempo, but you get stuff around cavern of souls (but are more vulnerable to topdecks)?
    I'm thinking about trying out leaving in all my dazes and forces and just go for maximum tempo in this matchup.
    Otherwise TNN or a timely Harbinger can just screw us up so hard that there's really nothing we can do imo.

  13. #633

    Re: [DTB] Grixis Tempo

    It depends on your deck configuration. As u play 4x stifles, you maybe are more commited to play tempo. Lists than dont play stifle can switch to grind plan better.

  14. #634

    Re: [DTB] Grixis Tempo

    I'm 100% sure I don't want stifle against Merfolk. It just does nothing besides forcing my opponent to spend 1-2 more mana or not drawing a card with Silvergill Adept, so I definitely board them out. It's like the best deck against the card stifle together with Eldrazi.

  15. #635

    Re: [DTB] Grixis Tempo

    Well, it has sense. Im currently playing the 2 decay 0 stifle version and im loving it. The list just lose some punch vs storm and maybe delver decks. Grindier matchups get a lot better, and there are no decks u cant beat.

  16. #636
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    Re: [DTB] Grixis Tempo

    In the Eldrazi matchup, I've been keeping in my dazes. As others have said, they play on curve and have no way to actively find cavern. I also want as many answers to an early chalice or dismember on a delver as possible. I'm taking this deck to Columbus this weekend and have two questions from my testing the other day. Any input is greatly appreciated.

    1. Who has tried Kolaghan's Command and what has your experience been? I was playing Engineered Explosives until recently but was never that happy with the card. I want a card that can deal with chalice and also be good in other matchups and Command seems to fit the bill, but don't have time to fully test.

    2. How are people sideboarding against infect? I played the matchup last night and I ended up boarding as outlined below. Taking out a Ponder seemed weird but everything else seemed better and I can't afford to durdle in that matchup.

    -2 Gurmag Angler
    -1 Young Pyromancer
    -1 True-Name Nemesis
    -1 Ponder

    +1 Grim Lavamancer
    +1 Cabal Therapy
    +2 Pyroblast
    +1 Dismember

    Full list:
    Creatures (14)
    4 Deathrite Shaman
    4 Delver of Secrets
    2 Gurmag Angler
    3 Young Pyromancer
    1 True-Name Nemesis

    Lands (18)
    4 Flooded Strand
    4 Scalding Tarn
    1 Tropical Island
    2 Underground Sea
    3 Volcanic Island
    4 Wasteland

    Spells (28)
    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Lightning Bolt
    1 Spell Pierce
    1 Forked Bolt
    2 Cabal Therapy
    4 Gitaxian Probe
    4 Ponder

    Sideboard
    2 Pithing Needle
    1 Ancient Grudge
    2 Pyroblast
    1 Dismember
    2 Surgical Extraction
    2 Baleful Strix
    1 Grim Lavamancer
    1 Cabal Therapy
    1 Painful Truths
    1 Kolaghan's Command
    1 Vendilion Clique

  17. #637

    Re: [DTB] Grixis Tempo

    I agree on the "cannot afford to durdle around" part when playing against Infect. My natural conclusion would be to side out Cabal Therapy then though.
    1 Pithing Needle against Inkmoth Nexus as well as the 2 Baleful Strixes seem good, too. Personally I would just shave the whole Cabal Therapy + Probe package and put in more of these.

    Now the reason why I don't like Kolaghan's Command is that it doesn't really everything I want. Most importantly: It doesn't destroy enchantments, especially counterbalance. Also it doesn't kill Tarmogoyf or Mother of Runes if I need it. I know EE is a very important card if you don't play green from my days of playing Grixis Pyromancer with DTT.
    Also KC doesn't do very well against Miracles (discard and 2 damage are hardly relevant, so is destroying an artifact) or other grindy decks like Jund or Nic-Fit. Only against Shardless it's nice because it can destroy baleful Strixes and against D&T. Here the question would be between Grudge and KC though and not EE and KC.
    Still I prefer Fire Covenant in all the creature matchups because while KC is card advantage, it actually isn't tempo-advantage most of the time.

  18. #638
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    Re: [DTB] Grixis Tempo

    Quote Originally Posted by Agrippa91 View Post
    I agree on the "cannot afford to durdle around" part when playing against Infect. My natural conclusion would be to side out Cabal Therapy then though.
    1 Pithing Needle against Inkmoth Nexus as well as the 2 Baleful Strixes seem good, too. Personally I would just shave the whole Cabal Therapy + Probe package and put in more of these.

    Now the reason why I don't like Kolaghan's Command is that it doesn't really everything I want. Most importantly: It doesn't destroy enchantments, especially counterbalance. Also it doesn't kill Tarmogoyf or Mother of Runes if I need it. I know EE is a very important card if you don't play green from my days of playing Grixis Pyromancer with DTT.
    Also KC doesn't do very well against Miracles (discard and 2 damage are hardly relevant, so is destroying an artifact) or other grindy decks like Jund or Nic-Fit. Only against Shardless it's nice because it can destroy baleful Strixes and against D&T. Here the question would be between Grudge and KC though and not EE and KC.
    Still I prefer Fire Covenant in all the creature matchups because while KC is card advantage, it actually isn't tempo-advantage most of the time.
    Thanks for the input. I've been VERY happy with cabal therapies in that match-up so I definitely don't want to take those out. As a "critical mass of cards in hand" combo deck, cabal therapy has been great for me and they have no way real way to protect against it, especially given flashback. I never liked bringing in answers to Inkmoth as the answers never address any of their other cards and we have wastelands available to us as well. You may be right given it's a 1 card answer to every nexus, so would love to hear others' thoughts as well. I don't like strixes in the match-up as tapping 2 mana early for a non-threat, non-removal card is difficult. Along with the fact it doesn't deal with agent/apostle's blessing/berserk, I'm not a fan.

    Your points on EE/KC are very interesting and maybe I'm not fully utilizing EE. What match-ups do you like it in? It sounds like you're bringing it in against miracles as a counterbalance answer, which I had not been using it for. And you bring it in against tarmogoyf decks and D&T? I just feel like it would be underwhelming in those matches. My plan for KC was:
    Eldrazi (chalice/thorn/jitte removal, mimic/reshaper removal, delver return)
    D&T (Tons of applications here really)
    Delver (Kill + return/discard)
    Shardless (Tons of applications)

    I actually bought a fire covenant just so I have it as an available option. The card seems amazing and I definitely want to test it, but it doesn't address any specific problems so I don't feel like I need it for the GP. Good to know others have been happy with it though.

  19. #639

    Re: [DTB] Grixis Tempo

    Noah Walker's latest list was mentioned in this article
    http://legitmtg.com/competitive/side...against-lands/

    Creatures (14)
    4 Delver of Secrets
    4 Deathrite Shaman
    3 Young Pyromancer
    1 Vendilion Clique
    2 Gurmag Angler

    Spells (28)
    4 Brainstorm
    4 Ponder
    4 Gitaxian Probe
    4 Daze
    4 Force of Will
    1 Spell Pierce
    2 Cabal Therapy
    4 Lightning Bolt
    1 Dismember

    Lands (18)
    4 Polluted Delta
    4 Flooded Strand
    4 Wasteland
    3 Volcanic Island
    2 Underground Sea
    1 Tropical Island

    Sideboard (15)
    2 Cabal Therapy
    1 Painful Truths
    1 Ancient Grudge
    2 Pyroblast
    2 Surgical Extraction
    1 Pithing Needle
    1 Engineered Explosives
    1 Darkblast
    1 Grim Lavamancer
    1 Forked Bolt
    2 Baleful Strix

    What's the consensus on Abrupt Decay versus no Abrupt Decay in a meta with a healthy amount of Chalice of the Void and Counterbalance?

  20. #640
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    Re: [DTB] Grixis Tempo

    I'm picking this up again after finally purchasing all the duals I need to finish it. Hoping everything shows up in time for EE next weekend:

    4 Polluted Delta
    4 Flooded Strand
    4 Wasteland
    3 Volcanic Island
    2 Underground Sea
    1 Tropical Island

    4 Deathrite Shaman
    4 Delver of Secrets
    3 Young Pyromancer
    2 Gurmag Angler
    1 Vendilion Clique

    4 Brainstorm
    4 Ponder
    4 Force of Will
    4 Daze
    4 Lightning Bolt
    4 Stifle
    3 Gitaxian Probe
    1 Spell Pierce

    2 Cabal Therapy
    2 Pyroblast
    2 Surgical Extraction
    2 Abrupt Decay
    1 Pithing Needle
    1 Dread of Night
    1 Fire Covenant
    1 Ancient Grudge
    1 Grim Lavamancer
    1 Dismember
    1 Painful Truths

    I'm a big fan of Stifle so I'm like 90% set on running a Stifle version. Always a fan of Clique too, especially for an extra flier in the main with Eldrazi already. I've thought about a 1x Tombstalker for more pressure in the air too.

    Sideboard is put together from looking at a few lists. I never played with Decay or Truths in the sideboard before, so I'm not sure how they'll perform. I did order a Flusterstorm, so I'm hoping to find some room in the board for that too.

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